Hurok |
Hurok winces as the two idiots land, although years of combat have dulled the effect.
"Not all problems are solved with swords" he says, as his fists clench.
Raging unarmed Power Attack: 1d20 + 12 ⇒ (1) + 12 = 13
nonlethal Damage: 1d3 + 9 ⇒ (2) + 9 = 11
GM G |
The youngsters look at you, at each other and then slowly lower their rapiers. They take a step back and look at you warily.
Raymond Jervail |
"Finally! Now we can talk." The red hand starts shrinking back down, and Raymond picks it back up and squishes it back onto his bloody wrist, wincing in pain. The wound begins knitting back together instantly.
Orin Tane |
I'm assuming we are still in rounds?
Orin draws his wand of cure light wounds and flies to Raymond.
"You satisfy the questions of this guy, I'll patch you up. Good as new."
Raymond Jervail |
"Now, can you tell us why you decided to STAB ME FOR NO GOOD REASON? Who is this girl you were fighting over, and why on Golarion would you think I want her? Does she have ale-flavored nipples or something?" Hehe... MOVIE REFERENCE WIN!
GM G |
Out of inititive
"She is just the loveliest person alive" they both say in tandem. Both glance at the other, fists clenched "but there must be a better way to resolve this than a duel. I am sorry we pulled you into this"
Enrithel |
Enrithel will cautiously move past with Dern in tow, keeping himself between Dern and the ruffians.
Raymond Jervail |
1 person marked this as a favorite. |
Raymond mumbles "Y'all should pay for my healing, ya dicks," as he walks by, but leaves the young morons alone. "Now, can we please... what were we supposed to be doing again? They stabbed me right in my memory."
Enrithel |
Yes, if they don't give us any more trouble we'll be on our way.
"Let's get to the sheriff's office - we've wasted enough time here."
Orin Tane |
Orin nods and follows
GM G |
You enter the town hall and quickly find the sheriff's office. The sherrif, a middle-aged man, sits behind a desk and is carving some wood.
GM G |
You enter the town hall and quickly find the sheriff's office. The sherrif, a middle-aged man, sits behind a desk and is carving som
Enrithel |
"Good day, sheriff. We don't have much time, but you should know that the Mother’s Care Home for Invalids has been mistreating patients and harboring evil creatures. We have cleared out the immediate dangers, but the patients need to be removed and cared for. Dern here was one such patient and we'd like to leave him with you while we go warn others who may be in danger."
GM G |
"Err, what?"
the man puts down his knife and piece of wood and stands up, looking at Dern once and then talks as if the frail elder isn't hearing "and where should I put that old man, in jail?"
Enrithel |
"I suggest you speak with him about what he knows about what has happened at the Home, then see that he gets home safely. He is a target for one of the people involved in the evil activities at the home and we could not just leave him there."
"Dern, I trust we can leave you to sort things out here with the sheriff while we do as you asked and get word to your comrades?"
GM G |
Dern seems to be more focussed now "Yes, you can go, I will discuss things with the sheriff here.
Orin Tane |
Orin pulls out a platinum coin and lays it next to the carving.
"This should help cover the expenses."
GM G |
The sheriff quickly pockets the coin "Ah, yes, I think we should be able to make proper arrangements for the old man"
You wonder if it is the best idea to leave Dern with this sheriff, but what's done is done.
Where to now? Remember that Dern pointed you to some old stuff he didn't need anymore
Orin Tane |
1 person marked this as a favorite. |
Orin waits for the sheriff to catch his slip, but then corrects him.
"And the others at the home..."
He then looks to Dern.
"We'll check back in on you on our way back, I'm sure you and the others will be well taken care of by then."
With that, he shoots a meaningful glance at the sheriff, and uses his hex to literally fly from the room.
Raymond Jervail |
"Before we go, there were also two little b&%tards who stabbed me because they were fighting over some wench. You should arrest the morons. They're lucky I didn't kill them."
Enrithel |
Enrithel thanks the man for his help as he leaves for Dern's house with the others.
GM G |
The sheriff says he will look into it, after he has dealt with Dern and the other inhabitants of the elder's home. Can only do so much in a given day...
Dern's safe house in Hope’s Hollow is a simple affair, a modest shack intended to keep Dern’s equipment and wealth nearby if he needs it. A coffer hidden under a small bed contains a two vials of silversheen, a wand, two ioun torches, three scrolls and a scimitar. Finally, there is also a fragment of a watch mounted on a copper bracelet. Everything is magical.
Orin Tane |
Orin will take some time to cast detect magic a few times, and attempt to identify each item.
Wand: 1d20 + 13 ⇒ (17) + 13 = 30
Scroll: 1d20 + 13 ⇒ (9) + 13 = 22
Scroll: 1d20 + 13 ⇒ (17) + 13 = 30
Scroll: 1d20 + 13 ⇒ (18) + 13 = 31
Scimitar: 1d20 + 13 ⇒ (20) + 13 = 33
Watch Thing?: 1d20 + 13 ⇒ (8) + 13 = 21
GM G |
The items are: a wand of lesser restoration with 17 charges, an unknown scroll, a scroll of consecrate, a scroll of cure moderate wounds. The watch is one of the pieces of a weirding watch
The scimitar is something else, it seems to twitch in Orin's hands as if it does not like him to touch her. Despite that Orin recognizes that it is a +1 transformative holy scimitar.
GM G |
When Raymond tries to lift the scimitar it twitches out of his hand and falls to the ground.
Orin Tane |
Orin tells the group what each items is, then picks the swordup again.
"Can you understand me? Twitch three times in a row if you can."
He then sticks the wand and scroll of cure mod in his pouch. The unknown scroll he hands to Enri.
"Maybe you can tell what this is, I've got no clue."
Finally, he hands the watch to Hurok.
"This is pretty cool. Once per day you can speed up and get a few extra hits in with that axe of yours."
GM G |
Orin picks the sword up again, but it is tough to hold onto. In addition he feels a bit weaker now that he is holding it One negative level, but the sword twitches three times.
Enrithel |
"Are you feeling ok, Orin? You look a little pale."
Enrithel examines the scroll
Spellcraft: 1d20 + 14 ⇒ (13) + 14 = 27
then takes a look at the blade
Kn. Arcana: 1d20 + 13 ⇒ (1) + 13 = 14
Kn. History: 1d20 + 10 ⇒ (14) + 10 = 24 Is this a famous/named blade?
GM G |
The scroll is a scroll of blessing of fervor. Enrithel notices tiny letters on the blade: "Clarity" and feels comforted and protected when he holds it. He remembers that the blade is supposed to strengthen the resolve of it's bearers, they stood valiantly against dragons and fearful demons while wielding the blade.
Enrithel |
"Clarity..... Is that your name?"
Assuming it signals in the affirmative...
"Clarity, can you turn into a dagger?"
GM G |
Enrithel feels even more protected and cared for when he says Clarity. The sword then turns into a longsword, trident, heavy mace and dwarven waraxe before turning back into a scimitar.
It can change into most other weapons in the one-handed melee weapons group (I say most because I want to be able to exclude some of them, whip is a prime example of something that is not logical), a dagger is a light melee weapon
Enrithel |
"Hmm, I guess you can't be a dagger. I can use a mace though - please return to being a mace, Clarity."
"This weapon is pretty neat. It seems to like me more than you guys - mind if I hang onto it?"
Hurok |
Hurok takes the weirding watch from Orin and looks it over.
"Appreciate it." He says as a small smile crosses his face and he tucks the watch into a pocket.
Hurok looks at the witchy weapon and eyes it with suspicion, then looks at lovingly at his axe.
"Fine with me"
Enrithel |
"Lets check in on the sheriff/Dern on our way back to the city."
GM G |
You get back to the sheriff's office, who is busy trying to arrange food for all the elderly people that have been trust into his care. Dern is sitting in a rocking chair near a fireplace. He is starting to get some color back on his face.
Enrithel |
"Thanks again for your help, Sheriff."
"Dern, We have picked up the watch piece and Clarity from your safe house. Is there anything you need from us before we report back to your comrades?"
GM G |
"A blanket over these old legs would be a marvel. And let me hold Clarity for a second please"
Enrithel |
Enrithel hands him Clarity, and looks around for a blanket.
Orin Tane |
Orin will use spark in a few places on the logs in the fireplace to stoke it up a bit.