G.Arcantos |
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I have a player in my campaign who dreams of being a fairy dps. We already worked out the fairy race using race builder. In summary it's tiny and has very low (possibly negative modifier) strength, but a bunch of dex and wisdom.
So this player wants to be able to deal damage in weapons. However tiny size means tiny weapons with very low damage die, that plus low strength, plus no threaten range. We're looking for a ranged weapon build whose gets extra damage on each shot.
For example, a tiny paladin can shoot toothpicks and will still add paladin level to each one. Or a rogue can add full sneak attack damage independent of size. (that toothpick landed on my spleen!)
Any other ideas out there?
Edit: One thing I forgot to mention is we're playing 12th level currently, so ideas that only work on level 10+ is totally fine!
SorrySleeping |
Best option is Warpriest or Fighter. The both get bonus feats to help out with ranged problems and you can pick up Snap Shot to threaten foes up to 10ft with Improved Snap Shot.
Warpriest gets sacred damage, so weapon damage isn't a problem.
Fighter Advance Weapon Training (you can take also as a feat once per 5 fighter levels) lets you do a lot of powerful things. You can get the Warpriest damage to an entire Weapon Group. Depending on how bad your Strength is, there is Trained Throw that lets you double your Weapon Training Damage on damage rolls, also grain Gloves of Dueling when you can to increase effect weapon training by +2.
The Fighter can also pick up Effortless Dual wielding to let him use thrown weapons while two weapon fighting better. The other damage option is Startoss Style which works like a ranged cleave.
Chess Pwn |
medium gets a good amount of bonus damage per hit and gets extra attacks.
fighters gets lots of static damage bonuses.
WP isn't that great cause the damage of sacred weapon goes down based on your size, so they'd need to make up what tiny is. Yes it'll probably be more than the normal weapons still, but not by as much.
SorrySleeping |
medium gets a good amount of bonus damage per hit and gets extra attacks.
fighters gets lots of static damage bonuses.WP isn't that great cause the damage of sacred weapon goes down based on your size, so they'd need to make up what tiny is. Yes it'll probably be more than the normal weapons still, but not by as much.
Bleh, I forgot about that. You are looking at 1d3-1d8 damage with Sacred Damage.
Derrick Winters |
I recommend a (Aether) Kineticist -> you start out as ranged attacker who telekinetically throws coins or pebbles at enemies; once you pick up kinetic whip, you have reach and can melee, once you hit level 10, you can grow to large size regardless of your initial size(kinetic form).
Kinetic Blade/Whip can "mimic" using a real weapon while in fact replacing its stats/damage entirely.
Tinalles |
As a tiny creature, your fairy player gets a ton of Dexterity.
Now all you need is dex to damage. Playing an Unchained Rogue is probably the most straightforward approach, but there are other ways as well. Dervish Dancer, Slashing Grace, and Fencing Grace are all feats that would work, and the latter two work well with a swashbuckler who gets nice static bonuses to damage.
The feat Piranha Strike might help also, though people are divided in opinion on whether it's a trap or not.
Finally, if you don't mind ridiculous amounts of multiclassing, take a look at the Songbird of Doom. Even if you don't adopt it outright, it has a bunch of relevant things to consider.
Dave Justus |
I'd go with bolt ace or and eldritch archer magus.
Magus spells won't be effected by size, so you can still get some pretty good damage off with them, but you would probably be better off just being a 'blaster caster' than a magus since your weapon damage from spell strike won't be really adding any damage.
Chess Pwn |
I entered their square xD
between having a 32 Dex at level 14 + bracers of Armour + Tiny + Amulet + Ring I had pretty high AC + Mirror image + parry riposte. I 5 ft stepped when I could be didn't get hit very much anyway.
The 5ft step still provokes if entering their square.
Darksol the Painbringer |
I have a player in my campaign who dreams of being a fairy dps. We already worked out the fairy race using race builder. In summary it's tiny and has very low (possibly negative modifier) strength, but a bunch of dex and wisdom.
So this player wants to be able to deal damage in weapons. However tiny size means tiny weapons with very low damage die, that plus low strength, plus no threaten range. We're looking for a ranged weapon build whose gets extra damage on each shot.
For example, a tiny paladin can shoot toothpicks and will still add paladin level to each one. Or a rogue can add full sneak attack damage independent of size. (that toothpick landed on my spleen!)
Any other ideas out there?
Edit: One thing I forgot to mention is we're playing 12th level currently, so ideas that only work on level 10+ is totally fine!
I'd honestly consider a Blaster Caster if you're going DPS, since they, too, aren't reliant on caster size, and can be extremely powerful in terms of wave-clearing. (If anything, the smaller you are, the better you'll be.)
avr |
A magus's damage is not dependent on size. Shocking grasp does the same damage whether you're tiny or huge. They can be pretty good at closing too - or they can be eldritch archers loading their arrows or firearm bullets up with snowballs or scorching rays. Siege gunner gunslinger 1 / eldritch archer magus 11 would be effective.
Scott Wilhelm |
Scott Wilhelm wrote:Do Sneak Attack Damage. Look for a thread on this forum called Songbird of Doom.That build has been invalidated for quite a while. Not saying there aren't some good tips in there, just saying that a replication is impossible these days.
I don't mean he should do exactly the Songbird of Doom build. Are you saying there are no good ideas about that build?
And invalidated: what do you mean? Have they changed the rules to make it illegal, or do you just mean other people have had better ideas since or made discoveries about the build to demonstrate there are problems with it?
Rageling |
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Kineticist. To use weapons, go with aether for the element- you can launch those toothpicks hard enough to break through doors eventually, or just launch nearby boulders. Once you hit level seven (moreso level 11), you'll be doing less damage than other elements, but until then, it's good.
Oh man - go Geokinetic, and max out Disguise! Get enough burn, and you can pretend to be an Ioun Stone on another player!
I know, I know, it's ludicrous - but I just had to share that image.
That being said... Yeah, I think Kineticist might be a great option either way, as the damage doesn't rely on size, and could give you an interesting mix of things. Telekinetic would give lots of amusing options, though Geo would provide a variety of damage types and defenses. Though personally, I'd go with with either Air or Void. A super small gravity manipulator sounds like a lot of fun - but I'd have to resist naming them Singularity, or Sing to their friends.
Rageling |
We decided to go with Bolt Ace + weapon master. Kineticist was a pretty strong contender but my friend isn't *that* good with rules and that class is dense! Same principle applied to most spellcasters too.
Thanks everyone for the help and the great ideas!
Totally understandable! My current game, we have a person that has been playing for 5 or so years now, and he's running a Geokinetic... but... he's still stumbling through playing it and needing to recheck things. This is largely because he's usually not bothering to learn anything about it when we're not sitting at the table - but he's a father of two, so I completely understand his limited ability (though I do poke him for not using the off-week as we're every-other).
Either way - glad you found something that works!