PFS #6-06 Hall of the Flesh Eaters 1


Play-by-Post

301 to 350 of 430 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Remmy walks up to the big pile and looks it over, trying to gleen it's purpose and how it exists.

Knowledge Arcana: 1d20 + 8 ⇒ (16) + 8 = 24
Knowledge Dungeoneering: 1d20 + 7 ⇒ (9) + 7 = 16
Knowledge Nature: 1d20 + 8 ⇒ (20) + 8 = 28

He flicks out his claws and waits to see if anyone else says what it is. otherwise, he stands prepared while the others get patched up, not trusting the thing even a bit.

Grand Lodge

male human swashbuckler(rondelero)2, HP 20/20; AC 19, T 14, FF 15, F +1, R +7; W +2, Init. +6; Perception +6

Thank you for the healing, sister. Here, use my wand on Lumo....save your magic for later. I feel a bit queasy...is that from the bite i took?


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The terrible hill of flesh shudders with each pulse of Kyra's holy symbol. But any damage it sustained is quickly subsumed by the mass and somehow healed.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Remmy:
The mass of flesh is a horrible work of necromancy that feeds off of a combination of the Gloomspires' ambient magic, and raw life energy. It seems to also resonate with the negative energy surrounding Sevenfingers' Tomb. This makes it a sort of constantly growing necromantic polyp. It has probably grown to it's current size over the course of hundreds of years even with the ghouls constantly feeding upon it.

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Kyra uses my wand: 1d8 + 1 ⇒ (1) + 1 = 2
Kyra uses my wand: 1d8 + 1 ⇒ (2) + 1 = 3
Kyra uses my wand: 1d8 + 1 ⇒ (2) + 1 = 3

Phew. 47/50 charges remaining.

Lumo gingerly gets off the ground after a few moments. "By Gorum's plated fist! Those ghouls packed a punch. Well done, all. " He pulls a wand from his back pocket and hands it to Kyra. "Sarenrae Seems to have blessed you. Would you please heal my wounds with my wand? I hope one day Gorum will smile upon me so that I can repay the favor. "

Lumo returns his greatsword to its sheathe and pulls out his Earthbreaker. "Kyra, you are right. Explore now, mine later. "

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Remmy makes a sort of retching face and shakes his head.

This thing is d-disgusting. I don't know how we'd d-destroy it, if that even is an option. As s-soon as everyone else is r-ready, we should try and find that orb and g-get out of here.

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

Kahwen scowls at the unholy mass in the center of the room. He does not like it and feels that it needs to be destroyed but shrugs as Remmy voices his opinion.

"I will take your word for it, Friend Remmy. Perhaps if we can find the orb and make it easier for people to come here a more experienced group of Pathfinders can come here and destroy that thing," he says.

He opens his Wayfinder and he explores the edge of the room in the light that it sheds, looking for any passages besides the one they came in and the one that is collapsed. He avoids the mass as much as possible, though that is difficult in some places.

"I see another door, Companions," he calls out from almost across the room.

He sidles up to it and takes a closer look. The last thing he wants is to survive almost being eaten by ghouls then get killed by a poison needle trap...

Perception: 1d20 + 9 ⇒ (5) + 9 = 14


Female Cleric of Sarenrae | AC 14 T 10 FF 14 | CMD 12 | hp 13 | F +3 R +1 W +3 | Spd 30' | Init 0 | KnRel +4, Perc +3, Diplo +6, Heal +7 | channel 5/5 | rebuke death 6/6 | Conditions: Light|

I'm ready whenever everyone else is. Who wants to go first?

Feel free to roll your own healing on the assumption that Kyra will use your wands for you.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

Didn't mean to skip you. A higher Kn. Rel would have worked.

Yogadragon's Kyra wrote:

Kyra will cast detect magic and scan the pulsating pile of flesh.

GM, can I make a heal or knowledge religion check to identify what that thing is?

I'll let folks figure out their positions, and then we'll move on. remember it is still dark/dim in this chamber aside from the lights that you've brought.

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Lumo, holding the torch in one hand and his Earthbreaker in the other, walks to the door. "Gorum is my armor and I shall be yours. I'll enter first. "

As he is walking, suddenly he pauses. You can actually see him thinking. It looks like it hurts. "My map! I nearly forgot! " He pulls out his paper and scrawls a new box marked 'gross ball of flesh. Don't eat.'

He looks up. "Ok. I'm ready now. We'll leave our friend in the other room. He's sleeping now."

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Remmy flexes his claws and breathes deep, waiting to join his friends in the storming of the next room... with the ruckus they just made, there wasn't much point in trying to be stealthy.

Grand Lodge

male human swashbuckler(rondelero)2, HP 20/20; AC 19, T 14, FF 15, F +1, R +7; W +2, Init. +6; Perception +6

Crap...i thought i moved my token...can someone move me behind Lumo...im on my phone...will be on computer tomorrow

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Well, everyone has moved at least. Good enough for me. Lumo, earthbreaker and torch in hand attempts to open the door. If it locked, he breaks it in with his earthbreaker. "Here goes nothing!" If all seems clear, he walks in the room.


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The party bursts into the darkened room their light proceeding them and revealing a large chamber with a relatively low 10 foot ceiling and eerie relief patterns carved into all the walls. The walls seem to buckle and bend for a moment upon your entrance like disturbed gelatin before settling into a seemingly fixed state. The far southwest wall is set at an angle, and against the center of that wall sits a heap of bones and skulls resembling a large makeshift throne. To the left of the throne sits an oak and brass sea chest, carved with images of sea serpents chasing their own tails. Bones and bits of junk litter the floor.

Like the large chamber with it's 20-foot-tall heap necrotic flesh the place stinks of unwashed bodies and death.

Seated or rather crouching atop the bone throne is a ghoul with a vaguely Vudrani-looking face, and a head-wrap. His clothes seem in better repair then his fellows. He wears a lot of jewelry made of teeth and bones, and the ruins of an ancient ship's officer's coat as a cloak over his narrow shoulders, all of its brass now tarnished.

Seated next to the throne like obedient wolfhounds sit a pair of large once-men now festrogs. Low deep growls and drips of saliva emanate from both.


"Hah! What rude guestss you are to come to the throne of Rajhan-Vol and not introduce yourselvess." The once-man on the throne hisses through a too long tongue. "My bosun would have done as much for you-" And then the ghoul's voice cracks with sudden rage, "-HAD YOU ALLOWED HIM TO LIVE!"

And then just as suddenly the murderous rage is gone. "But come, come introduce yourselvess that we may come to know one another and might parley like proper piratess. Heheheheh."


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

The thing that was Rajhan-Vol. Your characters may make one knowledge (religion) check and reveal all the spoilers that apply.

knowledge (religion) DC 11+:
It's another ghoul. (So whatever it is you have learned about ghouls would seem to apply here.)

knowledge (religion) DC 12+:
But not quite. This one is somehow advanced--it is a ghast! Ghasts are an advanced form of ghoul, and are undead creatures.

knowledge (religion) DC 17+:
Like ghouls, ghasts have sharp teeth and claws that can paralyze with a scratch, and not even elves are immune.

knowledge (religion) DC 22+:
Ghasts have all the abilities of their lesser brethren (they even carry the disease: ghoul fever) but worse they give off a pungent stink of the grave that is so terrible it is difficult to remain near them without becoming ill.

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Lumo rushes into the room then pauses awkwardly. Is this undead... talking to us? Respectfully? I'm... confused.

He doesn't put away his Earthbreaker, but he also lowers it to a less threatening angle. He bows a little, uncertain of how to act. "Hello... sir? I am Lumo of Gorum. I'm sorry to be so rude. We didn't know that you... lived here. "

An indignant look crosses his face. "And to be fair, your Bosun attacked us instead of greeting us as guests. "

I guess we did burn him first...


Lumo Seme wrote:

Lumo rushes into the room then pauses awkwardly. Is this undead... talking to us? Respectfully? I'm... confused.

He doesn't put away his Earthbreaker, but he also lowers it to a less threatening angle. He bows a little, uncertain of how to act. "Hello... sir?"

"Yess, yess."


Female Cleric of Sarenrae | AC 14 T 10 FF 14 | CMD 12 | hp 13 | F +3 R +1 W +3 | Spd 30' | Init 0 | KnRel +4, Perc +3, Diplo +6, Heal +7 | channel 5/5 | rebuke death 6/6 | Conditions: Light|

We're here to recover a relic from this spire. As you are an evil undead abomination, I doubt you will let us go about this peaceably. So lets just get on with killing you so we can get down to clearing the corridor in the other room.

Kn religion: 1d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

male human swashbuckler(rondelero)2, HP 20/20; AC 19, T 14, FF 15, F +1, R +7; W +2, Init. +6; Perception +6

Conal blinks twice in shock at what Kyra says.

And I thought my cousin Doran was a bit abrasive.... he says as he grips his blade a bit tighter.

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

Kahwen is also a little nonplussed by Kyra's aggressive approach. He grips his sword tighter as well.

He at least attempts to talk things through.

"Please, Sir, we have only come to retrieve an orb. If we can just take it and go there won't be any trouble," he says.

Diplomacy: 1d20 ⇒ 3

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

That seems about right...


"HA! Adventurerss! Piratess! Heroess!" He says the word like it's a bad thing. "Murder hoboess! Pathfinderss no doubt. I have been eagerly awaiting your return ssince your Captain Thrennt’ss no-lesss noissy vissit to the sspire some time passt. Come in, come in! You are letting in draft, and it'ss cold enough in thiss grave. Hehe. I have no qualmss about letting you or any who ssail under your flag passs. Ssevenfingerss wass no friend of mine. Where iss the Captain?"

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Remmy walks into the room and starts moving along the wall in the gloom. He doubted this parley would go well, but that wasn't his job.

[ooc]Double move.[/b]

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Lumo, still very confused, speaks up. "You'll let us pass? Be sure, we are not here to honor Sevenfingers or to infringe on your domain. "

He offers a token of good faith and holsters his weapon. Deliberately, he steps in front of Kyra. "We were sent here for two reasons... sir. We need to collect the relic, as Kyra so kindly mentioned. And also to obtain passage for future Pathfinders so they may go deeper into this spire. "

He takes a step forward and bows his wide shoulders. Well, I guess someone needs to commit. No way I want to die here today. "I don't suppose you know how to get deeper? " He shrugs his shoulders and holds out a slightly wet piece of paper. "My map ain't very good. "


Female Cleric of Sarenrae | AC 14 T 10 FF 14 | CMD 12 | hp 13 | F +3 R +1 W +3 | Spd 30' | Init 0 | KnRel +4, Perc +3, Diplo +6, Heal +7 | channel 5/5 | rebuke death 6/6 | Conditions: Light|

Kyra's shoulders drop a little. You're not sure if it is her dropping her guard, or disappointment that causes the movement.

Ummm... well that was unexpected. As my good friend Lumo says, we need the relic and assurances of safe passage for future Pathfinders that may come through. If we can make a deal to that effect, then I suppose we have no quarrel with you...

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Lumo smiles and wiggles the sad piece of sodden paper.

Diplomacy, aid: 1d20 ⇒ 11


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

"I will if there'ss a man or woman among you with the rank to parley. Where iss Captain Thrennt?"

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Lumo looks uncomfortable and shifts slightly. " I'm sorry to be the one to tell you this. But Captain Thrennt is dead. He died seven years ago. We were sent here by Captain Benarry and will negotiate on her behalf. "

Gorum bless my words, Gorum bless my words, Gorum bless my words...


Female Cleric of Sarenrae | AC 14 T 10 FF 14 | CMD 12 | hp 13 | F +3 R +1 W +3 | Spd 30' | Init 0 | KnRel +4, Perc +3, Diplo +6, Heal +7 | channel 5/5 | rebuke death 6/6 | Conditions: Light|

As Lumo said, Captain Thrennt is now deceased. I apologize for my earlier outburst - typically Ghouls are far less reasonable than you. We have the authority to parley with you and hopefully reach a deal that will make us all happy. You know what we want - an opportunity to recover some treasure from this tomb and potential safe passage for future expeditions. What is it that you desire?


Rajhan-Vol hops down from his perch and approaches Kyra in as nonthreatening a manner that a predator undead thing can. The stench of death about the creature is unbearable.

Kyra Fort save v poison DC 15.

"Decisssive. I like that. Sseven years you say? Sso long.... Sstill what iss time to me? I will give you and thosse who ssail under your ssociety'ss flag leave to thesse dungeonss for the price agreed upon by your fellow Pathfinder, the late Captain Thrennt. You can all pisss on Ssevenfinger'ss crypt if you like, it matterss not to me. All that matterss iss that I and my fellowss get'ss what'ss coming to uss. By the way-" And at this point the ghoul leans in close to hiss in Kyra's ear with his rank breath. "You don't ssupposse that a follower of the Dawnflower like yoursself, and an old sseadog like me-"

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Lumo pukes in his mouth. A little. "Those sound like the terms we eant. Umm... what was the agreed upon price? "

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

Kahwen enters the room as the ghoul king gets a little too familiar with Lyra. He is careful to stay out of reach of the beast. He does not draw, or even touch his sword, but his hand is close.

"Pardon me, your majesty, but you are being a bit forward with my friend. Surely, we can remain civilized in our discussion. What is it you were promised? Perhaps we can provide it."


Kahwen wrote:

Kahwen enters the room as the ghoul king gets a little too familiar with Lyra. He is careful to stay out of reach of the beast. He does not draw, or even touch his sword, but his hand is close.

"Pardon me, your majesty, but you are being a bit forward with my friend. Surely, we can remain civilized in our discussion. What is it you were promised? Perhaps we can provide it."

Kahwen's beak gets a bit too close (blasted spacial warping!) to the odoriferous ghoul.

Kahwen Fort save v poison DC 15.

"I was just--Wait. You don't know? Heh... HAHA! 'Sssivilized' hehehe he says 'sssivilized'. HAHAHAHA! A carrion bird like you s-sshould know." Rajhan-Vol laughs hysterically for a full minute. The sound echos all around the stone chamber and out into the grand hall. Wiping tears from his glassy eyes, he says in a deadly serious tone: "Captain Thrennt gave uss hiss wounded and dying."

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

If only Lumo was CN like his god...

Lumo takes a step back and his fist clenches as he takes in this proposal. Suddenly, a large smile breaks out over his face. "Well, that sounds like a splendiferous deal, your sir-iness. However, we have neither wounded nor dying with us today. May I offer you some diced slug? We have some excellent slug in the other room. Tastes just like gnome. "

The next Pathfinders can bring some chickens or something... probably. He smiles a slightly smaller smile. "I'm sure future expeditions could bring you something which might satisfy your...thirsts. Have you ever tried goose? "

Great idea: Give him Ree!!!


Female Cleric of Sarenrae | AC 14 T 10 FF 14 | CMD 12 | hp 13 | F +3 R +1 W +3 | Spd 30' | Init 0 | KnRel +4, Perc +3, Diplo +6, Heal +7 | channel 5/5 | rebuke death 6/6 | Conditions: Light|

Fort: 1d20 + 3 ⇒ (15) + 3 = 18

Kyra retches a bit, but is able to choke it down and continue her conversation.

You are correct. I don't suppose that. As my friends said, we do not have any wounded or dying with us. The Dawnflower has kept all of us quite healthy. However, there is a leech we slew back there. I believe our resident ratfolk, Remy, has some fantastic ideas,[b] Krya winces and looks sick for a moment when considering this, before continuing, [b]for how to prepare it that you might be interested in. If that is not to your liking, there are w few bodies of up top that we could bring down for you. I am reticent to allow the desecration of their bodies in such a way... but if it can prevent further death, perhaps it is ok.

As for future expeditions, we will be more than happy to instruct them to bring you some live game to eat whenever they come. Chickens, geese, fish, rabbits. Your choice. Nothing sentient. And if you request something unpractical to transport here in a jolly boat, you may have to make due with non-living meat.

The Exchange

Ratfolk
Stats:
Occultist (Psychodermist) 5 Unchained Rogue 1| AC 21, touch 17, flat-footed 15 | CMD 14 | hp 44 b]Fort [/b]+6, Ref +10, Will +8 | Spd 20' | Init +8

Remmy may be CN, but that is a decidedly evil act. let's see how we can play this though.

Remmy decides it might be a good time to pipe up.

I d-do happen to be a exp-pert at the p-preparation of food of all kinds.

Diplomacy: 1d20 - 2 ⇒ (3) - 2 = 1 If it's possible to make things worse, I think I'm going to.

Though I find the p-preparation of s-sentient flesh ab-bhorrent, p-practiced only b-by foul c-creatures my arts would be wasted on, I do hap-p-pen to know s-several recipes for enhancing raw and s-still living f-flesh.
fort: 1d20 + 4 ⇒ (11) + 4 = 15

He moves a little closer, choking back as the stench hits him, worse for his poor ultra sensitive nose, but he barely keeps his food down. He reaches into his pack, pulling out some of the leech muscle and offering it up to their "host".

Craft cooking: 1d20 + 6 ⇒ (7) + 6 = 13
F-for example, there is a variety of s-squid that with the c-correct application of salt, you can k-keep t-twitching even after it dies... so every last b-b-bite squirms as you r-rip into it. I have similar d-delicacies I can p-prepare for one s-such as yours-self. I also once or twice reached out to g-g-geb...

He looks at Kyra as if embarrassed.

P-purely for academic reas-sons, ab-bout the cooking s-standards of it's undead citizens... up-pon a return trip I could r-review my notes and see if there is anything else I c-could do to make things more p-palatable for you...

Grand Lodge

male human swashbuckler(rondelero)2, HP 20/20; AC 19, T 14, FF 15, F +1, R +7; W +2, Init. +6; Perception +6

Conal winces in disgust as they talk of eating dead things and such.


The ghoul seems to muse on the subject of alternative food stuffs, but blanches at the idea of 'cooking things'. "Don't think I'm not ssick of decadess worth of dead slug. Now dead gnome. Ahhh, that ssounds deliciouss."

Just a quick reminder: In the wild (that is, in a network of tunnels under your character's home town), ghouls typically eat already dead things.

dice:
Remmy: 1d20 + 4 ⇒ (8) + 4 = 12
Kahwen: 1d20 + 1 ⇒ (9) + 1 = 10
Lumo: 1d20 + 2 ⇒ (19) + 2 = 21
Conal: 1d20 + 6 ⇒ (5) + 6 = 11
Kyra: 1d20 + 3 ⇒ (7) + 3 = 10

Lumo:
Rajhan-Vol's initial unfriendliness has turned into a an abiding indifference. Perhaps if someone other than Kyra or yourself were to aid the diplomatic effort or perhaps if the party could sweeten the deal a bit with a more immediate offer to placate the ravenous ghoul, you feel the party might be able to reach a slightly more trusting diplomatic end. As it is now, you would not trust the ghoul or his allies any further than you could kick Sevenfinger's Tomb.

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

Kahwen scowls at being compared to this disgusting thing. As closely as he may resemble a crow, he does not have one of those bird's eating habits.

The stench of the ghoul king hits him like a hammmer, then.

Fort Save: 1d20 ⇒ 1

And that is pretty much the end of the conversation for the Tengu as he is physically overwhelmed by the presence of the Ghoul King.

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Lumo takes a good hard look at the ghoul. He appears to be softening. If words were swords, now would be the time to strike. Conal is a diplomatic fellow. Hopefully my allies and I can aid him in this endeavour.

Lumo rubs his rhino birthmark for good luck. "Gorum's disfavor is shown when he allows a warrior to fall in battle. There are several such disfavored humans we can bring to you. They are... fresh, killed less than an hour ago. Perhaps that would win your favor? "

Diplomacy, Aid: 1d20 ⇒ 3

We killed three and left two unconscious if I remember correctly. Kyra already said she was ok with desecrating their bodies for the greater good.


"An hour you ssay?" says the old ghoul licking at the drool dribbling from his terrible mouth.

I have to discount that diplomacy aid check because Lumo already made one earlier to help Kyra. This is all one long diplomacy check. Other characters beside Kyra and Lumo, who haven't contributed (or detracted) can do so now if they like.

If you want to discuss this more (like at an actual table) feel free to do so in the discussion thread. Just please keep player and character knowledge separate when you post here, on the game thread.

Grand Lodge

male human swashbuckler(rondelero)2, HP 20/20; AC 19, T 14, FF 15, F +1, R +7; W +2, Init. +6; Perception +6

Well, I can tolerate giving some farm animals and such...but no live people...that is my firm opinion. diplomacy: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

[Init +8, Per +18, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 11th [HP 58/58, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27

Kahwen steps away from their foul host, but now that the smell is in his nose, he begins to doubt any amount of distance will rid him of the stench.

Perhaps it is the losing battle he's fighting with his last meal to keep it in his stomach and off the floor that makes him blurt out what might be better kept secret but might be just what he wants to hear.

"If you give us the orb we might be able to make the spires stop, then lots of Pathfinders will come and we will tell them of your deal." he calls out between retching.

Diplomacy Aid: 1d20 ⇒ 8


"And is that your final offer; fresssh food for passsage? And Tell me what is thiss orb you keep mentioning? It interestss me that it interessts you sso. How exsactly could it sstop the Sspiress. Hmmm?"

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Lumo nods nervously. "Yes, your sir-iness. We will give you the fresh meat we... erm, created. And each other party will bring you more delicious raw and fresh meat. "

Is this still the same check? If not...

Diplomacy, Aid: 1d20 ⇒ 7
If any of us could start rolling well we might actually survive this.

A single bead of sweat drips down his brow. "The orb? Oh, that's just a... bauble. Right, guys?"

Bluff, aid: 1d20 ⇒ 10

At least that one worked. Man, we could have used a party face. Conal, how's your bluff?

Grand Lodge

male human swashbuckler(rondelero)2, HP 20/20; AC 19, T 14, FF 15, F +1, R +7; W +2, Init. +6; Perception +6

Bluff is +6...ill try something
The orb is nothing special....it is an heirloom that has sentimental value to an associate of ours....they thought it lost...bluff: 1d20 + 6 ⇒ (17) + 6 = 23

Silver Crusade

M CG Nagaji Cleric 2/Fighter 1 | HP: 33/33 | AC: 21 (11 Tch, 20 FF) | CMB: +9, CMD: 20 | F: +6, R: +2, W: +5 | Init: +1 | Perc: +4, SM: +2 | Speed 20ft | +2 vs Mind-Effects&Poison | Spells: 2nd: 2/3 1st: 2/4 Channels: 2/3
Bot Me!:
[dice=Power Attack]1d20+9[/dice] [dice=Damage]2d6+9[/dice]

Nicely done! I believe that should be a 25 with my aid!


Yes, Lumo it is still the same parley. Your dicebot has not ruined your party's chances of scoring a deal just yet. ;)

Sssensse motive: 1d20 + 4 ⇒ (3) + 4 = 7

"Ssentimental value hmm? Fine. Just so long as I eat well tonight. It'ss a bargain then. Now who or what are we having over for dinner tonight, rodent?"


He doesn't believe in 'game balance'. Gandalf always lets him pass. As a feat, he has Exotic Weapon Proficiency (beard). The city guard often question him, just because they find him so interesting. His dice bag is woven from tarrasque leather. His TPKs end game lines. His blood cures moderate wounds. He once punched a flumph. Yes, you heard me. He belongs to a prestige class whose sole requirement for entry is just being him. ♬ He is indeed, the most interesting GM in the world. ♬

A deal is made. So long as you live up to your end of the bargain (including getting him some thing to eat immediately) the ghoul lord should be amiable. The party finds out through further discussion that the ghouls had been dining on curious Kuru castaways off and on for about a month now, but that nearly all the rest of their meals (for perhaps as far back as three centuries) come from the slowly growing mass of green flesh in the main hall.

Let me know what you want to do next. Feel free to discuss if you like.

Assuming nothing happens to change the above situation, the sickness that followed getting a whiff of Rajhan-Vol passes after a maximum of ten minutes of time.

301 to 350 of 430 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS #6-06 Hall of the Flesh Eaters 1 All Messageboards

Want to post a reply? Sign in.