Build Advice - Half-Orc Equipment Trick (Rope)


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I have a half formed idea.

A Half-Orc taking the Beastmaster and Chain-Fighter alternate racial traits will get to treat Whips and Spiked Chains as martial weapons.

So, if you take a class that gives proficiency in all martial weapons, you start with a lot of benefit from Equipment Trick (Rope) [EqTR].

It seems like 2 weapon fighting is the way to go, since I'd either be using a double weapon or 2 whips (or 2 scorpion whips)

The question is which class is my best choice.

Fighter - Lots of feats, let me easily get Whip feats, TWF feats, plus other normal fighter weapon feats. Also Martial Versatility (since half orcs qualify as half human) and all my weapons (Spiked Chain, Whip, Scorpion Whip) are Flail Group.

Ranger - TWF Style lets me spend my normal feats for Whip feats, while getting TWF chain without needing high dex. If I go Divine Tracker and choose Selket as my patron, I get free proficiency with Scorpion Whip, and with Whip proficiency can use Scorpion Whip as a 15ft reach weapon like a regular whip... Also Lead Blades.

Slayer - Same TWF Style while ignoring normal Dex requirements. Studied Target is decent. The main difference between Slayer and Ranger IMO for this build is losing spells and gaining Sneak Attack.

Also considering taking a 1-2 level dip into Warpriest (Selket) which would give Scorpion whip, and pretty easily allow my to use 1d6 for Whip and Scorion Whip.

Thoughts?


The big problem with using Rope Trick for your weapons is that you need a way to add magic to those rope weapons: Arcane Pool from Magus, Legacy Weapon from Occultist, GMW, etc. If you do go that route consider buying a Robe of Infinite Twine.

If you are going with a Whip or Scorpion Whip build then you should consider a Vigilante. They have a number of applicable Talents, especially the Whip of Vengeance Talent.

Dark Archive

Advanced Weapon Training Warrior Spirit

I'm not really planning to use rope whips or a rope spiked chain at higher levels, but a low levels when no-one has magic weapons it would be entertaining.

It's a bit of a challenge to get Ad Hoc magic weapon powers on a Full BAB class.

Vigilante would be good if it had a TWF Talent, but it doesn't.

That robe is nice though! Hadn't seen that one before.


Go Warpriest all the way, with the Molthune Arsenal Chaplain archetype.

Still get d6 on the Whips. Get 6th lvl casting. You retain the ability at 4th+ level to bestow enhancement bonuses or special abilities on your whips. You gain use of the Blessing, and have Fervor for swift action self buffs. The Warpriest gets almost as many Feats as a fighter (for a half orc, 17 by lvl 20 compared to 21 for a Fighter).

The best part is that the Chaplain gets the Fighter's Weapon Training class feature.

Fervor'd Divine Favor (when needed) makes up for the difference in BAB, on those occasions when the difference is meaningful. It more than makes up for it if you take the Fate's Favored character trait.


Seconding the Arsenal Chaplain, with the added mention of VMC Fighter, if you feel you can spare the feats, to improve your A/WT benefits.

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Does MAC just get Weapon Training 1, or does it progress like Fighter? And would I therefore be able to take Advanced Weapon Training at 9/13/17?

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Also brings up a general Warpriest question. Does the "Treat your Warpriest level as your BAB, and Treat you Warpriest level as your Fighter level" only apply to feats you take with the every third level bonus feat, or does it apply to all combat feats even if you take them with your normal every odd character level feats?

I.E. if a feat is a combat feat and requires +1 BAB, can I take it at first level?


1. MAC is almost exactly as the Fighter class feature. It advances as does the Fighter class feature, but only applies to the MAC's "sacred weapons," ie., weapons for which the MAC has Weapon Focus, as opposed to entire weapon groups. I would interpret it as being all weapons with Weapon Focus will progress with the highest Weapon Training bonus, and none with the lesser bonuses.

I don't think this is that much of a big deal, because characters tend to specialize in just one or two specific weapons. These are the weapons they eventually get enchanted and made from special materials. No mid-level fighter is going to put down his +2 Adamantine Keen Fauchard to fight with some random Mancatcher he found.

2. The language for counting the Warpriest Level as BAB and/or Fighter level for taking feats is under the Class Feature "Bonus Feats" and specifically states, "for the purpose of qualifying for these feats." It seems crystal clear that this benefit only applies to bonus feats, so no +1 BAB requirement feats at 1st lvl.


Saldiven wrote:

Go Warpriest all the way, with the Molthune Arsenal Chaplain archetype.

(for a half orc, 17 by lvl 20 compared to 21 for a Fighter).

You CAN take the human favored class bonus (that gives an additional bonus feat every six levels) with half orc, and there is no reason not to, is there ? Unless you REALLY want that extra skill point. Because if you want HP then you really better off buying toughness upfront and use the bonus to offset that during the course of your career... So its more like 19-20 feat compared to 21 for a fighter...

Or am I seeing that wrongly ?


Wicky1976 wrote:
Saldiven wrote:

Go Warpriest all the way, with the Molthune Arsenal Chaplain archetype.

(for a half orc, 17 by lvl 20 compared to 21 for a Fighter).

You CAN take the human favored class bonus (that gives an additional bonus feat every six levels) with half orc, and there is no reason not to, is there ? Unless you REALLY want that extra skill point. Because if you want HP then you really better off buying toughness upfront and use the bonus to offset that during the course of your career... So its more like 19-20 feat compared to 21 for a fighter...

Or am I seeing that wrongly ?

You are actually correct. I forgot that 1/2 Orcs count as Orc and Human. Good catch.


TiwazBlackhand wrote:

Also brings up a general Warpriest question. Does the "Treat your Warpriest level as your BAB, and Treat you Warpriest level as your Fighter level" only apply to feats you take with the every third level bonus feat, or does it apply to all combat feats even if you take them with your normal every odd character level feats?

I.E. if a feat is a combat feat and requires +1 BAB, can I take it at first level?

You may have missed the changes made in the second printing of the ACG.

ACG, 2nd printing wrote:
Bonus Feats: At 3rd level and every 3 levels thereafter, a warpriest gains a bonus feat in addition to those gained from normal advancement. These bonus feats must be selected from those categorized as combat feats. The warpriest must meet the prerequisites for these feats, but he treats his warpriest level as his base attack bonus (in addition to base attack bonuses gained from other classes and racial Hit Dice) for the purpose of qualifying for these feats. Finally, for the purposes of these feats, the warpriest can select feats that have a minimum number of fighter levels as a prerequisite, treating his warpriest level as his fighter level.

It's now clear that those benefits only apply to the Bonus Feats.

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Sometimes I'm just bad at reading :P

Okay, so MAC Warpriest get's weapon training 1-5, and chooses weapon groups, but only the weapons in those groups that you have weapon focus with or that are your deity's favored weapon get the benefit.

Bonus feat benefits ONLY on the every third level bonus feats.

MAC Warpriest qualifies for Advanced Weapon Training, EXCEPT is SPECIFICALLY precluded in PFS by the additional resources guide.

I think I can make this work.

Thanks!

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