Blood of the Moon (FAQ / Errata)


Pathfinder Player Companion

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Pg. 7 - Change shape ability

Change the change shape ability of the skinwalker to match its updated description from Bestiary 5:

"Change Shape (Su, 5 RP): A skinwalker can change shape to a bestial form as a standard action. In bestial form, a skinwalker gains a +2 racial bonus to his choice of Strength, Dexterity, or Constitution. While in this form, a skinwalker also takes on an animalistic feature that provides a special effect. Each time a skinwalker assumes bestial form, he can choose to gain two claw attacks that each deal 1d4 points of damage, 60 ft. darkvision, or a +1 natural armor bonus. These benefits last until the skinwalker returns to his humanoid form as a swift action. A skinwalker must first return to his humanoid form before changing to bestial form again to change benefits."

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Pg. 9 - Bat Shape feat

Your standard bat is Diminutive, and so unfortunately can't be transformed into using beast shape II. Therefore, Pathfinder Society's Campaign Clarifications page has stated instead to say this feat transforms you into a flying fox bat (Bestiary 5, page 112).

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Pg. 9 - Dire Bat Shape feat

This feat allows you to transform into a bat (like the Bat Shape feat above) or a dire bat. The former of these should be changed to "flying fox bat" for the same reason listed in my post above.

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Pg. 18 - Wererat-kin distraction bestial feature

Patrick Renie has errata'd the distraction bestial feature of the wererat-kin. Delete "Distraction" from this list and replace it with:

"Distraction (as the Universal Monster Rule, except only with one natural attack [your choice] per round, and sickens instead of nauseates)"

Source

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Pg. 20 - Wereshark-kin amphibious bestial feature

The amphibious universal monster rule also grants the aquatic subtype, which in turn grants a swim speed, making the 4th bestial feature pointless to choose. Patrick Renie recommends the following change. Delete "Amphibious" and change to:

"Breathe water as well as air"

Source

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Pg. 23 - Motivating Display feat

In the benefit paragraph, 2nd sentence, after "also applies to allies", add "(other than yourself)".

Source

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Pg. 23 - Motivating Display feat (again) and Violent Display feat

At the end of these feats' descriptions, add the following sentence:

"If you are a skinwalker, you no longer take a -4 penalty on Intimidate checks to use Dazzling Display in combat."

Source

NOTE: This really only applies to this book's version of the skinwalker. The updated version from Bestiary 5 that I mentioned in the first post of this thread doesn't have this penalty.

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Pg. 23 - Surprising Combatant feat

Patrick Renie and some others at Paizo had to errata this feat due to it "not really working as is". Change it to read as follows:

Patrick Renie wrote:

Surprising Combatant (Combat)

You can get the drop on foes by tricking your opponents into overlooking you as a combatant.
Prerequisites: Improved Initiative, Bluff 3 ranks.
Benefit: At the beginning of a combat in which you would normally be able to act in a surprise round, after initiative is rolled but before the surprise round begins, you can attempt a Bluff check as a free action. The DC of this Bluff check is equal to 15 + the CR of the encounter. If you succeed at this Bluff check, you may treat the result of your Bluff check as your initiative result for the surprise round. If your Bluff check fails, you cannot act during the surprise round. Regardless, you use your normal initiative result to determine initiative for the remainder of the encounter.

Source

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Pg. 31 - Pelt of the beast wondrous item

A number of the animals these pelts would come from don't have Small or Medium versions to interact with beast shape I properly. Therefore, the PFS Campaign Clarifications page says to use the following list to adjudicate the pelt for bat, crocodile, shark, or tiger:

- Bat: Turn into a Small bat, which appears to be an unusually large flying fox and gains abilities as a flying fox (Bestiary 5 112).
- Crocodile: Turn into a Medium crocodile, which appears to be a young crocodile and gains abilities as a crocodile (Bestiary 51).
- Shark: Turn into a Medium shark, which appears to be a young shark and gains abilities as a shark (Bestiary 247).
- Tiger: Turn into a Medium tiger, which appears to be a young tiger and gains abilities as a leopard (Bestiary 265).

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