Can mobs do sneak attacks or channel smite?


Rules Questions


Hello folks,

I made a mob of cleric/rogues to fight the party.
It is a huge sized, so 15x15 ft.

If they occupy their space with a PC in one of the middle squares, can they do sneak attack, on top of their regular mob dmg?

Or use channel smite on top of mob dmg?


Chyrone wrote:

Hello folks,

I made a mob of cleric/rogues to fight the party.
It is a huge sized, so 15x15 ft.

If they occupy their space with a PC in one of the middle squares, can they do sneak attack, on top of their regular mob dmg?

Or use channel smite on top of mob dmg?

Certainly, most mob creatures factor abilities like this in. For example Inquisitor Troop has fast healing symbolizing cure light wounds being cast by members of the troop which is similar to a mob.

from the mob page specificaly:

Mob Attacks: Creatures with the mob subtype don’t make standard melee attacks. Instead, they deal automatic damage to any creature within reach or whose space they occupy at the end of their move, with no attack roll needed. A mob’s stat block has “mob” in its Melee entry with no attack bonus given. If the base creature’s natural attacks did extra damage, e. g. fire damage, energy drain, etc., the mob attack does that extra damage as well. If the base creatures has multiple attacks with different kinds of extra damage, the creature mob does all the extra damage of all its attacks with its mob attack. The amount of damage a mob deals is based on its Hit Dice. Unless stated otherwise, a mob’s attacks are non-magical. Damage Reduction sufficient to reduce a mob attack’s damage to 0 or other special abilities can give a creature immunity (or at least resistance) to the mob’s attacks. Some mobs also have other special attacks in addition to normal damage. Mobs threaten all creatures within their reach or within their area, and attempt attacks of opportunity as normal with their mob attack.

and Special Attacks: A creature mob loses any special attacks that rely on the base creature’s size, strength, weapons, combat maneuver bonus, or reach. It retains all the base creature’s ranged and area special attacks except those that rely on manufactured weapons.

Though special attacks such as breath weapons, spell-like abilities, or hurled natural weapons (a manticore’s spikes, for example) originate from all or most of the creatures that make up the mob , their parameters (range, area, and so on) are identical to those of the base creature’s attack.

Spell-like Abilities: A creature mob keeps all of its spell-like abilities. Abilities with a range of “self” or “touch” affect the creature mob as a whole.

I'd say it is more than reasonable you can use channel smite.

Not 100% sure about Sneak Attack, but from this line If the base creature’s natural attacks did extra damage, e. g. fire damage, energy drain, etc., the mob attack does that extra damage as well. If the base creatures has multiple attacks with different kinds of extra damage, the creature mob does all the extra damage of all its attacks with its mob attack. i'd say that applies to sneak attack.

Both sneak attack and channel smite should be considered in the mobs automatic damage rather than when they feel like smiting to simulate some of the enemies are using channel smite whereas some are busy casting cure lights wounds.

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