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(Terran Empire Publishing) Manastorm: World of Shin'ar is Live on Kickstarter!


Product Discussion


Manastorm: World of Shin’ar is a new, full color, 500+ page Pathfinder Compatible campaign setting featuring 16 new playable races - each with their own unique Hybrid Class. It contains 6 new Prestige Classes, 10 expansive regions, pantheons, new spells, feats, monsters, and more!

What you get...

Manastorm: World of Shin'ar is shaping up to be a massive tome!

16 New Playable Races complete with history, relations with other races, and information on their society and customs!
16 New Hybrid Classes unique to each new race introduced!
6 New Prestige Classes!
40+ New Deities with full write ups on their history, dogma, and avatar forms!
New Feats and Skills letting Players create magical items from Mana Crystals!
New Spells, including ones that protect from harmful mana and ones that create portals!
New weapons and alchemical items unique to Shin'ar and the peoples who inhabit the planet!
New magical items unique to the planet including Quasi-magical items and rules on how to make them!
12 New Monsters unique to Shin'ar, including the Unicypus and the powerful Atlanteans!
10 expansive regions to explore, each fully mapped and with descriptions on the societies and people who inhabit them!
In-depth write up on the Manasphere, the atmospheric bubble of radiation that powers magic on the planet, including rules on manastorms and mana poisoning!
Everything presented in a sleek, full color layout with mind blowing artwork from Terran Empire Publishing's own Evan Rodda, as well as other talented fantasy artists!

Check out our Kickstarter: Manastorm: World of Shin'ar

Follow us on:Facebook, and Twitter


Funded in less than 8 hours with 2 stretch goals unlocked! Eligible backers will be receiving a PDF copy of the first of four planned Adventure Paths/Region Sourcebooks!

Silver Crusade

Hey, backer and ehncredible person here, had some questions about the hybrid classes. Do you have an idea of what each will be composed of, class wise? I've always been weary of hybrid classes as a lot of them simply combine two class's class features without adding anything new, and with 16, I fear that the hybrid classes won't be able to distinguish themselves from their parent classes without a unique hook. Also is there any archetype support planned for the PF side of them?


N. Jolly wrote:
Hey, backer and ehncredible person here, had some questions about the hybrid classes. Do you have an idea of what each will be composed of, class wise? I've always been weary of hybrid classes as a lot of them simply combine two class's class features without adding anything new, and with 16, I fear that the hybrid classes won't be able to distinguish themselves from their parent classes without a unique hook. Also is there any archetype support planned for the PF side of them?

Thank you for your question. The Hybrid classes do combine some class abilities but each also has new abilities only available to the new class. For instance: The Courtesan (racial hybrid class for the Arryn race) combines Rogue and Bard abilities, but also adds new abilities such as Pressure Point Manipulation, Emotional Plea, Beguiling Stare.

Archetypes are planned at this time, though due to the high page count of the book (over 500 pages!) they will be added to sourcebooks planned for next year.


We have unlocked another stretch goal, a world map by Deven Rue of www.rueink.com!

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