Poison Dusk |
Keep in mind at 10th when you can change into huge animals you have the Elasmotherium from Bestiary 6. A gore with 6d6 damage. It also has a form of grab on the horn. It only works on medium and smaller opponents but you do not get the grappled condition. You are also limited on wheat you do with it while it's impaled.
Brew Bird |
Keep in mind at 10th when you can change into huge animals you have the Elasmotherium from Bestiary 6. A gore with 6d6 damage. It also has a form of grab on the horn. It only works on medium and smaller opponents but you do not get the grappled condition. You are also limited on wheat you do with it while it's impaled.
I don't believe you'd get the impaling horn ability from wild-shape, at least not as written.
Azullius Koujou |
Just note that there might be some GM's who'd remove the capability of the apes to use weapons, though i suppose clubs and quaterstaffs are less likely to be targeted.
As for suggestions to strong single attacks on large wild shapes.
consider "Kentrosaurus" if allowed the "Impaling Strike" bonus to crit mod for
2d6 +1.5 str 20/x3