Chobo |
In other words, was the 10 XP the character generator gave me stock in creation, so the additional 8 you mentioned would be on top of it?
THEN I spend the 26 XP and 34 AP, right?
Correct at least that is how I did it. See below for costs to increase skills
Used for skills [ except weapon skills]
Rank.........cost.........cost for favored skill
1 .................4 ..............3
2 ..................8 ..............6
3 .................12 ..............9
4 ..................16 ............12
5 ..................20 ............15
6 ..................24 .............18
Used on valor, wisdom, & weapon skills.
Valor......weapon......cost
Wisdom.. Skill
- ............. 1 .............. 2
2 ............ 2 .............. 4
3 .............3 ...............6
4 ...............4 ..............10
5 ................5 .............16
6 .................. 6 ............26
hustonj |
Check. I had to rebuild the character to figure out which skills are favored skills. Warden gave me the groups Personality an Survival, but then made me pick 2 skills from those rows. Are all 6 skills actually favored, or just the 2 I picked from that set?
Having seen the XP rules a little, I altered how I spent the XP during creation slightly.
So, why raise Valor and Wisdom? Probably something I want to know before spending that XP!
Favored Skill
Elf of Mirkwood: Awareness
Memory of Suffering: Stealth
Warden: Favored Skill Groups: Personality, Survival (Hunting, Healing)
Awe 2 Inspire 0 Persuade 0 (Personality)
Athletics 3 Travel 0 Stealth 2 (Movement)
Awareness 2 Insight 0 Search 0 (Perception)
Explore 0 Healing 1 Hunting 1 (Survival)
Song 2 Courtesy 0 Riddle 0 (Custom)
Craft 0 Battle 2 Lore 3 (Vocation)
Bow 3 Sword 2 Dagger 1
Valour 2
Wisdom 1
Woodland Bow
Dodekatheon |
In brief, hustonj-
Your Valour and Wisdom ranks determine several things. Your Valour determines the number of Success Die you roll when you must make a Fear test; your Wisdom does the same for Corruption tests.
The highest Valour or Wisdom in the company will determine the initial Tolerance rating for social encounters; basically how many times you can fail social rolls before the person you're encountering is fed up.
Also, leveling up Valour gives your Rewards; either specific Cultural Rewards, or an Item of Quality (give a Quality to one of your mundane pieces of equipment).
Leveling up Wisdom gives you a Virtue; again, either a specific Cultural virtue or a Mastery. These can be quite powerful
hustonj |
Okay, I think I have finished playing around mechanically.
Culture: Elf of Mirkwood Standard of Living: Martial
Cultural blessing: Folk of the Dusk
Calling: Warden Shadow weakness: Lure of Power
Specialities: Elven-lore, Fire-making, Shadow-lore
Distinctive features: Elusive, Keen-eyed
Body: 5 Heart: 3 Wits: 6
Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7
-Common Skills-
- Awe: 2 Inspire: 0 Persuade: 0
- Athletics: 3 Travel: 2 [u]Stealth[/u]: 2
- [u]Awareness[/u]: 2 Insight: 0 Search: 0
- Explore: 1 [u]Healing[/u]: 1 [u]Hunting[/u]: 1
- Song: 2 Courtesy: 0 Riddle: 0
- Craft: 0 Battle: 2 Lore: 3
- [u]Bow[/u]: 3
- Sword: 1
- Dagger: 1
-Virtues-:
-Gear-
- Bow damage: 5 edge: 10 injury: 14 enc: 1
- Sword damage: 5 edge: 10 injury: 16 enc: 2
- Dagger damage: 3 edge: G injury: 12 enc: 0
Endurance: 25 Starting Endurance: 25 Fatigue from Encumbrance: 3 Fatigue from Travel: 0 Total Fatigue: 3
Hope: 11 Starting Hope: 11 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 0 Headgear: 0
Parry: 6 Shield: 0
Damage: 0 Ranged: 0
Wisdom: 1 Valour: 2
Experience: 0 Missing:uitotal: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0
Wisdom from 1 to 2 is 4
Sword from 1 to 2 is 4
+1 Virtue
26 XP:
Valor 2 to 3 is 6
Wisdom 2 to 3 is 6
+1 Reward
+1 Virtue
Bow 3 to 4 is 10
Dagger 1 to 2 is 4
34 AP:
Stealth 2 to 3 is 9
Explore 1 to 2 is 8
Healing 1 to 2 is 6
Hunting 1 to 2 is 6
Insight 0 to 1 is 4
1 AP remaining
Culture: Elf of Mirkwood Standard of Living: Martial
Cultural blessing: Folk of the Dusk
Calling: Warden Shadow weakness: Lure of Power
Specialities: Elven-lore, Fire-making, Shadow-lore
Distinctive features: Elusive, Keen-eyed
Body: 5 Heart: 3 Wits: 6
Body (favoured): 7 Heart (favoured): 6 Wits (favoured): 7
-Common Skills-
- Awe: 2 Inspire: 0 Persuade: 0
- Athletics: 3 Travel: 2 [u]Stealth[/u]: 3
- [u]Awareness[/u]: 2 Insight: 1 Search: 0
- Explore: 2 [u]Healing[/u]: 2 [u]Hunting[/u]: 2
- Song: 2 Courtesy: 0 Riddle: 0
- Craft: 0 Battle: 2 Lore: 3
- [u]Bow[/u]: 4
- Sword: 2
- Dagger: 2
-Virtues-: Deadly Archery, Elvish Dreams
-Gear-
- Bow damage: 5 edge: 10 injury: 14 enc: 1
- Sword damage: 5 edge: 10 injury: 16 enc: 2
- Dagger damage: 3 edge: G injury: 12 enc: 0
- Leather shirt enc: 2
- Cap of iron and leather enc: 2
- Buckler enc: 1
Endurance: 25 Starting Endurance: 25 Fatigue from Encumbrance: 8 Fatigue from Travel: 0 Total Fatigue: 8
Hope: 11 Starting Hope: 11 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 1 Headgear: 1
Parry: 6 Shield: 1
Damage: 0 Ranged: 0
Wisdom: 3 Valour: 3
Experience: 0 Missing:uitotal: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0
Assuming, of course, I've figured this out at this point. Now it is time to write . . ..
Chobo |
Sorry, the fluff is short. Long day at work and I am coming down with something. Hopefully I can add some more tomorrow but I wanted to get something down tonight.
Aeddan, and his hound, can often be found amongst the wooded glens and the dells of Anduin River valley. Amongst the men of Woodland Hall, he is known as The Tracker; they are proud to regard him as one of their own. He comes and goes with the winter snows, garbed in furs and earthen hues. With a sharp axe, passed down from his father, many evil denizens of the Mirkwood have learned to fear The Tracker. The years come and go, but his wild visage is a common sight in the small crofts that dot the land arround the Mirkwood.
His tall, wiry form shows great athleticism, and it is clear that the man lives a rough life, sleeping out in the wild and taking great distances on foot. He is of northern decent and this heritage can be seen in his features. Long, Reddish-blonde hair settles on his shoulders, and his grey eyes shine and smile in equal measure.
Also, will be adding a shield. Thanks for the advice.
Browman |
Name: Gori son of Oin
Culture: Dwarf of the Lonely Mountain Standard of Living: Rich
Cultural blessing: Redoubtable
Calling: Slayer Shadow weakness: Curse of Vengeance
Specialities: Smith-craft, Stone-craft, Orc-Lore
Distinctive features: Hardy, Vengeful
Body: 6 Heart: 3 Wits: 5
Body (favoured): 8 Heart (favoured): 6 Wits (favoured): 6
-Common Skills-
Awe: [u]Inspire[/u]: 2 Persuade:
Athletics: 1 [u]Travel[/u]: 3 Stealth: 2
Awareness: 2 Insight: Search: 3
Explore: 3 Healing: 1 Hunting: 1
Song: 1 Courtesy: Riddle: 2
[u]Craft[/u]: 4 [u]Battle[/u]: 2 Lore:
-Weapon Skills-
Axes: 3
[u]Long-Axe[/u]: 4
Short Sword: 1
Dagger: 1
Bow: 2
-Rewards-: Cunning Make (shield)
-Virtues-: Fell-handed, Expertise
-Gear-
Bow damage: 5 edge: 10 injury: 14 enc: 1
Short Sword damage: 6 edge: 10 injury: 16 enc: 1
Dagger damage: 4 edge: G injury: 12 enc: 0
Long Axe Damage: 6/8 edge: G injury 18/20 enc: 3
Shield +2 parry enc: 1
mail shirt: encumbrance 12
Endurance: 31 Starting Endurance: Fatigue from Encumbrance: 15 Fatigue from Travel: 0 Total Fatigue:
Hope: 9 Starting Hope: Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 3d Headgear: 0
Parry: 7 Shield: 2
Damage: 0 Ranged: 0
Wisdom: 3 Valour: 2
Experience: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0 Courage: 0
Previous XP total 18
Axes to 3 6PXP
Awareness to 1 1PXP
Bow to 1 2PXP
Healing to 1 1PXP
Athletics to 1 1PXP
Stealth to 1 1PXP
Healing to 1 1PXP
Battle to 2 2PXP
Explore to 3 3PXP
Experience Points 26XP (2 Unspent)
Valour to 2 4XP
Wisdom to 3 6XP
Long-axe to 4 10XP
Bow to 2 4XP
Advancement Points 34AP (2 Unspent)
Stealth to 2 8AP
Craft to 4 16AP
Awareness to 2 8AP
Gori has lived in the lonely mountain for several years, returning with many others from decades of exile while the dragon held court there. He is a warrior at heart and has felt the call to travel the wider world again and let his axe bathe in the blood of orcs and other fell creatures. His steps have led him to the Easterly Inn.
I realize that all I have right now is a short background, I plan to expand on it later.
hustonj |
And a background/description combo before I make an alias.
Let me know if you think I went too far and need to dial back some.
As a younger elf, he spent a great deal of time exploring Greenwood the Great. By accident, he found himself on the front lines as the Shadow spread through the forest, changing it into Mirkwood. It was during this series of ongoing skirmishes and battles that the elf in question gained a reputation for overpulling his bow and gained his current commonly used name, Caunlaigdir.
As a Sindarin elf, Caunlaigdir answered his lord's call as part of the elven army at the Battle of the FIve Armies, but still regrets joinng an army aimed at wreaking havoc on peoples not under Sauron's command. For the first 4 years, he continued skirmishing with the Shadow's forces in Mirkwood. Knowing that others were continuing his patrols, Caunlaigdir chose to take some time to return to places with more light and beauty, fully intending to return to his patrols when he was ready.
During this break he met his new companions, and began helping them shine the light against the Shadow in and around the Easterly Inn.
DM Ragnarok |
Okay. I would like Caunlaigdir (hustonj), Gori son of Oin (Browman), Aeddan (Chobo), and Rambler (Dodekatheon) to report to discussion.
I still have two slots open, and several applications.
Big OM and Pale King (and anyone else), you all have until tomorrow to get a character up. I will make my selection for the final two spots tomorrow.