Starfinder Society Scenarios - First Wave Clarifications & Errata


Starfinder Society

51 to 100 of 243 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

1 person marked this as a favorite.

I still can't figure out where the four generators are.

The Exchange *

I have the same question about that part.

Shadow Lodge 4/5 5/55/55/55/5 ****

The generators are, by my reading, in the black space between (and outside of) the hallways. They are inaccessible to the PCs, except through the terminal in the cargo hold (which can potential disable a couple of them) and the computers in the main hallway) pictured on the map.

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

Just re-read it for like the 20th time. It DOES appear that ALL squares adjacent to the wall, not the generator, are affected. That would, indeed, be all squares in the long, vertical hallways. Holy cow, how did that not make sense to me all those times I read it?

Shadow Lodge 4/5 5/55/55/55/5 ****

It took me several read-throughs to figure it out too :)

Scarab Sages 4/5 5/55/55/55/5 * Venture-Captain, Indiana—

So, I have a question on baddie stats after working on running the quests and a scenario.

Is the EAC and KAC correct for all of them in both the quest and the commencement?
EAC and KAC I thought was 10 + (EAC or KAC armor bonus) + Dex mod.

Example, the first baddy in the Quest 1 (station) has an EAC of KAC of 11 and 12...but they are wearing stationwear ( +0 EAC and +1 KAC), but has a +4 Dex. Doesn't that mean they should have a EAC of 14 and KAC of 15?

It seems like it does this same thing in the commencement, though I haven't had time to really prep that yet.

I do like that the stat blocks are smaller, though it would be nice to see some of the modifications being added/removed in things like the EAC and KAC...and maybe levels of the baddies class (if any).


NPCs stats are, for weal or woe, calculated and built completely differently than player characters in Starfinder.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

1 person marked this as a favorite.
Rysky the Dark Solarion wrote:
NPCs stats are, for weal or woe, calculated and built completely differently than player characters in Starfinder.

What Rysky said is true. Early on when those of us gained access to the rules to prep for Gencon we asked your very question. The response that Rysky stated is what we got from the design team.


Pathfinder Starfinder Society Subscriber

In Yesteryear's Truth, can I get a clarification on one of the reward items??

Item:
the Membrane Holdout Pistol lists the battery capacity, but not the Usage. Is it Usage:1 if not stated, or is it Usage:2??

Lantern Lodge 4/5 5/5

I have the same question about EAC and KAC in The Commencement.

If these are built completely differently than PCS, why even bother with giving them stationwear armor or a DEX bonus.

It would seem to be a poor quality control decision if there is no way to work out if the listed EAC/KAC is an error or low by intention.

Paizo Employee 5/5 Starfinder Society Developer

GM Aerondor wrote:

I have the same question about EAC and KAC in The Commencement.

If these are built completely differently than PCS, why even bother with giving them stationwear armor or a DEX bonus.

It would seem to be a poor quality control decision if there is no way to work out if the listed EAC/KAC is an error or low by intention.

This is a change to how Starfinder works versus how Pathfinder works. In Starfinder, creatures and NPCs are created using specific arrays with room for some variance. Reworking the math on an NPC doesn't necessarily always line up to the ability scores, equipment, and feats of a given creature.

This is intentional.

Paizo Employee 5/5 Starfinder Society Developer

2 people marked this as a favorite.
bitrunner wrote:

In Yesteryear's Truth, can I get a clarification on one of the reward items??

** spoiler omitted **

Usage 1.

Thanks for that catch. I'll be sure to keep it in mind for any future equipment we introduce!

Sczarni 5/5 * Venture-Lieutenant, Washington—Pullman

Thurston, you're doing a great job. Keep up the good work sir.

Lantern Lodge 4/5 5/5

Thurston Hillman wrote:


This is a change to how Starfinder works versus how Pathfinder works. In Starfinder, creatures and NPCs are created using specific arrays with room for some variance. Reworking the math on an NPC doesn't necessarily always line up to the ability scores, equipment, and feats of a given creature.

So a tier-1 mook would have a "Standard" EAC and KAC of say, 11, that might vary a point or two. This is because, to make the encounter balanced, you are more worried about the EAC/KAC than how it has been arrived at?

Presumably similar things to be said for attack bonuses and damage ratings.

Scarab Sages 4/5 5/55/55/55/5 * Venture-Captain, Indiana—

Thanks Rysky, Gary and Thurston for the information. All I needed was that the values are correct, and that the NPC's for SFS were built on a different set of parameters to make them balanced.

Note though, I would really like to see things like at least classes and levels on some of the NPC's. I don't think I saw any levels or classes on the quests or Commencement (or the 1st book in the Dead Suns AP)--probably because the baddies didn't have anything worth noting. It just makes it easier to understand the NPC baddie sometimes, and for home games with the AP it makes it easier to modify them if you have a larger party and/or min/max players that can mow down the mooks ;-)

All in all, a very good start (quests and commencement..can't comment on other scenarios yet haven't played or ran them), and I really do like the feel of the 1st AP. Keep up the awesome work.


Jim Crase wrote:
Note though, I would really like to see things like at least classes and levels on some of the NPC's. I don't think I saw any levels or classes on the quests or Commencement (or the 1st book in the Dead Suns AP)--probably because the baddies didn't have anything worth noting. It just makes it easier to understand the NPC baddie sometimes, and for home games with the AP it makes it easier to modify them if you have a larger party and/or min/max players that can mow down the mooks ;-)

Yeah, me too.

Alas, it shall not be, as NPCs get abilities from classes and abilities inspired by classes assigned to them as needed, rather than taking class levels.

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

I'm afraid you'll have to wait for the Alien Archives to get the full NPC build rules.

They wanted those rules to be so that GM's can make NPCs or monsters a lot faster on the fly, so once those rules are out fully you should be able to adapt for larger parties or min/max players that can mow down the mooks.

In the meantime, if you happen to have Pathfinder Unchained you can check the unchained simple monster creation as Starfinder's monstercreation is based on that. Maybe you can steal some things from there for now :).


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Forgive me if this has been addressed elsewhere, but I'm having a hard time finding the answer. I will be gming a group, and I need clarification on the following.

If in the course of a mission, the PCs recieve items and credits (such as each of the sub-missions in commencement). Please let me know if my understanding is correct.

Items: may be used when found, in the quantity found, but at the end they are "vaulted", becoming available for purchase by ANY member who has said item on a chronicle sheet. Expendable items are crossed off the chronicle sheet if used, since they went splode or were drunk, used, etc.

Credits: each PC recceices credits as listed on the chronicle sheet. I know that. What about rewards by npcs in the mission (such ad the cash reward from each faction leader in commencement?) Are they evenly split amongst the party, or does each PC receive the award listed?

Thanks for any assistance.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Adder007USA wrote:
Expendable items are crossed off the chronicle sheet if used, since they went splode or were drunk, used, etc.

Expendables are still available to the PCs to acquire after the mission and are not crossed off the chronicle even if they use it during the mission.

The only time something is crossed off is if the PCs did not find the item.

Liberty's Edge 4/5

1 person marked this as a favorite.
Adder007USA wrote:


Credits: each PC recceices credits as listed on the chronicle sheet. I know that. What about rewards by npcs in the mission (such ad the cash reward from each faction leader in commencement?) Are they evenly split amongst the party, or does each PC receive the award listed?

In SFS, at the end of the adventure, only the credits on the chronicle sheet are part of the reward players get. They do not get to keep credits found or given during the adventure. Those are there for rewards if people play outside of SFS.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Thankyou. Can i please get the reference from the rules regarding that? Would that also cover trivual things, such as scavenging weapon clips and the like?

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

I believe the Commencement question about the cash reward is answered in the GM Discussion on that adventure.

Shadow Lodge 4/5 5/55/55/55/5 ****

Mike Bramnik wrote:
Damanta wrote:


I also had a question of my own:
** spoiler omitted **

That's what I did at Gen Con - and PCs who bought the item got 50 credits less than the maximum on their chronicle sheets (and those that opted to not buy it got full credits).

A followup question for Thurston on #1-01 The Commencement - Should GM chronicle sheets reflect the same -50 credit adjustment in regards to that third boon? Thanks!

Sorry for "bumping" this, Thursty, but since I have local GMs prepping this in a week or so, I want to be able to answer this question for 'em...

Paizo Employee 5/5 Starfinder Society Developer

3 people marked this as a favorite.
Mike Bramnik wrote:
Mike Bramnik wrote:
Damanta wrote:


I also had a question of my own:
** spoiler omitted **

That's what I did at Gen Con - and PCs who bought the item got 50 credits less than the maximum on their chronicle sheets (and those that opted to not buy it got full credits).

A followup question for Thurston on #1-01 The Commencement - Should GM chronicle sheets reflect the same -50 credit adjustment in regards to that third boon? Thanks!

Sorry for "bumping" this, Thursty, but since I have local GMs prepping this in a week or so, I want to be able to answer this question for 'em...

It should be an expenditure of resources (including for the GM) to pickup this boon-related item. Trust me, it'll be worth it.

The Exchange 4/5 5/5

Adder007USA wrote:
Thankyou. Can i please get the reference from the rules regarding that? Would that also cover trivual things, such as scavenging weapon clips and the like?

Starfinder Society Roleplaying Guild Guide Page 45 - Step 4

It does include "trivial" items. You can use them during the adventure but if you want to use them afterwards you have to buy them.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Kevin Willis wrote:
Adder007USA wrote:
Thankyou. Can i please get the reference from the rules regarding that? Would that also cover trivual things, such as scavenging weapon clips and the like?

Starfinder Society Roleplaying Guild Guide Page 45 - Step 4

It does include "trivial" items. You can use them during the adventure but if you want to use them afterwards you have to buy them.

Thanks. This is still a bit confusing to me, Page 45 acknowledges how items work, and the end of mission monetary reward, but mentions no-where that found credits cannot be used. Is this just something that carried over from pathfinder, that is known, but didn't make its way into the rules verbatim? I'm new to society play, so I'm not as familiar with the practices.

Would the correct way to deal with the players, then, be to "pool" money gained during the mission, giving them access to it for various things (Such as that thing in mission 3), but then any that is spent, gets subtracted on the chronicle sheet of the player that used it? It just seems awkward to say "Yeah, you were rewarded with these credits, but you can't use any of it because....".

The Exchange 4/5 5/5

Adder007USA wrote:
Kevin Willis wrote:
Adder007USA wrote:
Thankyou. Can i please get the reference from the rules regarding that? Would that also cover trivual things, such as scavenging weapon clips and the like?

Starfinder Society Roleplaying Guild Guide Page 45 - Step 4

It does include "trivial" items. You can use them during the adventure but if you want to use them afterwards you have to buy them.

Thanks. This is still a bit confusing to me, Page 45 acknowledges how items work, and the end of mission monetary reward, but mentions no-where that found credits cannot be used. Is this just something that carried over from pathfinder, that is known, but didn't make its way into the rules verbatim?

It is known, Khaleesi.

Seriously, I guess it could have been clearer. The key phrase is "Instead of dividing up treasure among the party." You don't divide up the loot, instead everyone gets the option to buy it.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

How most items found work is actually very clear. The only part I was confused on were expendable items (Clarified), and how credits work.

In a future version of the Errata/FAQ, as well as the next version of the SFS rulebook, might I suggest an example, as well as a clarification as to that any listed monetary rewards in the scenario are for use if playing by general rules, rather than society rules? It's especially confusing when you have scenarios where it lists a definitive credit reward, and then says "If the players fail to do _____, reduce their reward by ____". It doesn't clarify that this should adjust the end of mission reward on the chronicle sheet, as opposed to any personal reward going into their pocket. Particularly when, if you add up all the potential penalties, it's actually more than what the players will earn with complete success (Though woe betide the group that fails that hard on every single step!)

I assume also, that the convention of 1XP per scenario follows even if not explicitly stated in the chronicle sheet (Such as at the end of comencement)?

Grand Lodge 4/5 **** Venture-Captain, California—Sacramento

GM Aerondor wrote:

I have the same question about EAC and KAC in The Commencement.

If these are built completely differently than PCS, why even bother with giving them stationwear armor or a DEX bonus.

So that the PCs can loot them for useful gear.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Starfinder Society Subscriber

My only criticism so far is why the art group can't use the same art and creatures in the first pawn set. It would make running the quests and specials a better experience for new players.

Liberty's Edge 4/5 5/55/5 **

Pathfinder Starfinder Society Subscriber
Thurston Hillman wrote:
GM Aerondor wrote:

I have the same question about EAC and KAC in The Commencement.

If these are built completely differently than PCS, why even bother with giving them stationwear armor or a DEX bonus.

It would seem to be a poor quality control decision if there is no way to work out if the listed EAC/KAC is an error or low by intention.

This is a change to how Starfinder works versus how Pathfinder works. In Starfinder, creatures and NPCs are created using specific arrays with room for some variance. Reworking the math on an NPC doesn't necessarily always line up to the ability scores, equipment, and feats of a given creature.

This is intentional.

Is that material going to be published at some point? Could be useful.

Sovereign Court 2/5

For the SFS Quest Into the Unknown, I've a question on Loreseeker's AC 13. The mk 2 armor gives a +2, but where does the other +1 come from? The SFS Roleplaying Guild Guide shows AC 12. Only think I can think of is that it has factored the pilot's 1 rank in piloting. I guess that makes sense since this can only be played by level 1, and the pilot would need at least 1 rank to fly the ship.

On the other hand, what if you have a game where there are no pilots and they are depending on minor crew actions to glide the ship? Then AC 12?

3/5 5/55/55/55/5 *** Contributor

That was addressed in the first post of this thread, quoted here for convenience.

Quote:
Item #2 (Errata): The statistics for the Loreseeker (primarily the AC / TL) are incorrect and use some old data that accidentally made it to publishing. To fix this, use the Tier 2 Pegasus stats as detailed on page 40 of the Starfinder Society Roleplaying Guild Guide.

Sovereign Court 2/5

Thanks! Should have checked that first.

3/5 5/55/55/55/5 *** Contributor

It's easy to miss things. :)

Silver Crusade 5/5 5/5 **

In Encounter A, the mercenaries have the following entry:

Ranged azimuth laser pistol (1d4 F; critical burn 1d4)

What is their attack bonus with a pistol? Note, an identical entry can be found for the miners in Fugitive on the Red Planet.

If the intent is for that to be +0 PLEASE, PLEASE, PLEASE change that to an explicit +0

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

If no bonus is noted than it is 0. At least that is how I run it.

4/5 5/55/55/55/5 **** Regional Venture-Coordinator, Central Europe

My guess based on the way NPCs are built is something like +4 or +5.
No entry for a mandatory stat is clearly not a +0...

edit: After looking at the stats of similar NPCs in the AP i think +3 might be the correct answer.

4/5 5/55/55/55/5 **** Regional Venture-Coordinator, Central Europe

There is a similar problem in #1-02. The mooks in the final encounter (C5) are missing their ranged attack bonuses in both subtiers.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Well keep in mind that the devs have already said npcs don't follow the same rules as pcs do. Maybe the lack of a bonus is intended for balance purposes.

Until stated otherwise we as GMs should be running as written.

Silver Crusade 5/5 5/55/5 **** Venture-Captain, Germany—Bavaria

Seems more like an editing error to me, I haven't seen an enemy with such a big difference between the ranged and melee attack ranges.

Looking at similar NPCs from other sources, something like +4, +5 or +6 might be appropriate considering the encounter, and the environmental effects.

4/5 5/5

These mercenaries have Dex +2 and Str +3. I think I gave them ranged attack +5 when I ran this.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Why +5 for ranged? Strength does not factor in to range attacks, only BAB and dex mod.

Grand Lodge 5/5

Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

Based on the mooks in 1-01, I'm guessing their ranged attack bonus should be +3.

Reasoning:

Both are CR 1/2 humans
The 1-01 are ranged focus with Str +2, Dex +3, Con +1, Int -1, Wis +0, Cha -1 melee +3, ranged +6, Fort +2, Ref +4, Will +0
The Quest are melee focus with Str +3, Dex +2, Con +1, Int -1, Wis +0, Cha -1 melee +6, ranged unstatted, Fort +4, Ref +2, Will +0

Based on the fact that the NPCs are made based on the unchained monster rules, I'm quite confident to say that the ranged attack should +3, simply a matter of a different combattheme (one attack +6, the other +3)

Edit: ninjad by Thurston, and I was wrong :(
Edit 2: argh, now I'm confused. Thurston's post vanished, and now it's below with my guess as correct.

Paizo Employee 5/5 Starfinder Society Developer

6 people marked this as a favorite.

The ranged attack bonus of both the Quest Pack Mercenaries should be +3.

The ranged attack bonus of the miners should be +5.

4/5 5/5

Gary Bush wrote:
Why +5 for ranged? Strength does not factor in to range attacks, only BAB and dex mod.

Because their Dex modifier is 1 lower than their Str modifier

edit: and I was wrong about that

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Thanks Thurston.

When I ran the quests at GenCon, I didn't give the hired muscle any bonus for ranged attacks. I will now use +3.

51 to 100 of 243 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>
Community / Forums / Organized Play / Starfinder Society / Starfinder Society Scenarios - First Wave Clarifications & Errata All Messageboards

Want to post a reply? Sign in.