Coordinating Spell Choices - Oracle and Psychic


Advice


Hey there,
I play a lv 10 Psychic in our Jade Regent group. Now another player enters an oracle. I suggested to coordinate the spell selection a bit, because both of us have few spells known so some things are sufficient when only one of us can cast them.

- Which spells do you think are worth taking only once, which twice?
- Are there any useful combinations between the two classes' spell lists?
- other aspects to consider?

Thx


Mostly if the oracle can take them, the psychic won't want to - they have the more interesting spell list. Dispel magic & true seeing are the main exceptions there.

Spells which compel movement (e.g. command/greater) & etheric shards make a nasty combo. Also any two different spells which cause fear - there are some which cause shaken for a round even on a successful save - can make enemies frightened.

It'd be nice if the oracle got remove fear and protection from evil, maybe soothing word if that's available. Many conditions make it hard for psychics to cast spells.


Great thoughts, thanks! I'll be sure remembering that.

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