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101 Ways To Make Your Players Say "Oh F-"


Pathfinder RPG General Discussion

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Shadow Lodge

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102. GM: "Your latest batch of CLW potions from Cupid's Alchemical Concoctions were made with loving care. ...lotsa love, actually. I'm gonna need will saves from everyone, and fort saves from all the guys. And it's a weird save, too: take your bonus and make it a negative, because the healthier you are, the worse you fail this one."


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Pathfinder Tales Subscriber

102 GM- Okay you drank the potion? Good, now let me see your character sheet...

Cursed items you gotta love them.


102. Entering a large town, it becomes clear there is a lack of male residents. Also, all the men in the party lose half their current HP every minute.

102. The party faces a fight with some very alluring women. All male party members can't take any actions that would affect them.
They just fawn over them.

102. The party faces a group of very handsome Knights in shining armor. All female partymembers can't take any actions that would affect them.
They just swoon over them.


102. Someone has a deep grudge, and keeps sending ever increasingly difficult assassins after them at the worst times possible.

They complete a bossfight by the skin of their teeth, only to have a new group of tip-top shape assassins enter the room. (Or pop from invisibility)


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Chyrone wrote:

102. Someone has a deep grudge, and keeps sending ever increasingly difficult assassins after them at the worst times possible.

They complete a bossfight by the skin of their teeth, only to have a new group of tip-top shape assassins enter the room. (Or pop from invisibility)

As it turns out these assassins are Care Bear Ninjas, determined to kill them with kindness. Seriously, grapple checks and inhaled aphrodisiac poison bombs, all to badly choreographed musical numbers.

The horror ... the horror ...


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That would be more of a "GROAN" moment, at which the baseball bats come out again.


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The Oh F- moment is when someone tells a groaner and the watch come running with baseball bats.

RPG Superstar 2012 Top 32

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The Mad Comrade wrote:
Chyrone wrote:

102. Someone has a deep grudge, and keeps sending ever increasingly difficult assassins after them at the worst times possible.

They complete a bossfight by the skin of their teeth, only to have a new group of tip-top shape assassins enter the room. (Or pop from invisibility)

As it turns out these assassins are Care Bear Ninjas, determined to kill them with kindness. Seriously, grapple checks and inhaled aphrodisiac poison bombs, all to badly choreographed musical numbers.

The horror ... the horror ...

Drop Bear Ninjas would be horrifying.


Goth Guru wrote:


The Oh F- moment is when someone tells a groaner and the watch come running with baseball bats.

Very true.

Also..
102. Killer bunnies, able to slaughter Knights wearing full plate.


I made an encounter at some small oasis in a desert and encounter some Lizardmen. The level 3 or so party also had hired a guard to help them sleep/guard their mule.

They go to sleep nearby but have the guard trying to watch and they wake up to find all the lizard bodies missing with clear drag marks into the pond, which I think I had given a hint already had something in it.

They (evil) convince their guard to check it out and a Chuul promptly grabs him with each pincer and rips him in half in grisly fashion in front of the party, and sinks below the surface again. (Note: that's a lot of damage for a lvl 2 guard to eat.)

The party did think it wise to leave.


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That's prime eatin' there. Lobster and calamari in one critter? C'mon, cook it up with a steamball and break out the melted butter. Noms.


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DungeonmasterCal wrote:
In my opinion what the GM did was totally unfair to the players. Anyone could see the difference between a great big boulder and a bloody huge bird. I'm all about tricking the players when it MAKES SENSE to do so, but it has to be fair to the them and to enhance the story. But not describing the creature and just saying the word "roc" was pretty underhanded, IMHO.

We force the Gm to explain specifically because if she doesn't we hear dirty implications, and then start laughing immaturely.


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102. The party faces a team of other (non evil) adventurers atop a large mountain's peak.

The other party's leader is said to be a famous warrior, and just so happens to be 1st in init.

"FUS-ROH-DAH"

(+ the nat 20 on cone shaped bullrush)


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Oh fus...


102:NOT Sure death, no save, anything in a list. This is why nobody wants to use potion miscibility tables. A lot of the lists in homebrew run over 100 so you can toss the sure death stuff and still be able to roll D100.


The party reaches 17th to 19th level and you tell them that you're going to introduce 3 pages of house rules.


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Huh... 12 bodaks seem to be cr appeopriate. Saves please?


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PC's daughter has a new pet. The Tarrasque. "It followed me home. Can I keep it?"

Shadow Lodge

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102. GM informs group of the Sphere of Annihilation Latrine after the TPK.

Grand Lodge

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Pathfinder Tales Subscriber

102. Now, once you hit level 10- we're going to convert your characters to StarFinder!

102. You walk into the inky darkness of the room... Oh, wait. That's a Black Pudding covering the door way. Roll Initiative! Black Pudding has surprise round, and engulfs everyone!

102. I've decided to run Giant Slayer! And you are all playing Tiny player races! It's going to be awesome!

102. That Bag of Holding you've had since Day 1, has absorbed so much Negative Energy- it's become a Bag of Devouring.

102. You know that group of thugs you beat up? Yea, they had a hunting party out, and one of them was a cleric. To escape- you have to fight 15 of them, and they're all prepared this time.

102. Guess what? New house rule! Leprosy! Whenever you take enough damage to hit 10 hp or less of your total HP, you lose a body part! Good news! Grafting! You want a dragon claw to replace your malformed hand? Go convince a dragon to give you his claw.


102. The PCs fight enemies who wield keen bane weapons.

GM: Btw, we're playing with the critical hits injuries chart for this session.


I'm going to let the party Paladin kill everything that registers as evil, whether it's committing an evil act or not. Also, he can kill the children of "evil races" because they are irredeemable and must therefore be wiped from the world.


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DungeonmasterCal wrote:
I'm going to let the party Paladin kill everything that registers as evil, whether it's committing an evil act or not. Also, he can kill the children of "evil races" because they are irredeemable and must therefore be wiped from the world.

So it's this guy.


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DungeonmasterCal wrote:
I'm going to let the party Paladin kill everything that registers as evil, whether it's committing an evil act or not. Also, he can kill the children of "evil races" because they are irredeemable and must therefore be wiped from the world.

SOUNDS LIKE A REASONABLE AND RIGHTEOUS GM TO ME, BATTLE-BROTHER!

ON A RELATED NOTE...

102)"FOR THIS CAMPAIGN I THINK I WILL SHAKE THINGS UP A BIT! YOU WILL HAVE TO PROTECT THE POOR, INNOCENT, MISUNDERSTOOD UNDEAD WHO WERE MINDING THEIR OWN BUSINESS BEFORE THE MEAN OPPRESSIVE CRUSADE SHOWED UP TO TRY AND ANNIHILATE THEM!"

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