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Come talk about Bestiary 6 with me?


Product Discussion


I just brought Bestiary 6 :D and I'm excited because I love high CR stat blocks, I can't help myself I just love em, they're like art. The Empyreal lords from book 4 made me a sad bean >.>.

So I know Book 6 is chock full of big nasty beasties and I was wondering if anyone had any interesting favorites that they wanted to talk about. Cool abilities? Stand out as particularly powerful for their particularly powerful CR (like an apostate Devil >.>)? Or maybe even particularly underwhelming for their CR?

Basically I'm giddy with excitement and looking for the hormone hit you get from talking to people? (Is it Dopamine? or Serotonin? or something I can't remember)

So yeah, come talk to me!


The Green Man is a really cool monster, and makes for some fun Druid backstories.


The Green man was potentially has potential for Plant shape spells but their is some controversy over if turning into one is legal.
So I know a bit about their basic stats, I haven't read their lore though, so I'm excited about that, what CR are they?

Silver Crusade

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Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Deluxe Comics Subscriber

I really like the Charnel God, a lot of fun story potential with them ^w^

Sovereign Court

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Green Man is a demigod at CR 26, a gm is more than reasonable if he doesn't allow someone to change into one.

As for my favorite monsters in Bestiary 6:

-The Krampus
-Mammon the best designed archdevil, all the other archdevil are asmodeus-lite.
-Charnel God
-Euryale
-Great Old One Tawil At'UMR
-And the Wild Hunt in general


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Pathfinder Adventure Path Subscriber Subscriber

I do like there are a range of really high non-unique monsters, like the Green Man and the Conqueror Worm. I kind of really want to see that range of monsters fleshed out more, so it's just not unique demigods like the empyreal and various fiend lords.


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The new erodaemon art is lovely.


Big fan of the Devil Monkey as an animal companion myself. Planning on a druid NPC who shape shifts into a mammoth, has the monkey be a mounted 'archer' with rocks, and tramples around the field, occasionally casting control/blast spells. Possibly paired with an illusionist making the monkey look like some form of giant chieftain.


Pathfinder Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Blights are pretty super, I loved the domain of evil stuff from Horror Adventures so it's pretty cool to see monsters that make use of it. Reading through their subtype made them a lot more interesting to me...cave blights and swamp blights are my favorites.

Bloody bones and rawheads are also fairly cool, though I almost wish they were lower CR for lower level adventures, but the way bloody bones are these quite intelligent undead that can hide in reflections and stalk you and just vanish right when you're looking at them, while the rawhead can terrorize people without ever making itself known and its abnormally long fingers can burrow into your flesh and rip your skeleton right out of your body if you're helpless to make more bloody bones.

I like the new clockwork creatures, they expand the possibilities for a clockwork army invasion. The clockwork fiend's overdrive ability is really neat, but I also love the clockwork guardian's barrier ability, and having clockwork assassins and trackers (via clockwork hound) is also neat. Really makes me want a game involving the invasion of a clockwork army from another continent or even world.

Conqueror worms are pretty interesting as an enemy, their telepathic escape is pretty nasty, as is mental invader, and I like that if you succeed at the save you're immune forever - makes me imagine a psychic or mesmerist or something similar that essentially rolled that 20, awakening their psychic powers, but at the same time they found that suddenly they were getting framed for things and otherwise gained powerful enemies for no apparent reason and had to flee the country. Though that could also be the start to a new occult campaign, all the PCs rolled that natural 20, unbeknownst to them, and have to get to the bottom of what's going on.

I do agree the new erodaemon art is very nice.

Danthienne amuse me immensely, especially since they get some of the fun Ultimate Intrigue spells like deflect blame and rumormongerer, I'm pretty sad they're not an Improved Familiar option. Just going around and stirring up trouble in courts and other social situations, overall just a fun little fey who might cause trouble all out of proportion to their CR.

The lilitu's new art is pretty nice as well. Oolioddroo doesn't have new art but I still like them and their sneaky, creepy abilities. Vermlek have also been around for awhile but they are still gross and terrible and great.

Entothropes are all around pretty great, I especially like the weremantis and the werespider. Weremantis ascetics just seem like fun, and the picture is great too. Werespiders, I want to see a werespider spinning its webs against a group of wererats for urban shennanigans.

Euryale are pretty crazy, I like that they can just fire their fangs through their magical rods, the way they can animate the statues of people they've paralyzed and use them as bombs which heal her, and immunity to poison only helps you a little, and then on top of all that she casts as an 18th level oracle and has earth glide. Really nasty, really cool thematic abilities.

Plague giants are pretty cool, I think it's hilarious that they can throw corpses that explode into diseased clouds of doom. Tomb giants are also neat to have around, I like how they have some fun abilities for creating various kinds of undead and can work together to create nastier varieties. And a tomb giant lich, well.

Quintessence golems are pretty sweet, a golem made up of the stuff of souls itself? It's also quite nasty. Viridium golems are also pretty cool, golems made out of special materials can be neat in general, and embracing the diseased nature of viridium makes them nasty.

There isn't a huge amount to say about them but gravesludges are a monster I appreciate, just a cool concept implemented pretty well. At-will telekinesis offers some fun options, burrowing around, and there's probably some juju zombies it's created...though they might be on its side or not, which is also fascinating to consider, some guy who ran away and you find sequestering himself because he's now undead because he was randomly (or not so randomly?) killed by this thing...or just someone who was killed by it and went nuts after rising...lots of possibilities for those who were unwillingly made into undead.

Green men are cool to have around, like people said...the possible connection to leshies is interesting, and their interest in plants first definitely makes their priorities more than a bit inhuman. Also green caress is still as scary as it was in Horror Adventures. I kind of hope we get some Golarion-specific examples (well, just specific examples in general of some that might be worshiped but Golarian ones seem most likely to pop up).

Hivemind swarms, just cool. Creepy in general and the psychic spellcasting is fun. Seem like a great option for an occult game, or possibly intrigue if you want to build up some sort of gestalt mind that's manipulating things as their own faction, and there's lots of possible swarms to draw on.

Kamaitachis are neat, their delayed doom ability offers some interesting narrative potential with the way they can potentially threaten people... "You are already dead." Excellent for an Eastern-themed campaign, too.

Krampus is just simply amazing. I wouldn't want to fight him but his abilities are hilarious and terrible. Snatching people up with his claws or chains, forcing them into his bag, shaking them out as children whose gear no longer fits, and now he's even more deadly to you. I kind of wish he could make it last longer than 24 hours so PCs would have to live with it longer, a week would be nice, though it's probably fair enough. And Krampus will always come back...

Lovelorns are also great horrible little things that need to die. Again. The concept is great, the way they can f~~# with people with its spell-like abilities is great, its cynic's bite and gloom abilities are fun (I like the way that an elixir of love can cure it, even if most people are going for calm emotions), and they're even low CR so they can mess with players at lower levels. Also they are horrible-looking to boot. All around great.

I've always liked mezlans, so seeing them pop up is good. Their shapeshifting and versatile abilities make them pretty fascinating to me, and given their immortality there's a lot of possibilities for them, whether as something from the distant past, another world, or even a recently-created procedure from an evil empire...or the main villain could even be one who took advantage of their newfound immortality, slew any who knew how to make another, and has since been plotting and scheming and manipulating.

Nekomatas are also a super-nasty creature that can kill people and pose as them, making it difficult to track them down, potentially, and can furthermore also drive people mad and create undead secretly so they don't even have to necessarily be directly attacking you, given their ability to command undead, though there is the possibility of an undead they created making their save and escaping and being an odd ally indeed...

Oblivions are pretty terrifying, especially if it has a sphere of annihilation. Its ability to annihilate things is damn scary, it will make life very difficult for divine casters - not to mention the rest of the party as it redirects or transforms spells...and servants of entropy is an amazing, horrifying ability. Maybe they've replaced people, maybe this thing is ancient and has a duplicate of an ancient hero (or multiple!) that it slew long ago in the past, maybe it just takes down the barbarian...and brings it back to combat the rest of the party.

The ourobros is, well. 50 regeneration? Also just seeing it can paralyze you due to its sheer WTF? And even slowly destroy your mind? And it can spray its blood at you and you turn into a snake? And the blood ritual they provide gives a fantastic hook as to why you might want to fight one of these things...given that it can ignore the time restriction of true resurrection. Just don't mess up or you might all be turned into snakes. Dammit.

Saurians are kind of hilarious, 20 foot tall dinosaur men who can meteor swarm you (revenge of the dinosaurs!), probably runs around with dinosaurs, and also walks on air all the time. Not necessarily bad guys but given their violent defense of primordial creatures it's not hard to imagine them coming to blows with humans who hunt dinosaurs and megafauna, and they're a great inhabitant for a Land That Time Forgot kind of locale. Do not want to mess with. Not too complicated, but they're still pretty nasty.

Skincrawlers are nope nope nope nope, and at CR 1/2 you can run across them pretty early...if you can even spot them. Dealing with an infestation of these things in town is going to be a challenge probably even for higher level characters, especially if they're on several hosts, and figuring out what's going on and what's causing the deaths could still be a challenge even if they're easy enough to kill once found.

Slithering pits are just cool, their extradimensional pit is fun, and they're sneaky, just a good low level monster. And slithering rifts sound pretty terrifying and potentially a great plot device...perhaps sending the PCs halfway across the world, or serving as an entrance for extradimensional horrors (of which there are many in this book).

Tenomes are another weird fantastical creature we can thank Japan for, I love their ability to liquefy your bones and DRINK THEM THROUGH YOUR SKIN. It's a nasty creature and low level enough to get plenty of use from.

Unrisen is kind of interesting just because it makes me wonder how a resurrection attempt can be poorly performed and result in a mishap...normally you just either cast the spell or not. Makes me imagine some sort of alternate rule where you have to make a roll to do it correctly, and if you fail, there's a decent chance you'll accidentally create some sort of undead horror (not always an unrisen, necessarily), which is a reason why resurrection magic is illegal in many places. Certainly not the default assumption, but could be interesting for a setting.

Urhags are, well, scary. Low CR, but anything that wants to hollow me out and wear me like a skin suit is a nope, and being given a disease that causes larval creatures to develop in festering blisters is a double-nope. So much nope. Nope nope nope nope nope. And low CR makes it excellent for use in lower level games, or as a good excuse to have an infestation going on to take care of. Also apparently they can infect you in your dreams despite being in another dimension and then its infestation time in the real world. Augh.

Whisperer, do I even need to begin? You enter its domain, it's all nice and nature-y, except suddenly things are feeling strange and then the terrain is shifting and warping and the pain and paranoia sets in and then YOU JUST DIE. Also it can do s$!! to you and you don't even know. And it has so many nasty things it can do to you. Like make you kill yourself in a disturbing way. And it can curse you so you don't WANT to leave. And even if people drag you out you'll just disappear and wind up back there. Horrible.

And yeah, totally agree, wild hunt is cool. But I like fey, so.

I probably could have gone into more details on the fiends but there are a ton of them. The qlippoths and sahkils are probably my favorites, though I did point out a few demons that I like (though they are reprints, so).


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Someone mentioned the monsters I wrote! <3

The unrisen are based on an HP Lovecraft story where an alchemist spent a while experimenting with a resurrection incantation. (They also work fine as a Fullmetal Alchemist reference.) I could see them being the result of a scroll mishap, an attempt at researching new forms of resurrection, or similar things. There's at least one perfect spot in a recent AP for one to pop up...

I can't add much to your comments about the urhag or the whisperer. You've got the right idea. Don't go in the woods! And don't go to sleep.

As for the qlippoth... the gorgoros is my absolute favorite monster in the book (although that's probably unfair, since it's one of mine). It's so adorable! ^_^

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

Luthorne wrote:
Conqueror worms are pretty interesting as an enemy, their telepathic escape is pretty nasty, as is mental invader, and I like that if you succeed at the save you're immune forever - makes me imagine a psychic or mesmerist or something similar that essentially rolled that 20, awakening their psychic powers, but at the same time they found that suddenly they were getting framed for things and otherwise gained powerful enemies for no apparent reason and had to flee the country. Though that could also be the start to a new occult campaign, all the PCs rolled that natural 20, unbeknownst to them, and have to get to the bottom of what's going on.

That's an awesome idea for a campaign! I may have to steal that from you :)

I'm glad you dig the conqueror worm, it was my favorite of the monsters I worked on (the ouroboros being a close second)


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Pathfinder Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Isabelle Lee wrote:

Someone mentioned the monsters I wrote! <3

The unrisen are based on an HP Lovecraft story where an alchemist spent a while experimenting with a resurrection incantation. (They also work fine as a Fullmetal Alchemist reference.) I could see them being the result of a scroll mishap, an attempt at researching new forms of resurrection, or similar things. There's at least one perfect spot in a recent AP for one to pop up...

I can't add much to your comments about the urhag or the whisperer. You've got the right idea. Don't go in the woods! And don't go to sleep.

As for the qlippoth... the gorgoros is my absolute favorite monster in the book (although that's probably unfair, since it's one of mine). It's so adorable! ^_^

Yeah, unrisen and other undead would also also work well if you wanted to make an occult ritual for bringing back the dead, which would definitely be thematic if higher level clerics and the like were scarce. Though I suppose Fullmetal Alchemist probably also works well as a representation for an occult ritual...lots of representation of vaguely sinister rituals for restoring life to the dead.

For qlippoths, I probably like gongorians and utukkus the most myself, though I do find the note that catabolignes and proteans sometimes enter into some jolly cooperative chaos together to be quite amusing.

Benchak the Nightstalker wrote:
Luthorne wrote:
Conqueror worms are pretty interesting as an enemy, their telepathic escape is pretty nasty, as is mental invader, and I like that if you succeed at the save you're immune forever - makes me imagine a psychic or mesmerist or something similar that essentially rolled that 20, awakening their psychic powers, but at the same time they found that suddenly they were getting framed for things and otherwise gained powerful enemies for no apparent reason and had to flee the country. Though that could also be the start to a new occult campaign, all the PCs rolled that natural 20, unbeknownst to them, and have to get to the bottom of what's going on.

That's an awesome idea for a campaign! I may have to steal that from you :)

I'm glad you dig the conqueror worm, it was my favorite of the monsters I worked on (the ouroboros being a close second)

Yeah, I've been playing around with ideas for occult-base campaigns for awhile, so that popped into my head as a potentially fun idea. Family, friends, and other influential people suddenly turning against the party after a strange dream in which they managed to evade a titanic dream creature (actually the conqueror worm's attempt to establish control). I imagine the worm would probably choose them because he saw potential in using them...and when they managed to resist, well, he doesn't need them to have any credibility in the community if they're not dancing to his tune...leading to the beginnings of a strange journey to uncover the truth behind this and many other secret truths in the world. But yeah, feel free to steal the idea, glad you like it! The conqueror worm is a great monster, I think, makes for a great big bad, especially in a game with intrigue and/or occult elements...


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IT CAME! okay so I'mma try to address what people are saying with my opinions too xD

@Rysky - I actually found the Charnel god a bit underwhelming, what did you think you'd do with one.

@Eltacolibre - Krampus is someone I haven't had chance to look at in depth yet (I've been focused on the CR25-30 region so far I just can't drag myself away) not a massive fan of his art though.
Mammon is amazing ( do quite like Mephistopheles too though, he is really what a devil should be, and I wouldn't call Barbatos Asmody light) and possibly my fave thing in the book, although I think probably second to Charon (although I do think his spitting river water ability is weird, I'd have skinned it as 4 streams of the river, almost like estuaries coming from his robes or maybe a globe of water in his hand). Euryale I love her art but I need to look into her more. Great old Tam I again love the art for but his actual abilities I'm not too taken with, he is mostly a save or loose bot with almost nothing to him if they save. The Wild hunt is awesome though again I need to look at them more.

@Garbage-Tier Waifu - I have to agree xD

@Paradozen - the devil monkey I wasn't huge on, although the Coral monkey thingy (its name escapes me) is awesome and very useful for an dex based Eldrtitch Knight.

@Luthorne - I actually think the blights would have done better in a book without the truly godlike Oozes this one contained, they feel a bit overshadowed to me. I agree with you entirely on the bloody bones, they'd have benefited from a lower CR. The conqueror worms art skeeves me out <.> Telepathic escape is awesome though. I loved the Danthienne and I am making a campaign with them in xD. Lilitu I found interesting from a fluff perspective but not super fun I think the Oolioddroo looks amazing though and need to read it. Entothropes are awesome, for the first time ever I think a weresomething PC sounds interesting. Plague giants are gross and yucky and gross and I don't like em! Actually didn't like any of the giants in this book much. I like the quint golems, but I like the gold ones more, they're particularly kewl. Green men I like but need to pour over them more, physically very impressive. As a tyranid player I always appreciate a hive mind! I love Kamaitachi but I wish they were small, they just look small to me! and nimble. Lovelorns are a bit weird to me, I think there are ways of doing that theme with a bit more finesse. Mezlan are amazing and I want to use them, I this they're a kewl weapon. Nekomata didn't really grab me so I haven't read them yet. Oblivions are quite kewl, although if I want to do something with the negative energy plane I think hundun are kewler and there are more oozy oozes out there. Ouroboros reminds me too much of Orochimaru in snake mode xD a character about which me and my friends have mock too much for me to take them seriously. I didn't notice the Saurian's meteor storm that is quite funny, I wonder what JJ thinks of it. Skincrawlers didn't really make it onto my register because of my CR bias. Slithering pits on the other hand did, purely because of their art being very kewl to me. Tenome are nasty and mean and nasty and I think I might put them in that campaign I mentioned, or just one as a collectors item/weapon for some psychotic noble. Unrisen are very kewl I like em, I don't like making hokey annoying res rules to make res more complex but maybe if players do amiss timed breath of life I might use it xD. I new someone had mentioned urhag, it was you! I was obsessing over them because of you and they're not nice to obsess over >.>. Whisperer's are quite scary but I already read about them on a blog, so wasn't too hyped about em. I do find mist tentacles particularly interesting and cinematic though.

Isabelle Lee - Did you do the unrisen entry? I enjoyed it a lot xD of the Qlippoth's I have to say I was most taken by Oaur-Ooung due to its importance to their survival and the big thingy growing on its back.

Silver Crusade

Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Deluxe Comics Subscriber

Oooooo plenty.

A remnant of a dead god plotting, an apocryphal cult finding themselves "justified" after their god's death...


but don't the Charnel gods always hate their past worshipers?

so you'd feel dead rather than justified xD I think it'd be more interesting to give a PC a crisis of faith when they god died, but then holds on and somehow they're still getting spells granted, but now their god hates them and in the end they kill their god to save the church and honor it's memory.

oh actually that does sound good.

Sovereign Court

Krampus fluff and abilities are what mostly made me like him. Plus, the Krampus at CR 20 is actually a match for Santa Claus during 3.5, Sean K. Reynolds wrote him as a level 20 character. It seems like a nice nod to it. Of course it could just be a coincidence but I doubt it.

Silver Crusade

Pathfinder Adventure Path Subscriber, Campaign Setting, Companion, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game, Tales Subscriber; Pathfinder Deluxe Comics Subscriber
Chromantic Durgon <3 wrote:

but don't the Charnel gods always hate their past worshipers?

so you'd feel dead rather than justified xD I think it'd be more interesting to give a PC a crisis of faith when they god died, but then holds on and somehow they're still getting spells granted, but now their god hates them and in the end they kill their god to save the church and honor it's memory.

oh actually that does sound good.

*nods*

Keeping a very dark secret a secret is always a good plot.

And I should have probably said heretical rather than apocryphal, with the Charnel God now in line with their views, even if it does try to kill them.


Oddly, charnel god is one of the only creatures in Bestiary 6 which I can't think of a way to fit into my setting. The god's in my setting are far too mortal.

I did love the large amount of outsiders in this bestiary.


Pathfinder Companion, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Have you looked at the powers listed in the blight subtype in the back? It makes them a lot more interesting. The wild hunt subtype is also pretty cool, and of course the troop subtype.

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