Do feats override rules?


Rules Questions


For example Hurtful says; When you successfully demoralize an opponent within your melee reach with an Intimidate check, you can make a single melee attack against that creature as a swift action. If your attack fails to damage the target, its shaken condition from being demoralized immediately ends.

By that writing if I use dazzling display I could attack anyone I can reach. Now that's pretty OP.

Combat basically rules say only 1 type of action per round. But then there are feats (feats that give you extra attacks for example) that override this too.

The game is pretty OP to begin with but there has to be limits right?


Your example doesn't work because you would need to spend a swift action for every person you demoralized.


you only have one swift action per round and the feat only let you make an attack as a swift action, it do not give you more swift action or let you make an attack as a no action


That's what I thought. Just wanted to confirm.

Thanks!


If you want to attack everyone within reach, you can take Whirlwind Attack. No Intimidate checks required.

But it's not as powerful as it sounds, because there are rarely more than a couple of people within reach in a normal encounter.


and don't forget that whirlwind come with a lot of feat tax which is enough to make people to not take the feat

Shadow Lodge

Matthew Downie wrote:

If you want to attack everyone within reach, you can take Whirlwind Attack. No Intimidate checks required.

But it's not as powerful as it sounds, because there are rarely more than a couple of people within reach in a normal encounter.

Whirlwind Attack is a vastly underrated feat, as it permits mediocre-BAB characters without TWF to hit every target they can reach, and, even if the number they can reach is only two, that might still be more than otherwise -- and even if not, what few there are are being taken at full attack-bonus rather than -5/-10 iterative penalties. (It's also capstone to the Spring Attack feat-chain, itself also quite good, and underrated.) It's very effective with a whip or polearm.

-- But don't take if your GM is the lazy sort who just throws a succession of solitary powerful monsters at the PCs. The feat is best for party-on-party types of situations, such as barroom brawls and pirate ship boarding-raids.


Sir Thugsalot wrote:
Matthew Downie wrote:

If you want to attack everyone within reach, you can take Whirlwind Attack. No Intimidate checks required.

But it's not as powerful as it sounds, because there are rarely more than a couple of people within reach in a normal encounter.

Whirlwind Attack is a vastly underrated feat, as it permits mediocre-BAB characters without TWF to hit every target they can reach, and, even if the number they can reach is only two, that might still be more than otherwise -- and even if not, what few there are are being taken at full attack-bonus rather than -5/-10 iterative penalties. (It's also capstone to the Spring Attack feat-chain, itself also quite good, and underrated.) It's very effective with a whip or polearm.

-- But don't take if your GM is the lazy sort who just throws a succession of solitary powerful monsters at the PCs. The feat is best for party-on-party types of situations, such as barroom brawls and pirate ship boarding-raids.

Greater Cleave is easier to get and just as effective.


Volkard Abendroth wrote:
Sir Thugsalot wrote:
Matthew Downie wrote:

If you want to attack everyone within reach, you can take Whirlwind Attack. No Intimidate checks required.

But it's not as powerful as it sounds, because there are rarely more than a couple of people within reach in a normal encounter.

Whirlwind Attack is a vastly underrated feat, as it permits mediocre-BAB characters without TWF to hit every target they can reach, and, even if the number they can reach is only two, that might still be more than otherwise -- and even if not, what few there are are being taken at full attack-bonus rather than -5/-10 iterative penalties. (It's also capstone to the Spring Attack feat-chain, itself also quite good, and underrated.) It's very effective with a whip or polearm.

-- But don't take if your GM is the lazy sort who just throws a succession of solitary powerful monsters at the PCs. The feat is best for party-on-party types of situations, such as barroom brawls and pirate ship boarding-raids.

Greater Cleave is easier to get and just as effective.

Sure, if you never miss.


blahpers wrote:
Volkard Abendroth wrote:
Sir Thugsalot wrote:
Matthew Downie wrote:

If you want to attack everyone within reach, you can take Whirlwind Attack. No Intimidate checks required.

But it's not as powerful as it sounds, because there are rarely more than a couple of people within reach in a normal encounter.

Whirlwind Attack is a vastly underrated feat, as it permits mediocre-BAB characters without TWF to hit every target they can reach, and, even if the number they can reach is only two, that might still be more than otherwise -- and even if not, what few there are are being taken at full attack-bonus rather than -5/-10 iterative penalties. (It's also capstone to the Spring Attack feat-chain, itself also quite good, and underrated.) It's very effective with a whip or polearm.

-- But don't take if your GM is the lazy sort who just throws a succession of solitary powerful monsters at the PCs. The feat is best for party-on-party types of situations, such as barroom brawls and pirate ship boarding-raids.

Greater Cleave is easier to get and just as effective.
Sure, if you never miss.

Only on a 1

And I get to apply Improved Vital Strike while using Greater Cleave.


Volkard Abendroth wrote:


And I get to apply Improved Vital Strike while using Greater Cleave.

No, you don't.

To use vital strike (or improved vital strike) you must be using an attack action, which is a specific standard action to attack.

Cleave chain requires you use a standard action, and while that standard action includes an attack, it is not specifically an "attack action".

The presence of All-Consuming Swing further illustrates that you cannot get vital strike damage on a cleave under the basic rules. (else why does the feat exist if you can do that anyway, without any side-effects).

As to the OP's question, feats always override rules that they specifically say they override, but not otherwise.

e.g, many feats will spell out a benefit, then have a line that says:
Normally: yada yada.

In these cases the normal condition (or rules) is being replaced with the variant rule the feat offers.

In the case of hurtful, it doesn't grant additional swift actions, so you are still limited to the default 1 swift action.


bbangerter wrote:
Volkard Abendroth wrote:


And I get to apply Improved Vital Strike while using Greater Cleave.

No, you don't.

To use vital strike (or improved vital strike) you must be using an attack action, which is a specific standard action to attack.

Cleave chain requires you use a standard action, and while that standard action includes an attack, it is not specifically an "attack action".

The presence of All-Consuming Swing further illustrates that you cannot get vital strike damage on a cleave under the basic rules. (else why does the feat exist if you can do that anyway, without any side-effects).

If only there were a feat that said otherwise.

Cleaving Smash wrote:

Additional Prerequisite(s): Cleave, Improved Vital Strike, Power Attack

When you use Cleave, you can add the additional damage from Vital Strike to both your initial and your secondary attacks. If you also have the Greater Vital Strike feat, you can instead add the damage from Improved Vital Strike to both your initial and your secondary attacks.


bbangerter wrote:
else why does the feat exist if you can do that anyway, without any side-effects

Tell that to the original prone shooter.

While I don't disagree with your point here, the existence of a feat is an iffy way to extrapolate rules.


Matthew Downie wrote:
But it's not as powerful as it sounds, because there are rarely more than a couple of people within reach in a normal encounter.

And because it encourages you to get surrounded by enemies, who are then all flanking you.


If you go full on silly with the Gonzo-armed Bloodrager of stretchiness, Whirlwind Attack is pretty interesting (Aberration bloodline, Enlarge Person, Long Arm, and a Reach Weapon while using Lunge ends up with a humongous threat range).


Volkard Abendroth wrote:


If only there were a feat that said otherwise.

/facepalm

You didn't mention that in your original post. Of course if you have another feat that changes the rules, then of course you can.

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