Pathfinder, Earth Wants You!


Recruitment

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Link to game, here.

Hello, this is Jaster Kite and we want YOU!

Pathfinder, Earth, a game running on for two years now, needs some positions filled in its team. As it is we have an Oracle/Bloodrager, a Time Thief rogue, a blaster, and an Alchemist, and we're looking for players and characters who fill roles besides those.

The decision of who makes it into the game will be a joint one between me and the players, equally, and we are looking for a quick-poster to help speed up the game.

It is also worth mentioning that the next adventure takes place in Japan, should you decide whether or not that becomes part of your character.

Thanks for your time and I look forward to seeing all your submissions.


Pathfinder Maps Subscriber; Pathfinder Roleplaying Game Superscriber

Dotting.

I am going to ask because somebody else will, the game started at level two but after two years what are they looking at now level wise?


After this adventure, five.

Grand Lodge

I am still interested, will have to think on the character though


I'm interested. I'll need to think about what to build. How long do we have to work this?


Are guns considered commonplace with advanced firearms being available? I have an interesting idea based around a spellslinger shooting his allies to heal them.


In the main recruitment thread, templates and monster races were mentioned. Are they still on the table? What sort of limits or changes to creation do you want to impose?

I was thinking of a shae. Given Japan's theatrical style with Noh masks and shadow puppetry, this seems like an interesting choice. I'm thinking swashbuckler for his single class level, as it looks like you can use another melee type.

Grand Lodge

thinking a Monk/Paladin Halfling who is an Action Movie Star/Stuntman and former chef


I seen in the original recruitment that you wished for non 3rd party classes, but I see there's a time thief in the party. Was he able to convince you to play a time thief, or did you relent on the 3rd party restriction?


I'd be interested in this. The basic idea is for a Half Orc Slayer using the Butterfly Blade archetype.

She'd be from Taiwan where her brothers and father are part of one of the triads. She would have fled the area years ago to escape that life and has no returned to the area to attend her father's funeral. his death would not be natural though and the search for his killer would lead her to Japan.


TheWaskally wrote:
I seen in the original recruitment that you wished for non 3rd party classes, but I see there's a time thief in the party. Was he able to convince you to play a time thief, or did you relent on the 3rd party restriction?

I was wondering this, myself. I feel like some of the Gonzo classes would fit in quite well with the campaign. I wanted to play a Punk, though I was confused by your third party restriction and later allowance.

Edit: Linkified Punk once I saw TheWaskally's post below. I think it fits in reasonably well with a more modern campaign, and a skating, well, punk, running around and bashing people in the head as he does tricks n stuff really appeals to me.


I finally read through the recruitment page, Joseph. Jaster Kite relented and allowed 3rd class classes. So, I'll be submitting my favorite class, godling.

Grand Lodge

Oh third party that changes things


Interesting, I'll see what I can come up with. :)


I'll dot in for this. Looks interesting. What kind of timeframe are we looking at, GM?


Seeing as the oracle in your group appears to be more battle-oriented, I've been looking at options for a healer. Considerjng that Japan is your next stop in the campaign, I'm now considering a Kitsune Pai Zion Practioner of Life with the Wrecking Mysticism curse. This fits culturally and with a role that could use to be filled. Beyond that, I'll refrain from any further insight on the character until I have things a bit more set.


We have a week or two while the rest of the team battles laser-sharks and the segues into the next adventure.

Guns are commonplace, but so are ballistic-resistant armors.

With monster races, I like to use them sparringly, and only if there are no glaringly obvious ways for them to leap above and beyond the rest of the team in terms of power. I'm going to have to really consider the Shae before greenlighting it, along with allowing the team to have their say.

I'll allow for third-party classes under the above-mentioned conditions of them not being too broken in any way.

Other than that, I'm liking a lot of the concepts I'm seeing here. Keep it up.


Should we use wealth by level to figure out how much gold we have to spend?


Yes, go ahead.


Jaster Kite wrote:

I'll allow for third-party classes under the above-mentioned conditions of them not being too broken in any way.

Hmm. In an effort of DM compliance, I will create my godling without godling feats, but I will use the Fortune-Blessed Template. It will be background appropriate.


I really want to use a cool weapon like the Shang Gou, but they're just... Bad. Even with the Style feats from octopus apocalypse, they're not worth such a heavy investment. Hooked Axes are a little better, but strength isn't a great way to go about being a Punk. Choices, choices...

Grand Lodge

Thinking a Dwarf with a focus on crossbow just not sure what class yet


Are you using the background skills optional rule? I noticed mention of six additional skill points in the build rules.


Hey everybody! Player of the alchemist here. Yes, we switched to background skills in place of the level one bonus ranks.


When is this re-recruitment going to end? I've got the makings of a Punk, but work has been running late the last several days, so I've made little progress, unfortunately.


Jaster Kite wrote:

We have a week or two while the rest of the team battles laser-sharks and the segues into the next adventure.

Probably edging closer to the two week mark.


Green Smashomancer wrote:
Jaster Kite wrote:

We have a week or two while the rest of the team battles laser-sharks and the segues into the next adventure.

Probably edging closer to the two week mark.

Whoops! Thank you; I'm not entirely sure how I missed that.

Grand Lodge

Dwarf crossbowman with special crossbows and bolts


Dotting for interest. I can think of tons of concepts with this setting. TV Evangelist Bard or Mesmerist, maybe?


It's always the question of looking stylish or being an effective player, isn't it?

Yup, we're using background skills, now.

Yeah, two, two-and-a-half weeks by the way things are going right now.

Enjoying all of the interesting concepts. Keep 'em up.

Grand Lodge

So Dwarven crossbowman, who tinkers about to make special crossbow (ie grapple crossbow, bola bow, flask launcher) and special bolts ( tanglefoot, thunderstone, bludgeoning,incendiary, expolsive,acid, tagging/lighting)


Are you still using pathfinder deities? I'm looking at having my Kitsune worship Daikitsu, along with giving the character the Spiritual Forester trait which is based around a specific location in Golarion. Would it be possible to rework the Golarion specific information into something into this world? Such as choosing a forest in Japan as the Forest of Spirits mentioned in the trait and as the place Daikitsu resides.


Yup, still using Pathfinder Deities, as bringing in real-world deities would open up a big 'ol can of worms I'm not going to deal with.


Sounds like a good plan. I'm looking at a kitsune whose lived in the Spirit of Forests for the majority of their life. It was there that they lost their mother and had to find a way to survive within the wilderness. Fortunately for them, Daikitsu took a particular interest in them and blessed them with not only the power of an oracle, but lead them to a master to help teach them the way of a herbalist. Recently, their connection with the deity Daikitsu has established itself further in the form of a fox familiar (gained through the eldritch heritage feat, but being restyled as a gift from their god).

I'm seeing the character as more of a pacifist healer than a combatant, especially considering their appears to be plenty of firepower in the group as it is.


Jaster Kite wrote:
a blaster

A blaster? I.. I used links to my class and everything. DX


Rameil wrote:
Jaster Kite wrote:
a blaster
A blaster? I.. I used links to my class and everything. DX

But... You blast...

XD


Jaster Kite wrote:
Rameil wrote:
Jaster Kite wrote:
a blaster
A blaster? I.. I used links to my class and everything. DX

But... You blast...

XD

...Zapper? Do you prefer zapper?


He didn't call you Boomer...


I would have preferred boomer. Or Q.

Until now, I didn't even know you had all good saves. Neat.


Permission to call you boomer from now on?


Granted.

Grand Lodge

Thinking disgraced soldier for disobeying orders to save somebody at great cost, and thus works as a merc to focus on his passion for crossbows with specialty bolts ( a sort of crossbow Hawkeye/green arrow)


Vic Friction:
Character Name
Male Human Punk 5

Vic CR 4
CN Medium Humanoid (Human)
Init +5; Perception +8
===== Defense =====
AC 15, touch 15, flat-footed 10;
hp 42 (5d10+10)
Fort +3, Ref +9, Will +1
===== Offense =====
Spd 40 ft.
Melee Unarmed Strike +10 (1d4+5)
Special Attacks Impact (DC 17)
Spell-Like Abilities
At will--Ghost Sound Glide
===== Statistics =====
Str 10, Dex 20, Con 14, Int 12, Wis 10, Cha 14
Base Atk +5; CMB +5
Feats Combat Reflexes, Deadly Agility, Extra Lifestyle Choice, Improved Unarmed Strike, Vicious Stomp, Weapon Finesse
Skills Acrobatics +13 (+4 while jumping), Intimidate +10, Perform (Sing) +9, Perception +8, Stealth +13, Survival +8
Languages English, Japanese
SQ Aerial Antics, Cityscape Runner, Countercultural Hero, Devil City Parkour, Gravity Gain, No Fear, Riot, Skatepark Hero, Skyhook
Combat Gear gear used in combat; Other Gear gear not used in combat (or just Gear if no division)
===== Special Abilities =====
Aerial Antics (Su) At 3rd level, each time the punk successfully scores a hit with a melee attack against an opponent, he has the option to launch himself 5 feet into the air after the attack. If this moves the punk outside of the reach of his weapon, his attack ends.
Cityscape Runner (Ex) At 2nd level, the punk gains a competence bonus on any Acrobatics checks and on Survival checks in urban environments equal to 1/2 his punk level.
Countercultural Hero (Ex) Given the vagrant beginnings of the punk and the punk’s countercultural mission, he gains an aura of chaos. The power of the punk’s aura of chaos (see the detect chaos spell) is equal to his punk level.
Devil City Parkour (Ex) At 4th level, as part of a move action, the punk can redirect his movement off a solid object that can support his weight (a wall, a refuse bin, a tree, etc) and continue the rest of his movement in a straight line (up, diagonal, etc). The punk must have at least 5 feet of movement before contacting the object in question.
Gravity Gain (Ex) At 1st level, the punk gains a circumstance bonus to his melee damage rolls based on how far above his enemy he is. The punk may only make an attack delivered after falling or jumping from a higher surface. He converts any falling damage he would normally take to additional damage on a single attack roll. For every 10 feet the punk has fallen, he does an additional +1d6 damage. He may only roll a number of d6 dice equal to half his punk level (minimum of 1). For every additional 10 feet that a punk would fall he gains a +1 bonus on the damage roll for falls up to 200 feet. There is no further increase for falls above 200 feet. In addition, the punk of 3rd level or higher never takes falling damage from heights 10 feet per punk level or lower.
No Fear (Ex) At 5th level, the punk does not provoke attacks of opportunities when performing combat maneuvers if he succeeds on a DC 15 Will save. He must make this Will save every time he would provoke an attack of opportunity. At 9th level, this also applies to attacks of opportunity provoked from the punk’s movement but with a DC 20. Additionally, at 9th level, the punk automatically passes his no fear checks for attacks of opportunities provoked by combat maneuvers.
Riot (Ex) The punk gains the Improved Unarmed Strike feat as a bonus feat. In addition, he uses the unarmed damage for a creature one size category larger when determining the damage his unarmed strikes and natural attacks deal.
Skatepark Hero (Su) The punk gains a mode of magical transportation. This manifests itself as something at the feet of the punk. It could be a board of light upon which he rides like a skateboard, a sparking light that allows him to glide across the ground like rollerblades, or even a magical longboard that glides across the waves as if it had a motor on it (in an aquatic setting). This allows the punk to move at a +10 foot movement speed. The object must not be motorized, must roll or slide, be of simple construction (not necessarily part of the time period), and require no hands to utilize.
Skyhook (Sp) At 5th level, the punk can use glide as a spell-like ability at will using his punk level as his caster level.

Vic Friction, former lead singer of Stereo Meat, is born! I have yet to purchase gear, but assuming WBL for a level 5 character, it should consist of something along the lines of a pair of Boots of Springing and Striding, maybe a +1 Vest of Resistance, assuming you're cool with the item-slot replacements back in Magic Item Compendium for 3.5e. (I really just don't like the idea of a big, flowing cape on a Punk.) I'm not sure how you're doing armor, in a modern setting, so I'll leave that be, for now.

I should hopefully have enough time soon enough to get a reasonably appropriate backstory together. I've got some ideas floating around in my head, but not quite coherent enough to put on paper.


Looks pretty good to me at least, but I should point out that Deadly Agility hasn't been given the O.K. by the GM yet. To my knowledge.


To my knowledge, either, but I also don't anticipate it being a particularly problematic pick. I did, however, forget to mention it, so thank you.

I also would like to point out an issue in the wording of Gravity Gain that has, at least, attention drawn to it elsewhere in the past. Technically, the wording on the ability makes it so that a Punk can only attack while falling or jumping, but that doesn't make a ton of sense. I've also noticed that I have neglected to add the situational modifiers to Acrobatics and Survival to my stat block, and probably some other missing info too. Like how I completely forgot to add Impact at the very bottom, so while it's noted that I have an Impact ability with a DC 17, there's no inclination as to what it does or what kind of save it has.


Also, you have another background skill available. This is what happens when I glance at a stat block during lunch.


Green Smashomancer wrote:
Also, you have another background skill available. This is what happens when I glance at a stat block during lunch.

Funnily enough, I forgot about background skills altogether. Used my regular skill points, and my favored class bonus for skills. I'll fix that with my next pass through,hopefully soon.

As an aside, by all means, a second set of eyes is appreciated!


*makes mental note to show Punk class to IRL GM, even though she has told me not to make any more characters based off of 90s punk frontmen.*

I'm liking it, and I think we can definitely work with Deadly Agility, though I think I recall another feat of the like appearing fairly recently, I think in the Villain Codex or Ultimate Intrigue. I cannot be sure which. That might be worth looking into.


Any of the "Grace" feats from Paizo are pretty restrictive, unfortunately. Starry Grace requires Starknives, I believe, Fencing Grace rapier, Slashing Grace needs Slashing weapons, and Two Weapon Grace needs both one of the prior and instills another penalty on top of TWF penalties. If there are any others, though, I'm certainly willing to go the Paizo route.

I am, however, happy to see that you're liking it, and I definitely feel good that you are a fan of punk frontmen, too. I feel japan is hardly a difficult place to find a flopped punk artist, who sold it all to get there, especially given the interesting musical inclinations of the general urban populace therein.


Also, to answer your equipment question: Don't worry too much about it. My alchemist is using a buckler and an m1911. And a chain shirt that I should really fluff-upgrade to Kevlar after this.

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