Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game

Pathfinder Adventure Card Game


Pathfinder Society


Starfinder


Starfinder Society

simple solarian fix: allow solarians to use Cha with their solar manifestations


Starfinder General Discussion


I'm attracted to the idea of revising Solar Armor and Solar Weapon so that both allow you to substitute Charisma for important combat stats. Specifically:

  • Solar Armor: While benefitting from your solar armor, you may substitute your Charisma bonus for Dexterity bonus when calculating your EAC and KAC (limited by your armor's maximum Dexterity bonus as normal), as your mystical connection to the cosmos affords you an intuitive sense for avoiding harm.
  • Solar Weapon: You may substitute your Charisma bonus for your Strength bonus on attack and damage rolls with your solar weapon, as its essentially spiritual nature makes its potency more a matter of force of personality than force of body.

For reasons why something along these lines is necessary, see the (really good, imo) analysis here. This changes should have a bunch important benefits:

1. They should mitigate the solarian's MAD and bring them onto par with soldiers, allowing them to use their key ability to be more effective in combat.
2. They should allow solarians to use light armor effectively (either in the obvious way in the case of solar armor or by giving Dex second priority after Cha in the case of solar weapon), thereby enabling them to avoid what is presently both a thematically and mechanically bad Heavy Armor Proficiency feat tax.
3. It encourages them to combine their melee attacks with their save-DC-dependent (rather than just ignoring them in favor of what the post I linked to calls the "one true build"), in accord with the evident intent of the class.
4. It gives solarians with solar weapon a reason to actually use it, even when a mundane weapon would be cheaper or have better damage dice (as will often be the case throughout the life of the character).

It should also have what I hope is a cool side benefit of making the choice between solar manifestations more meaningful. Solar weapon builds will want to put Cha first and Dex second, relying exclusively on their solar weapon and having a kind of mystical, monk-like flavor. Solar armor builds will look a bit more worldly, and will want to put one of Str or Cha first and the other second. Putting Cha first will yield a more defense and control-oriented character, while putting Str first will yield the best overall attacks and AC of any solarian build, at the cost of slightly weaker special abilities.

Thoughts?

Shadow Lodge

Aren't solarions already the king of DPR? Why do they need to be made even better?


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Ludovicus wrote:
Thoughts?

This should be on one of the other 3 Solarian topics on this board.


2 people marked this as a favorite.

My thoughts are:

Can we just stop all these threads until people have had some time to digest the classes? Solarions (weapon acquisition costs aside) seem like they will have really high damage and battlefield control. I don't think anyone will have higher melee damage. They seem like they're perfectly capable exactly as they are, and honestly I think these types of threads are incredibly premature.


Claxon wrote:

My thoughts are:

Can we just stop all these threads until people have had some time to digest the classes? Solarions (weapon acquisition costs aside) seem like they will have really high damage and battlefield control. I don't think anyone will have higher melee damage. They seem like they're perfectly capable exactly as they are, and honestly I think these types of threads are incredibly premature.

Their damage is very very slightly behind that of a two handed weapon soldier, but they have other versatilities that soldiers lack.


That's my understanding as well the more I look into it, but that's only accounting for weapon damage dice, and not all the other stuff that they can do which causes damage in melee range.

Paizo / Messageboards / Paizo / Starfinder® / Starfinder General Discussion / simple solarian fix: allow solarians to use Cha with their solar manifestations All Messageboards

Want to post a reply? Sign in.

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.