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Gap Theories


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In sort of a reverse of the "normal" Genius loci procedure that Barzillai Thrune was seeking to undergo during Hell's Rebels, Golarion itself became sentient, and got up to level 20 in Monk of the Healing Hand, which has the Worst Capstone in the Game. Unfortunately, then Rovagug got loose and was wrecking everything, and Golarion had to use the Worst Capstone in the Game to enable some to survive while taking out Rovagug with it; however, Golarion was too big to be forgotten altogether, even with the use of the Worst Capstone in the Game, and instead this merely created the Gap.


Pathfinder Adventure Path Subscriber
UnArcaneElection wrote:

In sort of a reverse of the "normal" Genius loci procedure that Barzillai Thrune was seeking to undergo during Hell's Rebels, Golarion itself became sentient, and got up to level 20 in Monk of the Healing Hand, which has the Worst Capstone in the Game. Unfortunately, then Rovagug got loose and was wrecking everything, and Golarion had to use the Worst Capstone in the Game to enable some to survive while taking out Rovagug with it; however, Golarion was too big to be forgotten altogether, even with the use of the Worst Capstone in the Game, and instead this merely created the Gap.

I'm not going to lie...this is kind of an awesome (though seemingly implausible) theory. :-D

Grand Lodge

1 person marked this as a favorite.
Pathfinder Companion, Roleplaying Game Subscriber

My theory: Aroden's death gets re-written out of history, but takes 300 years to kick in.

Meaning Pathfinder is currently in the middle of the first "Gap" until times gets re-wound, Aroden lives, and prophecy goes back to working.


Pathfinder Adventure Path Subscriber
Markov Spiked Chain wrote:

My theory: Aroden's death gets re-written out of history, but takes 300 years to kick in.

Meaning Pathfinder is currently in the middle of the first "Gap" until times gets re-wound, Aroden lives, and prophecy goes back to working.

I'm not sure I understand this one. You're saying that Pathfinder takes place during the time of the Gap rather than before it?


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
KingGramJohnson wrote:
Markov Spiked Chain wrote:

My theory: Aroden's death gets re-written out of history, but takes 300 years to kick in.

Meaning Pathfinder is currently in the middle of the first "Gap" until times gets re-wound, Aroden lives, and prophecy goes back to working.

I'm not sure I understand this one. You're saying that Pathfinder takes place during the time of the Gap rather than before it?

it may well take place during that time.

Aroden's death, and the end of Prophecy, may well have ramifications down the timeline for millenia. Eventually, that might well be punctuated by the removal of Golarion (by some means) which "rights" the timeline or the cosmic order in some sense.

The cost of that, would be the destruction of memory for the intervening time - say the FATES of Greek Mythology can't weave their strings for millenia upon millenia as a result of Aroden's death.

It's only fixed when Golarion, the source of that trauma, is literally removed from existence. The Starstone, being the most connected artifact in the Cosmos to all others, cannot be removed along with the planet, and Absalom Station is built as a cradle to contain its energies from disrupting all existence.

Just a thought.


I would argue that prophecy has not been fixed in SF. There are still rogue elements who can and will disrupt any destiny they know of: the PCs.


The Sideromancer wrote:
I would argue that prophecy has not been fixed in SF. There are still rogue elements who can and will disrupt any destiny they know of: the PCs.

They can try to do so.

Of course, every good prophesy usually has an "out" of some sort.

-----

The Dark Lord will rise and consume all of Golarion, leaving even the Gods helpless, unless rises a group of heroes who seek out the seven lost artifacts of Diaphalian and stand against him in the world's darkest hour.

-----

This I actually told James Jacobs, was, in my opinion, the biggest failing of Pathfinder. The removal of prophesy took such things away from the GM and limited the GM unnecessarily since prophesy and destiny are a staple of the fantasy genre.

Judging from the vast majority of people, they seem to want Prophesy back in Starfinder as almost all of the theories on the Gap point to people wanting it to return.


What about the other major gap event, the massive "pact worlds" (not a concept at the time, but all the worlds that would be pact were their) battle at Aucturn. Is that tied to Golorion? Is the old ones egg a child of Rovagug, or maybe the gods split Rovagug in two or made him exist in two places at once as part of his imprisonment?


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
HWalsh wrote:
The Sideromancer wrote:
I would argue that prophecy has not been fixed in SF. There are still rogue elements who can and will disrupt any destiny they know of: the PCs.

They can try to do so.

Of course, every good prophesy usually has an "out" of some sort.

-----

The Dark Lord will rise and consume all of Golarion, leaving even the Gods helpless, unless rises a group of heroes who seek out the seven lost artifacts of Diaphalian and stand against him in the world's darkest hour.

-----

This I actually told James Jacobs, was, in my opinion, the biggest failing of Pathfinder. The removal of prophesy took such things away from the GM and limited the GM unnecessarily since prophesy and destiny are a staple of the fantasy genre.

Judging from the vast majority of people, they seem to want Prophesy back in Starfinder as almost all of the theories on the Gap point to people wanting it to return.

eh... the thing is that Pathfinder the system kept prophecy alive and well, and Pathfinder the setting didn't change the mechanic.

personally, i would have preferred that prophecy go bye bye or at the least, be clouded and full of error.

"the prophecy is always right" is such a chore. let it go away.


Yakman wrote:
HWalsh wrote:
The Sideromancer wrote:
I would argue that prophecy has not been fixed in SF. There are still rogue elements who can and will disrupt any destiny they know of: the PCs.

They can try to do so.

Of course, every good prophesy usually has an "out" of some sort.

-----

The Dark Lord will rise and consume all of Golarion, leaving even the Gods helpless, unless rises a group of heroes who seek out the seven lost artifacts of Diaphalian and stand against him in the world's darkest hour.

-----

This I actually told James Jacobs, was, in my opinion, the biggest failing of Pathfinder. The removal of prophesy took such things away from the GM and limited the GM unnecessarily since prophesy and destiny are a staple of the fantasy genre.

Judging from the vast majority of people, they seem to want Prophesy back in Starfinder as almost all of the theories on the Gap point to people wanting it to return.

eh... the thing is that Pathfinder the system kept prophecy alive and well, and Pathfinder the setting didn't change the mechanic.

personally, i would have preferred that prophecy go bye bye or at the least, be clouded and full of error.

"the prophecy is always right" is such a chore. let it go away.

Golarion is the Pathfinder Setting and it is what killed off prophesy.

Prophesy can be clouded, it can be prone to misinterpretation, but not error. Otherwise you may as well not have it.

Here is a famous one:

"The Matrix of Leadership will light our darkest hour."

Awesome...

Couple questions:
What exactly is our darkest hour? Is it the giant planet destroying robot-God or the hate plague that is consuming the universe?

"There shall come a chosen one, through him balance will return to the Force"

Who is the chosen one? What does balance mean exactly?

"The sun of suns will come in our darkest hour and show himself to be a savior."

Again, when exactly is our darkest hour?

"Four warriors, bearing the four crystals, shall confront Chaos and only through them the world may yet be saved."

May yet? What do you mean, may yet? Does that mean they can lose? All this means is the PCs have a chance to win if they gather the four crystals.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
HWalsh wrote:
Yakman wrote:
HWalsh wrote:
The Sideromancer wrote:
I would argue that prophecy has not been fixed in SF. There are still rogue elements who can and will disrupt any destiny they know of: the PCs.

They can try to do so.

Of course, every good prophesy usually has an "out" of some sort.

-----

The Dark Lord will rise and consume all of Golarion, leaving even the Gods helpless, unless rises a group of heroes who seek out the seven lost artifacts of Diaphalian and stand against him in the world's darkest hour.

-----

This I actually told James Jacobs, was, in my opinion, the biggest failing of Pathfinder. The removal of prophesy took such things away from the GM and limited the GM unnecessarily since prophesy and destiny are a staple of the fantasy genre.

Judging from the vast majority of people, they seem to want Prophesy back in Starfinder as almost all of the theories on the Gap point to people wanting it to return.

eh... the thing is that Pathfinder the system kept prophecy alive and well, and Pathfinder the setting didn't change the mechanic.

personally, i would have preferred that prophecy go bye bye or at the least, be clouded and full of error.

"the prophecy is always right" is such a chore. let it go away.

Golarion is the Pathfinder Setting and it is what killed off prophesy.

Prophesy can be clouded, it can be prone to misinterpretation, but not error. Otherwise you may as well not have it.

Here is a famous one:

"The Matrix of Leadership will light our darkest hour."

Awesome...

Couple questions:
What exactly is our darkest hour? Is it the giant planet destroying robot-God or the hate plague that is consuming the universe?

"There shall come a chosen one, through him balance will return to the Force"

Who is the chosen one? What does balance mean exactly?

"The sun of suns will come in our darkest hour and show himself to be a savior."

Again, when exactly is our darkest hour?

"Four warriors, bearing the...

Divination is still a spell in Golarion. If Prophecy were gone, it wouldn't be.


Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

And Divination has a very short time limit. Prophecies of the sort that no longer work in the Age of Lost Omens could be made centuries in advance.


On the matter of "other ascended gods", not all the new gods are viable candidates. Several of them, like Talavet and Damaritosh, are established as deities long associated with species not from Golarion. Others were known gods back on Golarion, with known origins, they just didn't used to be as important.

The only major deities who are theoretical candidates are Weydan, Elioritu, Ibra, Oras, and the Devourer. And some of those are stretching plausibility a *lot* ( all the known Starstone ascendees are pretty comprehensibly human, as are the ascendees who achieved godhood via other means ).

Grand Lodge

Pathfinder Companion, Roleplaying Game Subscriber
KingGramJohnson wrote:
Markov Spiked Chain wrote:

My theory: Aroden's death gets re-written out of history, but takes 300 years to kick in.

Meaning Pathfinder is currently in the middle of the first "Gap" until times gets re-wound, Aroden lives, and prophecy goes back to working.

I'm not sure I understand this one. You're saying that Pathfinder takes place during the time of the Gap rather than before it?

I'm saying there was also a previous gap, that Pathfinder takes place in, while Aroden's events that happened after Aroden's first death got re-written so that prohpecy remained intact.


KingGramJohnson wrote:
Markov Spiked Chain wrote:

My theory: Aroden's death gets re-written out of history, but takes 300 years to kick in.

Meaning Pathfinder is currently in the middle of the first "Gap" until times gets re-wound, Aroden lives, and prophecy goes back to working.

I'm not sure I understand this one. You're saying that Pathfinder takes place during the time of the Gap rather than before it?

I thought that was the idea. The "current day" of PF is in the middle of the Gap, meaning that all the different Adventure Paths.

I mean, look at the description of Triune and...

...

Oh, ascended BEFORE the Gap. Missed that.

So...there go the major portions of my theory.

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