Ascetic Mystery Oracle build


Advice


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

After Seeing This Mystery I really, really want to build an oracle with but I'm not sure what is a good way to build a character with mystery especially since I've never built an oracle before let alone. Here are my thoughts on it as so far I've come up with. Its not well organized just because its just my collections of though on each aspect of building this character.

Race: Human. nothing much say about but I am open to other options. +2 will most likely go in charisma

Archetype: Dual Cursed. I've heard so much about how this archetype makes every oracle better that i felt it would be remiss of me not to take it. That maybe the wrong approach to take though but it also helps out with revelation since i only really want a couple of them and this adds some more good ones

Curses: Main curse is Powerless Prophecy and second curse is Legalistic. Powerless Prophecy is cool to me and is how I came up with my backstory. I also just like what it gets you and I do not feel that bad about dealing with the downsides.

Revelations: I only Really care about three of them; Ascetic Armor, Fleet, and Martial Discipline. I'm want to get these three as soon as possible I was think about burning a feat on extra revelation to get them all by oracle 3. Spell Deflection is cool but I don't mind waiting to take it since it seems situational. I do not think the oracular spell strike is really any good. Although I feel i could be completely wrong on this but I'm just not sure how. Absence of form is meh but taking after 10th is okay. Absence of body and Rapid Convalescence just seem like complete garbage. Misfortune and fortune are just good revelation i can take whenever.

Spells: besides Divine favor and power and Channel vigor I'm not sure what specific direction i should go with spell casting. I know that I want my spells to help me out with punching people in the face but beyond those few i mention not sure what options i should take. Also i don't need that many spells to help me out So i could probably take some utility spells and the like. Biggest problem being I do not know the cleric list very well.

Multi-classing: I was thinking about Taking a one level dip in scaled-fist to get cha to ac and flurry of blows. Also it allows me to get dragon style for free.

Feats:Well since i get Dragon style for free i was thinking about taking Dragon ferocity latter on as way to help boost my Damage. In that Same vein i was think about going three feats in eldritch Heritage to get Strength of the beast from the orc blood to also help out on that front. I also think the nanite blood line would really cool to try out but It loses in straight power to the orc bloodline so i probably would not unless i could figure out something else to help boost damage instead. That's all I really have figured out for feats.

Point-buy: I really suck at point buy. Like I have no idea what the best way to stat up this build would be. I feel like i could get use out every stat on this character with charisma being the most necessary. My biggest failing being that I don't want to dump int because i do not like losing skill points.

Backstory: Just to get an idea out their of what i want this character to be. His family is destined for greatness but when the charter hears about this he is appalled and leaves the home because he thinks he should be able to decide what he wants to do with his life fate and destiny be dammed. So he start monk training in a temple of Irori hoping to gain the strength and fortitude to break destiny. Yet when the receives his oracle abilities he realize he might not do anything all about it. he becomes depressed he decided to bury himself in vices hoping he can just ignore the future he is bound too.

Traits: Looking at at Wisdom in the Flesh to get Acrobatics back as a class skill after losing it from dual cursed and fates favored because divine favor and power will be the main way i buff my self. Also think it works thematically too with my character

Writing it all out like makes me think that my biggest problem might just be that I do not have a solid direction for how I want this character to play out. I mean I i know I want to punch people in the face and cast cool spells. I know I want to be a party face. Yet I'm not sure the best way to go about doing that.

Besides being an Ascetic Mystery Oracle with Powerless Prophecy curse nothing is set in stone for this build. That's why i wrote it the way i did. So what do you think about where I'm going with this build. Anything i miss that i should be thinking about and are any of my ideas just really off?

Sovereign Court

1 person marked this as a favorite.

Race: Human
Archetype: Dual-Cursed
Racial Traits: Dual-Talent

20pt buy builds:

STR 7
DEX 16 (+2)
CON 14
INT 12
WIS 12
CHA 18 (+2)
-4,5,5,2,2,10

or

STR 16 (+2)
DEX 12 (+2)
CON 14
INT 10
WIS 8
CHA 18 (+2)

Dex Route
1) Scaled Monk 1: Bab +1, Weapon Finesse (lvl 1), Dodge (monk)
2) Ascetic Oracle 1: Bab +1, Misfortune (revelation)
3) Ascetic Oracle 2: Bab +2, Crane Style (lvl 3)
4) Ascetic Oracle 3: Bab +3, Ascetic Armor (revelation), +1 Cha
5) Ascetic Oracle 4: Bab +4, Spell Penetration (lvl 5), Martial Discipline (revelation)
6) Ascetic Oracle 5: Bab +5,
7) Ascetic Oracle 6: Bab +5, Extra Revelation: Fleet (lvl 7)
8) Ascetic Oracle 7: Bab +6/+1, Oracular Spellstrike (revelation), +1 Cha
9) Ascetic Oracle 8: Bab +7/+2, Osyluth Guile or Extra Rev: Fortune (lvl 9)
10) Ascetic Oracle 9: Bab +8/+3
11) Ascetic Oracle 10: Bab +8/+3, Divine Interference (lvl 11)

or

STR Route
1) Scaled Monk 1: Bab +1, Power Attack (lvl 1), Dragon Form (monk)
2) Ascetic Oracle 1: Bab +1, Misfortune (revelation)
3) Ascetic Oracle 2: Bab +2, Furious Focus (lvl 3)
4) Ascetic Oracle 3: Bab +3, Ascetic Armor (revelation), +1 Cha
5) Ascetic Oracle 4: Bab +4, Dragon Ferocity (lvl 5), Martial Discipline (revelation)
6) Ascetic Oracle 5: Bab +5,
7) Ascetic Oracle 6: Bab +5, Extra Revelation: Fleet (lvl 7)
8) Ascetic Oracle 7: Bab +6/+1, Oracular Spellstrike (revelation), +1 Cha
9) Ascetic Oracle 8: Bab +7/+2, Extra Rev: Fortune (lvl 9)
10) Ascetic Oracle 9: Bab +8/+3
11) Ascetic Oracle 10: Bab +8/+3, Divine Interference (lvl 11)

Advice:
Oracular Spellstrike is actually really powerful, especially combined with Misfortune. Take your favorite save or suck spell, such as Blindness/Deafness and deliver one strong punch and force the enemy to reroll their save if they roll high. It's essentially Persistent metamagic on any of your save or suck spells without cost, for each enemy, once a day.

Curses are whatever you want, I took a few curses from the newer Occult book as the Vampiric curse seemed more fitting for my character. There's another curse that subtracts 5 movespeed but you gain a swim speed equal to your movespeed, it's super good and hardly even a drawback. Add the Fleet revelation and you've removed the penalty from the one curse and gained a huge advantage if you ever find yourself having to swim.

Spells, pick one or two offensive/save or suck spells per spell level and grab some buffing, status removal, or crowd control spells that you see fitting. I think the human race has the favored class bonus to take an extra spell one level lower than what your highest casting spell level is, that's a huge boon and worth trading the +1hp per lvl for.

Wisdom in the Flesh is worthless, because it makes you use your wisdom stat instead which won't be that great. There's a trait that gives +1 and makes Acrobatics a class skill which is great for the Dex build. I believe it's Reckless? Even if you're str based it'll probably be a better pick than WitF....But, you should dip 1 level of Scaled Monk which will grant you Acrobatics anyways so use your traits on something else.

The difference between the STR and the DEX build:
So, the Str version is going to hit a ton harder with their 1 attack, somewhere in the 2d6+21'ish + 1d6acid. That's including Monk's Robes, Delisquint Gloves, and Greater Magic Weapon. Adding a Flaming, Shocking, Cold Amulet of Mighty Fists would net you and extra 1d6fire, 1d6electric, 1d6cold damage. So you can see how the damage stacks up, that's not including using ocular strike later on to apply an Inflict Wounds spell or something like Slay Living or Harm and misfortuning them to reroll if they roll well.

On the other hand, the Dex build requires an Agile Amulet of Mighty fists before you're capable of doing any decent melee damage, but it won't come close to the Str's version. You just play as a Support and defensive tank if necessary until then. The Dex build can easily get into the AC 40's and buffed up / using Osyluth Guile you can get into the AC 50's. Ocular Strike is once again being used to deliver the majority of your strike damage with Slay Living, Harm, or Inflict Spells. Sometimes it's better to lay a Blindness/Deafness down on them or something else though.

So there you have it, you can swap a few feats in or out and adjust the stats a tad if they are a little too min/maxed but the rest is all just preference. If you go Dex build you can take the trait that boosts fighting defensively and use a Tonfa to also boost the AC bonus granted. It's a really fun, and a bit overpowered build, but you probably won't see it really come "online" till about 4th or 6th level (The STR build a little earlier, but the reduced AC makes the character quite a bit more fragile being up front.)

Hope this helps! :)


oracles get a revelation at 9th ???

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Ascetic Mystery Oracle build All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice
Druid Gear