iritatives with natural attacks


Rules Questions


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i know feral combat training allows for natural attacks on a flurry is there any way for natural attacks to gain ititative attacks or gain the ability to use two weapon fighting?


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Claw Blades will turn your claw attacks into light slashing weapon attacks, and so are able to be used with iterative attacks and TWF.

I don't think there's a way to do this with any old natural attack, however.


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interesting gona be expensive if i do that but interesting


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i also have another question what criteria does a creature have to meet to be able to make attacks with their tail and wings?


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Lady-J wrote:
i also have another question what criteria does a creature have to meet to be able to make attacks with their tail and wings?

I don't think there's any other criteria than »it says so in its bestiary entry«.


Blymurkla wrote:
Lady-J wrote:
i also have another question what criteria does a creature have to meet to be able to make attacks with their tail and wings?
I don't think there's any other criteria than »it says so in its bestiary entry«.

but what if its not covered by the bestiary like if a creature that normally doesn't have wings or a tail somehow grows one would they be able to make attacks with them?


If it somehow gained them it would be listed under that exact same entry that granted them


Lady-J wrote:
Blymurkla wrote:
Lady-J wrote:
i also have another question what criteria does a creature have to meet to be able to make attacks with their tail and wings?
I don't think there's any other criteria than »it says so in its bestiary entry«.
but what if its not covered by the bestiary like if a creature that normally doesn't have wings or a tail somehow grows one would they be able to make attacks with them?

Like Cavall said, whatever text gives them wings or a tail would say if it gave them attacks with the wings or the tail. You can see this explicitly with the feats Angel Wings (which grants you wings that let you fly) and Metallic Wings (which requires Angel Wings and gives you two wing attacks). So having wings doesn't automatically grant wing attacks, you need specific language saying you gain wing attacks.


hmmmm that's gona make things a bit more problematic then


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Note that (just about) any creature can make unarmed strikes. The feat Improved Unarmed Strike can allow unarmed strikes with wings or a tail without triggering an AoO; they are counted as unarmed strikes and not natural weapons, however.


The powerful wings feat can grant wing attacks.


PossibleCabbage wrote:

Claw Blades will turn your claw attacks into light slashing weapon attacks, and so are able to be used with iterative attacks and TWF.

I don't think there's a way to do this with any old natural attack, however.

There are problems with this approach from a Natural Attack build, though.

"These subtle blades can only be used by catfolk with the cat's claws racial trait,"

and

"The blades grant the wearer a +1 enhancement bonus on claw attack rolls with that hand and change the weapon type from a natural weapon to a light slashing weapon."

There are ways around the first, not the least of which is being a Catfolk with the cat's claws racial trait. However, the second is more problematic. By becoming a non-natural weapon type, any other natural attacks the character might have will take a -5 to hit, and they will not benefit from anything that specifically enhances Natural Attacks (Amulet of Mighty Fists, for example).

To the OP: If you can tell us specifically what you're trying to accomplish, it would be easier to try to track down something that could fit.


i bet he was trying to gain a bunch of natural attacks, and perform iterative attacks with each one:

+15/+10/+5 Claw 1
+15/+10/+5 Claw 2
+15/+10/+5 Bite
+13/+8/+3 Wing 1
+13/+8/+3 Wing 2
+13/+8/+3 Tail Slap

(assuming multiattack feat)


I feel like even if there was a RAW way to get 18 attacks a round, that's probably going to be the sort of thing that will get you judging looks and might inspire house rules.

I mean, if nothing else it's going to take a while to roll all those dice.


did you ever play the 3.5 WotC Totemist?

I know of one build that utilized it to reach up to 14 natural attacks on a full attack (with access to pounce)
A.K.A. The Pauper of Smack


Oddman80 wrote:

i bet he was trying to gain a bunch of natural attacks, and perform iterative attacks with each one:

+15/+10/+5 Claw 1
+15/+10/+5 Claw 2
+15/+10/+5 Bite
+13/+8/+3 Wing 1
+13/+8/+3 Wing 2
+13/+8/+3 Tail Slap

(assuming multiattack feat)

1)she, 2) no i was trying to get iritatives with just the main hand and off hand claws leaving the rest as is


With a Natural Attack build, the only way to gain additional attacks is to gain additional natural weapons. Unfortunately, simply having a tail or wings doesn't grant any attacks unless specified... like a Lizardfolk for example, they have tails but no tail slap... but they have a feat called Dangerous Tail that grants them a "tail swipe" attack. Or the Aasimar feat Metallic Wings.

Aspect of the Beast is a class specific option available as well.


Does a Druid's animal companion go up in levels when the Druid does or does the animal have to earn experience ?


coldmonkey13 wrote:
Does a Druid's animal companion go up in levels when the Druid does or does the animal have to earn experience ?

The animal companion is tied to the character's druid level, but it does not increase in HD every level.


Lady-J wrote:
Oddman80 wrote:

i bet he was trying to gain a bunch of natural attacks, and perform iterative attacks with each one:

+15/+10/+5 Claw 1
+15/+10/+5 Claw 2
+15/+10/+5 Bite
+13/+8/+3 Wing 1
+13/+8/+3 Wing 2
+13/+8/+3 Tail Slap

(assuming multiattack feat)

1)she, 2) no i was trying to get iritatives with just the main hand and off hand claws leaving the rest as is

There are a couple of ways of doing this, but they change the main hand and off hand to regular weapon attacks using the iterative attacks and TWF rules (including additional attacks from ITWF and GTWF, if you have them). However, doing so triggers the rules for fighting with manufactured weapons and natural weapons at the same time. Other than the two hands, all the other natural attacks would take a -5 to hit penalty and adding only 1/2 your Str bonus to damage. {Clarification; the only way to get iterative attacks with the off hand weapon is to have the TWF chain.}

There have been, over the years, a wide variety of different builds that involve using monk levels for Flurry of Blows combining with a variety of natural attacks, for example.


The easiest way to get iterative attacks with a natural weapon is playing a monk, of a race that has natural attacks, and take Feral Combat Training.


Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
PossibleCabbage wrote:

I feel like even if there was a RAW way to get 18 attacks a round, that's probably going to be the sort of thing that will get you judging looks and might inspire house rules.

I mean, if nothing else it's going to take a while to roll all those dice.

Is fourteen enough?


Dragonchess Player wrote:
PossibleCabbage wrote:

I feel like even if there was a RAW way to get 18 attacks a round, that's probably going to be the sort of thing that will get you judging looks and might inspire house rules.

I mean, if nothing else it's going to take a while to roll all those dice.

Is fourteen enough?

Don't forget your eagle totem tattoo for a bite and two talons.

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