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101 Ways To Make Your Players Say "Oh F-"


Pathfinder RPG General Discussion

801 to 832 of 832 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>

can a skeleton be both burning and bloody at the same time?
a thing that explodes into a fireball, AND comes back an hour later don't seem too compatible

but yeah, brown mold on a burning skel, that's ugly.


Azten wrote:
DungeonmasterCal wrote:
But wouldn't the flaming on the bloody skeletons kill the brown mold?
Nope! Fire doubles the area of brown mold each round. Cold damage kills brown mold. SInce the cold damage the brown mold gives off is non-lethal damage it doesn't even hurt the skeleton.

D'oh! I'd totally forgotten that. We haven't played a dungeon crawl or anything similar but three or four times in the three years this campaign has been running, so I've not had a reason to use brown mold. I may have one now.. lol

RPG Superstar 2012 Top 32

Azten wrote:
DungeonmasterCal wrote:
But wouldn't the flaming on the bloody skeletons kill the brown mold?
Nope! Fire doubles the area of brown mold each round. Cold damage kills brown mold. SInce the cold damage the brown mold gives off is non-lethal damage it doesn't even hurt the skeleton.

Aren't skeletons immune to regular cold damage too?

**checks dead tree Bestiary**

Yup!

:-D

Diabolical!!!!

Liberty's Edge

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Players see my shelf with Horror Adventures with all my Ravenloft 2nd/3.5 books and hear me say I have a few ideas for a Horror Campaign :-3 Generally get's me several "oh F-'s"


Interesting, I'd have expected 'no thanks, call me when you're past that phase' instead.

RPG Superstar 2012 Top 32

Klorox wrote:

can a skeleton be both burning and bloody at the same time?

a thing that explodes into a fireball, AND comes back an hour later don't seem too compatible

but yeah, brown mold on a burning skel, that's ugly.

During one of the Superstar competitions, someone made a brown mold-covered buffalo monster. I think a skeletal bison covered in brown mold would be pretty scary! And possibly look like a living bison--until it was too late!

Liberty's Edge

Klorox wrote:
Interesting, I'd have expected 'no thanks, call me when you're past that phase' instead.

me too. Although I do have two that get overly excited by it as well....so guess it's not 100%


SmiloDan wrote:
Aren't skeletons immune to regular cold damage too?

Normal skeletons are immune to cold, burning skeletons get fire immunity and gain vulnerability to cold instead. The brown mold thing is a really good idea, the fact that the mold's damage is non-lethal probably won't effect them.

RPG Superstar 2012 Top 32

Pizza Lord wrote:
SmiloDan wrote:
Aren't skeletons immune to regular cold damage too?
Normal skeletons are immune to cold, burning skeletons get fire immunity and gain vulnerability to cold instead. The brown mold thing is a really good idea, the fact that the mold's damage is non-lethal probably won't effect them.

Great point! It's still a neat idea. :-)


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GM's jump spider. If the GM thinks you are somehow cheating, they have a humongous spider jump on the suspect from the ceiling. They are also attracted by someone saying "This adventure was too easy."


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I've seen that function accomplished by rains of anvils, or by the Flying Pig (just what it sounds like, a Colossal+ sized winged porcine that eats Wyrm dragons for breakfast and that kills character by main force of DM fiat, often by a breath weapon that targets any weakness of theirs, or by drowning them in a colossal wad of dung)


The giant pig is accompanied/ridden in my games by Athetos: the god of forbidden knowledge. Any character engaged in excessive meta gaming or that is constantly leaving Character is subsequently struck down. Typical not through violent means, just by NPCs refusing to interact with a crazy person.


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I have had an "Omniscient" player in one of my games. The gods decided that the character was wasted on the mortal world, and they commited apotheosis on him on the spot. I took the character sheet away from him, and gave the character a minor position in the celestial order. Of course, the character was now beyond play, and the player no longer had any influence on it. But, really, it is an HONOR.
^-^


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And then there's me. In my headcanon, Nethys is an authority on metagame information. Everybody calls him insane when he says that a fighter is clearly defined and distinct from a warrior, but at least he has an answer for iomedae when she can't figure out why that holy warrior can smite and this holy warrior can cast spells faster.


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I had to share this because not only did everyone go "oh f-", this thing gave me nightmares.

GM: You enter the cavern, and are greeted by the reek of embalming fluid, and what sounds like the crying, giggling, and screaming of dozens, if not hundreds of people.

Players: *exchange glances and shove the tank in first*

Tank: Um, hello?

GM: You really call out 'hello'?

Tank: Uh, well yeah. We have to rescue the village kids right? What if they're trapped in here?

GM: The sound of many people increases to cacophonous levels, and is then accompanied by the sound of something vast slithering. From a chasm in the floor squelches a monstrosity in the shape of a dragon, but composed entirely of human bodies. Many of whom appear to be still alive.

Players: Oh f-


That is AWESOME!

If you could hold of that creature's stats from your GM it would be an incredible creature to run on my Halloween game!


DungeonmasterCal wrote:

That is AWESOME!

If you could hold of that creature's stats from your GM it would be an incredible creature to run on my Halloween game!

That thing is definitely a great fit for a Halloween game. Still 'living' cadavers screaming for help, wailing piteously, and laughing insanely, the constant threat of being grabbed, dragged inside, and incorporated into its body by dozens of clutching arms, and everyone sickened by the smell of it. It was one of the nastiest fights my group has ever been in.

I talked to our GM, and while he doesn't have the stats for that specific monster anymore, he said it was basically a reskinned ravener with the mind feed ability from the charnel colossus in place of spells. That and I remember having to avoid a ton of grapples from all those waving arms. Hopefully that's enough to work with.

Also, did I mention that the village didn't get their kids back?


I kinda doubted they would... LOL

Thanks for the information!


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That reminds me of Drakengard 3 and the monster from Lady 2's DLC.

Hell, if you need ANYTHING Halloween related just go find some material from Drakengard or Nier. Dear god those games are amazing trainwrecks.


I was reminded of

Spoiler:
Envy
from FMA Brotherhood.

RPG Superstar 2012 Top 32

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We're running the 5th Edition version of the Sunless Citadel, and our party of six 1st level PCs is cutting through the encounters like warm butter with an eldritch blast, so the DM decides

spoiler:
to convert the CR 2 wyrmling white dragon to a CR 6 young white dragon!!!!

And it has a totally unanticipated burrow speed!

From beneath you, it devours!

My drow bard sage is dragon-chow! And so is Meepo!!!!! :-O


2 people marked this as a favorite.

102. Just smile right after rolling damage dice, or a secret Perception check, or pretty much any roll.
102. Get a dice tower, and one of those mixed bag of 100 dice (or other large bag of dice). When the players walk in, make sure they see the dice tower with a funnel taped to the top, and the large bag of dice hung above it. If they ask, it's your BBEG's damage dice.


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I just came here after more than a hundred posts to check if we were still stuck at 102.
I am relieved to see we are.
I am proud of you.


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102. Explaining what a slugspawn does to a PC who passed his knowledge (dungeoneering) check but failed his reflex save.


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102 NOT! When the guide the party really needs goes through the Slug spawn evolution.


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102.
GM: “Before you can attack the shadow demon again, the room goes dark.”
PC 1: “I cast light!”
GM: “As you look around, the demon is nowhere to be seen.”
*Rolls a die, then counts around table silently, ending on PC 2.*
*Rolls a d20, then winces.*
PC 3: “Let’s search the room. It’s possible there’s some sort of secret door, so…”
GM: “As all of you investigate the walls and floor for secret switches, PC 2 begins to feel strange. PC 3, what’s your flat-footed armour class?”


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102. As the players enter: "Hey! It's the guys who put the 'T' in TPK!"


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quibblemuch wrote:
102. As the players enter: "Hey! It's the guys who put the 'T' in TPK!"

That's the funniest thing I've seen all morning!


2 people marked this as a favorite.
DungeonmasterCal wrote:
quibblemuch wrote:
102. As the players enter: "Hey! It's the guys who put the 'T' in TPK!"
That's the funniest thing I've seen all morning!

Thanks! I sometimes feel like maybe I put in more GM time prepping my smack talk than prepping the actual adventure... but then a line like that comes along and it's all worth it, y'know?

:)


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Oddman80 wrote:

61) GM: "Hey guys. Sorry I had to miss the last couple sessions. Speaking of which, I want you to meet my girlfriend - she's going to be joining us from now on. Nown she's never played before, so be patient, but I've helped her make a character that I think she will enjoy playing. Its an awakened pony packlord druid... what did you say her nane was, sweetie? that's right, Fluttershy"

they might not say it out loud. but i guarantee they will be thinking it.

My daughter wants to know why it had to be a girlfriend?


103. Telling the paladin with the holy sword that he recognizes the sword and full plate armor that the vampire is wearing is adamantine, then roll the dice and mumble "sundering attack against holy sword".

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