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The Future AP Wishlist Thread


Starfinder Adventure Path General Discussion

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Liberty's Edge

I am still consuming Dead Suns and the Core Rulebook. I will be for a while, too.

Paizo will have determined something to run with on this one now - or soon enough when a 2nd AP is greenlit (as appears inevitable now).

They'll do a plot that they like and gets them excited, which is fine by me.

96 pages at a somewhat higher price? Hells Yes.

All I ask is that, as between the two poles of Fantasy (0) and SciFi (10)?

I'm looking for a 7.5 to 8.5 on the scale in terms of which flavor to favor. Aliens good, PFRPG Monsters? Not so much.

Same applies when it comes to races. Favor the SciFi please. We already have PFRPG for the other.


Game itself seems to favor Barsoomian/Lensman mash-up space opera rather than harder-ish Sci-Fi. So far. It has great promise to be sure.


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
The Mad Comrade wrote:
Game itself seems to favor Barsoomian/Lensman mash-up space opera rather than harder-ish Sci-Fi. So far. It has great promise to be sure.

Lensman is pretty much the anime that I would style a Starfinder game after.

Space ships, space monsters, space powers, space girls... IN SPAAAAAAACE!!!!!


1 person marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.

Silver Crusade RPG Superstar 2014 Top 16

1 person marked this as a favorite.
The Mad Comrade wrote:
Game itself seems to favor Barsoomian/Lensman mash-up space opera rather than harder-ish Sci-Fi. So far. It has great promise to be sure.

At the time of its publication, I'd wager Doc Smith thought his Lensman stuff was pretty hard SciFi.

I won't make the same claim about the Barsoom stuff.

I loved them both growing up!


1 person marked this as a favorite.
Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.

Lensman, going on memory, is the highest-tier space opera I can recall. Intergalactic wars featuring weapons systems that inspired, at least in part, both USN bridge redesigns during the 1940s and Lucas' Death Star. Good stuff.

One can hope that Starfinder gets close to this ...

The animated film was a fun one, but my recollection of it is quite dim at this point.


Pathfinder Starfinder Adventure Path Subscriber
The Mad Comrade wrote:
Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.
Lensman, going on memory, is the highest-tier space opera I can recal

Yeah, when your final weapon system is two transluminal planets sqaushing a third planet between because anything less won't work... that is about as high tier as you can get.

:)


Lord Mhoram wrote:
The Mad Comrade wrote:
Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.
Lensman, going on memory, is the highest-tier space opera I can recal

Yeah, when your final weapon system is two transluminal planets sqaushing a third planet between because anything less won't work... that is about as high tier as you can get.

:)

^___^


1 person marked this as a favorite.
Pathfinder Adventure Path, Modules, Starfinder Adventure Path Subscriber

I would like to see an AP that does not assume the PCs are part of the Starfinder Society. It's such a lazy way to give the PCs a motivation for undertaking an adventure, and lots and lots players don't want their characters to go this route.

I feel like most (with a couple of notable exceptions) of the Pathfinder APs are easily playable by characters that aren't part of the Pathfinder Society.

I was very disappointed that Dead Suns doesn't even have a "What if the players don't want to be part of the Starfinder Society?" blurb anywhere.

For a Pathfinder game, I'm comfortable enough with the setting to work around a badly-written adventure and help the PCs figure out why their characters would take on this mission. I'm not as comfortable doing that with a brand new game like Starfinder, but I guess I'll figure it out.


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Literally anything that have Outer Dragons as one of the primary focus of the campaign. As much as I enjoy playing Pathfinder one of the big regrets I have with the lore of the system is that the creatures who made up half of the name of its predecessor get almost no love outside of the standard blurbs about Chromatics and Metallics.

Starfinder is the perfect system to really branch out and use some of the other draconic species Paizo already made and really flesh them out in this world, and I'm eager to see what they come up with.

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber

Umm, but most of Pathfinder APs aren't written for Pathfinders, just Shattered Star is the Pathfinder Society AP :P So thats confusing, why you are talking as if all APs are meant to be played with pathfinders?


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Pathfinder Tales Subscriber; Starfinder Charter Superscriber

Probably because Dead Suns assumes that the PCs are at least interested in working for the Starfinder Guild.


Lord Mhoram wrote:
The Mad Comrade wrote:
Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.
Lensman, going on memory, is the highest-tier space opera I can recal

Yeah, when your final weapon system is two transluminal planets sqaushing a third planet between because anything less won't work... that is about as high tier as you can get.

:)

Technically it was one superliminal planet at the Ploor planet and the other into their sun making it go nova. Also, the end of the Skylark series (from the same author) had 'Blackie' DuQuesne and his girlfriend using a long range weapon to detonate all the stars in the globular cluster the invading aliens came from.

Add me in as another person who'd really like an AP that concentrated far more on exploration, science, discovery, first contacts, and with relatively few 'combat' encounters.

Dark Archive

2 people marked this as a favorite.
The Mad Comrade wrote:
"Dwarf planet?"

See, 'dwarf planet' could mean something different in a setting that has a race of dwarves...


Pathfinder Starfinder Adventure Path Subscriber
Bluenose wrote:
Lord Mhoram wrote:
The Mad Comrade wrote:
Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.
Lensman, going on memory, is the highest-tier space opera I can recal

Yeah, when your final weapon system is two transluminal planets sqaushing a third planet between because anything less won't work... that is about as high tier as you can get.

:)

Technically it was one superliminal planet at the Ploor planet and the other into their sun making it go nova.

Time for me to reread.

Shadow Lodge

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I would like to see at least a 1 off module that is a situation like the movie "Alien"

.....As far as APs. I assume we will see at least some regular nods to Sci-Fi clichés like we did fantasy clichés in many of the pathfinder APs....

1. Ancient evil from out of space time comes every cycle of (insert ridiculous amount of time here) to wipe out life and the party discovers them while doing something else and for some reason no one else really believes them. They have to stop the ancient evil from waking and invading and wiping out all advanced life. (mass effect, revelation space, etc.)

2. Rogue super AI is trying to take over everything, starts small but before too long it is in control of advanced weapons tech. PCs need to stop it from using weapons of mass destruction and biological weapons on population centers while working to keep it from locking people out of communication systems.

other then that....

1. I'd also like to see an AP were the PCs are thrown in the middle of fighting in skirmish battles with the Azlanti Star Emporium. Their is a misunderstanding of some type and the PCs have to work to establish a tentative peace. It is discovered that there is some type of splinter faction in either the Azlanti Emporium or Pact Worlds that is bent on starting an all out war between the two. PCs have to ultimately track down said splinter group and put them down before their efforts can cause open intergalactic war.

2. Star Ships going missing in a particular region of space. PCs are sent to investigate and are captured by Elder cultist. They need to escape but find out in the process that the Elder cult has discovered a sure fire way to wake all of the great old ones and bring together all of the elder gods. The preparations are extensive and require a large sacrifice of souls. The cult is nowhere near ready but if nothing is done to stop them they are likely to succeed. PCs now have to follow the evidence to find each cell of the cult and ultimately stop them.

3. Evidence is found that "The Gap" was perpetrated by the Gods in order to disconnect all life from some cosmic psychic plague that feeds on memory and causes madness. The reason the gods have remained silent on "the gap" is because this highly contagious psychic plague also affected them in negative ways. The few gods and other powerful beings able to work through the madness to form a plan to stop the plague had to seal the memories of every creature in the multiverse including themselves in order to cut the food source of the plague and ultimately end the plague. They left themselves enough information to know not to pursue answers. The PCs are hired to follow the bread crumbs in order to unravel this mystery by colleagues of the academic who discovered the initial information after they died under mysterious circumstances.

As they get more involved in the investigation, going from one bread crumb to the next far away bread crumb, they are attacked by various groups loyal to a multitude of religions furthering the mystery (as the gods don't want the plague to start again because it actually lies dormant in all things and a particular event was the key to it be so virulent). Bits and pieces of vague information is delivered through out the AP with it ending in a direct conversation with several herald's of several different gods who are guarding the physical embodiment of the sealed memory. We learn that some of the gods had to sacrifice themselves to fuel the magic that sealed all of memory and that the PCs can either undo the memory seal (by fighting through several heralds at once) or turn back, erase all records and info they found, scorch and salt earth on their way back to the original academic's database to eliminate it, and never speak of said knowledge again in order to ensure that life is able to go on normally. If they fight all of the heralds and break the memory seal, they have a vague memory of a bright light before the plague awakens and drives them and everything else in the multiverse so completely insane that nothing makes sense anymore and civilization basically ends.....so either way the information on what actually caused the gap and what happened during that missing time is never revealed.

Liberty's Edge

mswbear wrote:

I would like to see at least a 1 off module that is a situation like the movie "Alien"

You are going to like parts of Incident at Absalom Station then as it is clearly channeling Alien throughout a significant part of the adventure.

Liberty's Edge

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Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I was thinking about an AP where a faction of the Azlanti Star Empire decides that the time to conquer the Pact Worlds has come. However since they don't have the full might of the Empire at their backs they use some sort of pheromone beacons to direct the Swarm to attack planets first. Using them as either cannon fodder or diversion.

So the lower levels will be kind of a Starship Troopers feel and later more of a Star Wars feel.


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Sigh wrote:

Literally anything that have Outer Dragons as one of the primary focus of the campaign. As much as I enjoy playing Pathfinder one of the big regrets I have with the lore of the system is that the creatures who made up half of the name of its predecessor get almost no love outside of the standard blurbs about Chromatics and Metallics.

Starfinder is the perfect system to really branch out and use some of the other draconic species Paizo already made and really flesh them out in this world, and I'm eager to see what they come up with.

There has to be at least one battle where the PCs fight an ancient wyrm outer dragon using their spaceship. Preferably while weaving through the asteroid field where said dragon has set up its lair.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
The Mad Comrade wrote:
Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.

Lensman, going on memory, is the highest-tier space opera I can recall. Intergalactic wars featuring weapons systems that inspired, at least in part, both USN bridge redesigns during the 1940s and Lucas' Death Star. Good stuff.

One can hope that Starfinder gets close to this ...

The animated film was a fun one, but my recollection of it is quite dim at this point.

the whole thing is on youtube


Pathfinder Adventure Path, Campaign Setting, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Comics Subscriber
DedmeetDM wrote:
I was thinking about an AP where a faction of the Azlanti Star Empire decides that the time to conquer the Pact Worlds has come. However since they don't have the full might of the Empire at their backs they use some sort of pheromone beacons to direct the Swarm to attack planets first. Using them as either cannon fodder or diversion.

Starfinder: Brood War, huh?

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Cole Deschain wrote:
DedmeetDM wrote:
I was thinking about an AP where a faction of the Azlanti Star Empire decides that the time to conquer the Pact Worlds has come. However since they don't have the full might of the Empire at their backs they use some sort of pheromone beacons to direct the Swarm to attack planets first. Using them as either cannon fodder or diversion.
Starfinder: Brood War, huh?

Wow I didn't even realize that until now...lol

Back to square one....:)

RPG Superstar 2009 Top 32

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How about an AP where a blue police call box (that is larger on the inside) shows up, and the PCs have to help save the universe from tank-like robotic shells that constantly scream "Exterminate!"


Pathfinder Legends Subscriber

A sequel to Reign of Winter where the PCs get Baba Yaga's Hut again, but this time its some crazy starship (but still has the chicken motif).


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Vorsk, Follower or Erastil wrote:
A sequel to Reign of Winter where the PCs get Baba Yaga's Hut again, but this time its some crazy starship (but still has the chicken motif).

Thwarting her winter collectors across multiple planets instead?

Perhaps this go 'round Baba Yaga's collectors are going to work on a conjunction. During that conjunction the collectors become an interplanetary gestalt weapon, one able to reach out and zap other planets, turning them into worlds of eternal winter.

Wendigo in a spaceship - especially something like a "cruise liner" - would be horrifying.


1 person marked this as a favorite.

Please please please make the 2nd Starfinder AP a direct follow-up to Dead Suns. Another repeat of Council of Thieves would be a Bad Thing.


I must admit, that I like the Idea of having a version of "Kingmaker" in Space. Building and defending your own colony on some untamed. new planet would be quite neat. But since "getting there is half the fun", I would throw in a big dose of "Battlestar Galactica". The SCs would be, at first, Mercenary-Escorts of a colonisationfleet. Maybe, the would-be-colonists are refugees of some sort, chased by some evil force. The first third of the AP would be about bringing the fleet to some wild and dangerous sector of space to the destinationplanet, the second third about exploring the new planet and establishing the colony and the last third about defending the colony against the evil force, that finaly found the new home of the colonists.

Some other neat AP-Ideas for Starfinder would be:

A Voltron-AP. The SCs find components of a magical (or even divine) giant robot and fight the Azlanti Empire.

A Bravestarr-AP. In a newly settled "Space-Western-System", the SCs become Space-Marshals...

An AP, that is inspired by "V" or "Earth: Final Conflict". Initialy, the SCs work as freelance agents for an "altriustic" power, that is about to "pacify" and "elevate" a world, that resembles Earth during the late 20th century. Over the course of the AP, the SCs realize, that their employers are not altruistic at all...


Waldi wrote:
I must admit, that I like the Idea of having a version of "Kingmaker" in Space. Building and defending your own colony on some untamed. new planet would be quite neat. But since "getting there is half the fun", I would throw in a big dose of "Battlestar Galactica". The SCs would be, at first, Mercenary-Escorts of a colonisationfleet. Maybe, the would-be-colonists are refugees of some sort, chased by some evil force. The first third of the AP would be about bringing the fleet to some wild and dangerous sector of space to the destinationplanet, the second third about exploring the new planet and establishing the colony and the last third about defending the colony against the evil force, that finaly found the new home of the colonists.

An attack by a subcolony of the Swarm would work nicely for that final enemy, and would be a good introduction to how they work in the Starfinder Setting aside from the broad overview in the Core Rulebook.


A bounty hunter, shadow run, or smuggler AP that pits the PCs against space pirates, criminal scum, corporations, space racing, and a treasure that everyone wants. Han Solo scoundrel stuff.

Dark Archive

Cole Deschain wrote:

A low-combat exploration/diplomacy/space hazards as primary threat AP. Will NEVER HAPPEN because combat is the skeleton upon which all things in the D20-derived world are built and thereby frames player expectations of what constitutes fun, but... I can dream. A five-year mission, as it were. Or maybe something a bit like Dark Star. We'd see.

A holy war in space. Bonus points if the PCs have to start out on a side and are then allowed to grow bitterly disillusioned with the whole thing.

Drift Drive Castaways- Event Horizon meets Lost in Space meets Alice in Wonderland.

I would play in an ap like that.That seems fun though it has to be exteremly deadly to be fun.(Ap without tons of combat.Four combats per day never made sense to me anyway.)


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
The Mad Comrade wrote:
Please please please make the 2nd Starfinder AP a direct follow-up to Dead Suns. Another repeat of Council of Thieves would be a Bad Thing.

Why can't they make APs that alternate in months? The Dead suns on even months, another on odd months?


Shain Edge wrote:
The Mad Comrade wrote:
Please please please make the 2nd Starfinder AP a direct follow-up to Dead Suns. Another repeat of Council of Thieves would be a Bad Thing.
Why can't they make APs that alternate in months? The Dead suns on even months, another on odd months?

They certainly could. What they're willing and able to do are another matter entirely. I'd be fine with that too of course.

If I grok Paizo's management structure correctly, however, the current situation seems to be that there is one developer managing the freelance team of writers, artists and cartographers for Starfinder and Dead Suns. Were a second developer assigned to Starfinder for the purpose of generating alternating APs, we still wouldn't see any sign of that change for at least another six months or so, perhaps not until the entirety of Dead Suns has been published or is half-way through publication before announcing the alternating-bi-monthly Starfinder APs starting after Dead Suns' conclusion.

Alas, what I think we're stuck with for a year is Starfinder Society Guild to get a monthly supply of adventures outside of the one bi-monthly AP.

Ugh. Pass.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
The Mad Comrade wrote:


They certainly could. What they're willing and able to do are another matter entirely. I'd be fine with that too of course.

If I grok Paizo's management structure correctly, however, the current situation seems to be that there is one developer managing the freelance team of writers, artists and cartographers for Starfinder and Dead Suns. Were a second developer assigned to Starfinder for the purpose of generating alternating APs, we still wouldn't see any sign of that change for at least another six months or so, perhaps not until the entirety of Dead Suns has been published or is half-way through publication before announcing the alternating-bi-monthly Starfinder APs starting after Dead Suns' conclusion.

Alas, what I think we're stuck with for a year is Starfinder Society Guild to get a monthly supply of adventures outside of the one bi-monthly AP.

Ugh. Pass.

Yea, I'm guessing that we won't get a hard hit on what Starfinder will do, AP wise, until the end of the year. I've not been all that excited about the 'societies' either. It's just a bit too soon. I think I'll get a better handle on Starfinder when the next game book comes out.


Shain Edge wrote:
The Mad Comrade wrote:


They certainly could. What they're willing and able to do are another matter entirely. I'd be fine with that too of course.

If I grok Paizo's management structure correctly, however, the current situation seems to be that there is one developer managing the freelance team of writers, artists and cartographers for Starfinder and Dead Suns. Were a second developer assigned to Starfinder for the purpose of generating alternating APs, we still wouldn't see any sign of that change for at least another six months or so, perhaps not until the entirety of Dead Suns has been published or is half-way through publication before announcing the alternating-bi-monthly Starfinder APs starting after Dead Suns' conclusion.

Alas, what I think we're stuck with for a year is Starfinder Society Guild to get a monthly supply of adventures outside of the one bi-monthly AP.

Ugh. Pass.

Yea, I'm guessing that we won't get a hard hit on what Starfinder will do, AP wise, until the end of the year. I've not been all that excited about the 'societies' either. It's just a bit too soon. I think I'll get a better handle on Starfinder when the next game book comes out.

I'm converting Ruins of Azlant into Starfinder right now. ;)


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
The Mad Comrade wrote:


I'm converting Ruins of Azlant into Starfinder right now. ;)

That could work. I'll have to read the module more and see what is possible. I do see the possibilities though!

Dark Archive

Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
The Mad Comrade wrote:
Shain Edge wrote:
The Mad Comrade wrote:


They certainly could. What they're willing and able to do are another matter entirely. I'd be fine with that too of course.

If I grok Paizo's management structure correctly, however, the current situation seems to be that there is one developer managing the freelance team of writers, artists and cartographers for Starfinder and Dead Suns. Were a second developer assigned to Starfinder for the purpose of generating alternating APs, we still wouldn't see any sign of that change for at least another six months or so, perhaps not until the entirety of Dead Suns has been published or is half-way through publication before announcing the alternating-bi-monthly Starfinder APs starting after Dead Suns' conclusion.

Alas, what I think we're stuck with for a year is Starfinder Society Guild to get a monthly supply of adventures outside of the one bi-monthly AP.

Ugh. Pass.

Yea, I'm guessing that we won't get a hard hit on what Starfinder will do, AP wise, until the end of the year. I've not been all that excited about the 'societies' either. It's just a bit too soon. I think I'll get a better handle on Starfinder when the next game book comes out.
I'm converting Ruins of Azlant into Starfinder right now. ;)

Underwater Azlanti ruin jungle exploration with underwater races into space game before all parts are even released? O-o What


CorvusMask wrote:
The Mad Comrade wrote:
Shain Edge wrote:
The Mad Comrade wrote:


They certainly could. What they're willing and able to do are another matter entirely. I'd be fine with that too of course.

If I grok Paizo's management structure correctly, however, the current situation seems to be that there is one developer managing the freelance team of writers, artists and cartographers for Starfinder and Dead Suns. Were a second developer assigned to Starfinder for the purpose of generating alternating APs, we still wouldn't see any sign of that change for at least another six months or so, perhaps not until the entirety of Dead Suns has been published or is half-way through publication before announcing the alternating-bi-monthly Starfinder APs starting after Dead Suns' conclusion.

Alas, what I think we're stuck with for a year is Starfinder Society Guild to get a monthly supply of adventures outside of the one bi-monthly AP.

Ugh. Pass.

Yea, I'm guessing that we won't get a hard hit on what Starfinder will do, AP wise, until the end of the year. I've not been all that excited about the 'societies' either. It's just a bit too soon. I think I'll get a better handle on Starfinder when the next game book comes out.
I'm converting Ruins of Azlant into Starfinder right now. ;)
Underwater Azlanti ruin jungle exploration with underwater races into space game before all parts are even released? O-o What

It's a work-in-progress. See the CJ section for the first bit of it. ;)


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
CorvusMask wrote:
The Mad Comrade wrote:
Shain Edge wrote:
The Mad Comrade wrote:


They certainly could. What they're willing and able to do are another matter entirely. I'd be fine with that too of course.

If I grok Paizo's management structure correctly, however, the current situation seems to be that there is one developer managing the freelance team of writers, artists and cartographers for Starfinder and Dead Suns. Were a second developer assigned to Starfinder for the purpose of generating alternating APs, we still wouldn't see any sign of that change for at least another six months or so, perhaps not until the entirety of Dead Suns has been published or is half-way through publication before announcing the alternating-bi-monthly Starfinder APs starting after Dead Suns' conclusion.

Alas, what I think we're stuck with for a year is Starfinder Society Guild to get a monthly supply of adventures outside of the one bi-monthly AP.

Ugh. Pass.

Yea, I'm guessing that we won't get a hard hit on what Starfinder will do, AP wise, until the end of the year. I've not been all that excited about the 'societies' either. It's just a bit too soon. I think I'll get a better handle on Starfinder when the next game book comes out.
I'm converting Ruins of Azlant into Starfinder right now. ;)
Underwater Azlanti ruin jungle exploration with underwater races into space game before all parts are even released? O-o What

two words: asteroids


1 person marked this as a favorite.
Yakman wrote:
CorvusMask wrote:
The Mad Comrade wrote:
Shain Edge wrote:
The Mad Comrade wrote:


They certainly could. What they're willing and able to do are another matter entirely. I'd be fine with that too of course.

If I grok Paizo's management structure correctly, however, the current situation seems to be that there is one developer managing the freelance team of writers, artists and cartographers for Starfinder and Dead Suns. Were a second developer assigned to Starfinder for the purpose of generating alternating APs, we still wouldn't see any sign of that change for at least another six months or so, perhaps not until the entirety of Dead Suns has been published or is half-way through publication before announcing the alternating-bi-monthly Starfinder APs starting after Dead Suns' conclusion.

Alas, what I think we're stuck with for a year is Starfinder Society Guild to get a monthly supply of adventures outside of the one bi-monthly AP.

Ugh. Pass.

Yea, I'm guessing that we won't get a hard hit on what Starfinder will do, AP wise, until the end of the year. I've not been all that excited about the 'societies' either. It's just a bit too soon. I think I'll get a better handle on Starfinder when the next game book comes out.
I'm converting Ruins of Azlant into Starfinder right now. ;)
Underwater Azlanti ruin jungle exploration with underwater races into space game before all parts are even released? O-o What
two words: asteroids

A few more words: exploring strange, new worlds; meet new and interesting creatures; kill 'em and take their stuff. Also, entire solar system.


The Mad Comrade wrote:
Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.

Lensman, going on memory, is the highest-tier space opera I can recall. Intergalactic wars featuring weapons systems that inspired, at least in part, both USN bridge redesigns during the 1940s and Lucas' Death Star. Good stuff.

One can hope that Starfinder gets close to this ...

The animated film was a fun one, but my recollection of it is quite dim at this point.

Lensman "may" have influenced DC Comics Green Lantern Corps (not the original 1940s charactor of the Golden Age. But the Silver Age stuff).

....there's an idea.


DaemonAngel wrote:
The Mad Comrade wrote:
Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.

Lensman, going on memory, is the highest-tier space opera I can recall. Intergalactic wars featuring weapons systems that inspired, at least in part, both USN bridge redesigns during the 1940s and Lucas' Death Star. Good stuff.

One can hope that Starfinder gets close to this ...

The animated film was a fun one, but my recollection of it is quite dim at this point.

Lensman "may" have influenced DC Comics Green Lantern Corps (not the original 1940s charactor of the Golden Age. But the Silver Age stuff).

....there's an idea.

OoooOOOOooooOOOoooo ...

Liberty's Edge

2 people marked this as a favorite.

Well let's get to my heart's desire then:

Never mind on the kind of tale you want to make or believe will sell best. Paizo developers are well able to make that determination on its own.

I would ask that, where possible, you leave the nature and degree of magic (and the flavor of same) somewhat mutable at the instance of the GM. Some GMs will want to emphasize it more; others less.

If Starfinder AP is to remain on an every-other-month schedule?

I want a 96 page Starfinder Adv Path book, not a 64 page book. Yes, I'll pay more for it.

If it is to move to every month?

I'd still prefer a bigger book every month and will pay more for it, too, I'll accept a shorter one more readily if it's published monthly.

Short Strokes: MORE PLEASE


1. A campaign around Eox and the Bone Fleet. Maybe the Players discover a major conspiracy (maybe they try to resurrect an ancient Lich or some Pre-Cataclysm Elebrians.

The Player have to explore Eox, face the bone fleet and maybe discover the truth behind the destruction of Eox and Diaspora

2. A campaign about exploring the Vast and building your own fleet (similar to Rough Trader from WH40k)

3. NO Kingmaker in Space - I like the idea of kingmaker, but running a Kingmaker game and Keep track of everything is a pain in the...


Maybe instead of the book keeping of Kingmaker it is more of a .. oh, Civilization-in-space type of thing.

Planet 3 in Solar System A is the initial colony/capital. They expand to satellites, other planets and their satellites, asteroid belt(s) and so forth. Eventually they expand to other star systems as the Unity church builds up enough beacons to transition the colony from the depths of the Vast into Near Space.

If they fail, the colony is another tomb world among many littering the deep reaches of the Vast ... if they succeed, they may well adjoin the Pact Worlds as an entire allied star system or more.

The one thing I would ask of this is that it is scripted to take at least a full generation, preferably two or three, maybe more, to proceed from start to finish.


Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
DaemonAngel wrote:
The Mad Comrade wrote:
Lord Mhoram wrote:
Yakman wrote:

Lensman is pretty much the anime that I would style a Starfinder game after.

I keep forgetting they turned those books into an anime.

Lensman, going on memory, is the highest-tier space opera I can recall. Intergalactic wars featuring weapons systems that inspired, at least in part, both USN bridge redesigns during the 1940s and Lucas' Death Star. Good stuff.

One can hope that Starfinder gets close to this ...

The animated film was a fun one, but my recollection of it is quite dim at this point.

Lensman "may" have influenced DC Comics Green Lantern Corps (not the original 1940s charactor of the Golden Age. But the Silver Age stuff).

....there's an idea.

Green Lantern is completely indebted to Lensman.


Pathfinder Adventure Path, Campaign Setting, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I would love to see at least one "dungeon" built around using the starship as the player. Like having to go into giant asteroids and looking for starship sized traps.


Pathfinder Starfinder Adventure Path Subscriber
DJEternalDarkness wrote:
I would love to see at least one "dungeon" built around using the starship as the player. Like having to go into giant asteroids and looking for starship sized traps.

I recall Spelljammer had a module like that - it was pretty fun.

Lantern Lodge

How about going to visit The home of the androffans?


The Mad Comrade wrote:

Maybe instead of the book keeping of Kingmaker it is more of a .. oh, Civilization-in-space type of thing.

{. . .}
The one thing I would ask of this is that it is scripted to take at least a full generation, preferably two or three, maybe more, to proceed from start to finish.

Sounds cool, but also sounds like you would some serious family dedication to play this thing, unless a significant number of customers are actually real-life Enhanced Life Forms . . . .


UnArcaneElection wrote:
The Mad Comrade wrote:

Maybe instead of the book keeping of Kingmaker it is more of a .. oh, Civilization-in-space type of thing.

{. . .}
The one thing I would ask of this is that it is scripted to take at least a full generation, preferably two or three, maybe more, to proceed from start to finish.

Sounds cool, but also sounds like you would some serious family dedication to play this thing, unless a significant number of customers are actually real-life Enhanced Life Forms . . . .

laughing Good one. ;)

I did mean that playing such a campaign should not go from "one hex motte and bailey overlooking a scratch farming hamlet" to "ruling an area about the size of France/Texas" in less than 10 years. :P

20-50 years' game time would be far more reasonable, longer than that when accounting for how much population it takes to fill in increasingly vast areas of 'land', i.e., going from planet to planet-with-satellites to planets to inner orbital worlds to mid-orbital worlds to outer orbital worlds to entire solar system to multiple solar systems. ^_^

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