Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game

Starfinder


Pathfinder Society


Pathfinder Adventure Card Game

Potential errors / layout issues


Starfinder General Discussion

101 to 122 of 122 << first < prev | 1 | 2 | 3 | next > last >>

Pathfinder Starfinder Roleplaying Game Subscriber

I think that the Gunnery values given in the starship stat blocks (p306-315) are mistakes.

The Gunnery modifiers follow the same progression as the recommended skill modifiers for enemy crews on p326 (4+1.5*tier (ranks) for good skills, 9+1.5*tier (ranks) for master skills). But...

1. Gunnery modifiers aren't skill modifiers, they're attack modifiers (usually: BAB + dex bonus).

(Using the skill modifier table for Gunnery modifiers is akin to using the suggested skill value progression for monsters to determine their attack bonus -- something which (it seems) advances according to a different progression.)

2. It seems Gunnery modifiers should be much lower than skill modifiers.

(This is because the Gunnery modifier doesn't benefit from any of the extra boosts skills get, like the bonus for being a class skill, insight bonuses (from Skill Focus or class abilities), racial bonuses, theme bonuses, and the like.)

3. Contrary to what the text on p326 suggests, the Gunnery modifiers given in the stat blocks are higher (and sometimes much higher) than it's possible for PCs to obtain.

(On p326 it says "Most starship combat encounters are between characters of roughly equal level and skill". So the modifiers assigned to the crew of a tier X ship should be roughly comparable to the values an optimized PC of level X could have.

But while it's possible for PCs to have skill modifiers as high as those given for "master skills" -- 9+1.5*level, for every level from 1-20 (a Lashunta Operative with a maxed out attribute in the relevant skill will do the trick), it's impossible (math worked out here) for PCs to have Gunnery modifiers even close to 9+1.5*level -- the maximum PC Gunnery modifier starts off 5 behind that mark at level 1, and the gap grows to 10 by level 20.)


Pathfinder Starfinder Society Roleplaying Guild Subscriber

Yeah i found a very similar issue here when doing the second quest from 1-1. The enemy gunners have gunnery +7. Using lvl1 pregens the highest mod I had was for Iseph at +5, but since he was the pilot, everyone else was +1, +2, or +3. This seemed a bit unfair even with two gunners on the PC ship vs only one of the 2 gunners on the enemy ship.


The Environment section has some issues with Perception:

Text from pages 397-398:

Stealth and Detection in a Forest: "in a Forest makes Perception checks that rely on sound more difficult, increasing the DC of the check by 2 (not 1) per 10 feet"

Stealth and Detection in Hills and Mountains: "The DCs of Perception checks that rely on sound increase by 1 per 20 feet between listener and source, not 1 per 10 feet."

Stealth and Detection in Urban Terrain: "In addition, settlements are often noisy, making Perception checks that rely on sound more difficult; this increases the DC of any such checks by 2 per 10 feet."


  • However there is no rule stating a increase of visual or audio Perception DCs for distance to begin with.


  • p177 Plasma Cannons have the "Burn" critical hit effect but are explode weapons that can't crit. Thanks to Ithnaar for pointing this out here.


  • sunderedhero wrote:
  • p177 Plasma Cannons have the "Burn" critical hit effect but are explode weapons that can't crit. Thanks to Ithnaar for pointing this out here.
  • Are we sure weapons that target grids don't crit on a 20? "Man, the ground really reflected the hell out of that explosion, way to land it in that shallow depression that magnified it!"

    The Exchange

    Gayel Nord wrote:
    P. 143 Identify a spell DC is 10 +5/level of the spell. This mean that you need a 40 to identify a spell level 6.

    Pretty sure this isn't a mistake. Level 6 spells only come into play in the top levels of the game where DC 40 isn't that hard to get to.

    Silver Crusade

    Core Book, page 225.

    The Serum of Enhancement (Sensate) seems to have the wrong value for its effect. Every other serum gives a +2 insight bonus to at least two skills, and provides some other effect, but the Sensate version only provides a +1 insight bonus. Are Life Science and Mysticism such powerful skills that they merit getting half the benefit of the other serums for the same price?

    Silver Crusade

    Page 181, sidebar says that you add dex to your attack roll for thrown weapons, but Starfinder changes that to strength (unlike Pathfinder).


    Identify Spell, page 361 wrote:
    This spell allows you to attempt to identify the function of a magic item (with Mysticism) or technological device (with Engineering) each round. You gain a +10 insight bonus to skill checks to identify the properties and command words or passwords of items targeted when using this spell.
    Mysticism skill, page 143 wrote:
    As part of the action to cast detect magic, you can use Mysticism to identify the properties and command words of magic items.
    Engineering skill, page 142 wrote:
    You can use Engineering to identify the properties and uses of technological items and devices such as starships and weapons, as well as alien technology.

    The highlighted part of the Identify spell regarding "command words or passwords" is consistent with the Mysticism skill for identifying magical items, but inconsistent with the Engineer skill description for identifying technological items.

    Either (1) the Identify Spell should be edited to remove any reference to identifying passwords [likely], (2) the Engineering skill should be edited to include the identification of passwords as something the skill can do [bizarre], or (3) there should be a FAQ that clarifies that with Identify, but only Identify, a check can be made to discover passwords [preferred].


    Magic can give you the password, technology can't; seems reasonable


    I don't know if this is an error or not, but it seems like the following weapons should have the Analog flag:
    Flame Pistol/Rifle
    Crossbolter
    All of the grenades (maybe?)
    Shuirken
    Net
    Bow
    Unarmed(?)


    Should the enervation and bestow curse spells mention that they target EAC and that the caster has the option of adding their casting stat to the attack roll instead of their STR/DEX?


    Should bestow curse also not provoke an attack of opportunity?


    The second example in the Cover illustration on p. 253 is either in error, or makes for some really awkward cover situations. The full discussion is here, but the gist of it is that a line that run alongside but don't actually cross a border probably shouldn't give cover bonuses.


    Owen, any chance to review the grenades prices in a upcoming errata? Please, it's just TOO EXPENSIVE.

    It just make grenade focused characters impossible to play :'(

    I really hope it's just an error, and the price shown for grenades are actually to buy 10 units of the listed grenade in the table.


    Kudaku wrote:
    but the gist of it is that a line that run alongside but don't actually cross a border probably shouldn't give cover bonuses.

    And that's basically example #1 on page 253 (which those arguing for cover in a 5 foot corridor seem to be ignoring)

    Liberty's Edge

    Pathfinder Starfinder Roleplaying Game Subscriber

    "Descendants" is misspelled on page 425 of the Core Rulebook. Literally unplayable.


    Reincarnation spell. Last line, Miracle or Wish are required to restore to original body. These 2 spells do not exist in this book.


    Andy Brown wrote:
    Kudaku wrote:
    but the gist of it is that a line that run alongside but don't actually cross a border probably shouldn't give cover bonuses.
    And that's basically example #1 on page 253 (which those arguing for cover in a 5 foot corridor seem to be ignoring)

    I don't want to sidetrack this thread but I'm having a hard time understanding your point. I'd appreciate it if you could elaborate, either in the thread I linked or via a PM. :)


    Wilda9282 wrote:
    Reincarnation spell. Last line, Miracle or Wish are required to restore to original body. These 2 spells do not exist in this book.

    Yes, they do.


    Pathfinder Adventure Path Subscriber

    Miracle is on pg 366 (left column, middle-ish). Wish on 385 (Left column, at the bottom). Neither has a spell level attached to it, perhaps that's the source of the confusion, but they do exist.

    Liberty's Edge

    Both are currently only available as capstone abilities (for Technomancer and Mystic, respectively), but they do indeed exist, and are listed as spells.

    101 to 122 of 122 << first < prev | 1 | 2 | 3 | next > last >>
    Paizo / Messageboards / Paizo / Starfinder® / Starfinder General Discussion / Potential errors / layout issues All Messageboards

    Want to post a reply? Sign in.

    ©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
    Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

    Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.