Closing Arguments


Rules Questions and Gameplay Discussion


The rulebook seems clear on this, but for some reason, we're frequently confused on this.

1. Two characters are in the same location. One of them activates a way to permanently close the location (defeats henchman/empties deck). Does the present actor have to close it, can either close it, or do both have to close it?

2. Two characters are in the same location. A third character encounters the villain, triggering temp-closing. Does just one character try to close the location, do both try simultaneously, or does one try and, if he fails, then the other can try?

Grand Lodge

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1. Unless the "When Closing" requirement states "Every character at this location must..." or something similar, only the person who defeated the henchman (or who's in the Close the Location phase of their turn at a location with an empty location deck) fulfills the requirements.

2. One tries, and if s/he fails, then the other can try.


Thank you. That was about the group consensus, but there were still niggling doubts.


Pathfinder Adventure, Adventure Path, Lost Omens, PF Special Edition, Starfinder Adventure Path Subscriber
MM rulebook, p29 wrote:
No One Else Can Take Your Turn for You. Whenever you encounter a card or make a check, you—and only you—must resolve it. No other character can evade it, defeat it, acquire it, close it, decide what to do with it, or fail at doing any of those things. If Simoun encounters a monster that has the Undead trait, Estra can’t play an Embalmer to evade it for her. If Alahazra encounters a Scarab Swarm, Yoon can’t attempt the check to defeat it. If Amhotep encounters a Tarworks Master, Ezren can’t acquire it. If Zadim defeats a henchman at the Caravanserai, Damiel can’t banish an item to close the location. If the game tells you to do something, you have to do it.
MM rulebook, p16-17 wrote:
Before a character encounters a villain, each character at any other open location may immediately attempt to fulfill the When Closing requirement for his location; the villain’s location cannot be temporarily closed. You may decide the order in which these attempts are made. If anything causes a character to move before his attempt is made, he may attempt to close his new location, not his previous location. If any character succeeds, his location is temporarily closed and the villain cannot escape there this encounter

James is correct with both of his responses. First is directly covered as an example on the back of the rulebook, second can be implied via the temp closing rules -- it says each character at another location gets a shot, and if any succeeds then you're good. The any implies that it's ok if one character failed the check and another attempted it.

There's also a Vic post confirming that multiple people can attempt (although once it is successfully attempted, another character at the same location cannot try to attempt it again -- that's cheating. i.e. if When Closing is "summon and acquire a random blessing" and the first person gets it, nobody else at that location can try to grab free blessings)

(my edit was ninja'd by Hawkmoon :P)


For reference:

For #1:

MM Rulebook p16 wrote:

Closing a Location

You may earn the opportunity to close a location in a number of ways. Usually you get to attempt to close a location after defeating a henchman from that location deck (the henchman card will indicate if this is the case) or after that location deck runs out of cards (see Your Turn on page 7).

Henchmen that earn you the opportunity to close (typically) say "If defeated, you may immediately attempt to close the location this henchman came from." It is the "you" that is the key. Just as if it said "If defeated, you are dealt 1d4 Fire damage" would mean just the one defeating it, so too this sentences applies to just the one defeating it.

And the empty location deck opportunity is part of "your turn" makes clear that it happens on your turn. Just as you can't give a card or move during those steps of someone else's turn, you can't attempt to close the empty location deck on someone else's turn.

This is further clarified on page 29.

MM Rulebook p29 wrote:
No One Else Can Take Your Turn for You. Whenever you encounter a card or make a check, you—and only you—must resolve it. No other character can evade it, defeat it, acquire it, close it, decide what to do with it, or fail at doing any of those things... If Zadim defeats a henchman at the Caravanserai, Damiel can’t banish an item to close the location. If the game tells you to do something, you have to do it.

For #2:

MM Rulebook p16 wrote:
Attempt to Temporarily Close Open Locations. Before a character encounters a villain, each character at any other open location may immediately attempt to fulfill the When Closing requirement for his location.

Each character at an open location gets to attempt it. If 2 characters are at an open location, they are each at an open location and get to attempt it.


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Great thread title :)


elcoderdude wrote:
Great thread title :)

Thank you. :)

Silver Crusade

Zhayne wrote:
elcoderdude wrote:
Great thread title :)
Thank you. :)

Though I confess by the title I was thinking it would be someone coming on to complain about why they were ragequitting PACG.

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