What is your favorite Archetype?


Pathfinder RPG General Discussion


So, I'm just curious here. What is your favorite archetype in Pathfinder? And why is it your favorite?


1 person marked this as a favorite.

In no particular order:

Watersinger Bard: A very cool archetype, full of flavour and it can also become one of the best buffers/debuffers of the game.

Tyrant Antipaladin: Lawful Efficient Antipaladin? Yes, please. Diplomacy becomes a class skill? Hell yeah!

Nature Priest Druid: Perhaps I've played too much Dragonlance, but I love the idea of a Druid revering a god as an aspect of nature. Access to Planar Ally spells doesn't hurt, either.

The new Vigilante archetype of Masked Maiden (from Adventurer's Guide) has convinced me of playing a Vigilante. They say that the archetype is worse than the base class but I don't care, I NEED to play this one!

Liberty's Edge

1 person marked this as a favorite.

@Dalindlara - I love the watersinger. I just wish it was a wee bit clearer about how the waterstrike worked. I also feel the same about the Masked Maiden. So juicy.

If I put my finger on one archetype though, possibly the Ravener Hunter Inquisitor. Two Oracle Goodies can really spice up an already spicy class.

EDIT: Oh right, I really want to play a Prowler at the World's End, too. Blood of the Beast was so good for such a small book.


Maybe i should pipe in myself too. I havent realy played much, I'v played a base Cleric and a base Alchemist in our saturday Good campaign. And in our sunday Evil campaign I'm playing a Mutagenic Mauler Brawler and it's such a fun archetype. We battled on and then accidently attracted the atention of 6 bandits, One being the boss. So I downed my Mutagen and charged in pummeling the enemies with my fists! So I guess Mutagenic Mauler is my favorite, Due to bieng the only one I tried.. xD


Ravener Hunter is very interesting! I didn't know it. One day I have to try it, altough it will be hard to renounce to my favourite Inquisitions: Conversion, Redemption, Reformation and Seduction.


Spirit guide oracle. Playing one now, it's amazing.

Ravener hunter would probably be my first or second favorite, if not for the too specific flavor of demon hunting, and the silly fact that you hunt demons but cannot cast lawful spells. What I want to say I want an archetype for the inquisitor that grants revelations instead of domain but don't want other baggage.

Arrowsong minstrel bard also looks nice.


1 person marked this as a favorite.

I really love Eldritch Scoundrel. There is something thrilling about being a hedge mage without all the problems of playing a 9th level caster. It means I get to do cool rogue stuff but also scratch that wizard itch I have but refuse to sate on the grounds of not wanting to overshadow everyone. If there is an actual wizard in the party, I can do all of the legwork with preparing utility and buffs the party needs while the wizard gets to do less optimal stuff and not feel like a burden or that they need to prepare for everything.

But this archetype seriously sucks on a core rogue so don't play it on that.


primalist bloodrager, tempered champion paladin

The Exchange

Hexcrafter Magus

A Magus who can heal with hexes? Count me in!
Normaly i avoid arcane casters cause i like to heal but this rocks.


Bearserk wrote:

Hexcrafter Magus

A Magus who can heal with hexes? Count me in!
Normaly i avoid arcane casters cause i like to heal but this rocks.

Skalds and bards say hi


Court bard for me. I love the idea of a no save penalty that helps everyone, even casters stay alive.


I am a fan of Stonelord Paladin personally. Doubt I'll ever play one, as I don't care for how local GM's define the code but I like the more defensive focus and abilities. It feels more like a defender of good rather than a slayer of evil, which is more of what I look for in a martial "hero" class.

I also like the Armored Battlemage, as it gives something back for choosing to use a 2-handed weapon or a shield (assuming investment in a shield without penalties to casting), and unlike the mindblade it "supports" a 2H build from level one instead of level 13. Its still terrible, and I wish it weren't, but it fits a flavor I want to play and it isn't unplayable in most games I play.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Modules, Roleplaying Game, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Daring Champion Cavalier


+1 for Ravener Hunter and Prowler at World's End. I also really want to try the Ankou's Shadow slayer and Sin Eater inquisitor.
Death Druid is probably my favourite interpretation of the druid flavour; it's just really boring to level. :P


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

does the Death Druid grant the skill focus and other effects of sharing the consciousness with a Phantom? (it seems unclear - the archetype doesn't appear to grant the Shared Consciousness class feature of the Spiritualist - but the granting of the skill focuses and other effects for some emotional focuses appear to be granted by phantom's without reference to that class feature of the spiritualists (which also mentions the skill focuses but it appears to be in the rules in two places - perhaps something that the folks making the Death Druid didn't fully consider? If you get the skill focuses and some of the other effects from different emotional focuses and if you get to change your phantom over the course of playing the character (not sure how this later class feature functions in PFS but in a home game the ongoing quest to put your phantom to rest and then summon another seems rife with storyline potentials for a GM). In any case it is a very unique approach to a Druid - gives up some of the usually defining class features (wild shape, animal companion) for a very flavorful set of abilities from the Spiritualist - including some pretty solid spells that most druids don't get access to (False Life for example).

Archetypes I really enjoy include the Menhir Savant Druid (which was written pre-Occult Adventures - in a home campaign I might look at whether it should use any of the specific rules for Ley Lines from that book - but in other play it has a very unique flavor and some actually useful abilities (at higher levels it gets some pretty nifty things). It also works well for a multiclassed Druid as the ley lines ability can offer a boost to caster level. I also like the concept of a Lore Warden fighter (as I like playing smart and flexible fighters - though as Paizo has offered newer options in various books it is a bit less appealing.


^ . . . and they just nerfed the Lore Warden.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

has how / if that will apply to PFS been clarified yet? (re Lore Warden but also all the many other changes in that hardcover?) Seems likely I'll have to rebuild nearly all of my characters which is going to suck

Shadow Lodge

Rycaut wrote:
has how / if that will apply to PFS been clarified yet? (re Lore Warden but also all the many other changes in that hardcover?) Seems likely I'll have to rebuild nearly all of my characters which is going to suck

And I think they'll have a mass quitting if this happens based on the reactions on the pfs boards.

More likely, they'll grandfather characters or come up w/some other solution.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

I saw references to some post by John Compton (sp?) about the book but I haven't been able to find the actual post he made that people referred to - if the whole book supersedes earlier books (which impacts clear ioun spindle resonance for example) nearly every single PFS character I have would see changes - in some cases very major ones - which would indeed diminish my enjoyment of PFS considerably as I've been putting one one rebuild I need to do - let alone rebuilding every character at once.


Pathfinder Adventure Path, Campaign Setting, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber; Pathfinder Comics Subscriber

Skirimisher Ranger. Because I like the idea of the Ranger but don't like having them cast spells like a JV Druid..


Blood Conduit for Bloodrager - similar to Magus, but not that squishy

Horselord Cavalier - the only way imo to make mounted combat work reliably

Id Rager - way too op. Dedication spirit for +2 Atk and one dmg size category higher vs. Your current foe? One level dip Id Rager gives every melee char an awesome power boost.

Scarab Sages

Pathfinder Campaign Setting, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber

Metamorph Alchemist. It's mechanically weaker than an alchemist, but I love it as a martial shapeshifter.

I also really enjoy the urban Druid for similar reasons. Alter self at will is just amazing.

RPG Superstar Season 9 Top 16

Bladebound magus

I built a major campaign arc around the magus's black blade.


Synthesist Summoner is my favorite archetype in terms of style. I love playing as monstrous characters and this is the most straightforward way to do it.

Beastmohpr Alchemist for similar reasons. It helps to play up the fun abilities like Fly, Buurrow, Scent, etc. It also opens the door for some interesting character themes.

Inspired Blade Swashbuckler is a funny thing to me. The front-loaded panache pool means you can dump your mental stats and still have the same pool as a 'regular' swashie. It further solidifies this class as the king of the dips in my eyes, leaving it as less of a class in its own right and more of a fun kit for other classes to snatch up.


I do love the Archivist Bard. Putting the spotlight on the Knowledge abilities, and offering a really useful performance type based on it.
Thematically and mechanically, I just love it. Like Doctor Who, sort of.

I also like Drill Sergeant Fighter -- losing out on Armed Bravery is not a big problem if you have Shake it Off, Lastwall Phalanx, and Fighter's Tactics.


Paradozen wrote:
I am a fan of Stonelord Paladin personally. Doubt I'll ever play one, as I don't care for how local GM's define the code but I like the more defensive focus and abilities. It feels more like a defender of good rather than a slayer of evil, which is more of what I look for in a martial "hero" class.

I recent started playing one of these in PFS. He's only 2nd level, but it's been fun so far, especially with this season's elemental theme.


I'd like to play an exploiter wizard myself.

Sovereign Court

-Blood Kineticist: Heard you like Avatar the last airbender?
-Foehammer (Dwarf fighter): I have soft spot for this one...it's really so perfect for dwarf.


My favorite as of now is proba-definitely the Steelbound Fighter, for RP purposes.

I've been growing fonder and fonder of the Chosen One Paladin though. I think I'm going to roll one up soon and see if I can't Dragonmaster Alex it up.


Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Roleplaying Game Subscriber

Oh...so many favorites...

Kensai Magus
Myrmidarch Magus
Eldritch Archer Magus
Staff Magus
Eldritch Scion Magus

Master of Many Forms UMonk

Herald Caller Cleric

Exploiter Wizard

Elemental Master Arcanist
Blade Adept Arcanist (wonder why?)

Empiricist Investigator

Eldritch Scoundrel URogue
Phantom Thief URogue
Underground Chemist URogue

Synthesist Summoner

Storm Druid

Archaeologist Bard
Arcane Duelist Bard
Archivist Bard

Grenadier Alchemist
Saboteur Alchemist

Mooncursed Barbarian

Silver Crusade

Favorite archetypes that I'm actually playing on my PFS PCs:

Chosen One Paladin - Instead of training to be a paladin, a familiar is sent by your deity to magically turn you into one. It replaces the normal mount/bonded weapon, can cast Guidance at will, and can "Lay on Paws". Also, the familiar gets knowledge: religion instead of the paladin, which works well for the typical wis-dumped naive paladin. I've had a lot of fun playing mine through level 7 in PFS.

Gnome Prankster Bard - Debuff enemies by mocking them. And unlike many bard archetypes that totally redefine the class, you really don't lose any of the typical defining characteristics of the class. You still get bardic knowledge, inspire courage, inspire competence, and your spells. You just lose some of the minor stuff like fascinate that hardly gets used, anyway.

Grippli Fiend Keeper Medium - I keep saying I love the fluff behind the medium class, but I wish it was better mechanically. This archetype only helps a tiny bit mechanically, but has even better fluff than the original.

Infiltrator Inquisitor - Gives up the normal intimidate and sense motive bonuses for bluff and diplomacy. And how can you not love an archetype that lets you add your level as a bonus on will saves against being forced to tell the truth? Ok, it doesn't come up much, but it's fantastic when it does. Great for an espionage game. Not so much in PFS, though I did have fun playing him in Masks of the Living God.

Archetypes I want to try on future PCs:

Haunt Collector Occultist - Occultist is my mechanical favorite of the occult classes, and this lets them steal some of the best crunch from the underwhelming medium class.

Empiricist Investigator - You know an archetype's too good when it's more common than just playing the base class without an archetype.

Living Grimoire Inquisitor - Literally uses their holy book as a weapon. As in bashing people in the face with it. I haven't looked at it enough to know how it works mechanically, but how can you not love that concept?


Steelbound Fighter is neat for rp not to mention a fighter with SLA is very nice

I LOVE the flavor of Kinetic Knight although there's a fair bit of hoops you have to jump through to get it to work the way you like

Kensai Magus.. hooooo boy did I make a monster with this one. Take a level in monk so you get yet another ability score to ac (preferably martial artist to avoid the alignment restriction) The abomination I ended up with had over 50 AC after buffs, crit on 15-20 and in a single crit could deal 300+ damage... its was uh... I refuse to actually use it lol (Kirin Style OP, add double INT to damage, then crit with that s*@@) ALL of her arcana went into swashbuckler deeds so she had precise strike and evasive and all that it was all kinds of busted.

Arrowsong Minstrel turns bard into something resembling an eldritch archer magus while retaining the important bard bits (inspire courage) I really like the flavor of it too. I imagine a bow resembling those from FF XIV A realm reborn, that are also harps, and as he looses an arrow he also plucks the strings, conjuring a mystic melody to imbue the arrow with magic mid-flight. I love it

The Enigma mesmerist archetype is just silly. As of level 8 I can pick this guy here and be forever invisible to him with sneak attack dice to boot like.... c'mon paizo

the Gendarme Cavalier. The reason for this one being its level 20 ability (a longshot sure but its very nice) granting quadruple damage with a lance on a mounted charge, and if you confirm a crit its automatically maximum damage... thats pretty hot if you ask me. A standard lance gets 1d8 and crits for x3 meaning if you crit at level 20 with a gendarme thats an auto-maxed x6 damage attack with even just an off-the shelf nothing special lance 6d8 plus 6 times your strength plus 6 times your challenge damage bonus like.... what the s%#$. And ANYONE is gonna have their lance enchanted to s~*# by that point so their lance will probably be acting like 3 size categories bigger for damage so its even more obscene. Your challenge bonus alone nets you 120 damage off the bat, you're gonna massive damage EVERYTHING.

Ley-Line Guardian Witch. A spontaneous casting witch... I don't really need to say anything else

Spell-Warrior Skald. Really competes very closely with the regular skald in my opinion. Have access to damn near every spell or be really good at counter-spelling? depends on how saturated the campaign is with spellcasters I suppose and with our usual GM we're lucky if we fight two so standard wins, I do really like Skald though.

Inspired Blade Swashbuckler. Locked into using rapiers but hey that's the flavor of the class already and boy do they get good with them. I played one briefly around level... 9 I think it was and his damage was fantastic. If it wasn't an undead campaign I would have been getting massive damage all the time but he didn't last long because his biggest weakness was his will saves and he got dominated.... dealt massive damage to the party then got blown up *sigh* he was a great build too. INT and CHA to panache pool, can simply decide that this hit is a critical threat regardless of the roll, how is that not great?


Vanykrye wrote:

Oh...so many favorites...

Kensai Magus
Myrmidarch Magus
Eldritch Archer Magus
Staff Magus
Eldritch Scion Magus

Master of Many Forms UMonk

Herald Caller Cleric

Exploiter Wizard

Elemental Master Arcanist
Blade Adept Arcanist (wonder why?)

Empiricist Investigator

Eldritch Scoundrel URogue
Phantom Thief URogue
Underground Chemist URogue

Synthesist Summoner

Storm Druid

Archaeologist Bard
Arcane Duelist Bard
Archivist Bard

Grenadier Alchemist
Saboteur Alchemist

Mooncursed Barbarian

what the heck is master of many forums unchained monk?


making-half-dragons wrote:


Kensai Magus.. hooooo boy did I make a monster with this one. Take a level in monk so you get yet another ability score to ac (preferably martial artist to avoid the alignment restriction) The abomination I ended up with had over 50 AC after buffs, crit on 15-20 and in a single crit could deal 300+ damage... its was uh... I refuse to actually use it lol (Kirin Style OP, add double INT to damage, then crit with that s!$~) ALL of her arcana went into swashbuckler deeds so she had precise strike and evasive and all that it was all kinds of busted.

How do you get evasion and precise strike from Swashbuckler deeds on a Kensai Magus? Amateur Swashbuckler doesn't open up those options.


Bladelock wrote:
making-half-dragons wrote:


Kensai Magus.. hooooo boy did I make a monster with this one. Take a level in monk so you get yet another ability score to ac (preferably martial artist to avoid the alignment restriction) The abomination I ended up with had over 50 AC after buffs, crit on 15-20 and in a single crit could deal 300+ damage... its was uh... I refuse to actually use it lol (Kirin Style OP, add double INT to damage, then crit with that s!$~) ALL of her arcana went into swashbuckler deeds so she had precise strike and evasive and all that it was all kinds of busted.

How do you get evasion and precise strike from Swashbuckler deeds on a Kensai Magus? Amateur Swashbuckler doesn't open up those options.

The arcana "arcane deed" lets you select any swashbuckler deed you qualify for. So as long as you're the level that the swashbuckler would gain it at, you can get the deed with that arcana.

Scarab Sages

Pathfinder Campaign Setting, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
making-half-dragons wrote:
Bladelock wrote:
making-half-dragons wrote:


Kensai Magus.. hooooo boy did I make a monster with this one. Take a level in monk so you get yet another ability score to ac (preferably martial artist to avoid the alignment restriction) The abomination I ended up with had over 50 AC after buffs, crit on 15-20 and in a single crit could deal 300+ damage... its was uh... I refuse to actually use it lol (Kirin Style OP, add double INT to damage, then crit with that s!$~) ALL of her arcana went into swashbuckler deeds so she had precise strike and evasive and all that it was all kinds of busted.

How do you get evasion and precise strike from Swashbuckler deeds on a Kensai Magus? Amateur Swashbuckler doesn't open up those options.
The arcana "arcane deed" lets you select any swashbuckler deed you qualify for. So as long as you're the level that the swashbuckler would gain it at, you can get the deed with that arcana.

You can select the deed, but you don't get any effect with precise strike from it.

Arcane Deed (Ex): When a magus takes this arcana, he can pick any one deed from the swashbuckler's deeds class feature, as long as that deed can be used by a swashbuckler of his magus level. The magus can use that deed by using points from his arcane pool as the panache points required for that deed. Even if he gains a panache pool through another means, the magus is not considered to have at least 1 point in his panache pool for the purpose of deeds selected with arcane deed, and his effective swashbuckler level for determining such a deed's effect is 0. A magus can take this arcana multiple times, each time gaining a new deed. The magus must have flamboyant arcana (see below) to select this arcana.


I recall it saying arcane pool counted as panache for these deeds so it may have changed since I made the character. In any event I did say I would never use it.


making-half-dragons wrote:
I recall it saying arcane pool counted as panache for these deeds so it may have changed since I made the character. In any event I did say I would never use it.

Can spend arcane pts for panache but the pool still counts as zero for deeds. Level also counts as zero for deeds like precise strike.


3 people marked this as a favorite.

I'll actually vote for the Insinuator Antipaladin. I like the flavor, the mechanical changes, and the alignment flexibility. A NE Insinuator working for N powers who don't mind having someone else do their dirty work is a great concept.

Liberty's Edge

Bladebound magus, feral hunter (I know, it's less than optimal to give up the animal companion, but I like the feral aspect and the flavor of the archetype.)
I liked the zen archer monk at first, but the "one trick pony" aspect becomes dull after a while.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

Psychic detective, not only because I can make Dipper Pines, but also because I can make Fox Mulder.


captain yesterday wrote:
Dipper Pines

If you make dipper, someone will come along and make Dippy Fresh! ;)

Myself, Evangelist and Winter Witch are about the only prestige classes I'd normally play, as you continue with your normal class. Thuvian alchemist and Technomancer could work in the right game.


My favorite Archetypes are:
Alchemist:
Metamorph
Vivisectionist

Fighter:
Free Style Fighter
Lore Master
Mutation Warrior
2handed Fighter

Brawler:
Mutagenic Mauler

Rogue:
Swashbuckler (should have been called blademasters)
Eldritch Scoundrel

Magus:
Kensai, Hexcrafter, Mindblade (weak but too cool), Myrmidarch, and contrary to everyone it seems on the forums Spellblade.

Shaman
Speaker For The Past

Slayer:
Witch Killer


graystone wrote:
captain yesterday wrote:
Dipper Pines

If you make dipper, someone will come along and make Dippy Fresh! ;)

Myself, Evangelist and Winter Witch are about the only prestige classes I'd normally play, as you continue with your normal class. Thuvian alchemist and Technomancer could work in the right game.

LOL I see I posted in the wrong thread. Ignore the prestige class talk. :P


Since I am usually the GM, I don't get to play that often. That said, I am currently playing a staff magus and a mind blade magus (played as a Jedi). There are three in my current Iron Gods campaign: Numerian scavenger rogue, spellslinger wizard, and a hedgewitch. My previous campaign had a polearm fighter and a weapon master fighter. I like the mind blade so far, and the two fighters from my old campaign were really effective as a trip/disarm team.


graystone wrote:
captain yesterday wrote:
Dipper Pines

If you make dipper, someone will come along and make Dippy Fresh! ;)

Myself, Evangelist and Winter Witch are about the only prestige classes I'd normally play, as you continue with your normal class. Thuvian alchemist and Technomancer could work in the right game.

agkmlkdmxl.kmdkm. .m,m!


Paper Jam Captain Yesterday wrote:
graystone wrote:
captain yesterday wrote:
Dipper Pines

If you make dipper, someone will come along and make Dippy Fresh! ;)

Myself, Evangelist and Winter Witch are about the only prestige classes I'd normally play, as you continue with your normal class. Thuvian alchemist and Technomancer could work in the right game.

agkmlkdmxl.kmdkm. .m,m!

"Nang nang nang nang! Aaaaaah! Kk kk kk kk kk."

Oh course you could make a Clone #4, Tyrone. ;) Just watch out for the sprinklers...


Kensai Magus, Daring Champion Cavalier, Crusader Cleric, Goliath Druid.


I've been looking for something to do with a from book 6 Naiad looks like I found it in the watersinger bard.


1 person marked this as a favorite.

I'd like to play a Phantom Blade Spiritualist at some point, because the archetype just looks incredibly cool. Also a draconic bloodrager, because turning into a dragon is neat.

Community / Forums / Pathfinder / Pathfinder RPG / General Discussion / What is your favorite Archetype? All Messageboards

Want to post a reply? Sign in.
Recent threads in General Discussion