Which AP can you throw a real world group of people into easiest and which would be best?


Pathfinder Adventure Path General Discussion

Scarab Sages

I can't sleep and was rewatching dungeons and dragons and it got me wondering which AP would be easiest to drop a group of real world people into. That is starting location, situation, background which AP lends itself easiest to a group of victims being made first level characters and dropped into.

I haven't read the last couple of AP or all of the earlier ones as I couldn't afford them but of the ones I know I'm thinking Skulls and Shackles as they basically can just wake up chained on a ship sailing the ocean blue and go from there. The others I know of all don't work quite as well because they require either some external motivation to get involved (Rise of the rune lords opening) or have a certain degree of background history influencing the campaign (Wrath of the Righteous) and usually a need for a reason to get involved (although wrath of the righteous is a good starting point trapped in an underground cave).

However since there's a lot of haven't read or read properly even though I have them I figured I'd ask what people think is the best AP to throw a group of real world people into and which is the easiset as well as why you think that please?

Silver Crusade

Reign of Winter could work! It starts in an ordinary town in Taldor, but it could really be anywhere---even the real world. Magic is infecting the area from a portal that the PCs end up having to go through to get to Irrisen.

This could also end up being satisfying because

Spoiler:
PCs end up going to 1917 Russia in book 5


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Reign of Winter works well for bringing people from any world. Baba Yaga travels to many, many places.

Strange Aeons can also work well:

Spoiler:
The PCs start as amnesiacs in an insane asylum. The default assumption is that they were working for Lowls, but they could be from Earth as particularly attractive sacrifices to the Mad Poet.


I would also throw in Wrath Of The Righteous. :-)


I'd say Rise of the Runelords could be a winner. They just need to survive a goblin attack.

Scarab Sages

I considered wrath of the Righteous but later adventures do tie rather heavily into background experiences, campaign traits which would make it difficult.

Rise of the runelords speaking personally with no investment I'd run away from the goblin attack and keep right on going with no other external reason to actually fight.

RPG Superstar 2009 Top 32

Senko wrote:

I considered wrath of the Righteous but later adventures do tie rather heavily into background experiences, campaign traits which would make it difficult.

Rise of the runelords speaking personally with no investment I'd run away from the goblin attack and keep right on going with no other external reason to actually fight.

True. Reign of Winter seems to be the best, but even there the heroes need to be extraordinary people.


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It would be very interesting to start Reign of Winter as a group of World War 1 soldiers

RPG Superstar 2009 Top 32

Doomed Hero wrote:
It would be very interesting to start Reign of Winter as a group of World War 1 soldiers

Clever. Female characters might be limited though.


I'm gonna offer another suggestion - Council of Thieves. It's something of a lower-power adventure, all things considered, so it might be easier for normal people to handle.

Scarab Sages

I am pretty surprised 'Skull and Shackles' didn't get mentioned, yet, Waking up in the bowels of a Golarion pirate ship and being pressed into sevice as a stowaway should work quite well.

Personally I would go with Strange Aeons.


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Perhaps because the OP used Skull and Shackles as her/his example ? ;)

A group of real world people could conceivably find themselves in any of them, though surviving even the initial commotion would be the real trick.

Second Darkness , for instance, starts off in a tavern in Riddleport. Luckily your heroes continue through the adventure and not a random band of drunkards or bad things would have happened.


Pathfinder Adventure Path Subscriber

Legacy of FIre, assuming the players all have the Earning Your Freedom trait. All the players wake up to find themselves as slaves in a caravan on the way to liberate an old failed town and will be promised their freedom if they succeed.

Acquisitives

Pathfinder Adventure Path, Rulebook, Starfinder Roleplaying Game Subscriber

Strange Aeons, clearly. Players don't even have their minds when the game starts. Super easy cheesy to drop people from earth into Briarstone Asylum.


Related to this topic but how would you stat up a group of real world people?
What sort of builds could make sense?

would a death metaller skald find that upon their transportation to golarion that their music actually had a magical effect
Or would all real world people be non magical classes?

Would there be many people sufficiently trained in combat in the real world to justify full martial weapon and armour proficiency and a +1 bab at level 1?

Could their be sorcerer build with people from our world? Perhaps someone struck by lightning in the real world gets magic in Golarion.

A potentially interesting discussion

I almost feel that bar a few exceptions most "real world" people would be experts, commoners or aristocrats mechanically...taken literally. But I would enjoy hearing views on exceptions (which is what the PCs should be after all)

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