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1001 ways for a party to start their adventures with a ship they can't sell


Starfinder General Discussion

101 to 117 of 117 << first < prev | 1 | 2 | 3 | next > last >>
Grand Lodge

109) In this setting, the PCs make their money mostly through trade rather finding it in dungeons or being paid for their services. A dragon's hoard contains not money but rare art and spices that need to be sold at market. They'd never want to sell the ship except to buy a better one because they'd be cutting themselves off from making any additional money in the future.


110) PCs are acquaintances with an incredibly elusive white collar career criminal. The PCs are trapped and charged with very hefty sentences by the authorities. As a plea bargain they're given a ship to fly around at their leisure, but the authorities have secretly and incredibly uniquely bugged the hell out of it, in hopes to catch the criminal in something incriminating.

RPG Superstar 2008 Top 32

111) Tribble infestation.


112) The player on the team that is the Ace Pilot *is* the spaceship. He transforms.

When they get a better ship, he doesn't need to anymore.

RPG Superstar 2008 Top 32

113) Food synthesizer cannot produce a proper cup of tea.


haunted by a ghost of someone named Abigail thrune II


115) ship ownership is so commonplace and expected that when the party try to sell their only ship, everyone thinks it's part of a series of common scams.


116. Whenever you try to sell it the ship's AI makes a fuss about how it is a free citizen of Aballon and knows a lawyer in good standing with the Android Abolitionist Front.

117. When you try to sell it the ship's AI starts to tell the new owner all the parties most embarrassing secrets. "You won't believe what they do inside of me..."

118. Background checks reveal this ship is stolen, the previous wonder is listed as Dread Karrgus the Scourge of Seven Worlds.

RPG Superstar 2008 Top 32

119) No interior doors, not even on the head.


Ross Byers wrote:
113) Food synthesizer cannot produce a proper cup of tea.

"I believe we could use a new shuttlecraft... Let's see how well this works: Tea. Earl Grey. Hot. ... ... PBFFFFFTAH! UGH! THIS IS LUKEWARM ORANGE PEKOE BREWED WITH SEAWATER! LEAVE FEDERATION SPACE IMMEDIATELY OR I'LL PERSONALLY LAUNCH EVERY PHOTON TORPEDO IN STARFLEET RIGHT UP YOUR ASS!"

RPG Superstar 2008 Top 32

I was going for the Hitchhiker's Guide reference, but enraging the most British Frenchman in Federation history is probably worth something too.


120) Its previous owners were kobolds. It's a confusing warren of access tunnels and passages, the party found a clutch of eggs last week, and the "Days since last trap:" counter has been reset so often the 9 is missing from the ones position and no one is sure for how long. Nobody is willing to risk buying it from you.


Aerotan wrote:
120) Its previous owners were kobolds. It's a confusing warren of access tunnels and passages, the party found a clutch of eggs last week, and the "Days since last trap:" counter has been reset so often the 9 is missing from the ones position and no one is sure for how long. Nobody is willing to risk buying it from you.

That's beautiful. One more reason for Space Kobolds.


Bloodrealm wrote:
Aerotan wrote:
120) Its previous owners were kobolds. It's a confusing warren of access tunnels and passages, the party found a clutch of eggs last week, and the "Days since last trap:" counter has been reset so often the 9 is missing from the ones position and no one is sure for how long. Nobody is willing to risk buying it from you.
That's beautiful. One more reason for Space Kobolds.

And the days since last trap counter still resets from time to time, the reset is manual, and no one on board has seen a kobold yet.


it has had capt. zap branigin in it... and smells like it too


121) The last time the ship was serviced, it was done by a team of manic Goblins. Now no one wants to touch it with a crane, much less a ten foot pole, and even less with paperwork.

"Slightly used ship for sale! May or May not have explosive components for chairs, beds, walls, the computers, and water supply."


122) The ship used to belong to a group of Ysoki icons that were popular for servicing a large number of patrons. It seems like no amount of effort can quite eliminate all traces of the previous owners. And to compound your woes the ships name is bound to the hull, and thus cannot be changed. It's current name; the Physeter Macrocephalus, destroys any attempts at obscuring the line of work it used to participate in.

Edward the Necromancer wrote:
The adventure starts with the party waking up on the ship, nobody remembers how they got there and it is stranded in the middle of space, all other crew members are dead. The party has to repair the ship before emergency life support fails. Once the ship is repaired the ship is their primary clue to piece together past events and what happened to them. This makes the ship not only necessary to travel but a clue to advance in the adventure, AND IT WAS FREE!

So, basically it's the Raza from Dark Matter?

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