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Batteries


Starfinder Society Roleplaying Guild

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Micheal Smith wrote:
Lets look at Star Wars, as far as I know they don't have batteries and basically unlimited fire. But they do overheat and can pbpnly be fired so much at once. I think this how it should have worked in Starfinder

Star Wars used blaster gas to charge their weapons which was a limited resource that had to gathered, like at Bespin for tibanna gas.

* Starfinder Society Developer

11 people marked this as a favorite.

Minor Update!

I've got some answers and solutions to these questions/concerns lined up to be announced as official FAQ/Errata specific to Organized Play. I'm not posting them yet, because I'm off to a convention tomorrow and want to give the venture-officers some time to review the decisions and comment before they go live.

I'll be back on Monday (I'm going to SkalCon), so expect an official update on this subject early next week.

Thanks again for your patience!


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

Thank you!

If possible....one thing I don't know if it's been addressed. Unlike pathfinder, where ammo is mostly trivial (Arrows and bolts are cheap, and magic ammo is rare), ammo in starfinder is actually a fairly major expense, especially when it comes to higher level batteries. It doesn't really fall under the "less than 50 credits" threshold to be sure. Ammo in general, actually, is kind of weird...unlike other loot found, it doesn't get turned in at the end, and unlike credits spent, found ammo isn't required to be paid for if used. Clarification on this, as well as other expendable/shootable/splodable items would be helpful.

Paizo Employee Customer Service Manager

3 people marked this as a favorite.

General reminder that with the new rules in Starfinder, comes new places where questions over rules might arise. Sometimes these questions can turn out to be very volatile subjects and opinions on how to interpret words or sentences can vary wildly. As community members posting on our forum, you need to remain respectful in your responses to each other. Repeated instances of back and forth bickering or insults may result in your forum posting privileges being temporarily revoked.

****

2 people marked this as a favorite.
Pathfinder Starfinder Adventure Path, Starfinder Society Roleplaying Guild Subscriber

Have fun at Skalcon Thurston and give Hmm a hug from me!

Scarab Sages ***** Venture-Agent, Netherlands—Utrecht aka Woran

2 people marked this as a favorite.
Magabeus wrote:
Have fun at Skalcon Thurston and give Hmm a hug from me!

Give HMM all the hugs!

Liberty's Edge *

1 person marked this as a favorite.
Tineke Bolleman wrote:
Magabeus wrote:
Have fun at Skalcon Thurston and give Hmm a hug from me!
Give HMM all the hugs!

From my experience at GenCon, Hmm will get the hugs out of you! You don't need to give her any.... :)

Grand Lodge **** Venture-Lieutenant, Online aka Hmm

* Oof *

Hmm grins as all the hugs find their way to her!

Thank you guys! You're the best!

Hmm

Grand Lodge **** Venture-Lieutenant, Online aka Hmm

1 person marked this as a favorite.

BTW... Hug achievement unlocked. Thurston has pictures as proof.

Hmm

Grand Lodge ***** Venture-Captain, Arizona—Phoenix aka TriOmegaZero

Hugbees!

***

1 person marked this as a favorite.

From a more Meta perspective, a bunch of us older players in my area have to deal with inventory tracking, logistical management, accounting, etc in the real world as a part of our day jobs. The prospect of having to deal with this in a game, during our time off, to the level that we have to track battery usage between scenarios kind of kills the fun. For a lot of players, the solution to that is going to be to sit down at the Adventure League table ten feet away.

Sovereign Court * Venture-Agent, Canada—Ontario—Toronto aka crashcanuck

Charging batteries between scenarios should become a non issue once you get the Backup Generator armor upgrade. Those upgrades are, for lack of a better term, hot-swappable. So at the end of a scenario spend 10 minutes switching out whatever armor upgrade you have for the generator and hit the treadmill back on Absalom Station and spend another 10 minutes switching upgrades back at the start of the next scenario.

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