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The Mythos Notes of Astrapi Mirous


Strange Aeons

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

13 people marked this as a favorite.

One of the rules I implemented for my Strange Aeons game was to give any player who writes a recap or summary of the previous game session one free d20 reroll during the next session.

One of my players, Ashton "N'wah" Sperry, went above and beyond the call of duty, and has been writing these recaps in the form of an in-character illustrated journal.

We thought that other GMs might get a kick out of reading them, but he didn't want to poke his nose into the Strange Aeons board, lest he encounter spoilers, so he asked me to post them here. Since he did all the board formatting for me, I could hardly refuse!

Note: Major spoilers for books 1-4. May contain some foul language.

Root Directory: The Mythos Notes of Astrapi Mirous
(Contains every illustration and journal entry compiled so far; N'wah plans to convert the older entries to the 9" x 6" trade paperback format as time allows.)

BOOK 1
1-1: Awakenings; introductions; ZOOGS!; doctorgangers; the Survivors; "stew"; and a Cryball.
1-2: Crypass; stew-cookies; let slip the tumors of ooze; RATLINGS!; everything's gross; RACH! MAMBI!; and mouth-fog.
1-3: We get our names; Zanda-doodles; a coin trick; BIRDS!; a nightgaunt; books; that's not how blood works; a dark room; more "books"; dead old man ass-kicker; and a mystery lamp.
1-4: A camp of crazies; ghouls ghouls ghouls; a Kool-Aid Man joke; and at least two video game references. Also, a bit of dabbling into conspiracies.
1-5: The colors sound delicious; Conan the Librarian; more ghouls; Orpsie-Dorpsie Corpsie Fog Machines; and all the usual nightmare revelations.
1-6/2-0.5: Cleaning up Briarstone; Welcome to Thrush-mess; dapper hats; and learning we're jerks.

BOOK 2
2-1: Crazy cakes for breakfast; CAVE OF WONDERS!; hanging with a fun guy; a misguided Sarenite; a nifty box; and Fishdame McCliffhanger.
2-2: Fishbulb and Ghost-Faced Killa (alias Black Casper); Wailing House; Nym's past comes back to throttle him; and A Night of Gambling (For Other People).
2-3: Filing reports; trespass; How To Piss Off a Wizard; meeting with Dalton; and a head-to-toe soul player.
2-4: Hay bales dampen sound; a steadfast gut-stone; Legends of the Fall(ing cultist); I saw the sign; basement hypnosis; and a Hailcourse boss rush.
2-5: A side trek of extraordinary minimitude.
2-6: Assassin assassins; high irregularities; Rat Patrol; life's a juice bar; lady-guts; and more clues than you can shake a masterwork composite (+3 Str) shortbow with 20 arrows at.
2-7: Fishbulb figured out; six mantles; an unfriendly denizen; "Do Your Job"; Meli-sent to her death; a byakhee bites it; my new favorite book; and planning for a boat trip.

BOOK 3
3-1: Books; another Amazing Chest Ahead; I'm on a boat; Illmarsh in passing; a dreamy fella; and If that's CR 10, I'm Tsathoggua.
3-2: Something humorous; dream journaling; I Am Regal (Yellow); Ghastown ladies sing this song; a Red Right Foot; a Ginsberg joke; it's lean and afrearing; and ship giggles.
3-3: If this boat's a-rockin; captain de-hatted; keep foods fresher with Celephais; Viscount Brellin's Rockin' Perma-Dusk Eve with Rhinestone Signet; spinnerets deep; a New Year; a zoog forest; and Chess-Piece Face.
Intermezzio I- Razmir: Where the fools go; and a bullVig dream.
3-4: Lay in a bind; the first rude awakening; a Paranoia Agent; books for days; a hag disheartened; more ghoulplomacy; osteoparalysis; and the second rude awakening.
3-5: Stuff I was dead for; new madness; Nym un-insane; a week of waiting; Hell Comes to Frogtown II: Frogtown's Revenge; more madness; and we get to Xer.
3-6: Row like you believe; Nym revelations; howdah to a shantak; I almost solo an encounter; bogeymath; a gaggle of gaunts; STRAIGHT TO THE MOON; and a murder most foul.
Apocrypha I- Contract Negotiations: Hey, devil, assist me in murdering this scholar for the heck of it, kthx.
3-7: Clues for the clueless; Port Me To the Moon; a Wick lights us; impromptu skylight; a dance with madness; a Moon Unit zaps us; painful toots; I die again; and someone new.
3-8: Sackacoinsidone; I'm no longer crazy; a teleport mishap; Wrench Lady; YelLiberated King; Dream-Trek of Unknown KaDistance; danger fruit; a Mad Poet; stunning revelations; and we fight our past.
3-9: Onward to Riverton; a trail of rubies; a dab of Dabril; Gray Gardening; senatorial smuggling; Augurs for a bit; thirteen days of boredom; and finally we're in Cassomir.
Intermezzio II- Backstory: Look, man, I don't know who you are, thinking you can talk to me like you know me, but I'm kinda Queen S*** of F*** You Mountain, so if you could be slightly less of a tool and get me another drink, at least it'd seem like you've got a reason to sit there- The Astrapi Mirous Story

BOOK 4
4-1: Astrapi sits this one out; Girl, interrupted; a waste of skin; and I shall know them by the trail of dead; water go down the hole; and an art-becue.


2 people marked this as a favorite.
Pathfinder Starfinder Adventure Path Subscriber

I haven't gotten through all of this yet but it's pretty incredible


2 people marked this as a favorite.
Spastic Puma wrote:
I haven't gotten through all of this yet but it's pretty incredible

I concur

Liberty's Edge RPG Superstar 2008 Top 32

1 person marked this as a favorite.

Beautiful! Thank you (and him), this is fantastic!!

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber; Starfinder Charter Superscriber

+1 million internets for the Chicken Noodle song appearing in the first entry.


Has this been abandoned?

Shadow Lodge Contributor, RPG Superstar 2010 Top 8

1 person marked this as a favorite.

Not quite?

I haven’t posted new links, but you can find journals through the first third of book 6 by following the “Root Directory” link at the top.

N’Wah is still working on the last couple journal entries. I’ll poke him to try to get him to finish.


Yeah, I just hadn't seen an update in two months and didn't know.

Dark Archive

2 people marked this as a favorite.

Hey everybody, N'wah here! Figured since we've wrapped up the AP it's safe for me to find the thread and jump in in-person. :D

I do plan to finish up the journals- as a matter of fact, I was resuming work on the most recent one of the backlog earlier today, but a power outage cut the work short, so I'll be hopping back in tomorrow afternoon. There was a total of five sessions as-yet unfinished, though two of those were rather short, so it's not as intense of a backlog as it might look, and all the art is finished (and then some- all of it's up in the Drawings section of the Google Drive).

Anyhoo, I wanted to thank you guys personally for keeping up on it as it's been coming along. It's been really fun working on all these, and being so close to finishing it all up, it'd be a real waste to hang the project up now. With most of my other time constraints back to a more manageable level (minus the upcoming holidays, of course) I should be on track to have it all rolled out soon.

In the meanwhile, I'll collect all of the shorthand episode title description things off of Facebook for the ones already written and get links set up for the inevitable final full link post. Prolly have a filler one posted up that goes through Book 5 and the first of Book 6 tonight.

Thanks again!

Dark Archive

3 people marked this as a favorite.

Here it is, the current journal series links- I'll add a post with a link for each new entry as I complete it, then create another massive compilation list once they're all done (including planned epilogue- for anyone who's come to love Astrapi as much as I have, resolving some of her backstory stuff might be almost as important as all the other bullVig).

Also, if you missed it, I posted up the backstory I wrote for one of our players (Ben had us all write another player's backstory, so we didn't know our own PC histories 'til we uncovered them in Book 3). Here was my assignment- Teodor Kondiir, tiefling spiritualist.

Teodor Kondiir, This Is Your Life

Root Directory: The Mythos Notes of Astrapi Mirous
(Contains every illustration and journal entry written so far, plus compilations by AP volume, PC headshots, extra art, and some random other goodies)

BOOK 1 (Full Compilation)
1-1: Awakenings; introductions; ZOOGS!; doctorgangers; the Survivors; "stew"; and a Cryball.
1-2: Crypass; stew-cookies; let slip the tumors of ooze; RATLINGS!; everything's gross; RACH! MAMBI!; and mouth-fog.
1-3: We get our names; Zanda-doodles; a coin trick; BIRDS!; a nightgaunt; books; that's not how blood works; a dark room; more "books"; dead old man ass-kicker; and a mystery lamp.
1-4: A camp of crazies; ghouls ghouls ghouls; a Kool-Aid Man joke; and at least two video game references. Also, a bit of dabbling into conspiracies.
1-5: The colors sound delicious; Conan the Librarian; more ghouls; Orpsie-Dorpsie Corpsie Fog Machines; and all the usual nightmare revelations.
1-6/2-0.5: Cleaning up Briarstone; Welcome to Thrush-mess; dapper hats; and learning we're jerks.

BOOK 2 (Full Compilation)
2-1: Crazy cakes for breakfast; CAVE OF WONDERS!; hanging with a fun guy; a misguided Sarenite; a nifty box; and Fishdame McCliffhanger.
2-2: Fishbulb and Ghost-Faced Killa (alias Black Casper); Wailing House; Nym's past comes back to throttle him; and A Night of Gambling (For Other People).
2-3: Filing reports; trespass; How To Piss Off a Wizard; meeting with Dalton; and a head-to-toe soul player.
2-4: Hay bales dampen sound; a steadfast gut-stone; Legends of the Fall(ing cultist); I saw the sign; basement hypnosis; and a Hailcourse boss rush.
2-5: A side trek of extraordinary minimitude.
2-6: Assassin assassins; high irregularities; Rat Patrol; life's a juice bar; lady-guts; and more clues than you can shake a masterwork composite (+3 Str) shortbow with 20 arrows at.
2-7: Fishbulb figured out; six mantles; an unfriendly denizen; "Do Your Job"; Meli-sent to her death; a byakhee bites it; my new favorite book; and planning for a boat trip.

BOOK 3 (Full Compilation)
3-1: Books; another Amazing Chest Ahead; I'm on a boat; Illmarsh in passing; a dreamy fella; and If that's CR 10, I'm Tsathoggua.
3-2: Something humorous; dream journaling; I Am Regal (Yellow); Ghastown ladies sing this song; a Red Right Foot; a Ginsberg joke; it's lean and afrearing; and ship giggles.
3-3: If this boat's a-rockin; captain de-hatted; keep foods fresher with Celephais; Viscount Brellin's Rockin' Perma-Dusk Eve with Rhinestone Signet; spinnerets deep; a New Year; a zoog forest; and Chess-Piece Face.
Intermezzio I- Razmir: Where the fools go; and a bullVig dream.
3-4: Lay in a bind; the first rude awakening; a Paranoia Agent; books for days; a hag disheartened; more ghoulplomacy; osteoparalysis; and the second rude awakening.
3-5: Stuff I was dead for; new madness; Nym un-insane; a week of waiting; Hell Comes to Frogtown II: Frogtown's Revenge; more madness; and we get to Xer.
3-6: Row like you believe; Nym revelations; howdah to a shantak; I almost solo an encounter; bogeymath; a gaggle of gaunts; STRAIGHT TO THE MOON; and a murder most foul.
Apocrypha I- Contract Negotiations: Hey, devil, assist me in murdering this scholar for the heck of it, kthx.
3-7: Clues for the clueless; Port Me To the Moon; a Wick lights us; impromptu skylight; a dance with madness; a Moon Unit zaps us; painful toots; I die again; and someone new.
3-8: Sackacoinsidone; I'm no longer crazy; a teleport mishap; Wrench Lady; YelLiberated King; Dream-Trek of Unknown KaDistance; danger fruit; a Mad Poet; stunning revelations; and we fight our past.
3-9: Onward to Riverton; a trail of rubies; a dab of Dabril; Gray Gardening; senatorial smuggling; Augurs for a bit; thirteen days of boredom; and finally we're in Cassomir.
Intermezzio II- Backstory: Look, man, I don't know who you are, thinking you can talk to me like you know me, but I'm kinda Queen S*** of F*** You Mountain, so if you could be slightly less of a tool and get me another drink, at least it'd seem like you've got a reason to sit there- The Astrapi Mirous Story

BOOK 4 (Full Compilation)
4-1: Astrapi sits this one out; Girl, interrupted; a waste of skin; and I shall know them by the trail of dead; water go down the hole; and an art-becue.
4-2: Stings and stitches; One More Room (twice); the campaign's first fatality; more fungus messages; Shub-Niggurath's down to 999 young; welcome to civilization; a spherical room plus hounds of Tindalos equals funny; and Vig loves the dead.
Intermezzio III- Poetry Reading: Slug it out with your favorite scholar of the Mythos.
4-3: A Vault door; hounded; class is insensate; turning heads; angel tongues; before shoggoths; BOOKS! again; poop-wraiths; My Boy Yogson; hoMunculus; friendship ended with everyone; and THEY MADE BOOKS LIE LIKE PEOPLE.
4-4: Mea culpa; Running Vig; Two Mighty Winds; wind-up wizards; the best statue ever; the Nethysian Lament Configuration; another vision; someone broke the archon; and a week of books.
4-5: A Viggy sort of town; anime gnoll; a Faygo trail; island Sweataway; 'Nanna's Kids; tube fort; after-action report (we suck); and twelve hours a slave.
Intermezzio IV- Station of the Sun: This recurring dream's driving Astrapi to distraction.
4-6/5-0.5: helpful cur; 'Wig retrieval; and a couple flesh-puppets. End of Book 4 and start of Book 5. Connor gets some good sun; Boat II- Uneventful Boogaloo; just deserts/Horse With No Name; stone tell; Imagine Dragons; rock clobster; Meet Joe Girt; diseased moon thoughts; morepion; and some Neruzavintel.

BOOK 5 (Full Compilation)
5-1: Nerzavin at last; crater lake; fungus-brains, Paraceta-Molly, "Wibbly-Wobbly Timey-Wimey: A Refutation of Facts"; STELA!; ghost-lady; Necronomi-claimed; and a breezy cliffhanger.
5-2: Stone temple polyp; Hoshbagh's got the goods; READ A BOOK!; ex-cinders; a capricious gimard; bird fungus; giant trouble; Andorel dies (it's okay, he's fine now); and Goth Dad.
5-3/4/5: Flash-fried mushrooms; nagapunk; the family way; fungernauts; manu-manu!; shoo fly; Andorel wins bronze; a book-reading fiend; The Woman With the Lighning Gun; a grave threat; ghoulish riddles; Weiralai II: Eldritch Boogaloo; polyps locked up; the ghost goes home; and this lake is clean. End of Book 5.

BOOK 6 (Full Compilation Pending)
6-1: A two-week sabbatical; a Carcosan welcome wagon; the porcelain queen; He Was All Yellow; reflecting on past events; tossed salads and scrambled eggs; and a Death Cab for Cutie.

Dark Archive

NEW JOURNAL IS UP!

6-2: Operation: Maidenhead; a lucky find; splitting the party; louched wine; First World Problems; starboardcullis; Eyeball Grimace; ghost pinning; sarcophagus sacrilege; and double trouble.

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