Post the worst idea for a fantasy world that you can think of!


Homebrew and House Rules

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Scarab Sages

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Tarik Blackhands wrote:
Jonathon Wilder wrote:


Also, "the really funny thing about this is that it assumes that everybody’s going to automatically want to play a flat-chested, hermaphroditic David Bowie clone".

Hold it hold it. You're saying there's people who wouldn't want to play a flat chested hermaphroditic David Bowie Clone?

Most people would have been sold at David Bowie clone...

I only play Peter Murphy clones


Berti Blackfoot wrote:
I have an idea for a setting, every time you try to help someone in need you are punished by death. If you fail to help people in need you are punished by your gods. And every PC must play a Paladin.

Your ideas are intriguing to me, and I wish to subscribe to your newsletter.


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Every PC has to be a BMX-themed martial and has an Angel Summoner NPC who accompanies them everywhere.


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"So my new campaign is basicly a fusion of my two favorite books, Stranger in a Strangeland and Necroscope."


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Berti Blackfoot wrote:
Vidmaster7 wrote:


I remember one game where I (ranger) saw a kitten with a hurt paw in the wilderness. I picked it up to treat it. apparently its claws were had paralytic poison. Then its buddie cats all come in and naw one you while you can't move.

I have an idea for a setting, every time you try to help someone in need you are punished by death. If you fail to help people in need you are punished by your gods. And every PC must play a Paladin.

I see that you, too, are a fan of the Paladinfalltopia Campaign Setting.


Someone already beat me to it with Eberron, so I'll just clarify: Eberron-as-Written

My cousin runs a campaign set in Eberron but he had to slaughter the setting you read about in the official (and very collectible!) books to make it playable. The biggest changes are, no Prophecy and the Dragons of Argonnessen aren't nearly so Illuminati. Oh, and the magictech is less tech and more magic.


Quark Blast wrote:

Someone already beat me to it with Eberron, so I'll just clarify: Eberron-as-Written

My cousin runs a campaign set in Eberron but he had to slaughter the setting you read about in the official (and very collectible!) books to make it playable. The biggest changes are, no Prophecy and the Dragons of Argonnessen aren't nearly so Illuminati. Oh, and the magictech is less tech and more magic.

I really liked Eberron, it was quite quirky though. >.> Dinosaur riding halflings!!! Good aligned undead elf nation!!! :P


For me the problem with Eberron is that there weren't enough open, developed, civilized nations: it seemed to be mostly wilderness adventure area with a couple of open nations on one continent and everything else hostile. I needed a separate Europe and America, and slightly less hostile "savage" continents for it to feel properly "pulp" to me.


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Berti Blackfoot wrote:
Vidmaster7 wrote:


I remember one game where I (ranger) saw a kitten with a hurt paw in the wilderness. I picked it up to treat it. apparently its claws were had paralytic poison. Then its buddie cats all come in and naw one you while you can't move.

I have an idea for a setting, every time you try to help someone in need you are punished by death. If you fail to help people in need you are punished by your gods. And every PC must play a Paladin.

Does it require rolling dices to see if it happened before the start of the campaign/game?


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The world of the emoji movie


Jonathon Wilder wrote:
Jim Mount wrote:
Forgotten Realms.
I don't know whether you're being serious or joking, but I would very much disagree with that suggestion that Forgotten Realms is the worst setting to roleplay in.

And I must respectfully disagree with you. And yes, it was a joke only in that I know the OP was looking for weird made-up ideas rather than grousing about published settings that one believes from the bottom of their heart sucks beyond measure.

But let's not digress here. I only hoped to get a laugh.


Ryan Freire wrote:
The world of the emoji movie

:(


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Mimes #1-7 wrote:
Ryan Freire wrote:
The world of the emoji movie
:(

Imagine being the guy who has to play the poo emoji for reasons of party balance


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Mimes #1-7 wrote:
Ryan Freire wrote:
The world of the emoji movie
:(

Imagine being the guy who has to play the poo emoji for reasons of party balance

"Look someone's gotta play the poo or we'll have to camp after like 2 encounters"


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Ryan Freire wrote:
Mimes #1-7 wrote:
Ryan Freire wrote:
The world of the emoji movie
:(
Imagine being the guy who has to play the poo emoji for reasons of party balance

My GM banned the eggplant emoji for being too powerful.


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Ventnor wrote:
Ryan Freire wrote:
Mimes #1-7 wrote:
Ryan Freire wrote:
The world of the emoji movie
:(
Imagine being the guy who has to play the poo emoji for reasons of party balance
My GM banned the eggplant emoji for being too powerful.

I mean thats just common sense, eggplant emoji breaks all action economy


You all are hilarious and have made my day.


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Pathfinder Rulebook Subscriber

Cobworld. Everything is on a cob!


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I prefer setting is exactly like earth in every way except the sun SCREAMS incredibly loud during the day time. The entire time.

Grand Lodge

A world where everyone is terrible, filled with a--holes, murders, liars, rapists, thieves, and without hope of anything getting better.

Where any friends you make stab you in the back and where any alliance is doomed to failure. Where everything that could go wrong does go wrong, that any good you try to do is thrown back in your face.

That you will see only selfishness, violence, and death. Where pretty much everyone laugh of the very idea of there being any good in the world or calls you out for foolish, naive, or unrealistic.


Jonathon Wilder wrote:

A world where everyone is terrible, filled with a--holes, murders, liars, rapists, thieves, and without hope of anything getting better.

Where any friends you make stab you in the back and where any alliance is doomed to failure. Where everything that could go wrong does go wrong, that any good you try to do is thrown back in your face.

That you will see only selfishness, violence, and death. We're pretty much everyone last of the very idea of there being any good in the world or calls you out for foolish or naive.

I see another fan of the Paladinfalltopia Campaign Setting!


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Jonathon Wilder wrote:

A world where everyone is terrible, filled with a--holes, murders, liars, rapists, thieves, and without hope of anything getting better.

Where any friends you make stab you in the back and where any alliance is doomed to failure. Where everything that could go wrong does go wrong, that any good you try to do is thrown back in your face.

That you will see only selfishness, violence, and death. We're pretty much everyone laugh of the very idea of there being any good in the world or calls you out for foolish, naive, or unrealistic.

So based on the real world eh?

(was that to cynical?)

Grand Lodge

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In part real life, though I try to keep a bit more of an optimistic view than that. It's more just simply it just when it comes to my fantasy, sci-fi, or any fiction in general one of my least favorite settings are that which are overly dark with perhaps only a few exceptions.

Perhaps because I often consider it a means of escapism, and I already see so many messed up things in real life I really don't want it's a bleed into the fictional worlds that I try to enjoy. Instead I want to believe in heroes, where I walked to see good actually see fruition or reward.

Settings like A Song of Ice and Fire/Game of Thrones or even often the DC Cinematic Universe are just so often far too frustrating and grim for me to take any enjoyment in. Where I can't really like anyone because they're all jerks or do terrible things, or that anyone that does have any sense of decency are good or killed off. Settings where no matter what you do it doesn't make a difference and it's just a struggle for survival, where I'm left to wonder why I should even give a damn.

Perhaps surprisingly, I admit to maybe having one exception to this. That of Warhammer 40K, though I cannot explain why that's an exception.


To be fair 40k is uber grim dark but they do still have their heroes. Heroes that can achieve things despite the scales being against them. Although I'm reading 30k atm and haven't started 40 so maybe its worse by that point. By everything I've heard it is.

Grand Lodge

Warhammer 30k, you mean during the time of Great Crusade and Horus Heresy?

If so, I've read part of that and to be honest I actually consider the events of at least the Horus Heresy is for me very much great tragedy that could have been avoided. Where I was often left wishing to yell to characters for their decisions and not seeing where their actions would lead.


Well I have the unique experience of reading Horus heresy first before 40k so I don't have that perfect insight as to what all their decisions lead to. Some parts it feels things couldn't of gone a different way. (unless you went back and time and killed Erebus first thing I think that would of fixed everything.) Now I am super mad at what Russ did to Magnus. Probably that and nikea were the biggest mistakes the Imperium made.

Grand Lodge

Yeah Erebus is the bastard who manipulated Horus and generally set events in motion, but there were a lot of things that could have been done by other characters that may have prevented the worst of events from taking place.

Horus, Russ, Magnus, and even the Emperor himself among others. One of the biggest things is the fact people weren't properly communicating. I mean sure the Emperor may have had secrets that he didn't want to reveal to his sons, or plans in motion that he had reason to perhaps not explain in full, but if he had been a little bit more honest and open some things could have been avoided.

If the reasons for his decisions would been better explained he might not have run into the issues that he ran into. Such as with the Word Bearers, Magnus, or even Horus. They were supposed to be his sons, the least he could so is be more open.


Jonathon Wilder wrote:

Yeah Erebus is the bastard who manipulated Horus and generally set events in motion, but there were a lot of things that could have been done by other characters that may have prevented the worst of events from taking place.

Horus, Russ, Magnus, and even the Emperor himself among others. One of the biggest things is the fact people weren't properly communicating. I mean sure the Emperor may have had secrets that he didn't want to reveal to his sons, or plans in motion that he had reason to perhaps not explain in full, but if he had been a little bit more honest and open some things could have been avoided.

If the reasons for his decisions would been better explained he might not have run into the issues that he ran into. Such as with the Word Bearers, Magnus, or even Horus.

I definitely agree all the secrets and missing information was a big part of it. Keep in mind however that Chaos was constantly messing with communication and travel. Communication through the warp was already a tricky thing before chaos gods started actively messing with it.

Grand Lodge

Now one thing that may or may not surprise you... the faction I relate to the most is the Tau Empire. More so then the Imperium of Man or the Eldar, it is honestly the Tau I see as the closest thing to good guys given how Warhammer 40k is a universe of black and grey morality where pretty much everything is trying to kill you.


Jonathon Wilder wrote:
Now one thing that may or may not surprise you... the faction I relate to the most is the Tau Empire. More so then the Imperium of Man or the Eldar, it is honestly the Tau I see as the closest thing to good guys given how Warhammer 40k is a world of black and grey morality.

Agreed. Their my favorite. I have 2 fire warrior squads cadre frieblade, a squad of pathfinders, a set of crisis suits, a ripetide, and a broadside.

Grand Lodge

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Vidmaster7 wrote:
Agreed. Their my favorite. I have 2 fire warrior squads cadre frieblade, a squad of pathfinders, a set of crisis suits, a ripetide, and a broadside.

Sadly, I haven't been able to put together an army yet though I do want to.

Also, to go into more detail. The Tau Empire are the only faction truly united and striving for the same goal. More, they are the only faction that doesn't outright kill you but gives you the choice of joining them or standing aside. They are the only faction even trying to use proper diplomacy, and the only faction I would trust to keep their word or not stab you in the back.


Jonathon Wilder wrote:
Vidmaster7 wrote:
Agreed. Their my favorite. I have 2 fire warrior squads cadre frieblade, a squad of pathfinders, a set of crisis suits, a ripetide, and a broadside.

Sadly, I haven't been able to put together an army yet though I do want to.

Also, to go into more detail. The Tau Empire are the only faction truly united and striving for the same goal. More, they are the only faction that doesn't outright kill you but gives you the choice of joining them or standing aside. They are the only faction even trying to use proper diplomacy, and the only faction I would trust to keep their word or not stab you in the back.

Those poor water caste have to feel so inadequate when it comes to the other factions.

Grand Lodge

Vidmaster7 wrote:
Those poor water caste have to feel so inadequate when it comes to the other factions.

How so? Their role is invaluable in spreading the Greater Good to those outside the Tau race, in not only establishing trade but in actually getting others to join their cause and the Tau Empire. They are the merchants, diplomats, ambassadors, and those focused on PR for the Tau even if others may not always listen to what they have to say or are otherwise uncooperative

Also, within the Tau, they are in charge of communication and media.


Jonathon Wilder wrote:
Vidmaster7 wrote:
Those poor water caste have to feel so inadequate when it comes to the other factions.
How so? Their role is invaluable in spreading the Greater Good to those outside the Tau race, in not only establishing trade but in actually getting others to join their cause and the Tau Empire. They are the merchants, diplomats, ambassadors, and those focused on public relations for the Tau even if others may not always listen to what they have to say or are otherwise uncooperative.

Now try diplomacy on Imperium, Chaos, tyranid, or ORk. And tell me if you hadn't of wished you went with fire and air caste's.

Grand Lodge

Vidmaster7 wrote:
Now try diplomacy on Imperium, Chaos, tyranid, or ORk. And tell me if you hadn't of wished you went with fire and air caste's.

Fair enough I guess, though their efforts do make a difference in bringing others into the Tau Empire and are not fully in vain.


Jonathon Wilder wrote:
Vidmaster7 wrote:
Now try diplomacy on Imperium, Chaos, tyranid, or ORk. And tell me if you hadn't of wished you went with fire and air caste's.
Fair enough I guess, though their efforts do still make a difference in bring others into the Tau Empire and are not fully in vain.

They did get the kroot... Kroot are pretty legit.

Grand Lodge

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Vidmaster7 wrote:
They did get the kroot... Kroot are pretty legit.

And the Vespid, you can't forget them. They do also have human allies and citizens who have joined them, though this does make them seen as traitors to the Imperium to be killed on sight if ever caught.

Other Races
The Nicassar are a highly psychic ursine race and were the first alien species assimilated into the Tau Empire.
The Demiurg are a mining species that has allied itself with the Tau.
The Tarellians are dog-like aliens who often work as mercenaries for the Tau.
The Galg are green, scaled, frog-like creatures that often form into mercenary bands which fight for the Tau Empire.
The Ji'atrix are ethereal aliens skilled in void-faring.
The Morralian are auxiliaries that employ Deathsworn to the Tau.
The Ranghon are a race which has accepted the Greater Good and joined the Tau Empire.
The Hrenian are a species that often deploys Light Infantry auxiliaries that aid Tau forces.


Jonathon Wilder wrote:

A world where everyone is terrible, filled with a--holes, murders, liars, rapists, thieves, and without hope of anything getting better.

Where any friends you make stab you in the back and where any alliance is doomed to failure. Where everything that could go wrong does go wrong, that any good you try to do is thrown back in your face.

That you will see only selfishness, violence, and death. Where pretty much everyone laugh of the very idea of there being any good in the world or calls you out for foolish, naive, or unrealistic.

My extreme cynicism turns this into "Any world with problems and no Big Good to fix them".

Some people don't like having Elminster and the Harpers around. For me, often any setting without them tends to feel like it should be burned to the ground for its own good.

F#% depression, eh?


Jonathon Wilder wrote:
Vidmaster7 wrote:
They did get the kroot... Kroot are pretty legit.

And the Vespid, you can't forget them. They do also have human allies and citizens who have joined them, though this does make them seen as traitors to the Imperium to be killed on sight if ever caught.

Other Races
The Nicassar are a highly psychic ursine race and were the first alien species assimilated into the Tau Empire.
The Demiurg are a mining species that has allied itself with the Tau.
The Tarellians are dog-like aliens who often work as mercenaries for the Tau.
The Galg are green, scaled, frog-like creatures that often form into mercenary bands which fight for the Tau Empire.
The Ji'atrix are ethereal aliens skilled in void-faring.
The Morralian are auxiliaries that employ Deathsworn to the Tau.
The Ranghon are a race which has accepted the Greater Good and joined the Tau Empire.
The Hrenian are a species that often deploys Light Infantry auxiliaries that aid Tau forces.

Course lets not forget that sometimes T'au (thanks 8th ed) diplomacy isn't always the nicest bunch. Those Gue'vesa (Imperial Auxiliaries which I believe translate to "lowest servant") have a habit of being chemically castrated and getting thrown into indoctrination camps and Vespids were completely uncommunicable till some handy "communication helmets" were bolted onto their Strain Leaders and suddenly they were all too happy to take las shots for the Greater Good (there's a heavy implication those are mind control devices). Hell, it's generally presumed that the only reason T'au themselves strive toward the same goal is because Ethereals have low level psychic and pheromone emissions that promote loyalty among the lower caste. Remove the Ethereals for extended periods and you end up with Farsight and co.

T'au ain't nice at the end of the day (although I guess in comparison to everyone else they are, but not in an absolute sense). They just have some very good PR.

Grand Lodge

It should be noted that a most of this is from the perspective of the Imperium, thus should be taken with a grain of salt as you would propaganda. Where it is the Imperium's suspicions and explanation on why the Tau able to do what they do because they are too damned cynical to think the Xeno scum does things legitly.

Also the whole castration and "indoctrination" camp sort of thing, that's from the game Dawn of War as one of the endings, and as such I treated as non-canon. That, in even if we do taking consideration the game I believe that was only towards a human group being a little bit too rebellious and not cooperating.

The fact remains that the Tau are still a hell of a lot nicer than any other faction. Hell, indoctrination, brainwashing, and even the methods and activities of the Inquisition found among the Imperium is far worse than anything the Tau has done. The humans that join the Tau Empire are a lot safer than they are with the Imperium, far less in need to live in fear.

The state of living and quality of life for humans is a lot better among the Tau then it is among the Imperium, and in general I would say the Tau treat those humans that join them a lot better then they would be with anyone else.


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Any world where the observer has given in to despair.


Then again it depends on where you live. Being a menial on a hive or forge world sucks a lot harder than being say a citizen of Maccrage (when not being invaded by random hive fleets anyway). Imperium's a big place after all and despite the grim dark future and all that jazz, there's generally more quiet edges of it than ones where you're eating corpse starch and working till you drop dead in between mutant uprisings, sudden daemons, and aliens.

Grand Lodge

@Athaleon
Hmm, I'm going to say that I disagree and leave it at that. At least to the extent you seem to imply and I have still personally enjoyed the books I have managed to read of the Horus Heresy myself.


Jonathon Wilder wrote:

A world where everyone is terrible, filled with a--holes, murders, liars, rapists, thieves, and without hope of anything getting better.

Where any friends you make stab you in the back and where any alliance is doomed to failure. Where everything that could go wrong does go wrong, that any good you try to do is thrown back in your face.

That you will see only selfishness, violence, and death. Where pretty much everyone laugh of the very idea of there being any good in the world or calls you out for foolish, naive, or unrealistic.

Sooo... Paranoia?

Now where is Friend Computer when you need him?


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Warhammer 40K I think works with the grimdark because it's a wargame, whereas most other grimdark settings end up being roleplaying game settings instead.

These factions all going to war so frequently and pointlessly means that no match-up is considered illogical.


Jonathon Wilder wrote:

A world where everyone is terrible, filled with a--holes, murders, liars, rapists, thieves, and without hope of anything getting better.

Where any friends you make stab you in the back and where any alliance is doomed to failure. Where everything that could go wrong does go wrong, that any good you try to do is thrown back in your face.

That you will see only selfishness, violence, and death. Where pretty much everyone laugh of the very idea of there being any good in the world or calls you out for foolish, naive, or unrealistic.

This, but pretending to be the almost total opposite.


Insane KillMaster wrote:
Jonathon Wilder wrote:

A world where everyone is terrible, filled with a--holes, murders, liars, rapists, thieves, and without hope of anything getting better.

Where any friends you make stab you in the back and where any alliance is doomed to failure. Where everything that could go wrong does go wrong, that any good you try to do is thrown back in your face.

That you will see only selfishness, violence, and death. Where pretty much everyone laugh of the very idea of there being any good in the world or calls you out for foolish, naive, or unrealistic.

This, but pretending to be the almost total opposite.

Wow yelp that is somehow worse.


Malefactor wrote:
Jonathon Wilder wrote:

A world where everyone is terrible, filled with a--holes, murders, liars, rapists, thieves, and without hope of anything getting better.

Where any friends you make stab you in the back and where any alliance is doomed to failure. Where everything that could go wrong does go wrong, that any good you try to do is thrown back in your face.

That you will see only selfishness, violence, and death. Where pretty much everyone laugh of the very idea of there being any good in the world or calls you out for foolish, naive, or unrealistic.

Sooo... Paranoia?

Now where is Friend Computer when you need him?

Be careful with your words, there. It sounds like you're saying that Alpha Complex isn't a good place to live, and that can't be true.

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