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A couple more I thought of...

Theatre Extraordinar

The most diverse travelling carnival group in the Pact Worlds, this caravan averaging seven starships transport multiple acts wherever Maxoic the Great believes he can pack the most seats into the stands. Maxoic the Great is not only the carnival owner/ring master, but also really Professor Stannix Brevon. A retired and noted expert in Pact world cultures, Professor Brevon’s keen insights in shaping each act to appeal to each specific culture group they visit is the key to Theatre Extraordinar’s success. The Professor hires his performers not just for their expertise, but also their adaptability; with last week’s zero-g wire act replaced with this week’s synchronized underwater performance with next week’s fire dancing. The Professor is always looking for new permanent and temporary acts to add to his carnival.

The Medium’s Corner

This light cycle talk show features families and friends who have relationship issues with the dearly departed. Whether it’s confrontations between an angry ghost with his philandering wife or long lost friends being summoned from the afterlife to provide much needed closure, Dr. Shirieh Deeler is there. Willing to hit both the living and the dead in their emotion hotspots to up the confrontation factor and ensure her ratings never entire a death spiral, Dr. Deeler is an expert at both sentient psychology and necromantics magics, allowing her to control or influence both the living and the dead. Some of her most explosive episodes have been between Pharasmanites and Eoxians, while episodes with sentient undead always draw big ratings from the viewership. Of particular not was an episode between a vampire in its former thrall, exposing the abuses the poor thrall was put through before it gained its independence.


6 people marked this as a favorite.

Tinker Time

A long running show that's equal parts shop, crafts, and extended commercial, Tinker Time is hosted by one of a cadre of Ysoki each week who introduces, plans, and executes a concept for each episode. Crucible is a master metallurgist who makes alloys for the other five, and frequently offers demonstrations of new crucibles and ovens on his episodes, Forge is a classically trained smith who makes analog weapons and armor commercially but spends most of her episodic projects on making frankly impressive replicas of historical weapons, Bench is a specialist in artificial limbs, implants, and neurolinks who spends most of his episodes either demonstrating a sponsor's product or creating custom limbs for specialised needs clients, Doc is an engineer whose projects are frequently interrelated in season-long arcs to build starships, and Zip spends most of her episodes scrapping and restoring classic vehicles.

Episodes are filmed concurrently and released in an order determined by the producers to create a narrative or satisfy sponsors, with the exception of Doc whose episodes are used as filler for when the other hosts' take longer to film than the release schedule will allow since they tend to have a lot more going on at once, allowing each day of filming to span multiple episodes.

Fans of the series are often split between hosts, as each one has their own narrative style and specialisation, though most agree that the product placement is blatant if not egregious. Most of them also acknowledge that the show would probably fall apart without any one of the hosts. Crucible provides everyone with raw materials but Doc (whose sponsors need to chip in since starships are material intensive and time sensitive), Bench usually installs the circuitry for some of the more delicate work, Forge keeps the team's spirits up and often fabricates missing parts for Zip and Bench, Zip is usually seen on other hosted episodes as an extra pair of hands, and Doc makes upgrades to the workshops between seasons.


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The PML (Pact Mageball League)

The official source for all things mageball!

Mageball, as everyone knows, is a sport played in a 0-gravity arena where players have to move a ball into a goal on the opposing side's goal to score points. The biggest rule: at no time can any players actually physically touch the ball. It must be moved entirely by spells, spell-like abilities, or other supernatural powers of the players. There is, of course, deep strategy in the game - technomancers who use gouts of flame to shoot the ball forward, mystics who mind-control the other team into touching the ball and getting penalties, and those who have developed psychic powers who can read the minds of the other team to figure out their strategy (such tactics are usually favored by lashunta players).

Last year, the Absalom Starstones won a stunning upset after one of their rookie players, a Solarion who focused on manipularting gravity, proved to be a very valuable teammate. There are still some fans who are sore by the official league ruling that a Solarian who hits the ball with their solar weapon to move it has technically not broken the "no physical contact" rule, claiming that the decision has ruined the game forever. It remains to be see how the traditional mystic- and technomancer-heavy teams will adjust to this new ruling.

But of course, the only way to find out is to tune into Mageball Mondays!

Grand Lodge

1 person marked this as a favorite.

Golarion: AG

A trivid speculative procedural focusing on a team of scientists, wizards, and clerics on Lost Golarion as they try to find the secret to freeing their planet from the dimensional trap it's caught in. The first episode, "When All You Have is Hope," set a record for viewership. Now in its fourth season.


2 people marked this as a favorite.

Swingin' Dretha

A retro-themed resort located on an asteroid in the Diaspora. Mostly run by orcs, the clientele and staff are known for wearing dapper suits, fedoras, sequined dresses, and dancing to big band music (think The Great Gatsby on an asteroid).

The resort is multi-level and semicircular in shape, protruding from the side of a large, slow orbiting asteroid, and covered in spikes, flashing strobes, spotlights, and flickering neon. A force bubble contains an artificial atmosphere that envelops not just the resort, but a kilometer of the terrain surrounding it, where hot springs, methane ponds, and gas forests can be explored. The perpetually night skybox twinkles with golden flakes thinner than paper, that drift through the artificial jetstream like snowflakes within a snowglobe. Goblins live in the carefully disguised garbage shutes that deliver trash and debris out through the atmosphere bubble.

Swingin' Dretha is a popular place to hold weddings, is a year-round host to traveling musical acts, has several prestigious gambling halls, and is all-around the kind of place where one can say "what happens at Swingin' Dretha stays at Swingin' Dretha."

Beneath the glitz and glamor are many illegal and illicit activities, however, as the resort is also home to criminal organizations. The hangar, for example, is a place where one better keep to themselves and maintain eye contact with the concrete floors.


1 person marked this as a favorite.

Rip Metal

Rip Metal is a well-known, yet often misunderstood genre of harsh electronic music characterized by fast tempos, seismic percussion, heavily distorted guitars, and controversial lyrics. The genre's primary audience consists of people that prefer wearing dark clothes and black leather, skulls, spikes, and practice body modification. Enthusiasts often congregate in the industrial districts, where clubs and venues that support the music don't have to worry about the city's noise ordinance. Rip Metal is renowned for being the kind of music parents don't want their kids to listen to, but is great accompaniment during high-speed vehicle pursuits through turbo-highways or while flying jetbikes through downtown cityscapes. A former Primex of Absalom Station once called Rip Metal "the cancer of modern civilization" but this only led to increased interest in the music and a sales spike in the popular rhythm video game "Rip Metal Masters."


Pathfinder Adventure Path Subscriber

Dot.


4 people marked this as a favorite.

Poppet Station

Technically a single series, Poppet Station is a trivid programme produced locally on each planet through a grant by the churches of Pharasma, Yaraesa, Talavet, and Weydan, as well as local government and viewer funding, and distributed for free to anyone on the planet on which it was produced (or the local area of the Diaspora), designed as one part entertainment, two parts education, the series is meant to immerse young children in stories that help teach basic vital skills like letters and numerals, vocabulary such as food and fauna names, and social skills like polite interaction bywords or social cues like smiles and frowns in humans. Each episode is tailored to the specific regional values, but the grant includes the use of a diverse cast of characters (mostly puppets whose handlers are edited out of the footage in post-production) with the stipulation that all of them be included in at least one episode per season, and that the overall cast reflect the general population trend of a fictional space station somewhere between the local population and Absalom Station. This means that, for example, the Akitonian version includes a larger number of episodes that focus on or include Ysoki and Contemplative cast to get the children used to the social cues exhibited by those two races, but that there are still plenty of appearances by the Android, Lashunta, and Human characters.

The foundation created to oversee the program also hosts a bi-annual awards episode geared for parents to highlight other programs, books, authors, or music artists that serve as examples of the vision espoused by the foundation: That all children should learn, and have the tools needed to do so, and that learning should be fun. And that there is a commonality between all of the various races and planets of the System and beyond, and that the whole is best served by bridging the gaps that exist between us.


5 people marked this as a favorite.

Comrades

An immensely popular cinematic play series found in the Veskarium, though has recently spread to the Pact Worlds and beyond.

Set in the Vesk Prime military station of Noak Yruek, the series focuses on a group of soldiers; Mhonekargelkar, her brother Roschgelkar, Joidrindarni, Wrexgeldreen, Kharnshardrin and Faebardroonfae. The show focuses on everyday trials and tribulations, such as Joidrindarni's attempt to become the face of Vesk propaganda films and Wrexgeldreen's career in creating specialized Armour for the Vesk forces.

The series is also known for its opening song being an ancient and esteemed war chant, which roughly translated in common is known as I'll disembowel your enemies and create a throne out of their skulls for you.


3 people marked this as a favorite.

In another skein entirely:

Galactic Conquest

The latest in a series of 'idle games' that seem to be making a comeback lately, players in this Idle ARG take one of a few roles: supplier, refiner, transport, corpsman, and infiltrator, for one of a few factions, six at present with three retired, based on a combination of ideology and methodology. Suppliers passively generate CBU and can increase that generation through either direct credit purchase or by spending CBU to research more generation techniques; their version of the game plays similar to something like a clicker game but they pass the bulk of their CBU on to refiners. Refiners have CBU as their resource pool, but use AP to set up build orders that take a set time unless they spend credits to speed up the process. They can also spend CBU directly to upgrade their facilities so that they produce more units per build order, or are able to build more advanced tech or store more of it, or to have multiple orders running concurrently. They can also sell CBU to transport or infiltrators for additional AP. Transporters take products or CBU from one planet to another en masse, but have to spend CBU to increase their capacity and purchase defenses against infiltrators. They passively generate AP, but it's only a currency for them that they use to buy CBU from a blind market supplied by refiners and infiltrators. Corpsmen use tech delivered by other roles and spend AP in order to capture local landmarks for their faction. Finally, infiltrators are able to spend AP to steal (or buy with any currency) finished products, CBU, or AP, or to muck with opposing factions' control or supply chains. They can spend CBU to upgrade their skills or gadgets, making them harder to stop.

Current meta is to have an entire four man crew sign up as the same faction, with one infiltrator, one refiner, one transporter, and one corpsman, then check in on refiners and suppliers on each planet you visit. If your crew is larger, you go for a second corpsman first, then try to build a 1:4:2:4 ratio. For planetbound folks it's generally understood that they'll stick to supplier, refiner, or corpsman, (4:2:3) though every community tends to acquire at least one infiltrator and each faction has different strategies they tend to attract.

Its popularity varies from planet to planet, to the bane of bored transporters everywhere, but it survives the waxes and wanes based almost entirely on how inexpensive the business model is to maintain and how much they charge for speed boosts. On more sparsely populated planets, the game expands the player interaction radius to compensate, as well as dynamically adjusting the corpsmen's landmark radius based on the number of players with that role, independently of the player radius.


2 people marked this as a favorite.
Aerotan wrote:

In another skein entirely:

Galactic Conquest

Lots of cool stuff

This made me think of the scenario where pirates board a ship and start to make demands, then

Pirate Captain: "Wait, is that a Plasma Duck bandana? Rad man! Dude, we just hit up Plortius 12, place is almost taken over by Acid Mongoose. If you guys head that way be sure to take them down a few pegs." Then leave without taking anything.


1 person marked this as a favorite.

So, Acid Mongoose, Club Coatl, Cryobadger, Force Fossa, Plasma Duck, Salamander, Sting Beetle, and Wave Cutter were the original eight. Then they added Void Wasp, but thanks to a concentrated effort by the Coatl, Salamander got pushed back into the Sun, and when the wasps pushed out of Eox and cut into the Fossa's turf, they decided to dissolve both and combine them and Coatl into Rebirth Phoenix. Sting Beetle and Wave Cutter ended up getting merged into Kinetic Mantis as well, and things are more or less stable. Rumors are the next big update is going to include a new faction though, and people think Cryobadger and Void Wasp are about to eat it.


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Ventnor wrote:

All My Nanites is one of the most watched holovid soap operas in the Pact Worlds. The entire cast is made up of androids, and their flat affect means that they have to overact all the time to get any emotion across at all. Some viewers see the show as an intricate drama; others think that it's cheesy as heck but watch it to see what happens next anyway.

There is a rumor that the lead actor sold his soul to Robot Asmodeus for his UNHOLY! ACTING!! TALENT!!!

Calculon?


1 person marked this as a favorite.
Shugotenshi wrote:
Ventnor wrote:

All My Nanites is one of the most watched holovid soap operas in the Pact Worlds. The entire cast is made up of androids, and their flat affect means that they have to overact all the time to get any emotion across at all. Some viewers see the show as an intricate drama; others think that it's cheesy as heck but watch it to see what happens next anyway.

There is a rumor that the lead actor sold his soul to Robot Asmodeus for his UNHOLY! ACTING!! TALENT!!!

Calculon?

Who's that singing at your wedding?


3 people marked this as a favorite.

Mausoleums and Monsters
This now-widespread roleplaying game was originally designed by and for shirrens, as there are near-limitless options in every aspect of the game, from character creation to social and combat encounters against a seemingly endless variety of creatures.


6 people marked this as a favorite.

The Felicity of Holo-Sculpture

Hosted by Ss'orbo'b, an affable and extremely mellow Shirren artist, the uncomplicated Felicity of Holo-Sculpture is a breakout hit for the Public Trivid System. It's a relaxing Seventhday nighttime hit that follows the artist as he teaches landscaping holo-sculpture techniques each episode.

Using a complement of basic algorithms, Ss'orbo'b composes all manner of subjects in seconds, completing an entire sculpture from start to finish each session. Throughout each, he peppers his showcase with various life anecdotes as he sculpts, from his time spent in the Diaspora, his affection for protazoic life, and his career as a Veskarium combat medic.

The show is especially famous for the artist's representations of mirthful diminutive aboreal life-forms.

Fans are anxiously awaiting the the beginning of the 17th season...


3 people marked this as a favorite.
Darth Krawl wrote:

The Felicity of Holo-Sculpture

Hosted by Ss'orbo'b, an affable and extremely mellow Shirren artist, the uncomplicated Felicity of Holo-Sculpture is a breakout hit for the Public Trivid System. It's a relaxing Seventhday nighttime hit that follows the artist as he teaches landscaping holo-sculpture techniques each episode.

Using a complement of basic algorithms, Ss'orbo'b composes all manner of subjects in seconds, completing an entire sculpture from start to finish each session. Throughout each, he peppers his showcase with various life anecdotes as he sculpts, from his time spent in the Diaspora, his affection for protazoic life, and his career as a Veskarium combat medic.

The show is especially famous for the artist's representations of mirthful diminutive aboreal life-forms.

Fans are anxiously awaiting the the beginning of the 17th season...

"We don't make mistakes, we just have happy accidents" - Bob Ross

Gods I miss him...


2 people marked this as a favorite.
Aerotan wrote:
So, Acid Mongoose, Club Coatl, Cryobadger, Force Fossa, Plasma Duck, Salamander, Sting Beetle, and Wave Cutter were the original eight. Then they added Void Wasp, but thanks to a concentrated effort by the Coatl, Salamander got pushed back into the Sun, and when the wasps pushed out of Eox and cut into the Fossa's turf, they decided to dissolve both and combine them and Coatl into Rebirth Phoenix. Sting Beetle and Wave Cutter ended up getting merged into Kinetic Mantis as well, and things are more or less stable. Rumors are the next big update is going to include a new faction though, and people think Cryobadger and Void Wasp are about to eat it.

I gotta say, those names sound like terrible bootleg versions of megaman X bosses. Which somehow makes this way more awesome.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Stannum Capp

A comedy trivid mini-series following the paranoid misadventures of Stannum Capp, a minor accountant for AbadarCorp who ascribes the minor tribulations and inconveniences of his life to bizarre conspiracy theories ranging from vesk infiltrators disguised as humans, to drugged government cheese and several shadowy organizations that seem basically interchangeable, despite the frequent attempts by his actual vesk co-worker, Madakoyo, to point out their sheer absurdity and persuade Stan to seek help. The series' comedy largely stems from Stan's attempts to get evidence for his suspicions that end up triggering a chain of events that disrupt an ACTUAL conspiracy without Stan noticing, his paranoid antics unknowingly saving his life when the conspirators attempt revenge on him, as well as the strong comedic synergy of the eccentric, volatile Stan and long-suffering straight man Madokoyo.

Liberty's Edge

2 people marked this as a favorite.
Kittyburger wrote:

Hoverderby

A popular sport on many worlds because of its understandably attractive combination of women, controlled violence, and height-based danger, hoverderby is played on gravity skates. The goal is for the jammer (point-scoring player) to complete laps of the three-dimensional track during a two-minute play called a "jam," with the assistance of their blockers while preventing the other team's jammer from doing the same. Hoverderby skaters are sometimes called "rollergirls," a holdover from a time when a nearly-identical sport was played on unpowered roller skates, presumably on vanished Golarion. SLAMashtu, the star skater of the Absalom Hover Derby League (AHDL), is said to be a member of the Starfinder Society. However, she always skates in full holographic facepaint, making it difficult to discern her true identity.

I shouldn't be surprised that someone else thought of Hoverderby. SLAMashtu is brilliant, by the way.

The fact that players aren't relying on wheels means that it opens up more options for track configuration. They'd no longer be limited to flat/banked tracks. Imagine a banked track, but at 90 degrees, so the players are essentially sideways. The track itself could be transparent, allowing the spectators at the game to see all of the action. Plus, they could play on either the inside or outside of the track.

I could see Vesk and Kasatha being popular choices for blockers, and Ysoki would make great jammers (also halflings and gnomes, depending on how prevalent you plan to make them in your universe.)


1 person marked this as a favorite.

eCHO (Chamber for Harmonic Observation)

Less a form of entertainment and more a training tool, this apparently featureless room is invaluable to aspiring musicians. Activated by a simple voice command, the floor, ceiling, and walls of this room are all sensitive input devices and display screens which perform a variety of basic functions. The floor display shows the acoustics of a given performer and how the sound bounces off of the walls. Hard light can be projected from the ceiling, allowing those acoustics to be altered. The ceiling can also be programmed to shine like a spotlight. As the spot least likely to interfere with the acoustics, the entrance is also generally here, accessed by a hard-light ramp when needed. The four walls can then be assigned one of four visual functions, each to a single wall. One will display the tonal qualities of whatever sound the room picks up, frequency, pitch, note, cadence, and timbre. After a few moments' sample it will also give a general range for a vocalist, or display any tuning adjustments needed for an instrument. One panel analyses the posture and physical movements of the musician, and compares that to 'ideal' with an overlay. One shows what the sounds the chamber has picked up so far would look like if it were scribed into sheet music, with several different styles available as add-on packs. Alternately, this one can display a score for you to play, and show which notes you've missed. The final one displays one of three things, a visual metronome in one of several styles, an AI conductor/instructor, or a simulated auditorium.

The overall purpose of an eCHO is to teach aspiring musicians how to master their instrument of choice and prepare them to perform in front of an audience. Considered something of a luxury item, it's generally cheaper to hire an actual musician to apprentice to unless the instrument is obscure or highly out of favour. Each installation comes with a voucher that allows you to select and install the following for free: 1 style of sheet music, 1 conductor or instructor avatar, 5 instruments' lesson plans (which provides guidance from beginner through expert), 1 instrument's mastery program keyed to a specific genre, the lesson plan and mastery program for vocals for 1 race and genre, 3 hard light object layouts (the access ramp is always included for free, and in fact is the default state of the room while setup is completing), A total of 20 musical scores (which includes any needed by the lesson plans you've selected, but includes every instrument needed for a given piece), and 1 ambient screen saver. Additional options are available as microtransactions. There's also a subscription service that distributes one of the appropriate thing per month (in the case of screen savers, musical scores, avatars, or audiences) or year (everything else) for a surcharge, and another one that gives you access to live sessions with a tutor instead of the AI avatar.

If installed on a ship, the eCHO functions slightly differently, requiring biometric verification to access the account. Anyone can set up an account for free, but only one account per unit is provided with the voucher, which only functions once at check-out.

It has been pointed out by detractors from the program that all of this can be accomplished with a holo-suite for considerably cheaper, but eCHO users generally maintain that the eCHO is better at teaching than any imitators so far.

Grand Lodge

1 person marked this as a favorite.
LordRiffington wrote:
Kittyburger wrote:

Hoverderby

A popular sport on many worlds because of its understandably attractive combination of women, controlled violence, and height-based danger, hoverderby is played on gravity skates. The goal is for the jammer (point-scoring player) to complete laps of the three-dimensional track during a two-minute play called a "jam," with the assistance of their blockers while preventing the other team's jammer from doing the same. Hoverderby skaters are sometimes called "rollergirls," a holdover from a time when a nearly-identical sport was played on unpowered roller skates, presumably on vanished Golarion. SLAMashtu, the star skater of the Absalom Hover Derby League (AHDL), is said to be a member of the Starfinder Society. However, she always skates in full holographic facepaint, making it difficult to discern her true identity.

I shouldn't be surprised that someone else thought of Hoverderby. SLAMashtu is brilliant, by the way.

The fact that players aren't relying on wheels means that it opens up more options for track configuration. They'd no longer be limited to flat/banked tracks. Imagine a banked track, but at 90 degrees, so the players are essentially sideways. The track itself could be transparent, allowing the spectators at the game to see all of the action. Plus, they could play on either the inside or outside of the track.

I could see Vesk and Kasatha being popular choices for blockers, and Ysoki would make great jammers (also halflings and gnomes, depending on how prevalent you plan to make them in your universe.)

I briefly thought of a Lashunta skater with her antennae sticking through her helmet but then remembered that antennae are sensory organs and hitting them would hurt a LOT, therefore she probably would have protective channels for them inside the helmet's padding.

Grand Lodge

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Golarion Faire

A fair put on annually on Absalom Station to celebrate the Olden Days of Golarion. Feats of strength, roasted meats, and other "authentic" trinkets and trappings of Olde Loste Golarion are put together by local and interplanetary actors to try to recover the bygone splendours of Olde Golarion. The Faire's historical accuracy is... not very, but it does offer steady work for several weeks for traditional artisans and actors trying to ply their trade.


1 person marked this as a favorite.

Cashgrab Inc.
A notorious company that is infamous for creating really bad games you can run on your communicator and invest an aweful ammount of money in. Their more prominent titles are "Space Race 4000", "Space Marine Killer 3000" and "Cartridge" which is a match 3 game with different kinds of ammo.

Made by the Gods
A magazin, availible in cheap print, hich quality print (promised to be dirt resistant and easily cleanable) and digital, which features (female) beauties of all known races and is well selling even in places one would not expect. Rumors said it is running since before the gap.

Spoiler:
Which is true since Asmodeus runs the whole shabam and uses it as easy source for a horrendous ammount of credits he sometimes uses to buy mortals

Grand Lodge

2 people marked this as a favorite.

Blast Processing Corp.
A prominent electronic gaming company known for high-quality, somewhat quirky titles like Were Beast (a side-scrolling, lycanthropy-themed beat-em-up with good graphics but questionable sound set on ancient Golarion) and Stargrind Radio (a colorful, graffiti-based hoverskating/parkour game with a story surrounding a plot to use the Starstone to summon demons from rock music).


1 person marked this as a favorite.

Drift Wars
A beat-em-up set in a fictional demiplane within the Drift where main heroes and villains of popular franchises have had their worlds stolen into the Drift and smashed together. The first entry into the series was novel but ultimately forgettable, but the third game introduced a competitive mode that quickly catapulted the game to interstellar fame. Currently on its ninth iteration, the game enjoys a fluid balance system, so that the strength and speed of a given character is dynamically given a handicap or boost depending on the number of players with that character on their roster in a given tier, and many franchises have allowed their characters to be used to reap the licensing profits.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Three Guns and Fuzzy
A buddy cop comedy which begins by introducing us to Julakesh "Three Guns," a reckless but noble vesk working as a Steward. After his latest case ends in a destructive firefight, he is assigned a new partner from the Veskarium to temper his cowboy attitude. Which, much to Three Guns' surprise, is not another vesk, but a skittermander nicknamed "Fuzzy!" The comedy comes largely from Three Guns being suddenly forced into the role of the "responsible one" of the pair, finding himself attempting to temper the relentlessly optimistic and naive Fuzzy, whose desire to help others often gets him into trouble, as they investigate crimes throughout the Pact Worlds. Critics have found the show's angle on the classic buddy cop dynamic, where the cowboy cop is the one quoting regulations and the new cop is reckless not because he's tough and cool but rather cheerful and friendly is a charming and fresh look at the genre.

Liberty's Edge

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Kittyburger wrote:
Were Beast (a side-scrolling, lycanthropy-themed beat-em-up with good graphics but questionable sound set on ancient Golarion) and Stargrind Radio (a colorful, graffiti-based hoverskating/parkour game with a story surrounding a plot to use the Starstone to summon demons from rock music).

Altered Beast?

(I think the other one is kind of obvious)

Grand Lodge

3 people marked this as a favorite.
LordRiffington wrote:
Kittyburger wrote:
Were Beast (a side-scrolling, lycanthropy-themed beat-em-up with good graphics but questionable sound set on ancient Golarion) and Stargrind Radio (a colorful, graffiti-based hoverskating/parkour game with a story surrounding a plot to use the Starstone to summon demons from rock music).

Altered Beast?

(I think the other one is kind of obvious)

WISE FWOM YOUW GWAVE!


1 person marked this as a favorite.

Mechhunter (this show is the basis of my ysoki icon mechanic)
Guerrilla style recording of host "Snapshot" tracking and hunting mechanical beasts. The show plays it like they are naturally existing but in reality they are created. Think Steve Irwin in space.


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Pathfinder Campaign Setting Subscriber

I had a few ideas for music genre.

Kalo-Rock
Originating from Kalo-Mahoi, this genre of music is wildly popular among aquatic races. Specially designed to be audible underwater, air-breathing audiences often can't hear it, and when they can, don't understand it. Popular bands include Oobglub, Shulbhothnor and the Gluuthnubs, and Electric Tidal Waves.

Schred
Favored among scavengers and junkracers, this driving punk music is often played on instruments made from scavenged materials. As such, the general sound can vary wildly but the intensity and speed are consistent within the genre. Popular bands include Scavvas, The Packrats, and the Blasta' Boys.

Pumpitup
Originally pioneered by the aballonian DJ ravebott, this rollicking electronic music is a favourite in nightclubs across the Pact Worlds for its non-stop action and heavy beat drops. Notable artists include ravebott 2.0, CybEr, and Lady Hyperstar.


1 person marked this as a favorite.

Here something I came up with since my players visited a casino

Still looking for a name but it is a little game of chance based on the harrow deck

you need a 3x3 grid (for the alignments) and a 2x3 grid (for the suits)

You place your bet on a combination of suit and alignment and then a typical harrow spread is dealt (and all cards someone has bet on are flipped)

Suit + Alignment -> win stake x10
Suit + 1/2 Alignment* -> stake x5
Alignment -> stake x2
Suit -> regain stake
1/2 Alignment -> regain 50% of stake
No Match -> guess what :P

-> quotas may vary dependent on casino/dealer/etc

* if you chosen chaotic good for example it would be either if a chaotic or a good card turns up

If someone has a good name I would appreciate it!

Liberty's Edge

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This came to me as I was driving home yesterday.

r.A.T.u - A band consisting of two Ysoki singers. They gained popularity on Akiton, then (mostly due to the novelty) they became quite famous across the Pact Worlds and toured for several years

Eventually it was discovered that they weren't actually Ysoki at all, but gnomes in elaborate Ysoki costumes. The group still has a small fanbase, but the two have split in pursuit of solo projects.

Dark Archive

1 person marked this as a favorite.

SWV(Shirrens with Voices)
Popular R&B group of three Shirren Envoys.

Thirty Seconds to Akiton
Alternative rock band with lead vocals done by band founder,
Johnny Dangerstar, Aroden Award winning actor and runner-up of Vercite Celebrity Big Brother Season 24.


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Drakeslayers! A movie from the 280s about a group of unlikely allies coming together to take out a Red Dragon CEO! Very gritty and dark but also kinda cheesy.


1 person marked this as a favorite.

I got one.

The Trans-Idarian Orchastra

Originally a group of Kasatha musicians who sought to incorporate traditional Kasatha instruments and musical structures into modern Pact World styles, this band has taken off, influencing new sub-genres in several styles of music, and they are often booked at major venues. They have recently branched out into experimenting with music from the Veskarium ever since they took on a Skittermander who many now consider history's best guitarolinist, a Kasatha instrument that requires four arms and a lot of dedication to play.

Grand Lodge

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Silent Justice wrote:
Drakeslayers! A movie from the 280s about a group of unlikely allies coming together to take out a Red Dragon CEO! Very gritty and dark but also kinda cheesy.

I can only imagine the discrimination lawsuits coming out of Triaxus from this. "Why are dragons always typecast as the BBEGs. It's downright racism if you ask me. Harumph."

Grand Lodge

3 people marked this as a favorite.

Galactic Touring: Hamster (an excitable Ysoki), Jezza (a phlegmatic, middle-aged human) and Captain Slow (a Korasha Lashunta with a dry, sarcastic wit) gush over - and sometimes test to destruction - the latest starships for your viewing pleasure. Some of the tests are rather silly, like comparing a particularly inexpensive light freighter to a top of the line fighter, which was last done in Season 8, but (with the assistance of their tame fighter pilot, Stickman) they still manage to give some good information despite their relatively silly format.

Silver Crusade

1 person marked this as a favorite.
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The Basking Rock

A popular lounge that caters specifically to reptilian species such as vesk, ikeshtis and the occasional dragonkin, The Basking Rock’s most distinctive feature are the large heat lamps that hang over the bar and booths, approximating natural sunlight very closely in terms of wavelength and temperature, which energizes the patrons and helps them feel more comfortable. While the bar doesn’t exclude more mammalian guests, the heat and the brightness of the lamps can be uncomfortable for those not used to desert-like conditions, though the bar is always fully stocked with ice-cold drinks to help beat the heat!


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Seisho wrote:
If someone has a good name I would appreciate it!

Seems like a pretty forgiving game for a casino. I'm sure it could be made more...

... harrowing?

:P (Thank you, try the veal.)

SRSLY though, it's a neat idea. Uh, maybe Tri-Fall as a name? A play on "trifle" (which, fun fact, was also the meaning of the word "minchiate," an ancestor of tarot and thus of Harrow), and also refers to betting on three different axes or elements: good to evil, order to chaos, and across the suits.

Sovereign Court

2 people marked this as a favorite.
Kittyburger wrote:
Galactic Touring: Hamster (an excitable Ysoki), Jezza (a phlegmatic, middle-aged human) and Captain Slow (a Korasha Lashunta with a dry, sarcastic wit) gush over - and sometimes test to destruction - the latest starships for your viewing pleasure. Some of the tests are rather silly, like comparing a particularly inexpensive light freighter to a top of the line fighter, which was last done in Season 8, but (with the assistance of their tame fighter pilot, Stickman) they still manage to give some good information despite their relatively silly format.

It's pretty good. Their attempts (and ultimately, failure) to destroy a HiLux Spacecruiser were both informative and highly entertaining.


1 person marked this as a favorite.
LordRiffington wrote:

r.A.T.u - A band consisting of two Ysoki singers. They gained popularity on Akiton, then (mostly due to the novelty) they became quite famous across the Pact Worlds and toured for several years

Eventually it was discovered that they weren't actually Ysoki at all, but gnomes in elaborate Ysoki costumes. The group still has a small fanbase, but the two have split in pursuit of solo projects.

During r.A.T.u.'s heyday, their producer convinced them to combine their electropop sounds in a collaboration with the recently reunited group, RATT, to cover their hard rock classic "Walk This Way (Dig-i-ti-grade)". RATT -- having fallen on hard times after decades of mindcheeeese addiction, elaborate HabiTrail mansions, and electrum-plated conveyance spheres -- was propelled back into superstardom. They just recently concluded the last leg of their most recent megatour on Akiton, a popular success despite the comically mis-scaled stage model of the Doorway to the Red Star monoliths.


1 person marked this as a favorite.
Archpaladin Zousha wrote:

The Basking Rock

A popular lounge that caters specifically to reptilian species such as vesk, ikeshtis and the occasional dragonkin, The Basking Rock’s most distinctive feature are the large heat lamps that hang over the bar and booths, approximating natural sunlight very closely in terms of wavelength and temperature, which energizes the patrons and helps them feel more comfortable. While the bar doesn’t exclude more mammalian guests, the heat and the brightness of the lamps can be uncomfortable for those not used to desert-like conditions, though the bar is always fully stocked with ice-cold drinks to help beat the heat!

As a consequence of all of the heat lamps there are plenty of comfortable couches for the clientele to "sun bath" and relax.

As ANOTHER consequence the Basking Rock is also very popular with Catfolk and other alien species that enjoy a nice relaxing sun nap.

Scarab Sages

Pathfinder Starfinder Roleplaying Game Subscriber

Logical Conclusions

Funded and created by the urog race and hsoted by the irrepressible skittermander Burry, this game show tests contestants' ability to process logic problems. There was originally a co-host (an urog named Kal), but they were recently fired for giving away answers in frustration one too many times. For his part, Burry is content to put on a show and not have a clue as to the answers. Popular among races with a higher inherent intelligence (such as contemplatives and ysoki), viewers are encouraged to work the problems at home. The deceptive wording of some of them can drive a mind to exhaustion, however.

Haancoming
This program celebrates the cultural heritage of the haan race - specifically, those who chose to leave their homes behind and take to the stars. Chronicling the heroics of the haan Chekkanu, it details his quest to overcome prejudice from both his parents and the galaxy. It has taken considerable flak for its portrayal of racism towards the haan people, but many of those who abandoned their world agree - the loathing for advanced tools in their home is deep-seated, and the show is accurate in their portrayal of closed-minded traditionalists.

Will think up more later.

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