Claxon |
2 people marked this as a favorite. |
You know all those times you thought "Wouldn't this be easier if I could just X instead and not do Y." But you don't because morality.
Well, when you're evil you can give into that inner voice because you're not trying to prove anything.
You want to build that new shopping mall on a sacred burial ground. Genocide may be the answer you need to keep the project going!
But really the fun is being able to give into the dark impulses that we all have that no one really wants to admit to.
Being good is hard. Being evil is rewarding, fast, and easy (usually).
Sometimes is nice.
Darigaaz the Igniter |
You know all those times you thought "Wouldn't this be easier if I could just X instead and not do Y." But you don't because morality.
Well, when you're evil you can give into that inner voice because you're not trying to prove anything.
You want to build that new shopping mall on a sacred burial ground. Genocide may be the answer you need to keep the project going!
But really the fun is being able to give into the dark impulses that we all have that no one really wants to admit to.
Being good is hard. Being evil is rewarding, fast, and easy (usually).
Sometimes is nice.
+1
Planpanther |
Lawful Good is tough because you cant take the easy road as stated. Though I'd say Evil is no picnic either. Sure you can take the easy path and disregard folks well being, but the more you take it the more difficult the path becomes. Once you have a reputation for being evil folks wont want to deal with you. Eventually, they will even want to interfere or stop you. Managing that is what makes Evil difficult yet interesting.
One example is the character Al Swearengen from Deadwood. He is the proprietor of a bar in a frontier town. Al manages all kinds of unseemly and evil behaviors in the town. Yet, he has to manage his activities subtly as to not stir the ire of the residents and local law enforcement. He certainly doesn't want to stir the attention of national authorities either. This dynamic gets even more interesting when Al encounters competition from another questionable proprietor and ruthless railroad baron.
Perhaps not the best example as PF/D&D adventurers often live nomadically. Though the same concept is still there. Town after town will learn of the character's lack of character and ruthlessness. Eventually, word gets out and we are back to folks interfering or stopping plans etc. You either need to stay off the radar or build yourself into a place of power that you cant be touched. Which is what I imagine makes Evil fun for many folks. YMMV
Marilia |
...I just want to mention that I've become increasingly interested in Urgathoa as someone for the local populace to worship. As a deity of disease and undeath, nope, that's not popular. As a deity of gluttony and the dead, we're getting somewhere.
As a deity of bounty, celebration, ancestors, reminiscing, and the cycle of life, heck yeah.
So here's the PFS character I've created to explore more fully what being an Urgathoan worshipper would be like.
Fun fact: I did not choose this portrait because I wanted an evil priestess. I chose this portrait because I wanted someone that you would trust to bring the tacos to your party.