do my familiar take my turn to play pathfinder


Rules Questions


It's a debate with my dm and i can't find the info anywhere.

I want a mephit tu use magic device(basic i know) but my dm tell me that if my familiar do something it use my turn, so i end up doing nothing. while my familiar only do some basic damage. Is it true?

Shadow Lodge

I'm guessing that English is not your primary language, but if I get the gist of this question it's this: Your GM believes that your familiar using it's round of actions prohibits use of your actions.

This is not true and your GM is likely incorrect.

Now where can I point to this in the rules? I can't directly, as it was assumed to be pretty obvious that much like an animal companion, or horse, or summoned creature, the familiar will get its own set of actions.

The best I can do is point you to the Handle Animal Rules (emphasis in bold): "Varies. Handling an animal is a move action, while "pushing" an animal is a full-round action. (A druid or ranger can handle an animal companion as a free action or push it as a move action.)"

Now, familiars aren't animal companions, they're actually smarter/more independent than animal companions - so even by that very conservative approach, you shouldn't be using all your actions to control your companion.

Silver Crusade

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No. Your familiar is its own separate creature, it doing something doesn't take up your turn, just as you doing something doesn't take up its turn.


If you want to involve your familiar in combat, it gets an initiative roll like everyone else and acts independently of you. There is no rule that says that your familiar's action takes away your action, or visa-versa. So, by RAW, your GM is flat-out wrong.

Your GM, however, is in charge of your game and is the ultimate arbiter. What they say goes. If their decision is based on a misunderstanding of the rules, though, you can politely make the case with them outside of the game to get it corrected.


@MisterSlanky

English isnt my first language you guessed right.

I was looking for the rule or something but thats kinda what i was looking for. I hope he won't bug on your explanation.

Shadow Lodge

Here's what I think you're looking for...an actual rule.

This is a quote from Ultimate Campaign:

"With intelligent companions such as cohorts, giving you full control means you’re controlling two characters and can take twice as many actions as the other players. The GM can create a middle ground, such as requiring you to put ranks in Handle Animal but not requiring you to make checks, or reducing the action needed to command an animal, but these decisions should be made before the companion joins the group."


No need to run to Ultimate Campaign for this. It's clearly spelled out in Core:

PRD wrote:


How Combat Works
Combat is cyclical; everybody acts in turn in a regular cycle of rounds. Combat follows this sequence:

1. When combat begins, all combatants roll initiative.

2. Determine which characters are aware of their opponents. These characters can act during a surprise round. If all the characters are aware of their opponents, proceed with normal rounds. See the surprise section for more information.

3. After the surprise round (if any), all combatants are ready to being the first normal round of combat.

4. Combatants act in initiative order (highest to lowest).

5. When everyone has had a turn, the next round begins with the combatant with the highest initiative, and steps 4 and 5 repeat until combat ends.

Your familiar is a combatant, so it gets its own initiative role and acts on its turn. End of story.

Shadow Lodge

John Mechalas wrote:
No need to run to Ultimate Campaign for this.

Unfortunately, the GM has already taken an extreme ruling against the PC. While I agree 100% that the rules were intended to cover familiars as a combatant, it's not explicitly stated. In these cases, being able to point to an explicit rule can go a long way to making the case.


It sounds like your DM may be using rules from 5E DnD. Maybe he's confused.

In 5E, you use your action to have your familiar act. In Pathfinder, the familiar has it's own set of actions, and doesn't use any of yours.


Slanky's quote should hopefully be enough, but if not, let us know and we'll see what else we can dig up.

Also, you should ask your DM to give any quote that supports his side. I don't think he'll be able to find any official rules.


There was something like this in 4th edition, where a ranger and animal companion shared their actions. However, this is not 4th edition. Every creature gets its own turn.

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