Thoughts on Replacing Classes


Rules Questions


So, I should begin by saying I'm taking out magic from the setting and that's what prompted me to this action. I'm replacing from SF and adding classes from PF to make up the difference. Some are easy.

I'm making Alchemists into Chemists, very easy. Their spell list only goes to 6th, so not a lot of conversion needed.

Some are not as easy but would be very cool in the setting, like Cavaliers into...I don't know, some name, but, think about it. Using the mount abilities with a Hovercycle! Bad ass and fitting. I'm thinking of making them a collection of Law Enforcement, but anyway.

Here's what I'd really like the opinion on:

Gunslingers: Do you think they'd be good for the setting? We have Soldiers, would 'slingers be something that would even work? I guess they'd be Specialists? Thinking about it, that does sound pretty cool. Your thoughts?

Kineticists: I think they'd work, but I don't know enough about them. I don't think that there'd be any need for much conversion if I'm using Psychic instead of Arcane and Divine.

Psychics: Which leads to Psychics. I don't think there's much of an issue out side of the spell list going to 9th. How bad would it be to just stop them at 6th? Would it make the class unplayable? I know balance is a lie, but I want to at least pretend. Would a Mesmerist be more in line with the game? I'm kind of thinking so.

Ninjas and Barbarians: Are they too close to Operatives and Soldiers? I thought one would be more like an Assassin Class and the other like a Juicer from Rifts.

Anyway...

Thoughts? To much? Sound good? Any other suggestions? Reskinning other types of magic to Psychic shouldn't be too tough, so are there any other classes you think would fit?

Dark Archive

If you got rid of magic, why are you also putting it back in?
Might as well just keep the mystic with a psychic flavor and save yourself the conversion work.

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