The Mythos Notes of Astrapi Mirous


Strange Aeons

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

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One of the rules I implemented for my Strange Aeons game was to give any player who writes a recap or summary of the previous game session one free d20 reroll during the next session.

One of my players, Ashton "N'wah" Sperry, went above and beyond the call of duty, and has been writing these recaps in the form of an in-character illustrated journal.

We thought that other GMs might get a kick out of reading them, but he didn't want to poke his nose into the Strange Aeons board, lest he encounter spoilers, so he asked me to post them here. Since he did all the board formatting for me, I could hardly refuse!

Note: Major spoilers for books 1-4. May contain some foul language.

Root Directory: The Mythos Notes of Astrapi Mirous
(Contains every illustration and journal entry compiled so far; N'wah plans to convert the older entries to the 9" x 6" trade paperback format as time allows.)

BOOK 1
1-1: Awakenings; introductions; ZOOGS!; doctorgangers; the Survivors; "stew"; and a Cryball.
1-2: Crypass; stew-cookies; let slip the tumors of ooze; RATLINGS!; everything's gross; RACH! MAMBI!; and mouth-fog.
1-3: We get our names; Zanda-doodles; a coin trick; BIRDS!; a nightgaunt; books; that's not how blood works; a dark room; more "books"; dead old man ass-kicker; and a mystery lamp.
1-4: A camp of crazies; ghouls ghouls ghouls; a Kool-Aid Man joke; and at least two video game references. Also, a bit of dabbling into conspiracies.
1-5: The colors sound delicious; Conan the Librarian; more ghouls; Orpsie-Dorpsie Corpsie Fog Machines; and all the usual nightmare revelations.
1-6/2-0.5: Cleaning up Briarstone; Welcome to Thrush-mess; dapper hats; and learning we're jerks.

BOOK 2
2-1: Crazy cakes for breakfast; CAVE OF WONDERS!; hanging with a fun guy; a misguided Sarenite; a nifty box; and Fishdame McCliffhanger.
2-2: Fishbulb and Ghost-Faced Killa (alias Black Casper); Wailing House; Nym's past comes back to throttle him; and A Night of Gambling (For Other People).
2-3: Filing reports; trespass; How To Piss Off a Wizard; meeting with Dalton; and a head-to-toe soul player.
2-4: Hay bales dampen sound; a steadfast gut-stone; Legends of the Fall(ing cultist); I saw the sign; basement hypnosis; and a Hailcourse boss rush.
2-5: A side trek of extraordinary minimitude.
2-6: Assassin assassins; high irregularities; Rat Patrol; life's a juice bar; lady-guts; and more clues than you can shake a masterwork composite (+3 Str) shortbow with 20 arrows at.
2-7: Fishbulb figured out; six mantles; an unfriendly denizen; "Do Your Job"; Meli-sent to her death; a byakhee bites it; my new favorite book; and planning for a boat trip.

BOOK 3
3-1: Books; another Amazing Chest Ahead; I'm on a boat; Illmarsh in passing; a dreamy fella; and If that's CR 10, I'm Tsathoggua.
3-2: Something humorous; dream journaling; I Am Regal (Yellow); Ghastown ladies sing this song; a Red Right Foot; a Ginsberg joke; it's lean and afrearing; and ship giggles.
3-3: If this boat's a-rockin; captain de-hatted; keep foods fresher with Celephais; Viscount Brellin's Rockin' Perma-Dusk Eve with Rhinestone Signet; spinnerets deep; a New Year; a zoog forest; and Chess-Piece Face.
Intermezzio I- Razmir: Where the fools go; and a bullVig dream.
3-4: Lay in a bind; the first rude awakening; a Paranoia Agent; books for days; a hag disheartened; more ghoulplomacy; osteoparalysis; and the second rude awakening.
3-5: Stuff I was dead for; new madness; Nym un-insane; a week of waiting; Hell Comes to Frogtown II: Frogtown's Revenge; more madness; and we get to Xer.
3-6: Row like you believe; Nym revelations; howdah to a shantak; I almost solo an encounter; bogeymath; a gaggle of gaunts; STRAIGHT TO THE MOON; and a murder most foul.
Apocrypha I- Contract Negotiations: Hey, devil, assist me in murdering this scholar for the heck of it, kthx.
3-7: Clues for the clueless; Port Me To the Moon; a Wick lights us; impromptu skylight; a dance with madness; a Moon Unit zaps us; painful toots; I die again; and someone new.
3-8: Sackacoinsidone; I'm no longer crazy; a teleport mishap; Wrench Lady; YelLiberated King; Dream-Trek of Unknown KaDistance; danger fruit; a Mad Poet; stunning revelations; and we fight our past.
3-9: Onward to Riverton; a trail of rubies; a dab of Dabril; Gray Gardening; senatorial smuggling; Augurs for a bit; thirteen days of boredom; and finally we're in Cassomir.
Intermezzio II- Backstory: Look, man, I don't know who you are, thinking you can talk to me like you know me, but I'm kinda Queen S*** of F*** You Mountain, so if you could be slightly less of a tool and get me another drink, at least it'd seem like you've got a reason to sit there- The Astrapi Mirous Story

BOOK 4
4-1: Astrapi sits this one out; Girl, interrupted; a waste of skin; and I shall know them by the trail of dead; water go down the hole; and an art-becue.


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I haven't gotten through all of this yet but it's pretty incredible


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Spastic Puma wrote:
I haven't gotten through all of this yet but it's pretty incredible

I concur

The Concordance RPG Superstar 2008 Top 32

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Beautiful! Thank you (and him), this is fantastic!!

Grand Lodge

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Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

+1 million internets for the Chicken Noodle song appearing in the first entry.


Has this been abandoned?

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

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Not quite?

I haven’t posted new links, but you can find journals through the first third of book 6 by following the “Root Directory” link at the top.

N’Wah is still working on the last couple journal entries. I’ll poke him to try to get him to finish.


Yeah, I just hadn't seen an update in two months and didn't know.

Dark Archive

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Hey everybody, N'wah here! Figured since we've wrapped up the AP it's safe for me to find the thread and jump in in-person. :D

I do plan to finish up the journals- as a matter of fact, I was resuming work on the most recent one of the backlog earlier today, but a power outage cut the work short, so I'll be hopping back in tomorrow afternoon. There was a total of five sessions as-yet unfinished, though two of those were rather short, so it's not as intense of a backlog as it might look, and all the art is finished (and then some- all of it's up in the Drawings section of the Google Drive).

Anyhoo, I wanted to thank you guys personally for keeping up on it as it's been coming along. It's been really fun working on all these, and being so close to finishing it all up, it'd be a real waste to hang the project up now. With most of my other time constraints back to a more manageable level (minus the upcoming holidays, of course) I should be on track to have it all rolled out soon.

In the meanwhile, I'll collect all of the shorthand episode title description things off of Facebook for the ones already written and get links set up for the inevitable final full link post. Prolly have a filler one posted up that goes through Book 5 and the first of Book 6 tonight.

Thanks again!

Dark Archive

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Here it is, the current journal series links- I'll add a post with a link for each new entry as I complete it, then create another massive compilation list once they're all done (including planned epilogue- for anyone who's come to love Astrapi as much as I have, resolving some of her backstory stuff might be almost as important as all the other bullVig).

Also, if you missed it, I posted up the backstory I wrote for one of our players (Ben had us all write another player's backstory, so we didn't know our own PC histories 'til we uncovered them in Book 3). Here was my assignment- Teodor Kondiir, tiefling spiritualist.

Teodor Kondiir, This Is Your Life

Root Directory: The Mythos Notes of Astrapi Mirous
(Contains every illustration and journal entry written so far, plus compilations by AP volume, PC headshots, extra art, and some random other goodies)

BOOK 1 (Full Compilation)
1-1: Awakenings; introductions; ZOOGS!; doctorgangers; the Survivors; "stew"; and a Cryball.
1-2: Crypass; stew-cookies; let slip the tumors of ooze; RATLINGS!; everything's gross; RACH! MAMBI!; and mouth-fog.
1-3: We get our names; Zanda-doodles; a coin trick; BIRDS!; a nightgaunt; books; that's not how blood works; a dark room; more "books"; dead old man ass-kicker; and a mystery lamp.
1-4: A camp of crazies; ghouls ghouls ghouls; a Kool-Aid Man joke; and at least two video game references. Also, a bit of dabbling into conspiracies.
1-5: The colors sound delicious; Conan the Librarian; more ghouls; Orpsie-Dorpsie Corpsie Fog Machines; and all the usual nightmare revelations.
1-6/2-0.5: Cleaning up Briarstone; Welcome to Thrush-mess; dapper hats; and learning we're jerks.

BOOK 2 (Full Compilation)
2-1: Crazy cakes for breakfast; CAVE OF WONDERS!; hanging with a fun guy; a misguided Sarenite; a nifty box; and Fishdame McCliffhanger.
2-2: Fishbulb and Ghost-Faced Killa (alias Black Casper); Wailing House; Nym's past comes back to throttle him; and A Night of Gambling (For Other People).
2-3: Filing reports; trespass; How To Piss Off a Wizard; meeting with Dalton; and a head-to-toe soul player.
2-4: Hay bales dampen sound; a steadfast gut-stone; Legends of the Fall(ing cultist); I saw the sign; basement hypnosis; and a Hailcourse boss rush.
2-5: A side trek of extraordinary minimitude.
2-6: Assassin assassins; high irregularities; Rat Patrol; life's a juice bar; lady-guts; and more clues than you can shake a masterwork composite (+3 Str) shortbow with 20 arrows at.
2-7: Fishbulb figured out; six mantles; an unfriendly denizen; "Do Your Job"; Meli-sent to her death; a byakhee bites it; my new favorite book; and planning for a boat trip.

BOOK 3 (Full Compilation)
3-1: Books; another Amazing Chest Ahead; I'm on a boat; Illmarsh in passing; a dreamy fella; and If that's CR 10, I'm Tsathoggua.
3-2: Something humorous; dream journaling; I Am Regal (Yellow); Ghastown ladies sing this song; a Red Right Foot; a Ginsberg joke; it's lean and afrearing; and ship giggles.
3-3: If this boat's a-rockin; captain de-hatted; keep foods fresher with Celephais; Viscount Brellin's Rockin' Perma-Dusk Eve with Rhinestone Signet; spinnerets deep; a New Year; a zoog forest; and Chess-Piece Face.
Intermezzio I- Razmir: Where the fools go; and a bullVig dream.
3-4: Lay in a bind; the first rude awakening; a Paranoia Agent; books for days; a hag disheartened; more ghoulplomacy; osteoparalysis; and the second rude awakening.
3-5: Stuff I was dead for; new madness; Nym un-insane; a week of waiting; Hell Comes to Frogtown II: Frogtown's Revenge; more madness; and we get to Xer.
3-6: Row like you believe; Nym revelations; howdah to a shantak; I almost solo an encounter; bogeymath; a gaggle of gaunts; STRAIGHT TO THE MOON; and a murder most foul.
Apocrypha I- Contract Negotiations: Hey, devil, assist me in murdering this scholar for the heck of it, kthx.
3-7: Clues for the clueless; Port Me To the Moon; a Wick lights us; impromptu skylight; a dance with madness; a Moon Unit zaps us; painful toots; I die again; and someone new.
3-8: Sackacoinsidone; I'm no longer crazy; a teleport mishap; Wrench Lady; YelLiberated King; Dream-Trek of Unknown KaDistance; danger fruit; a Mad Poet; stunning revelations; and we fight our past.
3-9: Onward to Riverton; a trail of rubies; a dab of Dabril; Gray Gardening; senatorial smuggling; Augurs for a bit; thirteen days of boredom; and finally we're in Cassomir.
Intermezzio II- Backstory: Look, man, I don't know who you are, thinking you can talk to me like you know me, but I'm kinda Queen S*** of F*** You Mountain, so if you could be slightly less of a tool and get me another drink, at least it'd seem like you've got a reason to sit there- The Astrapi Mirous Story

BOOK 4 (Full Compilation)
4-1: Astrapi sits this one out; Girl, interrupted; a waste of skin; and I shall know them by the trail of dead; water go down the hole; and an art-becue.
4-2: Stings and stitches; One More Room (twice); the campaign's first fatality; more fungus messages; Shub-Niggurath's down to 999 young; welcome to civilization; a spherical room plus hounds of Tindalos equals funny; and Vig loves the dead.
Intermezzio III- Poetry Reading: Slug it out with your favorite scholar of the Mythos.
4-3: A Vault door; hounded; class is insensate; turning heads; angel tongues; before shoggoths; BOOKS! again; poop-wraiths; My Boy Yogson; hoMunculus; friendship ended with everyone; and THEY MADE BOOKS LIE LIKE PEOPLE.
4-4: Mea culpa; Running Vig; Two Mighty Winds; wind-up wizards; the best statue ever; the Nethysian Lament Configuration; another vision; someone broke the archon; and a week of books.
4-5: A Viggy sort of town; anime gnoll; a Faygo trail; island Sweataway; 'Nanna's Kids; tube fort; after-action report (we suck); and twelve hours a slave.
Intermezzio IV- Station of the Sun: This recurring dream's driving Astrapi to distraction.
4-6/5-0.5: helpful cur; 'Wig retrieval; and a couple flesh-puppets. End of Book 4 and start of Book 5. Connor gets some good sun; Boat II- Uneventful Boogaloo; just deserts/Horse With No Name; stone tell; Imagine Dragons; rock clobster; Meet Joe Girt; diseased moon thoughts; morepion; and some Neruzavintel.

BOOK 5 (Full Compilation)
5-1: Nerzavin at last; crater lake; fungus-brains, Paraceta-Molly, "Wibbly-Wobbly Timey-Wimey: A Refutation of Facts"; STELA!; ghost-lady; Necronomi-claimed; and a breezy cliffhanger.
5-2: Stone temple polyp; Hoshbagh's got the goods; READ A BOOK!; ex-cinders; a capricious gimard; bird fungus; giant trouble; Andorel dies (it's okay, he's fine now); and Goth Dad.
5-3/4/5: Flash-fried mushrooms; nagapunk; the family way; fungernauts; manu-manu!; shoo fly; Andorel wins bronze; a book-reading fiend; The Woman With the Lighning Gun; a grave threat; ghoulish riddles; Weiralai II: Eldritch Boogaloo; polyps locked up; the ghost goes home; and this lake is clean. End of Book 5.

BOOK 6 (Full Compilation Pending)
6-1: A two-week sabbatical; a Carcosan welcome wagon; the porcelain queen; He Was All Yellow; reflecting on past events; tossed salads and scrambled eggs; and a Death Cab for Cutie.

Dark Archive

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NEW JOURNAL IS UP!

6-2: Operation: Maidenhead; a lucky find; splitting the party; louched wine; First World Problems; starboardcullis; Eyeball Grimace; ghost pinning; sarcophagus sacrilege; and double trouble.

Dark Archive

Might be a slight delay in the next entry due to Thanksgiving. We'll see how the timing shapes up, but just wanted to give a heads-up in case the rest of the week rolls by.

Dark Archive

Journal's proceeding apace- I'd guess I'm about 50% done with the latest one just banging it out this afternoon. Evenings are busier for me on the home-front so we'll see how much more I do today, but it oughtta be done this week barring complications, at which point I can roll to the next on the list.

Dark Archive

Forgot this was one of the short sessions, so it was all wrapped up in one day. Enjoy!

6-3: Dybbuk defeated; meeting the musician; the unlife of the party; a wish is granted; Delmaria: A Girl on Her Own; the worst vineyard tour; two days of nothin' much; pengies are Lengies; and Bohlvarrived.

Dark Archive

Latest journal's about half done- technical issues are slowing things a bit, so it might be finished early next week as opposed to late this week.


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Pathfinder Adventure Path, Modules Subscriber

In case no one has said it yet, thanks for posting these! They have been an entertaining read and influenced me to run this AP.

Dark Archive

While the computing machine's been finicky (and thus preventing new entries from getting done), I've decided to assemble a YouTube playlist of all the songs whose lyrics made up the tail-end of all those journal entries. I'll add the last few as the entries are finished.

The Mythos Notes of Astrapi Mirous OST

NOTE: Most of these are songs I enjoy, though several are not- do not consider my linking to them as endorsement of the songs or artists contained herein.

Individual PC themes (likely) to be added later as separate links.

Dark Archive

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Thanks for the kind words, uafbum! It's been pretty fun writing all these up, and I'm really glad folks have been enjoying 'em. After the series is wrapped up, I'm thinking on doing some in-character journal entries about random Golarion tidbits- a fun way to flesh out the campaign world, albeit non-canonically, and keep the writing going at the same time.

Topics might just be random stuff I'm interested in delving into, though since I'm cautiously optimistic that the upcoming Return of the Runelords AP will be a good one, I thought I might delve into stuff relevant to that- Thassilon, rune magic, that kinda thing. I am open to suggestions, however- I'll get a new thread going when that all kicks off, and a Google Drive for it. Might start up a blog to post it in as well.

And speaking of journals: the latest journal is done! Enjoy, folks!

6-4: The elder thing equivalent of a mall directory; piping hot chaos; no one sh*ts in the archives this time; elder friends; shoggoth vomit; a long-delayed Blizzard release; juju zombies again; the Mutate; lab tech; and animate fungus-brained bullVig.


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Oh man, the illustrations really put these over the top.

Doug M.

Dark Archive

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Douglas Muir 406 wrote:

Oh man, the illustrations really put these over the top.

Doug M.

Thanks! Most of it's based off the official Paizo art, stuff from Chaosium, or occasionally other sources, but I liked the idea of having the art have a coherent through-line as part of the journals. Funnily enough, I originally didn't plan to illustrate monsters and the like, despite giving my PC ranks in Craft (painting)- I was gonna do occasional bits here and there of stuff relevant to my character or things that interested me. Somewhere around journal #2, though, I started doing doodles of the art Ben posted up in our Facebook group for the AP, and it kinda all snowballed from there.

During book 3 I decided to toy with formatting and possible publication as books to give to fellow PCs and AP authors, hence the 9" x 6" format shift. I don't think that'll happen since self-publishing is kinda pricey, plus my computer suffers serious heartburn when I attempt to put more than one AP book's worth of words and art into a single ODT file. Also, the full campaign plus illustrations balloons the thing into a massive volume one could bludgeon a small animal to death with, and I know very little about publishing anyways.

Add into it that publishing even a few volumes to give away comes dangerously close to looking like I'm selling them (an Acceptable Use no-no) and the chances of a physical form of them- outside of printing them for myself in a binder at Kinko's or something- are basically zero.

However! Robert Brookes suggested setting up a blog for 'em, and even offered some pro-bono design work to help it along, so that is a likely thing in the future. If that happens, a link will certainly be made for it.

I've been having fun making 'em, even if sometimes the campaign journal format can be a bit limiting. When free time was a bit more available, that's the purpose the Intermezzios served- a chance for me to get to stretch out a bit beyond things exclusively related to the campaign plot as we were exploring it. Typically, if a volume is a bit blunt, it's because I'm sorta just pushing through 'til the next one, and I hope to fix some of that when I give the whole thing a final review process- clean up the typos and grammatical errors, fix an occasional unintended repetitive phrase, and so on.

tl;dr- It fills me with great joy that folks are enjoying these!

Dark Archive

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CAMPAIGN JOURNALS COMPLETE!

It was (almost) a Christmas miracle. :D

I'll be looking around for a good way to host these in a more browsing-friendly form, though I do plan to host them all on the Google Drive for as long as it remains feasible. Also plan to clean up all the typos and stuff, but for now I think I'll take a well-deserved break and recharge the inspiration batteries. If folks have requests for future articles, feel free to drop me a line.

Root Directory: The Mythos Notes of Astrapi Mirous
(Contains every illustration and journal entry written so far, plus compilations by AP volume, PC headshots, extra art, and some random other goodies)

BOOK 1 (Full Compilation)
1-1: Awakenings; introductions; ZOOGS!; doctorgangers; the Survivors; "stew"; and a Cryball.
1-2: Crypass; stew-cookies; let slip the tumors of ooze; RATLINGS!; everything's gross; RACH! MAMBI!; and mouth-fog.
1-3: We get our names; Zanda-doodles; a coin trick; BIRDS!; a nightgaunt; books; that's not how blood works; a dark room; more "books"; dead old man ass-kicker; and a mystery lamp.
1-4: A camp of crazies; ghouls ghouls ghouls; a Kool-Aid Man joke; and at least two video game references. Also, a bit of dabbling into conspiracies.
1-5: The colors sound delicious; Conan the Librarian; more ghouls; Orpsie-Dorpsie Corpsie Fog Machines; and all the usual nightmare revelations.
1-6/2-0.5: Cleaning up Briarstone; Welcome to Thrush-mess; dapper hats; and learning we're jerks.

BOOK 2 (Full Compilation)
2-1: Crazy cakes for breakfast; CAVE OF WONDERS!; hanging with a fun guy; a misguided Sarenite; a nifty box; and Fishdame McCliffhanger.
2-2: Fishbulb and Ghost-Faced Killa (alias Black Casper); Wailing House; Nym's past comes back to throttle him; and A Night of Gambling (For Other People).
2-3: Filing reports; trespass; How To Piss Off a Wizard; meeting with Dalton; and a head-to-toe soul player.
2-4: Hay bales dampen sound; a steadfast gut-stone; Legends of the Fall(ing cultist); I saw the sign; basement hypnosis; and a Hailcourse boss rush.
2-5: A side trek of extraordinary minimitude.
2-6: Assassin assassins; high irregularities; Rat Patrol; life's a juice bar; lady-guts; and more clues than you can shake a masterwork composite (+3 Str) shortbow with 20 arrows at.
2-7: Fishbulb figured out; six mantles; an unfriendly denizen; "Do Your Job"; Meli-sent to her death; a byakhee bites it; my new favorite book; and planning for a boat trip.

BOOK 3 (Full Compilation)
3-1: Books; another Amazing Chest Ahead; I'm on a boat; Illmarsh in passing; a dreamy fella; and If that's CR 10, I'm Tsathoggua.
3-2: Something humorous; dream journaling; I Am Regal (Yellow); Ghastown ladies sing this song; a Red Right Foot; a Ginsberg joke; it's lean and afrearing; and ship giggles.
3-3: If this boat's a-rockin; captain de-hatted; keep foods fresher with Celephais; Viscount Brellin's Rockin' Perma-Dusk Eve with Rhinestone Signet; spinnerets deep; a New Year; a zoog forest; and Chess-Piece Face.
Intermezzio I- Razmir: Where the fools go; and a bullVig dream.
3-4: Lay in a bind; the first rude awakening; a Paranoia Agent; books for days; a hag disheartened; more ghoulplomacy; osteoparalysis; and the second rude awakening.
3-5: Stuff I was dead for; new madness; Nym un-insane; a week of waiting; Hell Comes to Frogtown II: Frogtown's Revenge; more madness; and we get to Xer.
3-6: Row like you believe; Nym revelations; howdah to a shantak; I almost solo an encounter; bogeymath; a gaggle of gaunts; STRAIGHT TO THE MOON; and a murder most foul.
Apocrypha I- Contract Negotiations: Hey, devil, assist me in murdering this scholar for the heck of it, kthx.
3-7: Clues for the clueless; Port Me To the Moon; a Wick lights us; impromptu skylight; a dance with madness; a Moon Unit zaps us; painful toots; I die again; and someone new.
3-8: Sackacoinsidone; I'm no longer crazy; a teleport mishap; Wrench Lady; YelLiberated King; Dream-Trek of Unknown KaDistance; danger fruit; a Mad Poet; stunning revelations; and we fight our past.
3-9: Onward to Riverton; a trail of rubies; a dab of Dabril; Gray Gardening; senatorial smuggling; Augurs for a bit; thirteen days of boredom; and finally we're in Cassomir.
Intermezzio II- Backstory: Look, man, I don't know who you are, thinking you can talk to me like you know me, but I'm kinda Queen S*** of F*** You Mountain, so if you could be slightly less of a tool and get me another drink, at least it'd seem like you've got a reason to sit there- The Astrapi Mirous Story

BOOK 4 (Full Compilation)
4-1: Astrapi sits this one out; Girl, interrupted; a waste of skin; and I shall know them by the trail of dead; water go down the hole; and an art-becue.
4-2: Stings and stitches; One More Room (twice); the campaign's first fatality; more fungus messages; Shub-Niggurath's down to 999 young; welcome to civilization; a spherical room plus hounds of Tindalos equals funny; and Vig loves the dead.
Intermezzio III- Poetry Reading: Slug it out with your favorite scholar of the Mythos.
4-3: A Vault door; hounded; class is insensate; turning heads; angel tongues; before shoggoths; BOOKS! again; poop-wraiths; My Boy Yogson; hoMunculus; friendship ended with everyone; and THEY MADE BOOKS LIE LIKE PEOPLE.
4-4: Mea culpa; Running Vig; Two Mighty Winds; wind-up wizards; the best statue ever; the Nethysian Lament Configuration; another vision; someone broke the archon; and a week of books.
4-5: A Viggy sort of town; anime gnoll; a Faygo trail; island Sweataway; 'Nanna's Kids; tube fort; after-action report (we suck); and twelve hours a slave.
Intermezzio IV- Station of the Sun: This recurring dream's driving Astrapi to distraction.
4-6/5-0.5: helpful cur; 'Wig retrieval; and a couple flesh-puppets. End of Book 4 and start of Book 5. Connor gets some good sun; Boat II- Uneventful Boogaloo; just deserts/Horse With No Name; stone tell; Imagine Dragons; rock clobster; Meet Joe Girt; diseased moon thoughts; morepion; and some Neruzavintel.

BOOK 5 (Full Compilation)
5-1: Nerzavin at last; crater lake; fungus-brains, Paraceta-Molly, "Wibbly-Wobbly Timey-Wimey: A Refutation of Facts"; STELA!; ghost-lady; Necronomi-claimed; and a breezy cliffhanger.
5-2: Stone temple polyp; Hoshbagh's got the goods; READ A BOOK!; ex-cinders; a capricious gimard; bird fungus; giant trouble; Andorel dies (it's okay, he's fine now); and Goth Dad.
5-3/4/5: Flash-fried mushrooms; nagapunk; the family way; fungernauts; manu-manu!; shoo fly; Andorel wins bronze; a book-reading fiend; The Woman With the Lighning Gun; a grave threat; ghoulish riddles; Weiralai II: Eldritch Boogaloo; polyps locked up; the ghost goes home; and this lake is clean. End of Book 5.

BOOK 6 (Full Compilation)
6-1: A two-week sabbatical; a Carcosan welcome wagon; the porcelain queen; He Was All Yellow; reflecting on past events; tossed salads and scrambled eggs; and a Death Cab for Cutie.
6-2: Operation: Maidenhead; a lucky find; splitting the party; louched wine; First World Problems; starboardcullis; Eyeball Grimace; ghost pinning; sarcophagus sacrilege; and double trouble.
6-3: Dybbuk defeated; meeting the musician; the unlife of the party; a wish is granted; Delmaria: A Girl on Her Own; the worst vineyard tour; two days of nothin' much; pengies are Lengies; and Bohlvarrived.
6-4: The elder thing equivalent of a mall directory; piping hot chaos; no one sh*ts in the archives this time; elder friends; shoggoth vomit; a long-delayed Blizzard release; juju zombies again; the Mutate; lab tech; and animate fungus-brained bullVig.
6-5/6: A week of walking; a wacky-bot; Paris at last; the final ghoulplomacy; Oblivion awaits; tower defense; beating a b-hole; the last Stelae; preparing for the endgame; and a new quest emerges. End of Strange Aeons.

MISCELLANY
The Mythos Notes of Astrapi Mirous OST


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Came late to this, but enjoyed it a lot. Liked the victory-but-at-a-cost ending -- very appropriate for a Mythos story.

cheers,

Doug M.

Dark Archive

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Douglas Muir 406 wrote:

Came late to this, but enjoyed it a lot. Liked the victory-but-at-a-cost ending -- very appropriate for a Mythos story.

cheers,

Doug M.

Thank you so much!

That was what Ben said regarding it at the end- he didn't really want it to be entirely a "and they all go home, everything's hunky-dory" finale, but by that same token, an "everyone's dead or insane" ending isn't what a Pathfinder AP is about, either. The sort of compromise ending was a bit of a challenge to decide how to write about, until I had a brainstorm a few weeks ago that'd let me get the gist across without entirely breaking the narrative for the sake of comprehensiveness.

It does shortchange the final fight a bit, during which I had to cast wish twice, and spent a not-inconsiderable amount of time trapped under a prismatic sphere with a very angry Pallid Mask- what I referred to as the Thunderdome. In fact, it was the second wish that ate my bonded item spell, so an interplanetary teleport was off the table to save us. But if I've gotta lose something in a journal, a blow-by-blow recap of a series of slugfests is what I'd prefer to chop. That, and by the end my note-taking took a backseat to trying not to get killed, so a lot of the nitty-gritty ended up lost anyways.

It was a total blast to write, and I'm looking forward to continuing doing some entries beyond the scope of the AP. But moreso, I'm looking forward to taking a little breather, drawing some random art, and coming up with ideas on what to write.

Thanks to all of you who came along for the ride- or are just diving into it! It was a great AP played with some great folks, and I hope the journals can give a glimpse of all that greatness in an enjoyable format. :D

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

N'wah wrote:
Douglas Muir 406 wrote:

Came late to this, but enjoyed it a lot. Liked the victory-but-at-a-cost ending -- very appropriate for a Mythos story.

cheers,

Doug M.

Thank you so much!

That was what Ben said regarding it at the end- he didn't really want it to be entirely a "and they all go home, everything's hunky-dory" finale, but by that same token, an "everyone's dead or insane" ending isn't what a Pathfinder AP is about, either. The sort of compromise ending was a bit of a challenge to decide how to write about, until I had a brainstorm a few weeks ago that'd let me get the gist across without entirely breaking the narrative for the sake of comprehensiveness.

It does shortchange the final fight a bit, during which I had to cast wish twice, and spent a not-inconsiderable amount of time trapped under a prismatic sphere with a very angry Pallid Mask- what I referred to as the Thunderdome. In fact, it was the second wish that ate my bonded item spell, so an interplanetary teleport was off the table to save us. But if I've gotta lose something in a journal, a blow-by-blow recap of a series of slugfests is what I'd prefer to chop. That, and by the end my note-taking took a backseat to trying not to get killed, so a lot of the nitty-gritty ended up lost anyways.

It was a total blast to write, and I'm looking forward to continuing doing some entries beyond the scope of the AP. But moreso, I'm looking forward to taking a little breather, drawing some random art, and coming up with ideas on what to write.

Thanks to all of you who came along for the ride- or are just diving into it! It was a great AP played with some great folks, and I hope the journals can give a glimpse of all that greatness in an enjoyable format. :D

Not to mention the bit where you had to murder the Briarstone Witch so she couldn’t go back in time via the dreamlands to murder you before you ever woke up in the asylum in the first place. That was one of my favorite parts in this book.

Dark Archive

Benchak the Nightstalker wrote:
Not to mention the bit where you had to murder the Briarstone Witch so she couldn’t go back in time via the dreamlands to murder you before you ever woke up in the asylum in the first place. That was one of my favorite parts in this book.

I had two prior drafts where I'd attempted to unscramble those plot eggs out of my notes, but in the end I think it just made it more confounding. Or at least like describing a dream:

"And then the Briarstone Witch showed up, and also a ratling named Yonah was there. And she was all, 'you should be not alive but you're alive, so I'm-a sic a Tatter Man on your past selves,' and we were like, 'no way,' and we beat her to death and Yonah ran away. Then we went into the basement and said, 'wake up!' and past us did, and we were the ones who saved ourselves, not the dying guy. Then we woke up and Thrushmoor wasn't a frozen-time pastel painting anymore."

I woulda liked to include it, but it was an uphill battle I just didn't have the strength to fight at the time. Apologies.


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So, as a player in this campaign (my Paizo alias should make it clear which character), I can say that this was one of the most interesting, compelling, and fun Adventure Paths I've ever played. Astrapi's journals were often the highlight of my week, because of their fun blend of in-jokes, pop-culture references, art, and honest-to-God recaps of things that I'd forgotten.

I'm really glad to know that these are posted publicly for people to enjoy.

Dark Archive

HedwickTheWorldly wrote:

So, as a player in this campaign (my Paizo alias should make it clear which character), I can say that this was one of the most interesting, compelling, and fun Adventure Paths I've ever played. Astrapi's journals were often the highlight of my week, because of their fun blend of in-jokes, pop-culture references, art, and honest-to-God recaps of things that I'd forgotten.

I'm really glad to know that these are posted publicly for people to enjoy.

It was an honor and a pleasure to play beside you, sir. May Hedwick loom large in all our hearts as a hero that the world needed at a desperate moment in time.

Also, you gave me the best encapsulation of the journals I've ever seen:

"I think the Astrapi Mirous Method involves detached condescension and no small smattering of snarky pop-culture nonsense. Which are essentially two hallmarks of my life, Ashton."

So you're a hero to me, sir. :D

Working on some RotR character backstory stuff written by Astrapi. Since RotR occurs some nine-ish years before Straeons ended, it's a matter of historical record, so she can write my backstory and recaps as letters to her sister about Varisia. Kinda excited about it. :D

Also, I'm putting all my current tokens up for folks to use for free for whatever they'd like; you can find 'em here. There's over five hundred tokens in there, IIRC; that's after my latest purge of almost two hundred that I didn't think made the cut anymore. So something for folks to enjoy. :D

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