What are your favorite "dropped" concepts from the 3.5 days?


Pathfinder Campaign Setting General Discussion

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Arutema wrote:
I'm Hiding In Your Closet wrote:
Arutema wrote:
Coidzor wrote:


Yes, a demigod of pedophilic rapists with vans is certainly something from 6 years ago that was made as a joke(?) and then left alone with no further treatment or even much elaboration in the publication that introduced it.
He got a portrait and an obedience in Book of the Damned.
Are you talking about the "strangers with candy" daemon?
Folca, the Gaunt Stranger? Yes. Check pages 112 and 114.

That’s still not getting into his obedience ritual: stalk a kid, physically and/or mentally traumatize him, and tell him you’ll come back for him. That’s pretty damn dark if you ask me!

Dark Archive

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Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Set wrote:
I'm not a super fan of them or anything, but one thing from the early days of Pathfinder I found interesting was the Darklight Sisterhood.

Wait, that isn't canon?

Dagnabbit, I was told I could use Guide to Korvosa in current pathfinder without any canon problems xD

Dark Archive

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CorvusMask wrote:
Set wrote:
I'm not a super fan of them or anything, but one thing from the early days of Pathfinder I found interesting was the Darklight Sisterhood.

Wait, that isn't canon?

Dagnabbit, I was told I could use Guide to Korvosa in current pathfinder without any canon problems xD

I think it's still canon that they *did* exist, but I recall reading that Paizo wasn't interested in developing them further, regarding them as an idea that didn't really fly.

I'm not sure of the exact reasoning, but idle speculation;

1) An all-girl group of wannabe Pathfinders who kind of fail at being Pathfinders might give some bad impressions, like that these 'silly girls' couldn't be taken seriously.

2) A group of women forming their own Pathfinder-ish group suggests that these ladies thought the Pathfinders weren't a welcoming place for their gender, which is clearly not true, and not even something that Paizo would want to imply.

3) Anything they were doing it already being done and done better by the Pathfinder Society and / or Aspis Consortium, and if there's going to be an 'evil Pathfinders,' they are darn well not going to be an all-female group.

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Well, I dunno, they could make sense as group of Queens of Night worshippers .-.


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Reduxist wrote:
Arutema wrote:
I'm Hiding In Your Closet wrote:
Arutema wrote:
Coidzor wrote:


Yes, a demigod of pedophilic rapists with vans is certainly something from 6 years ago that was made as a joke(?) and then left alone with no further treatment or even much elaboration in the publication that introduced it.
He got a portrait and an obedience in Book of the Damned.
Are you talking about the "strangers with candy" daemon?
Folca, the Gaunt Stranger? Yes. Check pages 112 and 114.
That’s still not getting into his obedience ritual: stalk a kid, physically and/or mentally traumatize him, and tell him you’ll come back for him. That’s pretty damn dark if you ask me!

....and here I was thinking Lamashtu was a bad idea for the Queen in our Kingmake game to worship.


There are many, many reasons to not like the Pathfinder Society. My players dislike them because they can cause so many potential problems. Then again, my brother REALLY loves Hellknights, and he thinks the Neutral policy of the pathfinders allows Chaotic and Evil people to get away with some sneaky stuff just by being in the "super special club."

There's no real oversight in the Pathfinders, and the fact that they are run by a shadowy cabal should raise eyebrows in many players. Let's not forget how they take prisoners, cut out their tongues, and have them scribe Pathfinder chronicles, but that's one of those "dropped" 3.5 concepts.

Another one I came across were the doomguides, a group of female dwarves who follow catastrophe and steal the souls of people for their dark mistress


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Or, in one module, get sent by Torag of i recall correctly.


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I kind of miss how the Pathfinder Society used to be flavored a lot more competitive between Pathfinders for discoveries. Like giving the example that a Pathfinder won't kill another Pathfinder to get ahead, but they might cut the only rope bridge over the chasm to make the other guy take the long way around, or tell the local tribe they'd befriended that the other guy is shady and needs to be detained. That outlook was kind of the foundation of Grand Master Torches back story. Everyone being friends working toward a common goal now probably encourages more cooperative Pathfinder Society Play, but it's a little less exciting.

I also kind of miss "secret" Pathfinder society factions, back in the days when Taldor, Andor, Osirion, Cheliax, and Qadira were assumed to be running completely non sanctioned secret submissions during the regular Pathfinder module. I understand that the Society narrative progressed to where the factions are operating in the open and I bet it helped sessions run smoother to not have every player asking if their secret faction mission was in every room, but it was still a really cool thing to secretly pull off your "secret" mission.


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Pathfinder Adventure Path Subscriber

Psionics.
Half-elves.
Psionic half-elves.

They used to have explicitly psionic... half-elves.

... dang it Paizo.


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More than one officially supported setting.

I miss Dark Sun.


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Tacticslion wrote:

Psionics.

Half-elves.
Psionic half-elves.

They used to have explicitly psionic... half-elves.

... dang it Paizo.

Ghostwise Halflings too.


Pathfinder Adventure Path Subscriber

Aaaaaaaaaaaggggggggggrrrrrrrrrrrrrlblblabklldlkasdf

Paizo why won't you let me haaaaavvveee ttthhhiiiisssss


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Hellfire. It looks like fire, but it is not fire. Mephistopheles was supposed to be the inventor and maybe the only one who could use it apart from the Hellfire Dragon(Wyrm?) in Monster Manual 2 IIRC.

Scarab Sages

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wraithstrike wrote:
Hellfire. It looks like fire, but it is not fire. Mephistopheles was supposed to be the inventor and maybe the only one who could use it apart from the Hellfire Dragon(Wyrm?) in Monster Manual 2 IIRC.

Fiendish Codex II had some character options that let you play with it as well.


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In "my" Golarion:

Elves are still a@~@$+&s who cover up their dark cousins using almost any means (not including murder, but definitely including memory modification).

Gnomes are still addicted to new experiences and otherwise Bleach.

Hellfire is a popular option, especially thanks to some awesome Rogue Genius books.

Dragons are way more active in the setting, and sometimes masquerade as humanoids.

Lamashtu is a huge deal. You can't swing a cat without hitting a Lamashtu cultist if you are in Varisia or thereabouts.


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wraithstrike wrote:
Hellfire. It looks like fire, but it is not fire. Mephistopheles was supposed to be the inventor and maybe the only one who could use it apart from the Hellfire Dragon(Wyrm?) in Monster Manual 2 IIRC.

Have no fear, in the new Book of the Damned, Hellfire has a stand alone mechanical entry that standardizes it. It is half fire, half unholy power; the unholy half does not harm Evil creatures, and does double damage to Good creatures. Just to be sure, the updated Hellfire Ray description specifically references this passage, to explain how hellfire works. Squeeee

My group immediately house ruled that the Infernal Bloodline power was ACTUALLY hellfire...as it should, and must be.


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Pathfinder Companion, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

One character type I was considering after the end of a D&D 3.5 campaign but before what turned out to be my first Pathfinder campaign was a Bard/Crusader/Jade Phoenix Mage. I was amused at the idea of building a healer/buffer/melee type who could eventually become an experienced suicide bomber.


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Pathfinder Adventure Path, Campaign Setting, Starfinder Adventure Path Subscriber
GM SuperTumbler wrote:
Gnomes are still addicted to new experiences and otherwise Bleach.

Pretty sure that's still canon.

Mavrickindigo wrote:
There are many, many reasons to not like the Pathfinder Society. My players dislike them because they can cause so many potential problems.

I don't play PFS.

In my home game, the Pathfinder Society is very different from the version developed for the Organized Play campaign, and is much more in-line with how it was described in Pathfinder #1. It's more like the National Geographic Society crossed with The Explorers Club, circa 1910: It's a quasi-scientific organization that funds expeditions of exploration and discovery, but isn't much involved in international politics or skulduggery. It's far smaller in scope, and much more dedicated to publishing travelogues.

Dark Archive

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Doomed Hero wrote:

More than one officially supported setting.

I miss Dark Sun.

Al-Qadim for me, but I was also a fan of Kara-Tur and Spelljammer.


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Set wrote:
Doomed Hero wrote:

More than one officially supported setting.

I miss Dark Sun.

Al-Qadim for me, but I was also a fan of Kara-Tur and Spelljammer.

I absolutely loved the Al-Qadim and Birthright settings, but no one wanted to play in them. I have a lot of material from both that I hang onto for nostalgia's sake. I'm not any good at converting things from one edition to another, so they just sit in my crates or on my shelves and mock me.

Dark Archive

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DungeonmasterCal wrote:
I absolutely loved the Al-Qadim and Birthright settings, but no one wanted to play in them. I have a lot of material from both that I hang onto for nostalgia's sake. I'm not any good at converting things from one edition to another, so they just sit in my crates or on my shelves and mock me.

Yeah, that's pretty much the story of half my gaming collection (Mage: the Ascension, Star Trek: Prime Directive, Aberrant, Adventure!, etc.).

I liked the sound of Birthright, I just never actually got it to read more about it. IIRC, I was gung-ho into buying every single thing that the Forgotten Realms was pumping out around that time, and didn't have spare money for more niche settings (or quasi-settings?) like Ravenloft or Red Steel.

In another universe, there's a version of me that bought a car with all that money instead. But screw him. The car would be dead by now anyway, and I can walk to work, and would rather have all this gaming stuff. :)


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Yeah, 35 years ago when I graduated high school I received a pretty decent chunk of money for graduation gifts from various family members. I blew it all on heavy metal albums (that I still have to this day). Growing up on a farm I had to sell two of the cows that were designated as "mine" to buy my first car. Folks weren't happy with either of those decisions.

Scarab Sages

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I was a huge Planescape fan myself. Eberron too, but that's both fairly easy to convert, and has it's specific niche filled in by Aethera now.

Liberty's Edge

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Marc Radle wrote:
Marc Radle wrote:
DungeonmasterCal wrote:
I'm looking forward to Kobold Press' take on the Warlock when it comes out this fall. I liked the 3.5 version, though I thought it could probably have used a little work.
Why, do you mean the new Warlock class in the soon to be released New Paths Compendium hardcover? :)
DungeonmasterCal wrote:

Why, yes I do!

(I listen to a lot of old detective serials from the 40s and 50s, and boy did that sound like a commercial from one of those old recordings... LOL)

Ha! (those old 40s and 50s radio shows were great!)

Quick follow up - the New Paths Compendium is now available for preorder!

New Paths Compendium preorder

It will also be available in a few weeks right here through Paizo.com as well!


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I was wondering about this just today.


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Hexblades.


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tonyz wrote:
Hexblades.

I miss them too, but you can work with a Hex Magus chassis and get the flavor I want.

Liberty's Edge

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Marc Radle wrote:
Marc Radle wrote:
Marc Radle wrote:
DungeonmasterCal wrote:
I'm looking forward to Kobold Press' take on the Warlock when it comes out this fall. I liked the 3.5 version, though I thought it could probably have used a little work.
Why, do you mean the new Warlock class in the soon to be released New Paths Compendium hardcover? :)
DungeonmasterCal wrote:

Why, yes I do!

(I listen to a lot of old detective serials from the 40s and 50s, and boy did that sound like a commercial from one of those old recordings... LOL)

Ha! (those old 40s and 50s radio shows were great!)

Quick follow up - the New Paths Compendium is now available for preorder!

New Paths Compendium preorder

It will also be available in a few weeks right here through Paizo.com as well!

Hey everyone! Just wanted to let you know the Expanded and Updated New Paths Compendium Hardcover is now available right here on Paizo.com!!

Expanded and Updated New Paths Compendium Hardcover

Features a dozen new classes (plus archetypes, spells, feats, and more)

Spell-less Ranger: instead of spells, the spell-less ranger relies on a host of specialized abilities, including ranger talents, nature’s healing, and a deadly stealth attack that can be used in any of his various favored terrains or against his many favored enemies.

Spirit Shaman: spirit shamans form deep connections with the spirits of nature, have a host of nature oriented abilities, and gain the guidance and aid of a powerful animal spirit guide.

Battle Scion: king of sword and spell, a heavily armed and armored warrior who can sling combat-centric spells when necessary.

White Necromancer: potent healers as well as powerful spellcasters, white necromancers embrace the the full necromantic triad, which involves tapping the essence of life as well as that of death and undeath.

Mystic Archer: dedicated to mastery of the bow, a mystic archer seamlessly blends the damage-dealing potential of the arcane with the deadly skills of an archer, using spells to enhance her natural abilities.

Theurge: supreme spellcaster whose strength lies in the ability to draw upon, combine, and manipulate the powers of magic in all its forms, whether arcane or divine.

Priest: armed only with the divine might of her god, a priest’s connection to her deity forms the very core of her being—and through this unwavering reverence, she gains her power and her strength.

Trickster: merging arcane magic, roguish skills, and a special forte ability to perform incredible acrobatics, summon a magical familiar to act as an accomplice, beguile enemies, or steal spells as they're being cast.

Skin-Changer: skin‑changers truly embrace the untamed, animalistic aspects of nature. Rather than bonding with an animal companion, the skin‑changer actually assumes the form of animals and fights with the fury of nature itself.

Tinkerer: master inventors, builders and engineers, tinkerers are experts with all manner of mechanical contraptions, clockworks, mechanical traps, and explosives, who always keep their clockwork companions close by.

Warlock: a warlock gains power, spells, and the ability to fire dread bolts of arcane force through contact with mysterious and forbidden forces, using his intelligent bond weapon as a conduit.

Savant: able to weave stories into reality, and actually assume the guise of the figures in those stories!

Hope you check it out :)


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Set wrote:

I'm not a super fan of them or anything, but one thing from the early days of Pathfinder I found interesting was the Darklight Sisterhood.

Also the fascination with thorn-related items. Rosewood armor, thorn bows, thorn bracers. I saw the gear in the Pathfinder Chronicles Campaign Setting, but haven't seen it mentioned again since, and have no idea what that was all about, but it seemed super-evocative and the idea of some group being all about thorns and having their own thorn-spells and thorny whip techniques or whatever seemed like it was the next logical step.

The religious 'philosophy' of Diabolism seemed to get relatively sidelined, after being suggested in the Campaign Setting to a prominent faith in Cheliax and Isger, and now, occasionally, even being mentioned as being outlawed in Cheliax...

my all female gaming group is darklight sisterhood.

They have sorta kinda blown up the pathfinder great lodge and have initiated a golarion spanning quiet war for lost magical items floating through the ravaged ethereal plane as a result.

Darklight sisterhood FOREVER!


Doomed Hero wrote:

More than one officially supported setting.

I miss Dark Sun.

ATHAS FOREVER!


2 people marked this as a favorite.
Set wrote:
Doomed Hero wrote:

More than one officially supported setting.

I miss Dark Sun.

Al-Qadim for me, but I was also a fan of Kara-Tur and Spelljammer.

SETTINGS OTHER THAN FORGOTTEN REALMS FOREVER!


Marc Radle wrote:
Marc Radle wrote:
Marc Radle wrote:
Marc Radle wrote:
DungeonmasterCal wrote:
I'm looking forward to Kobold Press' take on the Warlock when it comes out this fall. I liked the 3.5 version, though I thought it could probably have used a little work.
Why, do you mean the new Warlock class in the soon to be released New Paths Compendium hardcover? :)
DungeonmasterCal wrote:

Why, yes I do!

(I listen to a lot of old detective serials from the 40s and 50s, and boy did that sound like a commercial from one of those old recordings... LOL)

Ha! (those old 40s and 50s radio shows were great!)

Quick follow up - the New Paths Compendium is now available for preorder!

New Paths Compendium preorder

It will also be available in a few weeks right here through Paizo.com as well!

Hey everyone! Just wanted to let you know the Expanded and Updated New Paths Compendium Hardcover is now available right here on Paizo.com!!

Expanded and Updated New Paths Compendium Hardcover

Features a dozen new classes (plus archetypes, spells, feats, and more)

Spell-less Ranger: instead of spells, the spell-less ranger relies on a host of specialized abilities, including ranger talents, nature’s healing, and a deadly stealth attack that can be used in any of his various favored terrains or against his many favored enemies.

Spirit Shaman: spirit shamans form deep connections with the spirits of nature, have a host of nature oriented abilities, and gain the guidance and aid of a powerful animal spirit guide.

Battle Scion: king of sword and spell, a heavily armed and armored...

I hope I win Taig's thing. I know what I want!

Sczarni

Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Modules Subscriber
Freehold DM wrote:

my all female gaming group is darklight sisterhood.

They have sorta kinda blown up the pathfinder great lodge and have initiated a golarion spanning quiet war for lost magical items floating through the ravaged ethereal plane as a result.

Darklight sisterhood FOREVER!

I forgot if you are a PFS GM, Freehold, but if not, you might want to check out "the overflow archives" PFS scenario, it sounds like with very few changes, it would fit right into this type of campaign, and/or be a good base of operations for the group.


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Is Iblis still around in the lore? I haven't heard him mentioned in years.


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Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Gorbacz wrote:
Pathfinder losing the edge? Strange, I recall people freaking recently out about how Paizo dared to print artwork of bad guys sawing off unicorn horns in Hell's Vengeance.

...and there's a mechanic two books later about how to go from house to house and murder everyone in an idyllic village...


Doomed Hero wrote:

More than one officially supported setting.

I miss Dark Sun.

I miss Eberron.

While part of me does miss having multiple settings I GET why Paizo has not done this.

1) Many people use their own setting/world anyway

2) By having 1 core setting, Paizo can focus more on the 1 world instead of trying to flesh out multiple settings; and at this point Golarion, while not completed, has had a LOT of fleshing out.


Skill Synergies.

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