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Alternate Crafting (Unchained) - "Batch" Rule


Suggestions/House Rules/Homebrew


Community,
I find myself pleased with the Alternate Craft rules with one exception:

While I feel that making "permanent" items should take a lot of time (and it does under this ruleset), I feel that "consumable" items ought to be able to created faster. I'd therefore like feedback on the following proposed house rule:

The "Batch" Rule (proposal #1)

Spoiler:

Some items, like Alchemical Remedies, Alchemical Tools, and Alchemical Weapons, may be created in "batches" given sufficient workspace and creator skill.

If a character can secure a "masterwork workspace" and "masterwork tools", she may opt to create like-items in batches.

This raises the Complexity of the task by one step.

A "batch" is up to 5 pounds worth of items per rank in the corresponding Craft skill. Items which have a listed weight of "-" (negligible) count as 1 pound per two items.

The crafter then expends the raw material cost for the whole batch, and rolls their skill as normal, applying the checks results to all items in the batch. As normal, a critical success accelerates the process per item in the batch, a critical failure spoils a portion of the raw materials per item in the batch, accordingly.

...

Does this sound fair?
Should I extend a similar courtesy to Potions?
Cheers.


Not sure how I feel about measuring things in pounds, but I suppose its fine from a simulationist point of view instead of a realist point of view (which is a better view in fantasy RPGs anyway). Just off the top of my head, I might use the a power attack styled method.

When using a Craft skill to make something, you can make two items at once. For every 4 ranks you have in the relevant Craft skill, the number of additional items you can make at once increases by +1. You roll the Craft check for each item separately. For each item beyond the first that you are making, you suffer a -2 penalty to the result of each check. For each different kind of item beyond the first that you are making, you suffer an additional -2 penalty to the result of the check.


Ok how about this. Removed weight as a factor. Incorporated "Power Attack math".

The "Batch" Rule (proposal #2)

Spoiler:

Some items, like Alchemical Remedies, Alchemical Tools, and Alchemical Weapons, may be created in "batches" given sufficient workspace and creator skill.

If a character can secure a "masterwork workspace" and "masterwork tools", she may opt to create like-items in batches.

A "batch" is up to 2 additional items, but the Craft skill is made as a -1 penalty. For each 4 ranks the crafter has in the corresponding craft skill, she may take an additional -1 penalty to create an additional 2 items as part of the same batch.

The crafter then expends the raw material cost for the whole batch, and rolls their skill as normal, applying the checks results to all items in the batch. As normal, a critical success accelerates the process per item in the batch, a critical failure spoils a portion of the raw materials per item in the batch, accordingly.


...

Or, three items at -1 (1 rank), five items at -2 (4 ranks), seven items at -3 (8 ranks)...


Or this. Weight a non-factor. Instead of "Power Attack math" (which while precedented, seems a little arbitrary), instead twice ranks.

Ok how about this. Removed weight as a factor. Incorporated "Power Attack math".

The "Batch" Rule (proposal #3)

Spoiler:

Some items, like Alchemical Remedies, Alchemical Tools, and Alchemical Weapons, may be created in "batches" given sufficient workspace and creator skill.

If a character can secure a "masterwork workspace" and "masterwork tools", she may opt to create like-items in batches.

A "batch" is up to 2 items per rank in the corresponding Craft skill.

The crafter then expends the raw material cost for the whole batch, and rolls their skill as normal, applying the checks results to all items in the batch. As normal, a critical success accelerates the process per item in the batch, a critical failure spoils a portion of the raw materials per item in the batch, accordingly.


...

Or, three items at -1 (1 rank), five items at -2 (4 ranks), seven items at -3 (8 ranks)...

RPG Superstar Season 9 Top 16

It's overcomplicating things. I'd rather just reduce the overall crafting time when crafting multiples of the same item type consecutively.


Agreed.

I ended up allowing a "batch" to be up to twice ranks, needing a "lab" to keep the DC the same, and having one roll affect the entire batch.

(Which is proposal #3)

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