Incident at Absalom Station (GM reference)


Dead Suns

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Hey guys. Just wanted to throw an idea out there for others to use or if people have suggestions.

So I am thinking of having Zo! (From the SFS) be at the meeting with Ambassador Norr. That way, going to explore the ship and drift rock will be both for investigating for the ambassador and it won't seem like a betrayal when they get back to the station and everyone has seen the video of them exploring.

The premise is that them being recorded is a "pilot episode" for "Live Exploration Extreme". When this goes well, it will get Zo!to invest in the society and make his show.

Thoughts?

Sovereign Court

Pathfinder Adventure Path, Tales Subscriber; Pathfinder Comics Subscriber

I've got one player dead set on trying to find the Stiletto and attempt to salvage/commandeer it. I don't see anything after the initial fight and it crash-landing on the Drift Rock. Am I missing some info somewhere?


Starfinder Superscriber

I don't think you're missing anything. There aren't really any 'salvage' rules, so it's like the Devs never thought a player would try to do that and just glossed over what happened to it. Just short cut your player and say that Clara-247 self destructed whatever was left before she abandoned ship. Or you can use that as an excuse later when you give them the automagical build points that ships get at every level.


LoreMaster GM wrote:

Hey guys. Just wanted to throw an idea out there for others to use or if people have suggestions.

So I am thinking of having Zo! (From the SFS) be at the meeting with Ambassador Norr. That way, going to explore the ship and drift rock will be both for investigating for the ambassador and it won't seem like a betrayal when they get back to the station and everyone has seen the video of them exploring.

The premise is that them being recorded is a "pilot episode" for "Live Exploration Extreme". When this goes well, it will get Zo!to invest in the society and make his show.

Thoughts?

This is awesome. I wish I had heard of Zo! before I ran IoAS.


gustavo iglesias wrote:
LoreMaster GM wrote:

Hey guys. Just wanted to throw an idea out there for others to use or if people have suggestions.

So I am thinking of having Zo! (From the SFS) be at the meeting with Ambassador Norr. That way, going to explore the ship and drift rock will be both for investigating for the ambassador and it won't seem like a betrayal when they get back to the station and everyone has seen the video of them exploring.

The premise is that them being recorded is a "pilot episode" for "Live Exploration Extreme". When this goes well, it will get Zo!to invest in the society and make his show.

Thoughts?

This is awesome. I wish I had heard of Zo! before I ran IoAS.

+1 My group have just entered The Fusion Queen so Norr has yet to enter the equation. Love the notion of Zo! being part of proceedings - makes perfect sense why they are then recorded whilst on Drift Rock.

And if they are smart, their new found fame will also stymie any reprisals from AE.. at least while their 15 parsecs of fame lasts :)

Could also come back into play when they visit Eox in Splintered Worlds? Macabre souvenir hunters looking for body parts of our erstwhile vid-stars...

Sovereign Court

Pathfinder Adventure Path, Tales Subscriber; Pathfinder Comics Subscriber
pithica42 wrote:
I don't think you're missing anything. There aren't really any 'salvage' rules, so it's like the Devs never thought a player would try to do that and just glossed over what happened to it. Just shortcut your player and say that Clara-247 self-destructed whatever was left before she abandoned ship. Or you can use that as an excuse later when you give them the automagical build points that ships get at every level.

That was my plan if there wasn't anything specific. He keeps mentioning a 'fleet of ships' when speaking about the future. That's just...no thanks. It took them 4 assaults on the Fusion Queen to get things done, and even then I kinda forced their hand on the final attempt. Really don't think a fleet of ships is going to do them any good.


Players get a fixed amount of BP depending on their level. If they have 100 BP and want to use it in 4 different crappy ships, I'm ok with that.

If the idea is that they'll have 4 (or potentially, dozens) of ships and have 100bp in each, they should learn the harsh reality as soon as possible.


Starfinder Superscriber

It will make your Starship combats super difficult to run/manage, I think. Like, I don't know if they'd be better or worse at it, but I think it would take forever to run through one in real life if you had 6 or 7 ships on the board.

The Exchange

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I had a 9 v 3 battle. It took a little time but with just one or two crew per ship it didnt bog down.

Dark Archive

Can you guys tell me where I can find information on ZO! I have been looking but can't seem to find anything. I am beginning this AP tomorrow and I like LoreMaster Gm's idea. Thanks.


He's mentioned in the Pact Worlds book, page 94, "Halls of the Living", and seems to be a key NPC in Starfinder Society Roleplaying Guild Scenario #1-09: Live Exploration Extreme!.


Pathfinder Card Game, Starfinder Roleplaying Game Subscriber

Zo! was also introduced in Starfinder Society RPG Scenario #1-05: The First Mandate.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
LoreMaster GM wrote:

Hey guys. Just wanted to throw an idea out there for others to use or if people have suggestions.

So I am thinking of having Zo! (From the SFS) be at the meeting with Ambassador Norr. That way, going to explore the ship and drift rock will be both for investigating for the ambassador and it won't seem like a betrayal when they get back to the station and everyone has seen the video of them exploring.

The premise is that them being recorded is a "pilot episode" for "Live Exploration Extreme". When this goes well, it will get Zo!to invest in the society and make his show.

Thoughts?

Absolutely brilliant!

Dark Archive

Thanks everyone. I'm picking up pact worlds soon and I haven't seen the SFS module yet so that explains why.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

I'm wondering, is there any reason that the crew of the Acreon distributed the akata cocoons all over their ship? Why keep some on the bridge and some in engineering when they have three perfectly good cargo bays on board?


Splitting the loot, I'd guess. Greedy miners!


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Starfinder Superscriber

^That. IIRC, there's one Akata egg per original miner/crew on the ship (or something close to that). They probably each got one as a 'bonus' and had it with them or near their favorite place(s) on the ship when they hatched and all hell broke loose. At least, that's how I'm playing it when I do the rundown in the ship's log of what happened.


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

Sounds good enough to me.

Shadow Lodge

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Put some scrimshaw on the eggs. "To My dear mo *splatter*"


For my group, they beat the first star ship fight, it was a learning curve for all of us. but after they decided to catch the Stiletto and i let them have land it in the cargo bay of the Hippocampus, looking at the rules it says that a star ship at 0 or less hp drifts at half its speed in a given direction, with the Stiletto being 12 speed as a base line, going to half making it 6 matching the speed of the Hippocampus. the party just boosted its speed to 8 and got in front of it and caught it. then i had clara pop up from the cockpit with her holographic clone already up. they took her down but left her alive. She was taken away by the guards i had in the armada that the party called and it took a half hour for them to show up.

For other dms this could still play out with players catching the Stilletto, just being outside of the ship and a zero g fight.


My party had a hard time with the akata, and from the way they interpreted the logs on the ship, they think the drift rock might have over 100 akatas on it. So they thought of calling backup. now as it was hard to deny them that, i did the best i could in the moment. letting them contact who hired them Eox’s ambassador and had him tell them back up was on its way but will take some time to get there, and to go down to the drift rock and if things get too bad down there to get on the ship and wait for backup to arrive. thus making me skip the part where the ship leaves them stranded.

players have seen enough scifi horror to know not to explore more when they can call for back up.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Maps Subscriber
Paris Crenshaw wrote:

Hey, Folks!

I put together shipsheets for the ships used in the campaign. I'll add pages to it when parts 5 and 6 come out, as well. The stats and DCs for some of the offensive actions on the enemy ships' sheets are based on fighting the Sunrise Maiden as she is presented in the first book.

Dead Suns Shipsheets.PDF

Enjoy!

Paris, this is a life saver!


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber
Hmm wrote:
Paris Crenshaw wrote:

Hey, Folks!

I put together shipsheets for the ships used in the campaign. I'll add pages to it when parts 5 and 6 come out, as well. The stats and DCs for some of the offensive actions on the enemy ships' sheets are based on fighting the Sunrise Maiden as she is presented in the first book.

Dead Suns Shipsheets.PDF

Enjoy!

Paris, this is a life saver!

Indeed, thanks a lot for these!

Liberty's Edge Contributor

Zaister wrote:
Hmm wrote:
Paris Crenshaw wrote:

Hey, Folks!

I put together shipsheets for the ships used in the campaign. I'll add pages to it when parts 5 and 6 come out, as well. The stats and DCs for some of the offensive actions on the enemy ships' sheets are based on fighting the Sunrise Maiden as she is presented in the first book.

Dead Suns Shipsheets.PDF

Enjoy!

Paris, this is a life saver!
Indeed, thanks a lot for these!

I'm glad folks are finding them helpful. I am about to update the file to add the ship sheets for books 5 and 6. How would you like me to present the DCs? Should I assume that the PCs' ship tier is the same as the the proposed level for the portion of the AP in which the ship combat takes place? Or should I just leave those blank?

Liberty's Edge Contributor

1 person marked this as a favorite.
Paris Crenshaw wrote:
Zaister wrote:
Hmm wrote:
Paris Crenshaw wrote:

Hey, Folks!

I put together shipsheets for the ships used in the campaign. I'll add pages to it when parts 5 and 6 come out, as well. The stats and DCs for some of the offensive actions on the enemy ships' sheets are based on fighting the Sunrise Maiden as she is presented in the first book.

Dead Suns Shipsheets.PDF

Enjoy!

Paris, this is a life saver!
Indeed, thanks a lot for these!

I'm glad folks are finding them helpful. I am about to update the file to add the ship sheets for books 5 and 6. How would you like me to present the DCs? Should I assume that the PCs' ship tier is the same as the the proposed level for the portion of the AP in which the ship combat takes place? Or should I just leave those blank?

I went ahead and made a command decision. The sheets below include every ship involved in combat presented throughout the AP. The DCs are calculated based on the premise that the PCs' ship's tier will be equivalent to the APL recommended at that part of the campaign.

Dead Suns Shipsheets (DS 1-6).PDF

There are lots of numbers to juggle, here, so I may have made some errors. Please let me know if you find any mistakes.

Thanks!


pavaan wrote:

My party had a hard time with the akata, and from the way they interpreted the logs on the ship, they think the drift rock might have over 100 akatas on it. So they thought of calling backup. now as it was hard to deny them that, i did the best i could in the moment. letting them contact who hired them Eox’s ambassador and had him tell them back up was on its way but will take some time to get there, and to go down to the drift rock and if things get too bad down there to get on the ship and wait for backup to arrive. thus making me skip the part where the ship leaves them stranded.

players have seen enough scifi horror to know not to explore more when they can call for back up.

It sounds like you handled it well. And even with backup, the Ambassador can ask to PCs to explore the "constructed" sections once others have secured the other portions of the asteroid. If the PCs completely chicken out, others can find the strange language and get the glory, and the Starfinder society can impart to the PCs that it would be good for their reputation to follow-up on Castrovel.


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For those wondering about the Ambassador's package, Empire of Bones gives some additional information.

Spoiler:

The officer is a double agent from the Corpse Fleet. Motivation and true loyalties are not specified, but given the Ambassador's loyalty to the Pact Worlds, it's likely an informant against the Corpse Fleet.


Pathfinder Starfinder Adventure Path Subscriber

I bought all 6 books in Amazon. First time running an adventure path and just realized that if I had a pdf I could print out encounter maps. Any chance of me being able to get the pdfs discounted or free with proof of purchase of the books?

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