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Builds for Varisian Dancing Scarves?


Advice


Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber

I am trying to figure out what sort of character could get the most practical benefit from Varisian Dancing Scarves in Adventurer's Armory 2. They are listed as light armor with no ACP, max Dex, or arcane spell failure risk. They provide an AC bonus to the wearer of 2 + enhancement bonus, but only to a character who has moved at least 10 feet since the beginning of his turn.

A ranged character would lose his iterative attacks. A melee character would need Vital Strike or some similar ability to pool his attacks so that he can move without losing out on potential damage -- but even then he could lose all protection once multiple enemies threaten him. A spellcaster would need to avoid spells with full round casting times.

So -- can anyone come up with ideas for a character who would actually want to wear Varisian Dancing Scarves?


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Closest thing that springs to mind with me is either a ride-by attack build or Outslug style, at least on the martial end. Most casters can get by by just being picky on their spell lists (aka avoiding summon spells or spontaneous metamagic)


A rogue with the scout archetype is probably going to be on the move anyway. ^_^


Scout rogues might like them.

If there's such a thing as a dex-based character built around overrun it could work.

Sovereign Court

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-Mobile Fighter
-People who thinks they are in Diablo...whirling Barbarian.
-Vital Strike builds
-all casters in general can afford to move 2 squares in a round and cast a spell or use a school powers, domain powers, revelation, hex, etc...

Silver Crusade

Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild, Tales Subscriber; Pathfinder Comics Subscriber

Swashbuckler (Courser) is all about Spring Attacking peeps.


Magus using Bladed Dash can put this to a LOT of good. Can you make a Varisian Dancing Scarf double-plated?

Scarab Sages

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Pathfinder Campaign Setting, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

Outslug style seems perfect, with 10' steps. Do they count as armor for monks? If not it would be perfect for flying kick unmonks as well.


Pathfinder Companion, Maps, Modules, Roleplaying Game Subscriber; Starfinder Charter Superscriber
Imbicatus wrote:
Outslug style seems perfect, with 10' steps. Do they count as armor for monks? If not it would be perfect for flying kick unmonks as well.

Outslug Sprint looks like exactly what is needed, as it lets you move 10 feet with a "5 foot step".

Unfortunately, Varisian Dancing Scarves are a type of light armor, so they are useless to monks. There is no explicit statement to the contrary in the actual item description.


How fast can you get Outslug Sprint active? The Lunge Prereq is a bit of an issue, so we're looking at level 8 or something.


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The scout rogue archetype gets sneak attack after a 10ft move, doesn't it?

Also, I think there's a feat, Wind Stance maybe, that gives a miss chance to ranged attacks if you move at least 10 feet.

Edit: Just saw that scout had already been mentioned. :P

Scarab Sages

Pathfinder Campaign Setting, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
PossibleCabbage wrote:
How fast can you get Outslug Sprint active? The Lunge Prereq is a bit of an issue, so we're looking at level 8 or something.

Yeah, 8th level as a fighter is the earliest, or 9th as a warpriest, ranger, or Slayer. Lunge is the gateway, and you need two feats after lunge. Ranger/Slayer can pick up lunge with the faithful combat style if they worship cayden or gozreh.


I am going to use with character that has spring attack, always move 10ft at the being of my attack so will be a great addition.


David knott 242 wrote:

I am trying to figure out what sort of character could get the most practical benefit from Varisian Dancing Scarves in Adventurer's Armory 2. They are listed as light armor with no ACP, max Dex, or arcane spell failure risk. They provide an AC bonus to the wearer of 2 + enhancement bonus, but only to a character who has moved at least 10 feet since the beginning of his turn.

A ranged character would lose his iterative attacks. A melee character would need Vital Strike or some similar ability to pool his attacks so that he can move without losing out on potential damage -- but even then he could lose all protection once multiple enemies threaten him. A spellcaster would need to avoid spells with full round casting times.

So -- can anyone come up with ideas for a character who would actually want to wear Varisian Dancing Scarves?

How about a normal wizard/sorcerer/witch? No ACP/arcane spell failure risk means no minuses to wear and casting is normally a standard so giving up a move action to gain 2 + enhancement bonus AC doesn't sound like a bad deal. Also add eldritch scoundrel to the list.


Pouncing characters.


I wonder if you have to move yourself or if a mount moving you would be sufficient? Full round casting times would stop being a problem, and high-dex archers would probably like them too. For melee types ride-by attack exists, as does mounted skirmisher.


avr wrote:
I wonder if you have to move yourself or if a mount moving you would be sufficient?

Hmm. I'm not 100% sure.

That said, I based it on the scout rogue archetype (and used similar language), so if it works with that, I imagine it'll work with the scarves. ^_^


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It does, definitely. I have a build in mind that I think will make pretty much exclusive use of the scarf at about 8th.

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