Can you take ancient languages with a Headband of Int?


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The Exchange 5/5

Ragoz wrote:
Bob's Feet wrote:
Ragoz wrote:
The rules I cited suggest the wearer picks the linguistics skill rank granted languages but not the language tied to the increase in INT.

Issue 1) does the headband (with linguistics ranks) grant the same languages if you remove it, then put it back on. Or can you switch out to different languages each time?

Issue 2) If the PC has ranks in Linguistics BEFORE they put on the Headband (with linguistics ranks) - are the Languages gained from those ranks suppressed while the PC has the Headband-w-L-R on? Or is he "locked" into those Languages for each rank?

Already answered above.

Also people are going way off again. The FAQ is quite clear the language granted from the bonus to intelligence on the headband is a language selected from languages available from a skill rank in linguistics and is then tied to the item.

PC has three ranks in Linguistics for which she knows (Halfling, Halit, Draconic). Puts on a Headband that gives her skill points (3 again) in Linguistics... and the languages (Azlanti, Osirion, Goblin)... can she now still speak (Halfling, Halit, Draconic)? or would the Headband give her only the same languages she picked for her natural points in Linguistics? (that would be: Halfling, Halit, Draconic).

NOW she levels and picks up another Headband skill point in Linguistics, for which she would get an additional language - say Elvish. But she also puts another skill point/rank in Linguistics herself, adding Gnoll (she's going to the Mana Wastes and might need to talk to Gnolls when her Headband doesn't work)... Is she allowed to do this? can she speak Gnoll when the Headband is "on"? Would this mean she speaks 9 languages? (4 from her headband, 4 from non Headband skill points, and Common)? Or only 5? and if 5, which ones?

The Exchange 3/5

The headband doesn't have locked in languages for linguistics. Every 24hrs after putting a headband on it grants you up to your HD in ranks.

When you receive a rank in linguistics you get to choose a new language.

The headband only has a locked in language for the intelligence bonus you receive. So either 1, 2 or 3 languages for either a +2, +4, or +6 bonus respectively.

5/5 5/55/55/5

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The basic idea is to be able to add up the languages from all the sources quickly. That's the mechanic. How it works in world be damned.

Quote:
PC has three ranks in Linguistics for which she knows (Halfling, Halit, Draconic). Puts on a Headband that gives her skill points (3 again) in Linguistics... and the languages (Azlanti, Osirion, Goblin)...

She would gain ONE language of their choice for increasing her int and thats all. Whether the other ranks override and short out her brain or simply don't work doesn't matter, you can't double up linguistics ranks like that. I would lean on the headband not working so you couldn't put it on and take it off.

Just like headbands don't list a language so that someone doesn't overlap, a headband that granted ranks in linguistics wouldn't message the languages so they don't overlap.

Since pathfinder buy headbands to order , it doesn't matter. If you wanted ancient osirion you just get yours made with mummy dust or whatever.

Scarab Sages 5/5

Ragoz wrote:
Bob's Feet wrote:
Ragoz wrote:
The rules I cited suggest the wearer picks the linguistics skill rank granted languages but not the language tied to the increase in INT.

Issue 1) does the headband (with linguistics ranks) grant the same languages if you remove it, then put it back on. Or can you switch out to different languages each time?

Issue 2) If the PC has ranks in Linguistics BEFORE they put on the Headband (with linguistics ranks) - are the Languages gained from those ranks suppressed while the PC has the Headband-w-L-R on? Or is he "locked" into those Languages for each rank?

Already answered above.

Also people are going way off again. The FAQ is quite clear the language granted from the bonus to intelligence on the headband is a language selected from languages available from a skill rank in linguistics and is then tied to the item.

I'm not sure I'm parsing the FAQ the same as you. The part saying, "the same as skills" is simply for tying that language to that headband. Not that you get to pick any language.

Although, it could be any language that is on some racial bonus list somewhere, because you don't know the race of the creature that created the headband.


It does make sense that the languages are hardwired in, just like the skills
When you gain intelligence through level up, you're in a situation where you can train new skills and learn new languages
Gaining a skill or language instantly, or overnight, simply isn't possible without the use of magic (used directly for that purpose)

Silver Crusade 1/5

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Renata Maclean wrote:

It does make sense that the languages are hardwired in, just like the skills

When you gain intelligence through level up, you're in a situation where you can train new skills and learn new languages
Gaining a skill or language instantly, or overnight, simply isn't possible without the use of magic (used directly for that purpose)

The way skill points, levelling up, and the linguistics skill work together requires a bit of suspension of disbelief. You can level up half way through a 2 part scenario, for example, and put a rank in linguistics. Ding! You now know another language (2 if you're a tengu). Maybe only 1 day has elapsed. Maybe 6 months. We leave it unsaid. It's too simulationist to require allocation of time to the learning of new skills or feats.

5/5 5/55/55/5

Renata Maclean wrote:

It does make sense that the languages are hardwired in, just like the skills

When you gain intelligence through level up, you're in a situation where you can train new skills and learn new languages
Gaining a skill or language instantly, or overnight, simply isn't possible without the use of magic (used directly for that purpose)

From an immersionist perspective yes, but it makes things absolute hell from a gamist perspective.

Grand Lodge 4/5 5/55/5 ***

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Quote:
simulationist...immersionist...gamist...

Why is there soo much hate? ;-)

3/5

Bob Jonquet wrote:
Quote:
simulationist...immersionist...gamist...
Why is there soo much hate? ;-)

The dark side has both dark force lightning and cookies.

5/5 5/55/55/5

TimD wrote:
Bob Jonquet wrote:
Quote:
simulationist...immersionist...gamist...
Why is there soo much hate? ;-)
The dark side has both dark force lightning and cookies.

How do you think they bake the cookies?

1/5 5/5

2 people marked this as a favorite.
Pathfinder Starfinder Roleplaying Game Subscriber

I'm now imagining a flour-faced Palpatine waking up in the ruins of the second Death Star.

Time to make the doughnuts

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

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Hmm walks in. Reads thread. Laughs.

Sorry, I've got to ask. Does anyone really care about this or are we just arguing now for the fun of it?

:D

In grey areas, I tend to rule in the player's favor and just say that they can pick whatever language they want when they purchase a headband.

The advantages of this approach:
1) It's simple!
2) Less rules and racial languages to look up!
3) An extra language -- even an ancient tongue -- is not game-breaking, especially in PFS where the languages that we need for an adventure are an ever-changing target.
4) The FAQ doesn't say they can't.

Hmm

The Exchange 5/5

Hmm wrote:

Hmm walks in. Reads thread. Laughs.

Sorry, I've got to ask. Does anyone really care about this or are we just arguing now for the fun of it?

:D

In grey areas, I tend to rule in the player's favor and just say that they can pick whatever language they want when they purchase a headband.

The advantages of this approach:
1) It's simple!
2) Less rules and racial languages to look up!
3) An extra language -- even an ancient tongue -- is not game-breaking, especially in PFS where the languages that we need for an adventure are an ever-changing target.
4) The FAQ doesn't say they can't.

Hmm

but clearly you are one of THOSE judges. A Type B judge/player who plays WITH the other people at the table. It comes from the two Schools of RPG gaming.

School 1 (Type A): RPG’s are games that pit the skill and wit of the player against DM (and her skill and wit).

School 2 (Type B): RPG’s are games in which the players (the DM being one) have adventures together.

(heck, I'm a Type B too... maybe that's why I like your board posts so much)

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