Metaphysician |
Or, hear me out here, your ship requires a key.
Really, this is the correct answer. There's no need for, ahem, magic arbitrary defenses. Root level hacking is hard, and that's what you need to gain practical control of a ship, at least without having enough time and freedom to do brute force mechanical overriding ( ie, yank the computer core, wire in your own substitute system ). And if the players *can* do this. . . well, that's called 'an adventure'. If the solution to their current problem is "steal a space ship", why shouldn't they steal a space ship?
Xenocrat |
The Morphling wrote:Or, hear me out here, your ship requires a key.Really, this is the correct answer. There's no need for, ahem, magic arbitrary defenses. Root level hacking is hard, and that's what you need to gain practical control of a ship, at least without having enough time and freedom to do brute force mechanical overriding ( ie, yank the computer core, wire in your own substitute system ). And if the players *can* do this. . . well, that's called 'an adventure'. If the solution to their current problem is "steal a space ship", why shouldn't they steal a space ship?
Countermeasures cost precious BP, aid another is a thing, and you can do retries forever without countermeasures, so getting root on a low tier ship (most of them) isn't that hard for a 10+ level Technomancer who can also buy a reroll with a spell.