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Early access with Words of Power: I know I can get Haste as a level 3 wizard, and Create Undead as a level 3 cleric. What other cool stuff can be done?


Advice


I've heard you can also combine spells so that a summoned monster appears with spell buffs already applied. However, if I understand the combination rules properly, that would be high level thing. I certainly can't apply a buff to a summoned critter at level 1 or 2, right?

Anyway, if you have some good low level spell combos, or some early access ideas, I'd love to know about them. I think I'm going to create a sorcerer, but the cleric's early access to undead is very tempting.


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Avoid auto-buffing summons. It's a trap that will always leave your buffed summons weaker than those summoned by a comparable-strength Servitor.

However, Wordcasters do have some outstanding raw buffing potential, if not as all-encompassing as regular spells. The key is the simple 1st-level Sor/Wiz Word Lock Ward. Why? Well, at first glance it's a simple ward spell, inferior to Hold Portal in most ways. However, you can add Words to affect whoever opens the container. While your first instinct regarding this may be a blast Word protecting your spellbook, there is nothing requiring the attached Word to be an offensive spell, or that you can't ward the same object over and over. What this means is that, with a week of downtime or so, you can Lock Ward your BSF's scabbard (and a bunch of potion containers as well) with almost every buff spell you know. You can even give them the maximum possible duration as well, by making sure you don't put a Boosted Concealment on the same Ward as your Accelerate. It gets going from level 5, when you can first start combing Words, and only gets better with age.


Thanks! I'm looking at Lock Ward, and I do get the idea. I could give them each a belt with sheathed daggers, and have the PCs drawing daggers as move actions just to get spell buffs. Then they could drop the daggers for free, and continue with their actions. That's cool.

However, this game will likely die at around 6th level. So the odds of me getting powerful combinations are remote. I could do a low-level combination. Can you think of one that is good with Lock Ward? It looks like maybe adding a Force Block or Force Shield will be the only useful thing at that level. But I'm new at this and probably have it wrong.

Shadow Lodge

It isn't really low-level, but taking Spell Focus (Evocation) and Elemental Focus (fire, or others) will let them stack: just slap a Flame Jet on to any attack wordspell, and they'll always get the increaces to the DC.

As well, the great thing about their transformation words is that, unlike, say, Polymorph, you don't have to pick a specific species to become; you just pick two or three things, and get them. If your bloodline is Abberant (or even Warped), you can just give yourself and your friends a bunch of beneficial mutations that don't even have to make biological sense!


Hmmm... if the game is dying off so early, don't go full wordcaster. You'll get almost no use from the system. Instead, just grab whatever Word you want with the Experimental spllcaster feat.


Dαedαlus wrote:
Hmmm... if the game is dying off so early, don't go full wordcaster. You'll get almost no use from the system. Instead, just grab whatever Word you want with the Experimental spllcaster feat.

I suspect this is the best advice. :)

However, we're doing this game partly to test Words of Power, which we've never done before. So even if I end at 6th and just barely get to explore combinations, it's OK. I'm willing to play a bad character in order to explore the system.

Having said that, I do want it to make the best of a bad thing, if I can. I'd like to see what's possible.

I noticed that there is a word that grants Greater Invisibility for 1 round, at first level. That's pretty great. I also found that the Friendship word is like a hardcore Charm Person -- no opposed Charisma checks to get the target of the spell to do your bidding. It just does.

My problem right now is that I'm building a sorcerer Wordcaster in Hero Lab, and it just isn't giving me enough 1st-level words.

Also, am I correct that the draconic bloodline is OK for this build? It gives access to Mage Armor, which is infinity times better than the garbage Force Armor & Force Shield words that Wordcasters get. Right? And the +1 damage to an energy type would help with a cantrip-like Flame Jet.

I'm also looking at the verdant bloodline, just because we're running through Kingmaker modules 1 and maybe 2. That's outdoorsy, and verdant seems good for that.

The Shifty Mongoose wrote:
If your bloodline is Abberant (or even Warped), you can just give yourself and your friends a bunch of beneficial mutations that don't even have to make biological sense!

I just looked over the aberrant bloodline, and could not see how it helps to make this happen. Would you (or anyone) be kind enough to clue me in? (All I see is that aberrant extends duration of polymorph effects.)


If you're trying to try out WoP, try a mid-level game, where the lack of expensive components start to shine, and you can actually use Wordspells instead of individual Words. Sure, things like the Lift cantrip are awesome (it has no limited on how many things you can lift at once, can lift nonmagical items, and attended ones alike.). However, it's not really a good test of the system.

Shadow Lodge

aboyd wrote:


The Shifty Mongoose wrote:
If your bloodline is Abberant (or even Warped), you can just give yourself and your friends a bunch of beneficial mutations that don't even have to make biological sense!
I just looked over the aberrant bloodline, and could not see how it helps to make this happen. Would you (or anyone) be kind enough to clue me in? (All I see is that aberrant extends duration of polymorph effects.)

I was referring to the Bloodline Arcana - I ended up reminiscing about my Warped wordcaster. I picked it because I wanted to use the Change words, "random freakish mutations and growths" was my rationale for whatever happened whenever he used them, and I got to roll a d12 to give everyone a different mutation each time. I wanted to bring out the d12 more often.


Ah. I see. You had the warped bloodline, and it confers a 1d12 random beneficial mutation when you use polymorph spells. That makes more sense, thanks.

Do you or anyone else know the system well enough to tell me if I can apply meta multiple times to 1 spell word? For example, if I have the "Friendship" word, and I want to apply distant AND lengthy, is that allowed? Double the duration and I can hit the target from medium range?


You can only use one Meta word per Target or Effect Word, so you could Lengthy the effect and Distance the target, you could. But you couldn't Boost and Distance the Target.


OK, makes sense. Thanks!

At this point I've got a human sorcerer with this meta:

  • Boost
  • Lengthy

And because I'm allowed to add the 3rd party books, I've got these extra Target words for free:

  • Arc (lvl 2 - like bouncing metamagic)
  • Guardian (lvl 2 - gives a very bad emanation option)
  • Lobbed (lvl 1 - turns spells into splash weapons, which sounds cool but seems to be strictly worse than Burst)

For my feats I took:

  • Meta Word Mastery
  • Toughness

For my traits I took:

  • Magical Lineage (Burning Flash)

My intention is to eventually take that feat that allows you to increase the maximum damage to 10d4 on Burning Flash, and it won't have an increased level due to Magical Lineage.

My words are:

  • 1: Burning Flash
  • 1: Friendship
  • 0: Decipher
  • 0: Flame Jet
  • 0: Sense Magic
  • 0: Torch (3rd party from Jon Brazer Enterprises -- gives word casters the light cantrip)

I took the draconic bloodline so that I have +1 damage with Burning Flash and Flame Jet.

Later on, I'll take Lock Ward and add buffs to my allies. So far, the whole character doesn't seem great but it doesn't seem awful either. Once I realized that word casters can still cast the normal class spells from scrolls, I felt a lot better. I may have my 2nd trait be Rich Parents so that I can start with a hoard of scrolls of normal wizard/sorcerer spells like Mage Armor. That would shore up the weaknesses that word casters have.


Let me cast Breath of Life on this topic. When I started the topic, I was playing only until low levels. However, I now get to make a new PC for Rise of the Runelords, playing all the way until the end.

SO!!! New question: those of you who are good at Words of Power, can you tell me what level(s) it gets good? When will I start to do impressive or unique stuff, and what are some of those things? If you ever played a wordcaster, how'd you do it, and what were some of your favorite word combos?

From my first try at it, it's clear that levels 1 to 4 are not impressive (although the Friendship word is powerful -- unlike Charm Person, there is no opposed Charisma check to get a target to do stuff). But what about levels 5 through 10, maybe? Is there something cool I should consider?

Shadow Lodge

My favorite word caster was a Seeker Sorcerer with the Arcane bloodline mutation(the GM let it stack). At level 1 he was a godsend to the group and almost left the island with a kill count in the thousands.

Do not underestimate a Lv0 15ft Fire cone when you never know when swarms are going to show up.

Later on in the same game I had a Wordcasting Oracle and her little brother/cohort that did some amazing things. Like free Raise Dead and 'readying an action to cast a word spells at the first enemy spell caster that begins to cast' with an alternative of Magic Missile thanks to the Human FCB.

That's another another thing. Unless the GM rules otherwise you can still get regular spells pretty easily as an Arcane wordcaster


Thanks!

Dragonborn3 wrote:
Do not underestimate a Lv0 15ft Fire cone when you never know when swarms are going to show up.

Do you mean level 0 10 foot cone? Wordcasters don't even have a 15 foot cone option. But maybe you are aware of some meta words that I missed? I'd love to extend level 0 cones to 15 feet if it's really possible.

Also, do you (or anyone else) know if Magical Lineage trait applies to meta words? Can I meta boost a spell, have the spell go up in level, then apply Magical Lineage to reduce that increase by 1?

Shadow Lodge

Ah, so they don't. It has been a couple years since that character.

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