Sir Thugsalot |
What are the pros and cons of both? And which would you rather have in your party?
One of these guys, who's basically both in one package.
Malik Gyan Daumantas |
Malik Gyan Daumantas wrote:What are the pros and cons of both? And which would you rather have in your party?One of these guys, who's basically both in one package.
But don't champions of Irori have no spellcasting at all?
BadBird |
Sacred Fist is, ironically, much, much better with a weapon. I wouldn't use an unarmed Sacred Fist, but flurrying a weapon in two hands is great.
The major downside to Iroran Paladin is that they lose Channel, which means they can't harness the ridiculously good Ki Channel feat.
If I was going to build an Iroran divine warrior, I'd probably try some kind of Cleric with a two level Ninja dip - Ki Channel would mean a colossal supply of bonus Ki attacks and Ninja Tricks, plus some nice weapon proficiencies if one wanted. On the Cleric side, there's naturally huge buffing potential. Also, 2d6 Sneak Attack if one wants.
supervillan |
Sir Thugsalot wrote:But don't champions of Irori have no spellcasting at all?Malik Gyan Daumantas wrote:What are the pros and cons of both? And which would you rather have in your party?One of these guys, who's basically both in one package.
Depends how much Paladin (and/or Cleric) you have. They don't need spellcasting really, the Champion of Irori is a Smite generator. But you can fit in some if you want it.
lemeres |
Iroran paladins are terrible at unarmed- no TWF support.
But if you are going more of a 'longsword' or 'spear wielder' style martial artist, then they can be great. Iroran paladins still have their martial weapon proficiencies. (if you go with reach weapons, then the unarmed strikes are actually relevant for you)
iroran's main advantage is that it is easy to be good defensively. You can get cha added onto dex for AC when you are in light armor. Which means a modest 14/14 actually gets you to max dex in a chainshirt. That means that you can invest more in str without any pain at all. You don't have to go with turtled up monk stats.
Combine that with what they keep from paladins (self healing, mercies, cha to saves, 4 spell levels with healing spells), and they are fairly tanky.
This can let you go with a wuxia style hero fairly easily without getting into the baggage of trying to get the 'typical monk' style (flurry, no armor) working.