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The Future AP Wishlist Thread


Starfinder Adventure Path General Discussion

Silver Crusade

Since the equivalent of this recurs in the Pathfinder forums, I figured I’d start one here. What kinds of Starfinder APs would you like to see in the future? What sorts of villains, themes, genres etc. would you like to see explored in future adventures?

(This is also an outlet to share ideas for campaign-length adventure setups in general.)

For me personally:

The players are soldiers who enlist in the Pact military to fight the Swarm. They will rise in the ranks as they rise in power, and, by the end, will have succeeded in a major endeavor and saved the Pact from Swarm conquest.

I have a feeling that SF will abound with play that concerns the illegitimate, illegal, unseemly underbelly of society, as much science fiction of this type tends to revolve around such things. As a result, I think it’d be good to have at least one AP where you are acting above the table to be the kind of fighter society recognizes and respects.

Somewhere, a Vesk military commander who was put in suspension at the height of the war between the Pact and the Vesk is unearthed. He feels differently about the decision to align with his enemies than the rest of the Veskarium. He is disgusted that they would sell out by allying with their enemies rather than conquering them, and sets out to find like-minded Vesk who will aid him in conquering the Pact worlds, then that puny swarm, then the rest of the galaxy. MAKE THE VESKARIUM GREAT AGAIN!

This one just seems like an opportunity in the backstory. I may go ahead and do this one myself if it doesn’t become a thing in time for me to start doing so. I just like the idea of a nationalist demagogue from a past era having to, or failing to, deal with society not only moving on, but looking back at his beliefs with derision.

Abadarcorp, some Hellknights, or simply the Pact Government, decide the diaspora’s criminal nature has gone too far, and begin cracking down harshly on all within the region. Alternately, a new and horrifying criminal syndicate forms in the diaspora, so vicious and cruel that even criminals cannot suffer its continued existence, if only because it is a threat to them as well. In either case, the PCs must rise up to defend their rocky home. Either of these could merely be elements of a campaign about running your own criminal syndicate, with special rules for being in charge of such an organization.

As I said above, I suspect more than 50% of player characters will be criminals, smugglers, roguish mercenaries, or the like, with the bulk of these being from either the diaspora or the poor parts of Absalom station, because that is the kind of thing these sorts of Sci-Fi works tend to focus on. It might be nice to have an AP pandering to that.


I'd like to see

an "Alien" (movies, each one could work very well) AP

"Starship Trooper" (book and/or Movie) AP

"Above and Beyond" (old TV series) type AP

:)

Grand Lodge

Rise of the Runelords IN SPAAACE I.e An ancient wizard makes his return deep in the bowels of the Absalom station and with Galorion gone the only thing left to do is claim the starstone and become a god.


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I'd like to see something involving Earth, as, as far as I understand, Earthlings also received Drift drives, letting them invade reach Absalom station within 1d6 days.


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Pathfinder Starfinder Roleplaying Game Subscriber

I'd love to see a cyberpunk/film noir-style AP...


Mashallah wrote:
as far as I understand, Earthlings also received Drift drives.

Oh?


IonutRO wrote:
Mashallah wrote:
as far as I understand, Earthlings also received Drift drives.
Oh?

First, Earthlings exist in Pathfinder. One AP has the party visit Earth.

Second, for Starfinder lore, it's explicitly said that Triune gave the Drift drives to all intelligent beings. Earthlings are pretty intelligent.

Thus, as long as Earthlings haven't been wiped out by some cataclysm, they also have Drift drives and are literally 1d6 days away from Abalom Station.

Lantern Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber; Starfinder Charter Superscriber
Mashallah wrote:
... Earthlings are pretty intelligent.

Um... have you even seen the internet? Or for that matter... nope, never mind... if I bring up all that stuff, I'll get banned from the forums. So, uh, never mind...

;-)


Mashallah wrote:
IonutRO wrote:
Mashallah wrote:
as far as I understand, Earthlings also received Drift drives.
Oh?

First, Earthlings exist in Pathfinder. One AP has the party visit Earth.

Second, for Starfinder lore, it's explicitly said that Triune gave the Drift drives to all intelligent beings. Earthlings are pretty intelligent.

Thus, as long as Earthlings haven't been wiped out by some cataclysm, they also have Drift drives and are literally 1d6 days away from Abalom Station.

Triune revealing itself to Earthlings would really f~@& with Earth's religious and political spheres. IMO it would cause lots of civil unrest unless gods had slowly started taking a more active role in Earth's development between PF and SF.

Also, doesn't that mean that literally any race anywhere can get to Absalom in 1d6 days if Triune did give every intelligent life Drift drives? Wouldn't that mean that a massive fleet of Dominion ships could just drop in with ease and conquer the entire solar system? Or that an infinite number of of evil fleets from all over the infinite universe would too?

Actually, wasn't it that Kasatha didn't receive drift technology? They came over in a generational ship.


IonutRO wrote:
Mashallah wrote:
IonutRO wrote:
Mashallah wrote:
as far as I understand, Earthlings also received Drift drives.
Oh?

First, Earthlings exist in Pathfinder. One AP has the party visit Earth.

Second, for Starfinder lore, it's explicitly said that Triune gave the Drift drives to all intelligent beings. Earthlings are pretty intelligent.

Thus, as long as Earthlings haven't been wiped out by some cataclysm, they also have Drift drives and are literally 1d6 days away from Abalom Station.

Triune revealing itself to Earthlings would really f%$@ with Earth's religious and political spheres. IMO it would cause lots of civil unrest unless gods had slowly started taking a more active role in Earth's development between PF and SF.

Also, doesn't that mean that literally any race anywhere can get to Absalom in 1d6 days if Triune did give every intelligent life Drift drives? Wouldn't that mean that a massive fleet of Dominion ships could just drop in with ease and conquer the entire solar system? Or that an infinite number of of evil fleets from all over the infinite universe would too?

Actually, wasn't it that Kasatha didn't receive drift technology? They came over in a generational ship.

I may have misunderstood the lore on Triune, then.


It could be that Triune only gave Drift tech to races around the Golarion system and places where Brigh used to be worshipped before the merger between her and the other two. Since that would be its "Sphere of Influence", so to speak.

I believe Triune also wouldn't have given knowledge of Drift drive to races who wouldn't actually be able to build the drives to begin with.

It also makes sense when you consider that Brigh, as goddess of Technology, was only worshipped in very limited numbers on Golarion, as most people didn't know of/have technology, so her worship only existed where technology existed.

I imagine a god like Triune would only reveal itself to technologically advanced societies, since to anyone below that level it'd be a god of something non-existant.


IonutRO wrote:

It could be that Triune only gave Drift tech to races around the Golarion system and places where Brigh used to be worshipped before the merger between her and the other two. Since that would be its "Sphere of Influence", so to speak.

I believe Triune also wouldn't have given primitive races knowledge of Drift drive, as those races wouldn't be actually able to build the drives to begin with.

It also makes sense when you consider that Brigh, as goddess of Technology, was only worshipped in very limited numbers on Golarion, as most people didn't know of/have technology, so her worship only existed where technology existed.

I imagine a god like Triune would only reveal itself to technologically advanced societies, since to anyone below that level it'd be a god of something non-existant.

Given that Earthlings were one of the most technologically advanced factions in Pathfinder due to being forced to develop technology in absence of their own magic and didn't seem to show any signs of slowing down, I doubt "insufficiently advanced" would be a valid explanation.

I personally hope to see some really rad tech from Earthlings in Starfinder.


Mashallah wrote:

Given that Earthlings were one of the most technologically advanced factions in Pathfinder due to being forced to develop technology in absence of their own magic and didn't seem to show any signs of slowing down, I doubt "insufficiently advanced" would be a valid explanation.

I personally hope to see some really rad tech from Earthlings in
Starfinder.

I was more saying why the idea of every race getting Drift drives doesn't make much sense to me.

As for Earth, there's the problem that Earth is in a different galaxy entirely, and it turns out you can't use Drift drives for intergalactic travel. I had originally forgot that bit of lore when I said the bit about infinite evil armies, so that point is moot.

Also, the Gap is "galaxy wide", not "universe wide". So knowing what year it is on Earth would allow us to know just how far into PFs future we are.

Quote:
Travel beyond the Rim: While other galaxies are known to exist, the distances between them and the galaxy of the Pact Worlds are so incredibly large that there have yet to be any confirmed instances of intergalactic travel using Drift technology. Whether this is due to the extreme travel times involved, limits to the reach of the Drift itself, or dangers encountered in the Drift during such attempts remains unknown.


IonutRO wrote:
Mashallah wrote:

Given that Earthlings were one of the most technologically advanced factions in Pathfinder due to being forced to develop technology in absence of their own magic and didn't seem to show any signs of slowing down, I doubt "insufficiently advanced" would be a valid explanation.

I personally hope to see some really rad tech from Earthlings in
Starfinder.

I was more saying why the idea of every race getting Drift drives doesn't make much sense to me.

As for Earth, there's the problem that Earth is in a different galaxy entirely, and it turns out you can't use Drift drives for intergalactic travel. I had originally forgot that bit of lore when I said the bit about infinite evil armies, so that point is moot.

Also, the Gap is "galaxy wide", not "universe wide". So knowing what year it is on Earth would allow us to know just how far into PFs future we are.

Quote:
Travel beyond the Rim: While other galaxies are known to exist, the distances between them and the galaxy of the Pact Worlds are so incredibly large that there have yet to be any confirmed instances of intergalactic travel using Drift technology. Whether this is due to the extreme travel times involved, limits to the reach of the Drift itself, or dangers encountered in the Drift during such attempts remains unknown.

Huh. I thought they're simply far away within the same galaxy, but looking up shows comments written by JJ that they're in different galaxies. My bad, then.

Lantern Lodge

Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber; Starfinder Charter Superscriber
IonutRO wrote:
Mashallah wrote:
IonutRO wrote:
Mashallah wrote:
as far as I understand, Earthlings also received Drift drives.
Oh?

First, Earthlings exist in Pathfinder. One AP has the party visit Earth.

Second, for Starfinder lore, it's explicitly said that Triune gave the Drift drives to all intelligent beings. Earthlings are pretty intelligent.

Thus, as long as Earthlings haven't been wiped out by some cataclysm, they also have Drift drives and are literally 1d6 days away from Abalom Station.

Triune revealing itself to Earthlings would really f%@+ with Earth's religious and political spheres. IMO it would cause lots of civil unrest unless gods had slowly started taking a more active role in Earth's development between PF and SF.

Also, doesn't that mean that literally any race anywhere can get to Absalom in 1d6 days if Triune did give every intelligent life Drift drives? Wouldn't that mean that a massive fleet of Dominion ships could just drop in with ease and conquer the entire solar system? Or that an infinite number of of evil fleets from all over the infinite universe would too?

Actually, wasn't it that Kasatha didn't receive drift technology? They came over in a generational ship.

We know from the GeekDad article that spaceflight was relatively common at the end of the Gap and that exactly three years after the end of the Gap in the Golarion system Triune made drift technology accessible to mortal races. We also know that the drift is only reachable through technology. Obviously, any civilization that has wants to use the drift must have sufficiently advanced technology and already be in possession of the technology for space flight.

Regarding the kasatha, I cannot locate the reference, but I am quite certain that we have been told somewhere by someone from Paizo that the trip their generation ship took predates the advent of Triune and access to the drift.


I second the Starship Troopers / Heavy Military service campaign. I've wanted to run one of those for so long but I'd much rather see Paizo's masterful take on it.


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The PCs are staff on an interstellar hospital ship who discover 'crazy cultists' deliberately creating and spreading plagues on a variety of worlds. You need to deal with the plagues (sometimes in territory where you're not welcome), track down groups of cultists and eventually find their leaders and stop their plans.


Ashanderai wrote:
Regarding the kasatha, I cannot locate the reference, but I am quite certain that we have been told somewhere by someone from Paizo that the trip their generation ship took predates the advent of Triune and access to the drift.

Don't know about the reference either, but it's also pretty straighforward even without someone from Paizo calling it out, I think. Given the kasatha generation ship exists in Pathfinder timeframe and access to the Drift is in Starfinder timeframe, the ship has to predate the drift tech.

Even with the basic plot of the Iron Gods AP and Triune's origin, one has to be before the other. :)

Back to the original question, an espionage AP would be incredible in Starfinder. Either political intrigue between the Pact Worlds, or start with that but uncover a sinister secret organization that spans multiple worlds and has ties going back to an ancient alien intelligence/god/something. Traveling from world to world meeting contacts, protecting the negotiations sort of mission, exploring ancient alien ruins, etc.

Although it is also quite tempting to just think of past AP concepts and port them over - like a Kingmaker-esque colonizing a new world.


good old star wars plot starting with finding luke skywalker and sending him to korriban and basickly wrecking the whole plot of star wars just for sh*ts and giggles

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