City of Seven Spears - Destruction Points as Camp Check Penalty


Serpent's Skull


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I'm prepping to run CoSS, and built a quick spreadsheet to pre-roll all the encounter checks and track destruction points for all the other factions going out for 120 'days'. What I discovered was that the none of the camps ever came even close to accumulating 20 destruction points (in absence of camp v. camp attacks). The supply checks very quickly eliminated the destruction points, especially with the +1d6 for beating the DC 15 with high rolls.

So that got me thinking that the whole use of destruction points was fairly useless and was never going to be a real threat to be managed. Which then got me thinking about whether to drop it entirely, or tweak it to be more relevant.

The tweak I am contemplating is applying the camp’s current destruction points as a penalty to all camp checks. This would represent the camp’s degraded ability to function and make destruction points more meaningful.

Thoughts? Anyone else done something different with regards to destruction points that made them more relevant ?

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