Euron Greyjoy (making everyone's favorite new psycho madman)


Advice

Liberty's Edge

Goal: cast him as a PFS-legal character while keeping him as true to his "Stormborn" persona (season seven, episode two of “Game of Thrones”) as possible.

* Obviously a male human.
* Evil isn't permitted in PFS, so CN the only possible alignment choice.
* Takes several stabs wounds like it's nothing, and came back from drowning (last season).
* He's smart, not overly clumsy, and socially adept, ...so no dumped stats.
* Commanded the Iron Fleet across the 14 Seas.

Starting 20pt stat array is 15,14,12,12,12,12

STR:14
DEX:12
CON+17
INT:14 or 12
WIS:12
CHA:12 or 14

Alternate racial trait: Heart of the Wilderness
Traits:

01: barb1 [Invulnerable Rager], Raging Vitality, Weapon Focus:Greataxe
02: rogu1 [Pirate][Sea Legs], SA+1d6
03: barb2 [Reckless Abandon+1][DR1/-], Dazzling Display
04: barb3 [Extreme Endurance(fire)], CON>18
05: barb4 [Reckless Abandon+2][DR2/-][Intimidating Glare], Power Attack
06: rogu2 [Evasion][Swinging Reposition][Combat Trick:Cornugon Smash]
07: (etc) FEAT (Vital Strike is good here)

Liberty's Edge

Traits: (Bloody-Minded or Dominator, pick one), Nonchalant Thuggery


The way he handled that axe his STR is higher than 14 :)

Personally I think you can get away with lower WIS and CHA.

I also have a hunch that he has some sort of magical powers backing him up. I mean the dude shows up from nowhere after cruising the world for many years and all of a sudden he's kickin everyone's ass?

Liberty's Edge

Of course his STR was higher than 14; it's 18 when he's mad (and with Reckless Abandon, he hits like it's 22).

CHA should be up because he's built for Intimidation/Dazzling. (And he commands an entire fleet of pirates without Leadership.)

He's kicking everyone's ass because he's built to deal with tit-for-tat attrition. I.e., you-take-thirty/I-take-thirty. OK, we're still standing? Let's do it again. And again. Now who's still standing? Ohhh, not you....

Assuming CON belt, Euron has 38+5+40 = 83 raging HP at 5th, and you'd have to drop him to -28 to kill him.


I would put his cha at least to 14, the guy has the force of personality to draw that many followers. Even though there really isn't a whole lot of magic, I would almost go bloodrager with many ranks in umd. I keep feeling like he is bending the odds a bit much. I mean seriously how did he sneak up on a fleet, a fog mysteriously came up out nowhere? Not to mention surviving under water during the test? At the very least I would take the trait dangerously curious and max out umd


The book version of Euron is said to command dark magical powers. Pretty sure we're gonna see some of those as the season unfolds.
So maybe Bloodrager would be a better fit?

Liberty's Edge

He doesn't need Dangerously Curious due to rogue levels.


I would go Bloodrager, rumor is he is a Warlock.

Liberty's Edge

Bloodrager? OK...that gives up, like, everything great currently in the "Invulnerable Pirate" build above (do you know how awesome it is to introduce your character like that at the table?) in order to get a bloodline power and cast a couple spells a day.

Alternatively, at 7th, the build above either takes rogu3 or buys an INT bump for his headband -- and then dumps 7 skill points into UMD and simultaneously sinks a pile of cash into a haversack filled with two-dozen wands and reams of scrolls in it, because the money has been piling up ever since he decided not to spend a red cent on magic armor.

...not that he couldn't have been casting spells since 2nd level rogu1.


So you are basing this character or making Euron Greyjoy? If you are basing it loosely on him then you are good. Otherwise the general opinion is a rather with magic in his back pocket. Sounds like in the book that is how he is

Liberty's Edge

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This is the TV character (which is the one more people will be familiar with, because far more people see the show than have read the books).

2nd version (mutted to heck):

Starting 20pt stat array is 15,14,12,12,12,12

STR:14
DEX:12
CON+17
INT:12
WIS:12
CHA:14

Alternate racial trait: Heart of the Wilderness
Traits: Dominator, TRAIT

...Dominator's +2 (trait bonus) to Intimidate in combat is going to be sickeningly good in this build because we'll eventually be doing it nearly every round.

01: barb1 [Invulnerable Rager], Raging Vitality, Iron Will

...well, we are from the Iron Isles (and also intend more than a little multiclass shenanigans).

02: cava1 [Standard Bearer:Banner][Challenge][Teamwork:Pack Attack]
03: cava2 [Order of the Cockatrice:Dazzling Display], Weapon Focus:Greataxe

...imagine inspiring an entire ship crew via Banner while also granting a teamwork feat like Pack Attack via Cavalier's tactician. Jesus.... (We get a better standard-action version of Dazzling Display this route as well; could drop Weapon Focus as it's no longer a requirement for the Cockatrice version of Dazzling, but it'll help cover for the BAB:0 class we're about to take....)

04: rogu1 [Bandit]+[Rake:Bravado's Blade], SA+1d6, CON>18

The fine-print of the previously-chosen Pirate rogue archetype forfeited the rogu2 talent for the mainly worthless-in-PFS Sea Legs -- and we're not tolerating that, so went shopping for something better...and my eyeballs did the boingy-oingy when they saw what Bravado's Blade offers this build. Holy crap is it good in conjunction with Pack Attack (assuming you can that off).

05: barb2 [Reckless Abandon+1][DR1/-], Power Attack
06: rogu2 [Evasion][Combat Trick:Cornugon Smash]

...earliest level for Cornugon Smash (we are now routinely Intimidating as an immediate action).

07: barb3 [Extreme Endurance(fire)], Vital Strike
08: barb4 [Reckless Abandon+2][DR2/-][Intimidating Glare], STR>15

...snags a move-action Intimidate for some corner cases (we now have standard-action, move-action, immediate-action, and free-action Intimidate mechanisms). Upcoming annoyances are weak choices for barbarian rage powers that fit the character concept.

09: rogu3 SA+2d6, FEAT
10: rogu4 [Bandit:Ambush], TALENT
11: figh1 FEAT(g), FEAT(c) ...or barb5 or cava3
12: figh1 or figh2, Improved Vital Strike, STR>16

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