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Telekineticist blasts


Rules Questions

Grand Lodge

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I understand the rule about needing to throw unattended objects. So, I intend to carry around a beltpouch of copper coins. According to the Actions Table in the CR you may draw a weapon as part of a move action. And, dropping an item is a free action. Does it follow I can Draw my beltpouch of coins, move, then drop them, and get a standard action in one round?


A pouch of coins isn't a weapon. It can't be drawn as part of movement by RAW. Your GM may houserule it is okay, however. Otherwise you could retrieve it as per a stored item as a move action. Alternatively, just carry your coins in hand and drop it as a free action at the start of combat.

Note that telekineticists don't usually need to provide or track ammunition for their telekinetic blasts. A pebble from the ground, a speck of dust floating in the air, your own dandruff or your enemy's tears can all serve as a nearby unattended object. Since the copper coin would take the full damage of your blast and likely be destroyed, you might want to reconsider this strategy, unless it's for specific roleplaying purposes.


Expect a lot of table variation for how the telekineticist works (what does "unattended" mean anyway?) In a really strict RAW environment, if you can't just use "stuff that's lying around", I would recommend something like arrows or slingstones as ammunition for your telekinetic blast, since everybody agrees that you're able to draw those as a free action. Heck, since you can use "rocks" with a sling and draw those from your rock pouch as a free action, then why use money when you can carry a bag of gravel for emergencies?


1 person marked this as a favorite.

Or spit really hard at people.


Ammunition can be drawn as a free action. You can drop something as a free action. If your GM is a stickler about really needing unattended objects to blast with then get an abundance of sling bullets. You pull out and drop as free actions then they are unattended at your feet. As PossibleCabbage said, you can use pebbles in your sling pouch for ammo.

You should be able to use anything that is unattended. Rocks, pebbles, grains of dust floating in the air, chairs, etc.


I kept a Spell Component Pouch with me for my telekineticist (as well as decks of cards and a bunch of daggers hidden).

My GM agreed with me that that would be sufficient in the case of an emergency.

That said, I almost never resorted to using a blast. TK Maneuvers was just too useful.


I also do the coin pouch trick. The thing is, a Telekineticist doesn't really need both hands right away, so you can just carry the coin pouch around when your're in a dungeoun. Hell, unless you and your power set are particularly well known in the area, you can carry it around town without causing trouble.

Bonus points for style if you throw in a few Silver/Gold coins to use when you're attacking bosses.

haremlord wrote:
I almost never resorted to using a blast. TK Maneuvers was just too useful.

Really? I'm kind of jealous. I have TKM as well, and it isn't nearly as reliable as my blast. It seems to have a 30% success rate against anything particularly dangerous.


Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Maps, Pawns, Roleplaying Game Subscriber

Who needs telekinetic blast when you have a ring of telekinesis and nodes of blasting?


Here's my favorite RAW loophole for telekinetic blast:

The "Destroying objects" section of the CRB says that you can't damage a rope with bludgeoning damage (makes sense, you can't club a rope apart but you can cut it), so if you want to reuse the same thing over and over again with your TK blast (possibly in Kinetic Blade or Whip form) use lengths of rope and choose to do bludgeoning damage.


Oooh, I'm stealing that one.

Grand Lodge

Thank you everyone. I am playing this in PFS and I want to be ready for any GM interpretation if you know what I mean.

RPG Superstar Season 9 Top 16

My aetherkineticist kitsune blasts people with cards. She bought 10 pounds of decks of cards to cover her ammunition needs.

Drawing and dropping ammunition is a free action, so...

Silver Crusade

Same here for cards. Except for one time my group was waylaid by bandits who demanded our gold. He got a copper piece lodged in his skull


One gold piece get's you one hundred pieces of chalk. Chalk which most likely turns into powder. Which most likely would let you know where a hit invisible creature is.


Also keep in mind that a destroyed object is still an object. It's not like the ability converts matter to energy. So just reuse the same smashed up copper coins over and over again. For fun, see how far into the negatives you can get their hit points.

Scarab Sages

Pathfinder Campaign Setting, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Val'bryn2 wrote:
Same here for cards. Except for one time my group was waylaid by bandits who demanded our gold. He got a copper piece lodged in his skull

X-Men First Class. Love it.


Once one enemy is dead then technically you have an ever growing pile of ammunition depending how high your level is....


Rosc wrote:

I also do the coin pouch trick. The thing is, a Telekineticist doesn't really need both hands right away, so you can just carry the coin pouch around when your're in a dungeoun. Hell, unless you and your power set are particularly well known in the area, you can carry it around town without causing trouble.

Bonus points for style if you throw in a few Silver/Gold coins to use when you're attacking bosses.

haremlord wrote:
I almost never resorted to using a blast. TK Maneuvers was just too useful.
Really? I'm kind of jealous. I have TKM as well, and it isn't nearly as reliable as my blast. It seems to have a 30% success rate against anything particularly dangerous.

I probably should point out that most of our enemies were humanoid (or at least humanoid in shape). But I found that a lot of them had really poor CMDs (especially spellcasters). My GM thought it was funny that my first action against a group that was attacking it was using TK Maneuvers to steal the cleric's holy symbol.

I targeted those and spell component pouches first, typically. Then would try to disarm the toughest looking warriors. I also grappled enemies who were riding on the backs of flying mounts...

I think my favorite was to use a "cursed" object that we had found previously (a helm of opposite alignment) on a demon we came across. Somewhere, out there, there's a LG Glabrezu running around, probably confused :D (I told my group my plan and the wizard cast mind fog before I did it... regardless, I seem to recall a really low number was rolled... like a 1 or 2).

I wanted to see how long I could hold out before I had to blast something. I did, once, in a fight and I played it like my character was deeply saddened that he had to resort to such means.


Use kerambits!! They have a weight of ---, so you can carry a ton of them without worry and look like Merisel! Or like others have said a deck of cards works great as well.

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