re: how does an Alchemist gain access to Detect Magic?


Advice

Silver Crusade

how does an Alchemist gain access to Detect Magic?

Thank you

The Exchange

Most often my Alchemists (in PFS) will pick up a Discerning Wayfinder... but I have also seen PCs that get a Wand of identify.

The Exchange

If you are playing Pathfinder Society (or if your GM otherwise allows it) the Discerning enhancement to a wayfinder from Pathfinder Society Primer allows you to cast detect magic instead of light from your wayfinder.

The Spell Knowledge discovery from Cohorts and Companions lets an alchemist choose one spell that he can then prepare in place of an extract as if he was a wizard. (Downside is that it counts as one level higher, so 1st level for detect magic.)

Depending on your race you may be able to get it as an SLA from an alternate racial trait. Though that is usually a limited number of times per day. (1 or 3). Elves can get it as a constant SLA from Legacy of the First World in return for Elf Magic.

You could always dip a level. But I'm generally opposed to that.

Easiest solution is to UMD a wand of detect magic. It's only 375 gp for 50 uses.

Dark Archive

The Discerning Wayfinder is a common one. I've seen some alchemists pay for a Permanency'd Arcane Sight. My favorite, though, is the Runeward Tattoos, from Magical Marketplace.

Runeward Tattoo wrote:


Aura faint divination CL 1st
Slot none; Price 1,000 gp; Weight —
Description
Each of these tattoos is keyed to a single school of magic. The bearer can use detect magic at will, but only to sense auras of that school. The bearer gains a +1 insight bonus on saving throws against spells and spell-like abilities of the keyed school and knows when such a spell or spell-like ability has been cast within 60 feet.

8k is a little steep, but for a largely-stacking (very few other insight bonuses to saves) save bonus that can apply to the Alchemist's weakest save, it's not bad. Plus, my alchemist mummified herself, so why wouldn't she also partake in some ritualistic scarring for power?


Some other options are a Lantern of Auras or a Cloak of the Hedge Wizard (divination).

Sovereign Court

My alchemist went with the lantern of auras... eventually. I also dipped hunter and barbarian, and taken a level of sleepless detective before retraining to full Alchemist at 12. (1st character above 2 in PFS, was all over the place in concept)

If I was remaking the character now, I would take a level dip in plain Medium and channel Champion most days. Assuming a Charisma of 10-11, you get 2 cantrips, +2 will, some new class skills, spirit surge, medium armor proficiency, and either martial proficiency or another 2 surges per day. Spirit focus (champion) is basically point blank shot(but at any range and any weapon) + 1/2 of great fortitude and +1 climb/swim... Basically worth at least 2 feats.

The spirit (and seance) bonus applies to all non-spell damage rolls, which is everything you do. It especially extends the usefulness of non-class feature splash weapons, when a vial of acid and hybridization funnel for alchemical fire or alkali flask is doing 2d6+6+int*2 it can keep up with a bomb until mid levels/end of PFS. (Normal bomb 6d6+7 for int, average 28 vs hybrid acid/fire average 27 +burn for 3.5).

Or if you are a natural/weapon attacker, you get +3 damage on all attacks. The only downside is that it slows your progression a little, and BAB a little.

Grand Lodge

An Alchemist can pick up Arcane Sight as a 3rd level extract. Buy a scroll, and get it transcribed into your formula book.

The Exchange

Selvaxri wrote:
An Alchemist can pick up Arcane Sight as a 3rd level extract. Buy a scroll, and get it transcribed into your formula book.

but... you can't use 3rd level extracts until 7th level, and it only has a duration of minutes/level...

The Exchange

Dip a level of Wizard, or Witch. (or magus for that matter). Some other class that has INT for a casting stat...

Silver Crusade

The wand of identify mentioned earlier does seem to be the simplest solution. 50 charges for 750 gp (or 2 prestige in PFS). That's what I did on my wizard with Divination as an opposition school.

The Exchange

Fromper wrote:
The wand of identify mentioned earlier does seem to be the simplest solution. 50 charges for 750 gp (or 2 prestige in PFS). That's what I did on my wizard with Divination as an opposition school.

my wife has an Evoker with opposition school Divination ... she just burns 2 of her Zero level slots for it.

Sovereign Court

If not PFS , Pick fey magic alternate racial trait, pick detect magic, choose underground or urban (most likely terrain you would need to use it) and that's pretty much it.

The Exchange

VMC Oracle L7 Wizard or Witch at L11.
Trait for 1 or 2 per day.


Identify is on the alchemist list, so just save up what you want to identify and use it all in one go.

The Exchange

Melkiador wrote:
Identify is on the alchemist list, so just save up what you want to identify and use it all in one go.

Idendify would only work on one item per level. First you would have to use one casting to determine what is magic currently in your sight, then you would need another casting of the spell to ID it (which is the biggest problem with using a Wand of it. You use one charge to locate items then you use one charge per item it ID them.) But it would work - though you are real limited in numbers of Extracts you have...

Duration is 3 rounds/level

Description: This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession. This spell does not allow you to identify artifacts.


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Pathfinder Starfinder Maps, Starfinder Roleplaying Game Subscriber

One other simple solution, journey with someone else who has it.

Assuming you aren't trying to solo an adventure, someone else in the group may have easier access to it.


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Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

You could play an elf and select the Fey-Sighted alternate racial trait (in place of Elven Magic) from the Legacy of the First World player companion. That racial trait gives you Detect Magic as a constant spell-like ability.

Liberty's Edge

Friendly "Fire" wrote:
Melkiador wrote:
Identify is on the alchemist list, so just save up what you want to identify and use it all in one go.

Idendify would only work on one item per level. First you would have to use one casting to determine what is magic currently in your sight, then you would need another casting of the spell to ID it (which is the biggest problem with using a Wand of it. You use one charge to locate items then you use one charge per item it ID them.) But it would work - though you are real limited in numbers of Extracts you have...

Duration is 3 rounds/level

Description: This spell functions as detect magic, except that it gives you a +10 enhancement bonus on Spellcraft checks made to identify the properties and command words of magic items in your possession. This spell does not allow you to identify artifacts.

But you only have to spend the first two "wasted" rounds once, so at 1st level you can ID one item, at 2nd you can ID 4 items, at 3rd you can ID 7 items, etc.

Silver Crusade

Thank you all for your suggestions.

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