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The Future AP Wishlist Thread


Starfinder Adventure Path General Discussion

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Liberty's Edge

I am still consuming Dead Suns and the Core Rulebook. I will be for a while, too.

Paizo will have determined something to run with on this one now - or soon enough when a 2nd AP is greenlit (as appears inevitable now).

They'll do a plot that they like and gets them excited, which is fine by me.

96 pages at a somewhat higher price? Hells Yes.

All I ask is that, as between the two poles of Fantasy (0) and SciFi (10)?

I'm looking for a 7.5 to 8.5 on the scale in terms of which flavor to favor. Aliens good, PFRPG Monsters? Not so much.

Same applies when it comes to races. Favor the SciFi please. We already have PFRPG for the other.


Game itself seems to favor Barsoomian/Lensman mash-up space opera rather than harder-ish Sci-Fi. So far. It has great promise to be sure.


Pathfinder Adventure Path Subscriber, Starfinder Roleplaying Game Subscriber
The Mad Comrade wrote:
Game itself seems to favor Barsoomian/Lensman mash-up space opera rather than harder-ish Sci-Fi. So far. It has great promise to be sure.

Lensman is pretty much the anime that I would style a Starfinder game after.

Space ships, space monsters, space powers, space girls... IN SPAAAAAAACE!!!!!


Pathfinder Starfinder Adventure Path Subscriber
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.

Silver Crusade RPG Superstar 2014 Top 16

The Mad Comrade wrote:
Game itself seems to favor Barsoomian/Lensman mash-up space opera rather than harder-ish Sci-Fi. So far. It has great promise to be sure.

At the time of its publication, I'd wager Doc Smith thought his Lensman stuff was pretty hard SciFi.

I won't make the same claim about the Barsoom stuff.

I loved them both growing up!


Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.

Lensman, going on memory, is the highest-tier space opera I can recall. Intergalactic wars featuring weapons systems that inspired, at least in part, both USN bridge redesigns during the 1940s and Lucas' Death Star. Good stuff.

One can hope that Starfinder gets close to this ...

The animated film was a fun one, but my recollection of it is quite dim at this point.


Pathfinder Starfinder Adventure Path Subscriber
The Mad Comrade wrote:
Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.
Lensman, going on memory, is the highest-tier space opera I can recal

Yeah, when your final weapon system is two transluminal planets sqaushing a third planet between because anything less won't work... that is about as high tier as you can get.

:)


Lord Mhoram wrote:
The Mad Comrade wrote:
Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.
Lensman, going on memory, is the highest-tier space opera I can recal

Yeah, when your final weapon system is two transluminal planets sqaushing a third planet between because anything less won't work... that is about as high tier as you can get.

:)

^___^


Pathfinder Adventure Path Subscriber, Modules, Starfinder Adventure Path Subscriber

I would like to see an AP that does not assume the PCs are part of the Starfinder Society. It's such a lazy way to give the PCs a motivation for undertaking an adventure, and lots and lots players don't want their characters to go this route.

I feel like most (with a couple of notable exceptions) of the Pathfinder APs are easily playable by characters that aren't part of the Pathfinder Society.

I was very disappointed that Dead Suns doesn't even have a "What if the players don't want to be part of the Starfinder Society?" blurb anywhere.

For a Pathfinder game, I'm comfortable enough with the setting to work around a badly-written adventure and help the PCs figure out why their characters would take on this mission. I'm not as comfortable doing that with a brand new game like Starfinder, but I guess I'll figure it out.


1 person marked this as a favorite.

Literally anything that have Outer Dragons as one of the primary focus of the campaign. As much as I enjoy playing Pathfinder one of the big regrets I have with the lore of the system is that the creatures who made up half of the name of its predecessor get almost no love outside of the standard blurbs about Chromatics and Metallics.

Starfinder is the perfect system to really branch out and use some of the other draconic species Paizo already made and really flesh them out in this world, and I'm eager to see what they come up with.

Dark Archive

Pathfinder Adventure Path Subscriber, Starfinder Adventure Path Subscriber

Umm, but most of Pathfinder APs aren't written for Pathfinders, just Shattered Star is the Pathfinder Society AP :P So thats confusing, why you are talking as if all APs are meant to be played with pathfinders?


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

Probably because Dead Suns assumes that the PCs are at least interested in working for the Starfinder Guild.


Lord Mhoram wrote:
The Mad Comrade wrote:
Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.
Lensman, going on memory, is the highest-tier space opera I can recal

Yeah, when your final weapon system is two transluminal planets sqaushing a third planet between because anything less won't work... that is about as high tier as you can get.

:)

Technically it was one superliminal planet at the Ploor planet and the other into their sun making it go nova. Also, the end of the Skylark series (from the same author) had 'Blackie' DuQuesne and his girlfriend using a long range weapon to detonate all the stars in the globular cluster the invading aliens came from.

Add me in as another person who'd really like an AP that concentrated far more on exploration, science, discovery, first contacts, and with relatively few 'combat' encounters.

Dark Archive

The Mad Comrade wrote:
"Dwarf planet?"

See, 'dwarf planet' could mean something different in a setting that has a race of dwarves...


Pathfinder Starfinder Adventure Path Subscriber
Bluenose wrote:
Lord Mhoram wrote:
The Mad Comrade wrote:
Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.
Lensman, going on memory, is the highest-tier space opera I can recal

Yeah, when your final weapon system is two transluminal planets sqaushing a third planet between because anything less won't work... that is about as high tier as you can get.

:)

Technically it was one superliminal planet at the Ploor planet and the other into their sun making it go nova.

Time for me to reread.

Shadow Lodge

I would like to see at least a 1 off module that is a situation like the movie "Alien"

.....As far as APs. I assume we will see at least some regular nods to Sci-Fi clichés like we did fantasy clichés in many of the pathfinder APs....

1. Ancient evil from out of space time comes every cycle of (insert ridiculous amount of time here) to wipe out life and the party discovers them while doing something else and for some reason no one else really believes them. They have to stop the ancient evil from waking and invading and wiping out all advanced life. (mass effect, revelation space, etc.)

2. Rogue super AI is trying to take over everything, starts small but before too long it is in control of advanced weapons tech. PCs need to stop it from using weapons of mass destruction and biological weapons on population centers while working to keep it from locking people out of communication systems.

other then that....

1. I'd also like to see an AP were the PCs are thrown in the middle of fighting in skirmish battles with the Azlanti Star Emporium. Their is a misunderstanding of some type and the PCs have to work to establish a tentative peace. It is discovered that there is some type of splinter faction in either the Azlanti Emporium or Pact Worlds that is bent on starting an all out war between the two. PCs have to ultimately track down said splinter group and put them down before their efforts can cause open intergalactic war.

2. Star Ships going missing in a particular region of space. PCs are sent to investigate and are captured by Elder cultist. They need to escape but find out in the process that the Elder cult has discovered a sure fire way to wake all of the great old ones and bring together all of the elder gods. The preparations are extensive and require a large sacrifice of souls. The cult is nowhere near ready but if nothing is done to stop them they are likely to succeed. PCs now have to follow the evidence to find each cell of the cult and ultimately stop them.

3. Evidence is found that "The Gap" was perpetrated by the Gods in order to disconnect all life from some cosmic psychic plague that feeds on memory and causes madness. The reason the gods have remained silent on "the gap" is because this highly contagious psychic plague also affected them in negative ways. The few gods and other powerful beings able to work through the madness to form a plan to stop the plague had to seal the memories of every creature in the multiverse including themselves in order to cut the food source of the plague and ultimately end the plague. They left themselves enough information to know not to pursue answers. The PCs are hired to follow the bread crumbs in order to unravel this mystery by colleagues of the academic who discovered the initial information after they died under mysterious circumstances.

As they get more involved in the investigation, going from one bread crumb to the next far away bread crumb, they are attacked by various groups loyal to a multitude of religions furthering the mystery (as the gods don't want the plague to start again because it actually lies dormant in all things and a particular event was the key to it be so virulent). Bits and pieces of vague information is delivered through out the AP with it ending in a direct conversation with several herald's of several different gods who are guarding the physical embodiment of the sealed memory. We learn that some of the gods had to sacrifice themselves to fuel the magic that sealed all of memory and that the PCs can either undo the memory seal (by fighting through several heralds at once) or turn back, erase all records and info they found, scorch and salt earth on their way back to the original academic's database to eliminate it, and never speak of said knowledge again in order to ensure that life is able to go on normally. If they fight all of the heralds and break the memory seal, they have a vague memory of a bright light before the plague awakens and drives them and everything else in the multiverse so completely insane that nothing makes sense anymore and civilization basically ends.....so either way the information on what actually caused the gap and what happened during that missing time is never revealed.

Liberty's Edge

mswbear wrote:

I would like to see at least a 1 off module that is a situation like the movie "Alien"

You are going to like parts of Incident at Absalom Station then as it is clearly channeling Alien throughout a significant part of the adventure.

Liberty's Edge

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Pathfinder Adventure Path Subscriber, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I was thinking about an AP where a faction of the Azlanti Star Empire decides that the time to conquer the Pact Worlds has come. However since they don't have the full might of the Empire at their backs they use some sort of pheromone beacons to direct the Swarm to attack planets first. Using them as either cannon fodder or diversion.

So the lower levels will be kind of a Starship Troopers feel and later more of a Star Wars feel.


Sigh wrote:

Literally anything that have Outer Dragons as one of the primary focus of the campaign. As much as I enjoy playing Pathfinder one of the big regrets I have with the lore of the system is that the creatures who made up half of the name of its predecessor get almost no love outside of the standard blurbs about Chromatics and Metallics.

Starfinder is the perfect system to really branch out and use some of the other draconic species Paizo already made and really flesh them out in this world, and I'm eager to see what they come up with.

There has to be at least one battle where the PCs fight an ancient wyrm outer dragon using their spaceship. Preferably while weaving through the asteroid field where said dragon has set up its lair.


Pathfinder Adventure Path Subscriber, Starfinder Roleplaying Game Subscriber
The Mad Comrade wrote:
Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.

Lensman, going on memory, is the highest-tier space opera I can recall. Intergalactic wars featuring weapons systems that inspired, at least in part, both USN bridge redesigns during the 1940s and Lucas' Death Star. Good stuff.

One can hope that Starfinder gets close to this ...

The animated film was a fun one, but my recollection of it is quite dim at this point.

the whole thing is on youtube


Pathfinder Adventure Path Subscriber, Campaign Setting, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Comics Subscriber
DedmeetDM wrote:
I was thinking about an AP where a faction of the Azlanti Star Empire decides that the time to conquer the Pact Worlds has come. However since they don't have the full might of the Empire at their backs they use some sort of pheromone beacons to direct the Swarm to attack planets first. Using them as either cannon fodder or diversion.

Starfinder: Brood War, huh?

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path Subscriber, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Cole Deschain wrote:
DedmeetDM wrote:
I was thinking about an AP where a faction of the Azlanti Star Empire decides that the time to conquer the Pact Worlds has come. However since they don't have the full might of the Empire at their backs they use some sort of pheromone beacons to direct the Swarm to attack planets first. Using them as either cannon fodder or diversion.
Starfinder: Brood War, huh?

Wow I didn't even realize that until now...lol

Back to square one....:)

RPG Superstar 2009 Top 32

How about an AP where a blue police call box (that is larger on the inside) shows up, and the PCs have to help save the universe from tank-like robotic shells that constantly scream "Exterminate!"


Pathfinder Legends Subscriber

A sequel to Reign of Winter where the PCs get Baba Yaga's Hut again, but this time its some crazy starship (but still has the chicken motif).


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Vorsk, Follower or Erastil wrote:
A sequel to Reign of Winter where the PCs get Baba Yaga's Hut again, but this time its some crazy starship (but still has the chicken motif).

Thwarting her winter collectors across multiple planets instead?

Perhaps this go 'round Baba Yaga's collectors are going to work on a conjunction. During that conjunction the collectors become an interplanetary gestalt weapon, one able to reach out and zap other planets, turning them into worlds of eternal winter.

Wendigo in a spaceship - especially something like a "cruise liner" - would be horrifying.

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