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Trying to increase my damage out put


Advice

51 to 92 of 92 << first < prev | 1 | 2 | next > last >>

Wow JDLPF... I cant top that :P
That said Milgram you are looking for a archer that can teleport...travel domain at level 8 Gives you dimensional hop So 10 ft per day equal to your level...not great but really not bad (plus agile feet) Honestly as others have mentioned multiple times, see if the gm will allow some alteration.. ideally you want your str at 12-14 and wis 14-16. Sacred slayer will give you the studied target ability and you would still gain bane and divine favor etc. As the previous build shows you dont need a high str but it sure helps (especially low level) At level 10 gaining invisibility greater on top of everything for sneak attack is just godly. That said if the gm will not allow a stat change I would still go with the sacred slayer and put every point you gain into wis. In a basic combat round (ie one buff at the start of combat) my character is hitting at +18/+18/+13 and 1D8+15 not counting point blank or coordinated shot or even bane...so with a normal bow you could realistically do +13 (not counting the fire enchant) Just imagine 4 arows (with manyshot) and clustered shot... my gm gets bummed when i play that character


Indeed ekibus, I would have chosen the Travel domain if I was truly wanting to build an effective archery Inquisitor. The NPC example was, however, tied to worshiping Asmodeus for story reasons.


JDLPF - really nice NPC

Sometime I forget how extra crazy casters can be as NPCs. If your not trying to ration your spells and you can use them all for one ambush WOW. You do not want to be tracked by that Inquisitor.


Yeah, and just as a note as the GM that's designed this NPC, it comes with the warning that it's an incredibly unfair encounter as written. It's the arch-nemesis of one of the PCs, so I went all out designing it to be brutal, and it's only to be used in situations where a TPK is little more than a couple of weeks of negative levels as a consequence. I'd strongly advise against using this as a simple random encounter in any game, but it does serve as a good example of how archery builds can achieve significant damage output, even as a solo build concept.


Milgram,

Just keep in mind that most all of the advice you are going to get is from people trying to make an optimum archer build. As you can see most of it is based on the idea of remaking your character to make up for its weaknesses. This is not what you have to do however. Either way I am guessing your GM wouldn't let you even if you asked. You made a character with a strange idea. Play it out. If it gets you killed then role up something that is suggested here to take its place. As JDLPF showed you, an archer can have massive damage output, but keep in mind that even JDLPF pointed out that he made it for a specific encounter to really push his players. It may not be something that is easily acheivable in your game depending on how your GM runs it. Take the advice you have received with a grain of salt, make the character your own and have fund with it.


ekibus wrote:

Wow JDLPF... I cant top that :P

That said Milgram you are looking for a archer that can teleport...travel domain at level 8 Gives you dimensional hop So 10 ft per day equal to your level...not great but really not bad (plus agile feet) Honestly as others have mentioned multiple times, see if the gm will allow some alteration.. ideally you want your str at 12-14 and wis 14-16. Sacred slayer will give you the studied target ability and you would still gain bane and divine favor etc. As the previous build shows you dont need a high str but it sure helps (especially low level) At level 10 gaining invisibility greater on top of everything for sneak attack is just godly. That said if the gm will not allow a stat change I would still go with the sacred slayer and put every point you gain into wis. In a basic combat round (ie one buff at the start of combat) my character is hitting at +18/+18/+13 and 1D8+15 not counting point blank or coordinated shot or even bane...so with a normal bow you could realistically do +13 (not counting the fire enchant) Just imagine 4 arows (with manyshot) and clustered shot... my gm gets bummed when i play that character

So I was looking at my character sheet and I messed up on the points. Now that being said. Thank you all for your feedback. I could move the one point I put in intelligence and put it into strength. My str is an 11, and with that one point move would make it a 12. My stats can not change any further without leveling up. Now with the fey creature template my stats will be this. By level 12 I can make my str 12. It's not the best but at least I'm trying. Also I have invisibility due to the 4the level slayer archetype

Ability scores
Str 10
Dex 24
Con 12
Int 20
Wis 14
Char 10


I am worried about that npc build. You have so many buffs that you are using in combat with round durations... how many rounds do you actually realistically have those all up for?


How many rounds does your group usually spend in combat?

In my experience, most combats are resolved in less than 6 rounds total. It's why I tracked their duration during combat and the order they're cast too, so I can remove their benefits sequentially should combat stretch longer than 6 rounds. However in that case, I'd have the assassin flee should the group come up with a good counter strategy.


Oh I should of specified. For a nova encounter it isn't an issue but to burn all that as a player character is a bit too much to ask...

A way to help increase your damage is to ask your Gm for bracers of falcons aim, the old ones. It doesn't magically me everything better but it helps


The invisibility you get is the lesser invisibility, so as soon as you attack it goes away. At level 10 a inquisitor gets greater invisibility so you can stay invisible and keep attacking. You will want either a adaptive composite bow or a +1 soon so you can add your str bonus. It's your character but i would ask the gm if you could simplify down to the one class. The class gives you the slayer ability, bane, short range teleporting and some nice spells.. seems like everthing you are looking for imo. I would think the gm would allow a rework like that but best to ask.


Milgram2425 wrote:
Fair enough. But with such a low wiz mod that he will only be able to cast 2nd level spells if I understand it correctly

You know, this is a good point I wasn't considering.

If the OP can't completely rebuild the character and must work with what they already have then I have a suggestion if they are allowed to retrain class levels.

Retrain levels to be a bolt ace gunslinger 5 / eldritch archer X. It's a waste to have such a high int and not have some reason to use it. Also, by playing a bolt ace he can get dex to damage with his crossbow and not have to worry about strength (except for carrying capacity). For a basic crossbow build he can just use light crossbows and only really needs to pickup rapid reload to full attack.


Claxon wrote:
Milgram2425 wrote:
Fair enough. But with such a low wiz mod that he will only be able to cast 2nd level spells if I understand it correctly

You know, this is a good point I wasn't considering.

If the OP can't completely rebuild the character and must work with what they already have then I have a suggestion if they are allowed to retrain class levels.

Retrain levels to be a bolt ace gunslinger 5 / eldritch archer X. It's a waste to have such a high int and not have some reason to use it. Also, by playing a bolt ace he can get dex to damage with his crossbow and not have to worry about strength (except for carrying capacity). For a basic crossbow build he can just use light crossbows and only really needs to pickup rapid reload to full attack.

Could I just keep what I have and go edritch archer? Go into it as level 6, which means 4 levels slayer, 1 level inquisitor, 15 levels of eldritch archer? The only thing I'm missing out on right now would be cunning initiative


1 person marked this as a favorite.

currently you have no damage, 5 bolt ace gives dex to damage. That's a +7 damage per hit. Currently your build is all over the place an not effective. Keeping it just lowers the total possible effectiveness of your character, but if it reaches an acceptable strength for you then it doesn't matter if it's still lower than possible.


Right now for damage I deal 1d8+1d6+7
1d6+1d8+1 for the long bow it self
+1 for study target
+4 for focused shout (add my intelligence mod)
+1 for Devine favor
+1 for judgment

I mean is ok, but I want to do more
Rapid Shot is very important, so is the other Feats. If I go 3 levels of inquisitor I will get bane. If I go and take the rest in slayer. Their talents will give me all the archer Feats I will need. Maybe take 2 levels of fighter for a bonus feat or 2. But if I can get there quicker by just going eldritch archer that would be great.

I know it's not a great build I get that. It's my first character so I'm trying to save it as much as possible


So if you spend a round buffing you can do ~15 damage a round, if you hit, on rounds 2+. That is almost meaningless damage.

Also this wont scale, rapid shot, manyshot, full attacks, haste all don't apply to your plan here.

You've dug yourself a BIG whole, there's not going to be a fix for it. You'll always feel like you're not doing enough damage, cause as your damage increases so does the other people too, so even if you go up slightly faster then them, you're still so far behind.


Chess Pwn wrote:

So if you spend a round buffing you can do ~15 damage a round, if you hit, on rounds 2+. That is almost meaningless damage.

Also this wont scale, rapid shot, manyshot, full attacks, haste all don't apply to your plan here.

You've dug yourself a BIG whole, there's not going to be a fix for it. You'll always feel like you're not doing enough damage, cause as your damage increases so does the other people too, so even if you go up slightly faster then them, you're still so far behind.

How so? Look I'm asking for help in making this better. Telling me that it is bad is not only not helping but counterproductive .

So with rapid shot at next level, I will be doing 3 attacks. I'm not worried about the attack portion because the devin favor and study target will take care of the -2 for each attack due to rapid shot. So those will be each attack I will have 1d8+1d6+8. It's not bad, but I am wanting to make it better. So please enough of how bad it is. I get it, it sucks and I shouldn't play it and quit the game. But look there are no perfect characters and that's fine. I'm new to the game and wanting to make my character more fun to play on the damage aspect. So I'm asking would going eldritch archer at this point be worth it. I'm still going to go for bane from the inquisitor because it adds 2d6 for damage with each arrow. Which means I have 4 levels of slayer, 5 levels of inquisitor, should I take 2 levels of fighter, and the rest as eldritch archer which would be 9.


Best option with minimal change one level slayer get study to +2/+2 then all inquisitor get those judgments up get bane improve spells. Adding more classes won't help.

The only other thing I can think of is slayer 4/inquisitor 2/Savage technologist 1. Then back to inquisitor. Maybe get the other slayer level at some point.

Get extra rage, rapid shot, deadly aim, many Shot asap as previously described.


Rapid shot wont work with focused shot, so there goes 4 damage per hit.

So 3 arrows for 1d8+1d6+4 damage. On round 2+, for 2 fights a day. Even if all hit that's like 36 damage a round starting round 2. But your accuracy is +7+6+2-2=+13/+13/+8 at lv7. That makes your R2 DPR 23.77 against equal CR enemies, DPR 16 against CR+3. And that's assuming your target isn't having your ally blocking your shot which are a -4s to your attack, making your accuracy likely at +9/+9/+4 effectively to hit a lot of the time.

You shouldn't quit the game, just quite worrying about damage since it will always be bad without retraining of classes. So take whatever classes you want.


If you can't go forward, go sideways. It has already been mentioned, but you have great stats for a ranged Magus. Put some magus into the mix, get an arcane pool, some magus arcana such as pool ray, ranged spell strike, and work on versatility and adding on damage through various energy types.

If you use Myrmidarch they will can eventually get weapon training buy some duelest gloves and add more on to the damage and accuracy. It's not the best, but I think it's a far cry from a "Big hole".


Well, in that case should I try vital strike?

I re read rapid shot and focused shot and didn't see why they wouldn't work together.


Milgram2425 wrote:
Well, in that case should I try vital strike?

No. If your character wasn't specifically built from the ground up to optimize vital strike, then you do not want vital strike. It's a very niche feat.

Milgram2425 wrote:
I re read rapid shot and focused shot and didn't see why they wouldn't work together.

It's staring you in the face. I'll bold the relevant portions:

rapid shot wrote:
When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot.
focused shot wrote:
As a standard action, you may make an attack with a bow or crossbow and add your Intelligence modifier on the damage roll. You must be within 30 feet of your target to deal this extra damage. Creatures immune to critical hits and sneak attacks are immune to this extra damage.

Rapid Shot only works when you are taking a full-attack action. Focused shot is not a full-attack action. Therefor they do not work together. Feats like focused shot are bad because very few things actually work with them. Vital strike has the same issue.


Focused shot says, "As a standard action, "

That mean it can't be a part of a full attack (which rapid shot requires) nor vital strike (since this isn't the attack action).

You're doing archery with no archery feats. Rapid shot is 2 feats away cause you need PBS for it which I don't see you having.

plus you're taking a round buffing, which makes your contribution in a fight less.


Chess Pwn wrote:

Focused shot says, "As a standard action, "

That mean it can't be a part of a full attack (which rapid shot requires) nor vital strike (since this isn't the attack action).

You're doing archery with no archery feats. Rapid shot is 2 feats away cause you need PBS for it which I don't see you having.

plus you're taking a round buffing, which makes your contribution in a fight less.

No if I take slayer talents it will let me bypass the prerequisites


Milgram2425 wrote:
Chess Pwn wrote:

Focused shot says, "As a standard action, "

That mean it can't be a part of a full attack (which rapid shot requires) nor vital strike (since this isn't the attack action).

You're doing archery with no archery feats. Rapid shot is 2 feats away cause you need PBS for it which I don't see you having.

plus you're taking a round buffing, which makes your contribution in a fight less.

No if I take slayer talents it will let me bypass the prerequisites

But you're going inquisitor next levels aren't you? And you wont get another slayer talent till lv6 of slayer, which is 2 levels away. Since you've already used your first slayer ranger feat for precise shot.


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

It sounds like you might have been applying Focused Shot to every attack you make. If the GM allows that than great, it makes it an incredible feat for you. But that is not how the feat is supposed to work. The feat would normally restrict you to a single attack every round which is a bad option for ranged attackers who want to get as many shots off as they can. at level 6 a lot of archers are getting 4-5 arrows out per round so giving up 3 or 4 hits to get a small boost to one arrow is never worth it.

I dont think any options suggested for you will fix things quickly. your only realy hope without any retraining is to stick with something for several more levels...


Milgram2425 wrote:
No if I take slayer talents it will let me bypass the prerequisites

The problem is that the Slayer Talent can only be taken up to three times, and there are more than three archery feats you will want that take Point Blank Shot as a prerequisite.

This also doesn't do anything to help you with Focused Shot and Rapid Shot being incompatible, as their incompatibility has nothing to do with their prerequisites.


Dasrak wrote:
Milgram2425 wrote:
No if I take slayer talents it will let me bypass the prerequisites

The problem is that the Slayer Talent can only be taken up to three times, and there are more than three archery feats you will want that take Point Blank Shot as a prerequisite.

This also doesn't do anything to help you with Focused Shot and Rapid Shot being incompatible, as their incompatibility has nothing to do with their prerequisites.

There is a feat called extra slayer talent which allows you to take another slayer talent

Which allows me to take either a ranger combat style or combat feat if I go rouge


Milgram2425 wrote:
Could I just keep what I have and go edritch archer? Go into it as level 6, which means 4 levels slayer, 1 level inquisitor, 15 levels of eldritch archer? The only thing I'm missing out on right now would be cunning initiative

The real thing you're missing is the dex to damage from 5 levels of bolt ace.

I don't see any good way to save your character keeping what you already have.

Inquisitor isn't a good fit because you don't have the wisdom for it, and Bane isn't a big enough help for the levels you have to spend on it. It really isn't.

Slayer isn't bad, though your high int is of practically no use. You could go full slayer and that would be okay, but you're still going to be taking penalties to damage from your low strength.

Based on your stats the best I can come up with is bolt ace 5/eldritch archer. I understand you don't want to give up what you already have, but sometimes you just need to admit you were wrong and made mistakes. If your GM will allow you to retrain your class levels this is the best way.


Milgram2425 wrote:
Dasrak wrote:
Milgram2425 wrote:
No if I take slayer talents it will let me bypass the prerequisites

The problem is that the Slayer Talent can only be taken up to three times, and there are more than three archery feats you will want that take Point Blank Shot as a prerequisite.

This also doesn't do anything to help you with Focused Shot and Rapid Shot being incompatible, as their incompatibility has nothing to do with their prerequisites.

There is a feat called extra slayer talent which allows you to take another slayer talent

Which allows me to take either a ranger combat style or combat feat if I go rouge

No it wont unfortunately. You can only take the ranger combat style talent 3 times, and you can only take it after reaching certain levels (3, 6, 10). You've already taken Ranger Combat Style once, you can't take it again until you reach 6 levels of slayer.


Claxon wrote:
Milgram2425 wrote:
Could I just keep what I have and go edritch archer? Go into it as level 6, which means 4 levels slayer, 1 level inquisitor, 15 levels of eldritch archer? The only thing I'm missing out on right now would be cunning initiative

The real thing you're missing is the dex to damage from 5 levels of bolt ace.

I don't see any good way to save your character keeping what you already have.

Inquisitor isn't a good fit because you don't have the wisdom for it, and Bane isn't a big enough help for the levels you have to spend on it. It really isn't.

Slayer isn't bad, though your high int is of practically no use. You could go full slayer and that would be okay, but you're still going to be taking penalties to damage from your low strength.

Based on your stats the best I can come up with is bolt ace 5/eldritch archer. I understand you don't want to give up what you already have, but sometimes you just need to admit you were wrong and made mistakes. If your GM will allow you to retrain your class levels this is the best way.

The option to remake or retrain is not available . What I am understanding is that I should take up bolt ace 5, how ever he uses a long bow. In this story I can't change weapons . So if I go eldritch archer will it work ?


Claxon wrote:
Milgram2425 wrote:
Dasrak wrote:
Milgram2425 wrote:
No if I take slayer talents it will let me bypass the prerequisites

The problem is that the Slayer Talent can only be taken up to three times, and there are more than three archery feats you will want that take Point Blank Shot as a prerequisite.

This also doesn't do anything to help you with Focused Shot and Rapid Shot being incompatible, as their incompatibility has nothing to do with their prerequisites.

There is a feat called extra slayer talent which allows you to take another slayer talent

Which allows me to take either a ranger combat style or combat feat if I go rouge
No it wont unfortunately. You can only take the ranger combat style talent 3 times, and you can only take it after reaching certain levels (3, 6, 10). You've already taken Ranger Combat Style once, you can't take it again until you reach 6 levels of slayer.

extra slayer talent says I can


Milgram2425 wrote:


There is a feat called extra slayer talent which allows you to take another slayer talent
Which allows me to take either a ranger combat style or combat feat if I go rouge

That doesn't actually help you here. The extra slayer talent feat doesn't allow you to take the same talent more than once, and doesn't allow you to bypass the prerequisites. The ranger combat style talent has explicit text that lets you take it a second time when you reach 6th level as a slayer, and a third time when you reach 10th level as a stalker, but that's the limit. The extra stalker talent feat cannot be used to circumvent that limitation. You must be a 6th level slayer to select this talent a second time, and a 10th level slayer to select it a third time, and can never select it a fourth time.


Milgram2425 wrote:
Claxon wrote:
Milgram2425 wrote:
Dasrak wrote:
Milgram2425 wrote:
No if I take slayer talents it will let me bypass the prerequisites

The problem is that the Slayer Talent can only be taken up to three times, and there are more than three archery feats you will want that take Point Blank Shot as a prerequisite.

This also doesn't do anything to help you with Focused Shot and Rapid Shot being incompatible, as their incompatibility has nothing to do with their prerequisites.

There is a feat called extra slayer talent which allows you to take another slayer talent

Which allows me to take either a ranger combat style or combat feat if I go rouge
No it wont unfortunately. You can only take the ranger combat style talent 3 times, and you can only take it after reaching certain levels (3, 6, 10). You've already taken Ranger Combat Style once, you can't take it again until you reach 6 levels of slayer.
extra slayer talent says I can

You have an incorrect understanding. You can take an extra slayer talent yes, but you can't take the specific Slayer Talent more than 3 times and before the levels I mentioned.

Quote:
Ranger Combat Style (Ex): The slayer selects a ranger combat style (such as archery or two-weapon combat) and gains a combat feat from the 1st-level feat choices for that style. He can choose feats from his chosen combat style, even if he does not meet the prerequisites. At 6th level, he may select this talent again and add the 6th-level ranger combat feats from his chosen style to the style's feat list. At 10th level, he may select this talent again and add the 10th-level ranger combat feats from his chosen style to the style's feat list.


Milgram2425 wrote:
The option to remake or retrain is not available . What I am understanding is that I should take up bolt ace 5, how ever he uses a long bow. In this story I can't change weapons . So if I go eldritch archer will it work ?

Eh...sort of. It's just going to take a lot of levels before you see any real benefit.

At this point I'd mostly just recommend taking all your remaining levels in slayer.

Consider this a learning experience on character creation.


I have found nothing but arguments saying both views are right and wrong. When it comes to the slayer feat talent. Either way I could take combat trick and get it that way. Or I can take 2 levels of fighter to get it. There are options.


Combat trick via rogue doesn't let you bypass requirements.


Chess Pwn wrote:
Combat trick via rogue doesn't let you bypass requirements.

Ok so instead of taking my 6th level in inquisitor, I can take a level in fighter and get rapid shot. For the fighters bonus feat.


Milgram2425 wrote:
Chess Pwn wrote:
Combat trick via rogue doesn't let you bypass requirements.
Ok so instead of taking my 6th level in inquisitor, I can take a level in fighter and get rapid shot. For the fighters bonus feat.

yup that works for getting rapid shot next level.


Chess Pwn wrote:
Milgram2425 wrote:
Chess Pwn wrote:
Combat trick via rogue doesn't let you bypass requirements.
Ok so instead of taking my 6th level in inquisitor, I can take a level in fighter and get rapid shot. For the fighters bonus feat.
yup that works for getting rapid shot next level.

Then at 7th level do I go eldritch archer or go back to inquisitor?


Doing damage in a campaign, and with a party of characters that are built more around flavor/roleplaying/etc. you could get away with taking just a couple combat based feats like Deadly Aim, Rapid Shot, Etc. --- If you are playing with people who optimize their characters based on combat rules/tactics, you should petition to completely re-write your character for all the reasons stated by others above.


the best course of action for you to take is just talk with your dm be like hey i screwed up can i plz redesign my character


Milgram2425 wrote:
Chess Pwn wrote:
Combat trick via rogue doesn't let you bypass requirements.
Ok so instead of taking my 6th level in inquisitor, I can take a level in fighter and get rapid shot. For the fighters bonus feat.

Fighter is the fastest boot strap class in the game. If you are looking to catch up in damage in archery, then taking a level or two of fighter gets you there the fastest. The only real benefit you'll get though is a better working archer a level or two ahead of normal.

As mentioned up thread, there are a number of feats you will need for archery. Work on getting those feats and the damage will come naturally. The feel that your damage is terrible will fall away. The biggest proof of that was the example of your character, with the 8 STR, averaging a potential 65 damage at level 7.

The Clustered Shots feat is the pinnacle feat, the great equalizer. Don't stop the archery feats until it has been achieved.

Here are your best strategies keeping the character you have now:

- have fun!
- focus all feats on the archery feats, retrain other feats if possible
- get Boots of Speed, upgrade your bow, get an ioun stone of +2 STR
- use superior knowledge skills to always use the most advantageous arrow type and to call out weaknesses for your allies

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