Necromancer advice


Rules Questions

Grand Lodge

I'm looking into a new necromancer (starting 1)

I've checked some posts, on other site, and guide

and it looks like the command undead feaet was overlooked.

they mention : control undead <= your hit dice...
however the rule says "your cleric level"

I agree that RAI Wizard necromancers or oracle JuJu should use their class levels instead of cleric

but unless you remain in your class, hit dice <> class level (and also <> caster level)
so taking a prestige class, multiclassing (mystic theurge), ... lowers your control limit.

so it's a useless feat/power (unless single class)
did I miss smth ?

thanks, I'll post soon for advices :)


The command undead feat was written waaay back in core, when the lawful good paladin was the only class besides cleric that could channel energy. Nowadays, "cleric level" is generally accepted to mean the class that grants you channel energy. Multiclassing/ prestige classing lowers your caster level. Sucks but thats the price you pay for versatility.

Some advice regarding necromancy (you probably already know all of this):
Command undead feat
Animate dead spell (don't forget desecrate for more hd/hp. Make bloody skeletons whenever possible. Fast zombies if not)
Blood money to save on material components
Command undead, the spell
Agent of the grave prestige class

You can control a nearly unlimited army by animating undead then controlling them with command undead, the spell. The amount of hd you can control is limited only by your GM's tolerance of your shenanigans. Even though juju oracle doesn't have command undead on their spell list, theyre still good necromancers because umd (for wands of command undead) is a cha-based skill. If doing this and using traits, be sure to get one that makes umd a class skill.

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