Noqual Ore


Dead Suns


I'm confused about the Noqual in the first AP. Is it supposed to be turned into UPBs before the players can make anything from it? It seems kind of weird that Paizo would make you cut it value by 90% and then slap a 2000 credit additional cost on crafting with it.


Pathfinder Starfinder Roleplaying Game Subscriber

The players can either sell it at 100% value (as a trade good) or apply it when crafting weapons or armor as a special material. You don't need to convert it to anything.


Jimbles the Mediocre wrote:
The players can either sell it at 100% value (as a trade good) or apply it when crafting weapons or armor as a special material. You don't need to convert it to anything.

I don't understand the rules for applying it though.


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Pathfinder Starfinder Roleplaying Game Subscriber

The rules are, unfortunately, a bit lean in this area. We have rules for adjusting prices when purchasing weapons and ammo made of special materials, and we have rules for crafting weapons and ammo from scratch; however, we don't have rules for crafting weapons with special materials when you already have said special material. When I originally answered your question, I thought we had those rules.

By the most strict interpretation of the rules, if a player has noqual ore, all they can do with it is sell it (I would treat it like a trade good, so PCs earn the full 500 cr./bulk). Players can, separately, purchase weapons or ammo crafted from noqual.

However, it seems reasonable that a PC should be able to craft a weapon or some ammo from a special material if they have it on hand. At my table, I'll allow my players to craft weapons and ammo out of noqual at their standard cost if they consume 1 bulk of noqual for a given weapon or 50 cartridges of ammunition. That seems slightly generous, but since there's no price on bulk special materials in the CRB, it can't be applied at will by players to get cheaper special material weapons.


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we treated it as a trade good for resell (so 100% resell per the CRB),

As for crafting, since crafting is also basically a 1:1, we basically said a melee weapon needs 2,000 creds worth of noqual (so 4 bulks worth), and ammo needs 40creds of noqual to make per piece, since that's how much making something out of it increases the cost of that item. Made for easy math and no real fudging of the numbers.

When everything is a 1:1, it's pretty easy.
It's also why i like the salvage rules.
UPBs are 1:1 (and 1000upbs is 1 bulk)
if I sell a laser, i get 10%
if I scrap the laser, I get 10% worth of UPBs.
so sell or scrap, the math is the same to my bottom line.

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