Arcane Bonded item Crafting / construction


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The Exchange 5/5

Sorry to be a problem today, but I can't seem to locate the PFS rules on this...

Can some kind person point me to the rules for Crafting/Creating Arcane Bonded items...

Like Weapons (Long Comp Bow for example) and/or Wands...

[ooc] I have run a bunch of wizards in PFS, but they all have had Familiars until now..."

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Is this of any help?

FAQ

The Exchange 5/5

Gary Bush wrote:

Is this of any help?

FAQ

a little, but still not sure HOW to do it to start with.

So, say I want to create a Ring of Force Shield....

Ring of Force Shield:

Aura moderate evocation; CL 9th

Slot ring; Price 8,500 gp; Weight —

Description

An iron band, this simple ring generates a shield-sized (and shield-shaped) wall of force that stays with the ring and can be wielded by the wearer as if it were a heavy shield (+2 AC). This special creation has no armor check penalty or arcane spell failure chance since it is weightless and encumbrance-free. It can be activated and deactivated at will as a free action.

Construction

Requirements Forge Ring, wall of force; Cost 4,250 gp

Can I do this at 7th level (The level to get Craft Ring) or do I need to be 9th level (the CL for the Ring).

The Exchange 5/5

Some additional questions on crafting bonded items:

If I create a Wand of Shocking Grasp as a Bonded Item, can I create it at higher CL than 1st? (I am assuming the answer here is no.)

here are the CL to use the craft feats:
3rd level - Craft Wondrous Item
5th level - Craft Magic Arms and Armor
5th level - Craft Wand
7th level - Forge Ring
11th level - Craft Staff

I am assuming I need to be these CL to create a Bonded Item of the save type... 3rd to make a Broach of Shielding for example, 5th to enchant a Long Comp. Bow.

The Exchange 5/5

Can a PC with the arcane bond class feature create a bond with an item they gained access to thru a Chronicle if they don't have enough levels to craft it?

For example, a PC gains access to a +1 Ring on a Chronicle that she levels to 3rd level on. She decides to add a level of Wizard, and buys the Ring of Protection at full price. Can she then use that Ring as her Bonded item?

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

From how I read it, you can purchase the item and make it your bonded item provided you pay the cost to change the bond item.

I agree, wands would be at the lowest CL required for the wand.

For adding abilities to bond items, what you listed for the craft feats looks correct.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Da Wander wrote:

Can a PC with the arcane bond class feature create a bond with an item they gained access to thru a Chronicle if they don't have enough levels to craft it?

For example, a PC gains access to a +1 Ring on a Chronicle that she levels to 3rd level on. She decides to add a level of Wizard, and buys the Ring of Protection at full price. Can she then use that Ring as her Bonded item?

This is pretty clearly a Yes.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

In fact, if you already had that ring you could make it your bond item right from the beginning.

The Exchange 5/5

What cost would a Elf Wizard have to get a Long Composite Bow (Strength 14) as a Bonded Item? Normally the cost of the bow would be...

100 (LCBow) + 300 (Masterwork) + 200 (14 STR) = 600 GP.

My guess is that it would cost 200 GP... (the cost of the Masterwork bow is wrapped up in it being a bonded item).

and thanks for taking the time to answer my questions!)

The Exchange 5/5

Da Wander wrote:

What cost would a Elf Wizard have to get a Long Composite Bow (Strength 14) as a Bonded Item? Normally the cost of the bow would be...

100 (LCBow) + 300 (Masterwork) + 200 (14 STR) = 600 GP.

My guess is that it would cost 200 GP... (the cost of the Masterwork bow is wrapped up in it being a bonded item).

and thanks for taking the time to answer my questions!)

ping...

just wondering if anyone knows the answer to the above question.

5/5 *****

One thing to be conscious of if taking a weapon as a bonded object. If you lose it for any reason (disarmed, stunned, telekinesis) etc then that can make it difficult to cast spells. You also wont be able to use metamagic rods in combat for various spells unless you can find a way to hold two items and have a hand free for somatic components.

The Exchange 5/5

andreww wrote:
One thing to be conscious of if taking a weapon as a bonded object. If you lose it for any reason (disarmed, stunned, telekinesis) etc then that can make it difficult to cast spells. You also wont be able to use metamagic rods in combat for various spells unless you can find a way to hold two items and have a hand free for somatic components.

Thanks... but yeah, knew that part.

This is going to be on my Paladin/Wizard, (Divine Hunter/Hallowed Necromancer) - and at first I had considered using a Ring... but decided to go with the Bow (considering Deities right now... Maybe Erastil?... Maybe Apsu?) anyway, it looks like a Locking Gauntlet and a Bow would be best for the theme I'm going with.

The Exchange 5/5

just wondering if someone could assist with this question...

In PFS...

What cost would a Elf Wizard have to get a Long Composite Bow (Strength 14) as a Bonded Item? Normally the cost of the bow would be...

100 (LCBow) + 300 (Masterwork) + 200 (14 STR) = 600 GP.

My guess is that in PFS it would cost 200 GP... (and that the cost of the Masterwork bow is wrapped up in it being a bonded item).

My HOPE is that the total cost would actually be covered as the bonded item and so would be 0 GP.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Wander, I am confused about it is your asking about when say "Cost of a bond item". I am making an assumption that you wish to get a new bond item, not one that the character starts with at 1st level. The item acquired by at 1st level does not cost anything.

From my reading, to replace a bond item with one that a wizard gets for free at 1st level, the cost would be 200gp per level plus cost of masterwork.

I am not sure that you can include the STR bonus part of the bow in the free bond item either.

Scarab Sages

Da Wander wrote:

just wondering if someone could assist with this question...

In PFS...

What cost would a Elf Wizard have to get a Long Composite Bow (Strength 14) as a Bonded Item? Normally the cost of the bow would be...

100 (LCBow) + 300 (Masterwork) + 200 (14 STR) = 600 GP.

That would be free, for the first arcane bond, and 600 GP for any replacements. Note that you cannot futher upgrade the weapon's strength requirement, if your strength changes during an encounter. There are some feats and magical enhancements to work around this, but the base weapon is now forever attuned to a 14 strength character.

Also, remember that in PFS, the resale value of a bonded item is 50% of what you paid, so the free weapon can't yield any gold profit by picking an extra expensive weapon just to sell.

The Exchange 5/5

I actually have a PC that is taking his first level of wizard... so will be getting his "first" bonded item. But he is doing this as a 2nd level PC (his first level being Paladin).

SO... What cost (in PFS) would a Wizard have to get a Long Composite Bow (Strength 14) as his (given at 1st level Wizard) Bonded Item?

my guesses... it might even be something else
a) 0 GP
b) 200 GP
c) 300 GP
D) 600 GP

I'm figuring it is going to be b), but (for obvious reasons) I'm hoping it will be a).

Scarab Sages

Da Wander wrote:
I actually have a PC that is taking his first level of wizard... so will be getting his "first" bonded item. But he is doing this as a 2nd level PC (his first level being Paladin).

Still free, it's a class feature.

Though when picking the item, remember, you will be very penalized when you aren't holding your bonded item and you want to cast spells. And Longbows are hard to conceal or justify that they are not weapons, so note that checkpoint-type encounters where you are required to give up your weapons (to legitimate authority), may also make you impaired in spellcasting. Something to keep in mind when selecting weapons for arcane bonds.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Murdock Mudeater wrote:

That would be free, for the first arcane bond, and 600 GP for any replacements. Note that you cannot futher upgrade the weapon's strength requirement, if your strength changes during an encounter. There are some feats and magical enhancements to work around this, but the base weapon is now forever attuned to a 14 strength character.

Also, remember that in PFS, the resale value of a bonded item is 50% of what you paid, so the free weapon can't yield any gold profit by picking an extra expensive weapon just to sell.

I don't think that is correct.

PRD wrote:
If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item.

(emphasis added)

The cost to replace a basic bond item goes up by the cast level. At 1st the cost would be 500gp, at 2nd 700gp, at 3rd, 900gp and so on.

If a wizard wanted to replace a bond item with a magic item, the cost is the price for the magic item plus 200gp per level.

PRD wrote:
A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.

I don't think you can replace a bond item with a non-magical item that is different from the original bond item. Meaning, I don't think you can buy a non-magical darkwood +2 STR comp long bow and make it your bond item.

The Exchange 5/5

ok, found another thread on this... switching over there to see if it answers this question...

Arcane bond bound item question.

edit: not a clear answer... still have a question about the 200gp or 0 gp.

Scarab Sages

Gary Bush wrote:
Murdock Mudeater wrote:
That would be free, for the first arcane bond, and 600 GP for any replacements.
I don't think that is correct.

Yeah, I'm confusing things.

Cost to replace an existing arcane bond of a Composite Longbow (+2 str) should be 200gp per level, plus 300gp (masterworking cost for longbows). And level is determined by Wizard level, not overall character level, so a first level wizard, with levels also in paladin, is getting a 500gp replacement cost for what should be a 600gp item.

The Exchange 5/5

Murdock Mudeater wrote:
Gary Bush wrote:
Murdock Mudeater wrote:
That would be free, for the first arcane bond, and 600 GP for any replacements.
I don't think that is correct.

Yeah, I'm confusing things.

Cost to replace an existing arcane bond of a Composite Longbow (+2 str) should be 200gp per level, plus 300gp (masterworking cost for longbows). And level is determined by Wizard level, not overall character level, so a first level wizard, with levels also in paladin, is getting a 500gp replacement cost for what should be a 600gp item.

??? sorry, I do not understand what/how you are calculating this...

I'm looking for the cost (in PFS) of the starting Bonded Item for a PC that is taking his first level of wizard. (it is his 2nd level as a PC, the first being a level of Paladin).

He would like to "Bond" with a (small) Long Comp. Bow (Strength 14). What/How much would he need to pay?

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Da Wander wrote:

ok, found another thread on this... switching over there to see if it answers this question...

Arcane bond bound item question.

edit: not a clear answer... still have a question about the 200gp or 0 gp.

you get a bond item for free when you take the first level of wizard, regardless of how many levels the character may have.

So it is free. Only thing I am not sure about is if you are able to add the STR rating or not after the bow has been made.

The Exchange 5/5

Gary Bush wrote:
Da Wander wrote:

ok, found another thread on this... switching over there to see if it answers this question...

Arcane bond bound item question.

edit: not a clear answer... still have a question about the 200gp or 0 gp.

you get a bond item for free when you take the first level of wizard, regardless of how many levels the character may have.

So it is free. Only thing I am not sure about is if you are able to add the STR rating or not after the bow has been made.

Or can I have it made with the Strength Rating? As a 2nd level PC I can afford the cost - but I just need to know what it is - the amount. And I hadn't even considered Special Materials...

Later he would need to add in Adaptable for when his Strength increases (or decreases - hit by shadows etc.)

Scarab Sages

Da Wander wrote:
Murdock Mudeater wrote:
Gary Bush wrote:
Murdock Mudeater wrote:
That would be free, for the first arcane bond, and 600 GP for any replacements.
I don't think that is correct.

Yeah, I'm confusing things.

Cost to replace an existing arcane bond of a Composite Longbow (+2 str) should be 200gp per level, plus 300gp (masterworking cost for longbows). And level is determined by Wizard level, not overall character level, so a first level wizard, with levels also in paladin, is getting a 500gp replacement cost for what should be a 600gp item.

??? sorry, I do not understand what/how you are calculating this...

I'm looking for the cost (in PFS) of the starting Bonded Item for a PC that is taking his first level of wizard. (it is his 2nd level as a PC, the first being a level of Paladin).

He would like to "Bond" with a (small) Long Comp. Bow (Strength 14). What/How much would he need to pay?

Nothing. The 1st level wizard character get's one for free. Doesn't matter the levels in other classes, they get the free weapon as a 1st level wizard. We're debating replacement costs, but the intial weapon is definitely free.

As for costs to replace, masterworking is 300gp for weapons (other than double weapons). Replacing should be that, plus 200 gp per wizard level.

Da Wander wrote:

Or can I have it made with the Strength Rating? As a 2nd level PC I can afford the cost - but I just need to know what it is - the amount. And I hadn't even considered Special Materials...

Later he would need to add in Adaptable for when his Strength increases (or decreases - hit by shadows etc.)

It's not a choice, the intial composite weapon MUST have strength rating. It's part of the rules for composite weapons. That is also the drawback with a composite, changing strengths affects the weapon. You would need to add Adaptable enhancement, or take certain feats, or just plan for penalties, if looking to adjust your strength over your carreer as a player.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Another thing to keep in mind is the upgrade path is different for bond item than it for a normal magic item.

Silver Crusade 1/5

A wizard's free bonded item must be compatible with the list of Always Available items. You cannot, for example, choose weapon:pepperbox pistol.

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

Do you have a link to that? It makes sense. Just asking for my reference.

Silver Crusade 1/5

Gary Bush wrote:
Do you have a link to that? It makes sense. Just asking for my reference.
p.24, season 8 roleplaying guild guide wrote:
Wizard: Wizards receive Spell Focus at 1st level instead of Scribe Scroll. Only items listed as always available (see page 19) can be selected as the free bonded object granted to a wizard at 1st level.

Scarab Sages

Gary Bush wrote:
Do you have a link to that? It makes sense. Just asking for my reference.

If you haven't looked at the guide, really should. Very key for making characters in PFS. A free download here

Scarab Sages

supervillan wrote:
A wizard's free bonded item must be compatible with the list of Always Available items. You cannot, for example, choose weapon:pepperbox pistol.

Though that's a PFS specific rule. For non-PFS, ANY weapon can be taken (unless the GM says no).

Liberty's Edge 3/5 5/5 **** Venture-Captain, Nebraska—Omaha

1 person marked this as a favorite.
Murdock Mudeater wrote:
Gary Bush wrote:
Do you have a link to that? It makes sense. Just asking for my reference.
If you haven't looked at the guide, really should. Very key for making characters in PFS. A free download here

Thanks. I have read it and have it downloaded. But appreicate the suggestion.

The Exchange 5/5

Thread Necro - just a little, but hay, the PC is a Necromancer...

ok, my Paladin (1st level) took a level of Wizard (Necromancer) and wants to gain a bonded item. He wants the following:

Long Composite Bow (Strength 14), crafted from Darkwood, or Greenwood or Whipwood.

What would the cost be? Would there be any cost? Would the different materials have a different cost? (clearly it could not be made of more than one of the materieals, but... which is better?)

Thanks for your help!

Later, when I level up more, what level do I need to be to get it enchanted?

Scarab Sages

Da Wander wrote:

Thread Necro - just a little, but hay, the PC is a Necromancer...

ok, my Paladin (1st level) took a level of Wizard (Necromancer) and wants to gain a bonded item. He wants the following:

Long Composite Bow (Strength 14), crafted from Darkwood, or Greenwood or Whipwood.

What would the cost be? Would there be any cost? Would the different materials have a different cost? (clearly it could not be made of more than one of the materieals, but... which is better?)

Thanks for your help!

Later, when I level up more, what level do I need to be to get it enchanted?

So you'd pick a normal, non-special material item and get that for free. Then you'd buy the special material item at normal cost and pay an extra Replacement fee to make the new item into your bonded item. The old bonded item would lose any magical properties it had, but would otherwise remain (though as a free item, it has no resale value in PFS).

So to answer your question more directly, the Composite Longbow with a +2 strength rating starts at 300gp and weights 3lbs. A Darkwood version would be 630gp (cost of masterwork + 10xWeight). A Greenwood version would be 750gp (cost of masterwork + 50xWeight). A whipwood verson would be 900gp or 1,200gp if masterwork (+500gp for whipwood, which as written, does not include masterworking costs).

Additionally, as written, the replacement item must be magical, so you'd need at least +2000gp for a +1 enhancement bonus.

Finally, the replacement ritual costs 200gp per wizard level (you're a 1st level wizard, so 200gp only).

So, total is 2,830gp for Darkwood, 2,950gp for Greenwood, or 3,400gp for Whipwood.

Meanwhile, getting one with no special materials would be free....

Silver Crusade 2/5

1 person marked this as a favorite.

You don't get to use a special material for your initial bonded item. See arcane bond under wizard in the CRB.

PRD:
Wizards who select a bonded object begin play with one at no cost. Objects that are the subject of an arcane bond must fall into one of the following categories: amulet, ring, staff, wand, or weapon. These objects are always masterwork quality. Weapons acquired at 1st level are not made of any special material. If the object is an amulet or ring, it must be worn to have effect, while staves, wands, and weapons must be held in one hand. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly.

Silver Crusade 5/5

Murdock Mudeater wrote:
Da Wander wrote:

Thread Necro - just a little, but hay, the PC is a Necromancer...

ok, my Paladin (1st level) took a level of Wizard (Necromancer) and wants to gain a bonded item. He wants the following:

Long Composite Bow (Strength 14), crafted from Darkwood, or Greenwood or Whipwood.

What would the cost be? Would there be any cost? Would the different materials have a different cost? (clearly it could not be made of more than one of the materieals, but... which is better?)

Thanks for your help!

Later, when I level up more, what level do I need to be to get it enchanted?

So you'd pick a normal, non-special material item and get that for free. Then you'd buy the special material item at normal cost and pay an extra Replacement fee to make the new item into your bonded item. The old bonded item would lose any magical properties it had, but would otherwise remain (though as a free item, it has no resale value in PFS).

So to answer your question more directly, the Composite Longbow with a +2 strength rating starts at 300gp and weights 3lbs. A Darkwood version would be 630gp (cost of masterwork + 10xWeight). A Greenwood version would be 750gp (cost of masterwork + 50xWeight). A whipwood verson would be 900gp or 1,200gp if masterwork (+500gp for whipwood, which as written, does not include masterworking costs).

Additionally, as written, the replacement item must be magical, so you'd need at least +2000gp for a +1 enhancement bonus.

Finally, the replacement ritual costs 200gp per wizard level (you're a 1st level wizard, so 200gp only).

So, total is 2,830gp for Darkwood, 2,950gp for Greenwood, or 3,400gp for Whipwood.

Meanwhile, getting one with no special materials would be free....

So, it looks like I could get a Darkwood bow, or a Greenwood bow for 2PP, then spend 200 gp to make it my Bonded Item? Am I understanding that correctly? Why would I be paying for a replacement ritual if it's my first bonded item? (Not that it would be a problem, I actually have the GP right now...).

Silver Crusade 1/5

1 person marked this as a favorite.

Your first, free, bonded item cannot be made of a special material, as DesolateHarmony posted.

If you later acquire a magic item you can make that your bonded item by paying the ritual cost of 200gp per wizard level. So you can buy a magic bow and then pay to make that your bonded item, as Murdock posted.

When you gain 5 wizard levels you can enchant your bonded weapon as though you possess the Craft Magic Arms and Armour feat. This is an exception to the no crafting rule in PFS.

Scarab Sages

Count Palamancer wrote:
So, it looks like I could get a Darkwood bow, or a Greenwood bow for 2PP, then spend 200 gp to make it my Bonded Item? Am I understanding that correctly? Why would I be paying for a replacement ritual if it's my first bonded item? (Not that it would be a...

Initial item, the free one, has no special materials. That's the first bonded item.

It would need to be a magic item, to replace it. So, yeah, you could use 2pp to get a second item, one with special materials, then spend 2,000gp to give it a +1 enhancement, and then spend a further 200gp to bond it to you.

Additionally, you would need a fame score that matches the total value of the item (I don't think bonding is included). Non-PDF fame chart here. There's also a feat you can take to increase your fame score here.

Silver Crusade 5/5

Murdock Mudeater wrote:
Count Palamancer wrote:
So, it looks like I could get a Darkwood bow, or a Greenwood bow for 2PP, then spend 200 gp to make it my Bonded Item? Am I understanding that correctly? Why would I be paying for a replacement ritual if it's my first bonded item? (Not that it would be a...

Initial item, the free one, has no special materials. That's the first bonded item.

It would need to be a magic item, to replace it. So, yeah, you could use 2pp to get a second item, one with special materials, then spend 2,000gp to give it a +1 enhancement, and then spend a further 200gp to bond it to you.

Additionally, you would need a fame score that matches the total value of the item (I don't think bonding is included). Non-PDF fame chart here. There's also a feat you can take to increase your fame score here.

way does a replacement magic item need to be magical? Does this mean if a low level wizard looses his Bonded Item, they would need to get a magic item of some sort in order to get a new bonded item? Not just a Masterwork item, but a Magic one?

Additionally, if the magic item is either "Always Available" or on a Chronicle then the wizard wouldn't need to have the fame right? It's available for purchase normally. SO, for example a Long Composite Bow (Strength 14), crafted from Darkwood, is always available, and +1 Enhancement is always available, so why would fame limits even enter into getting a "Long Composite Bow (Strength 14), crafted from Darkwood," - enchanted to +1 or not?

Scarab Sages

Count Palamancer wrote:


way does a replacement magic item need to be magical? Does this mean if a low level wizard looses his Bonded Item, they would need to get a magic item of some sort in order to get a new bonded item? Not just a Masterwork item, but a Magic one?

Additionally, if the magic item is either "Always Available" or on a Chronicle then the wizard wouldn't need to have the fame right? It's available for purchase normally. SO, for example a Long Composite Bow (Strength 14), crafted from Darkwood, is always available, and +1 Enhancement is always available, so why would fame limits even enter into getting a "Long Composite Bow (Strength 14), crafted from Darkwood," - enchanted to +1 or not?

For starters, any level wizard should not be losing their arcane bond. Just like they shouldn't lose their spellbook. But sure it could happen, and when it does, you can replace it (recieving a duplicate item) for 200gp/wizard level + the masterworked item costs. This does not allow you to add materials, you just recieve a duplicate item of the same type. If the item had magical properities, these are lost.

In alternative, a wizard can change their existing bonded item with an existing magic item. This is 200gp/level.

So, since the first free item isn't made of special materials, the only way to replace it with one with new materials would be to obtain a magic version and use the second option above.

The issue is one of RAW, which gives wizard only those two options (duplicate the old item, or replace it with a magic item). As written, you can't even change the type of item without it being magical and following the rules for replacing an existing item.

And, yes, correct, if your item is always availible or on a chronicle sheet, then you can ignore the fame requirement. I just had that there for completeness.

As an aside, I think your goal is probably the Necromancer + Paladin, for giggles, but that's another thing. Regarding Paladin + Necromancer, I suggest the familiar option. The rules for Familiars are just better written and much more powerful.

Silver Crusade 5/5

Murdock Mudeater wrote:
Count Palamancer wrote:


way does a replacement magic item need to be magical? Does this mean if a low level wizard looses his Bonded Item, they would need to get a magic item of some sort in order to get a new bonded item? Not just a Masterwork item, but a Magic one?

Additionally, if the magic item is either "Always Available" or on a Chronicle then the wizard wouldn't need to have the fame right? It's available for purchase normally. SO, for example a Long Composite Bow (Strength 14), crafted from Darkwood, is always available, and +1 Enhancement is always available, so why would fame limits even enter into getting a "Long Composite Bow (Strength 14), crafted from Darkwood," - enchanted to +1 or not?

For starters, any level wizard should not be losing their arcane bond. Just like they shouldn't lose their spellbook. But sure it could happen, and when it does, you can replace it (recieving a duplicate item) for 200gp/wizard level + the masterworked item costs. This does not allow you to add materials, you just recieve a duplicate item of the same type. If the item had magical properities, these are lost.

In alternative, a wizard can change their existing bonded item with an existing magic item. This is 200gp/level.

So, since the first free item isn't made of special materials, the only way to replace it with one with new materials would be to obtain a magic version and use the second option above.

The issue is one of RAW, which gives wizard only those two options (duplicate the old item, or replace it with a magic item). As written, you can't even change the type of item without it being magical and following the rules for replacing an existing item.

And, yes, correct, if your item is always availible or on a chronicle sheet, then you can ignore the fame requirement. I just had that there for completeness.

As an aside, I think your goal is probably the Necromancer + Paladin, for giggles, but that's another thing. Regarding Paladin + Necromancer, I suggest the familiar option....

???

sorry?

My PC is a Divine Hunter Paladin, and Hallowed Necromancer - Which I feel is actually a very effective combination, and kind of unique (something I like in my PCs, I like them to be individuals rather than just another of Class XXX). I was looking for a small mounted archer/spell caster, so I constructed a very fitting background "in World" for my PCs background. Why do you feel "...your goal is probably the Necromancer + Paladin, for giggles,..." I'm sorry, "for giggles"? What? I intend to be playing this PC for months if not years - why would I do that "for giggles"?

At this point I am sorry I posted this thread. Perhaps I should just scrap the character and go back to playing just another Alchemist.

Silver Crusade 5/5

Let me try one last time before I just give up on the Boards...

Does a "Replacement Bonded item" have to be "magical" before it is selected, or can it be a Masterwork item?

Does a "Replacement Bonded item" have to be "magical" if it is made from a special material, or is a Masterwork only (non-magical) item permitted?

Is a "Replacement Bonded item" NOT on the "Always available" list, and thus have Fame Requirements, when it is constructed of otherwise "Always available" components?

Scarab Sages

@Count Palamancer: Sorry for offending. Seemed a reasonable conclusion, but I guess it wasn't. My mistake.

Count Palamancer wrote:

Let me try one last time before I just give up on the Boards...

Does a "Replacement Bonded item" have to be "magical" before it is selected, or can it be a Masterwork item?

Does a "Replacement Bonded item" have to be "magical" if it is made from a special material, or is a Masterwork only (non-magical) item permitted?

Is a "Replacement Bonded item" NOT on the "Always available" list, and thus have Fame Requirements, when it is constructed of otherwise "Always available" components?

Yes, Replacement item needs to be magical. This is fully covered in the Arcane Bond rules in the CRB.

Being special materials doesn't make them magical.

The Replacement magic item CAN have fame requirements, but might not, it depends on which magic item you select. You purchase the item as normal, so if the item normally has fame requirements (like a +2 weapon) then you'd need the fame. If the item was on a chronicle sheet, then you could ignore the fame requirements and use that. If it's always availible, you could buy that way.

As an aside, what is the desired gain from the special materials in your bow?

Darkwood weapons only reduce weight (same hardness and HP as normal wood). Greenwood heals itself, but Arcane Bonds already heal themselves. The Whipwood weapon adds +2 CMD vs sunder and +5HP, but that's it.

For durability, remember that each +1 enhancement bonus adds 10 HP and 2 hardness to a weapon. And the Arcane bonds fully heal (if not outright destroyed) every day. So unless you expect near constant sunder attempts, I'm not sure what the need is for your bow to include special materials.

Are you just adding the materials to max out your options?

Would be very easy to just use the free weapon without special materials. Same amount of damage.


Murdock Mudeater wrote:

Yes, Replacement item needs to be magical. This is fully covered in the Arcane Bond rules in the CRB.

Nowhere does it say that the replacement must be a magic item.

Silver Crusade 5/5

Murdock Mudeater wrote:

@Count Palamancer: Sorry for offending. Seemed a reasonable conclusion, but I guess it wasn't. My mistake.

Count Palamancer wrote:

Let me try one last time before I just give up on the Boards...

Does a "Replacement Bonded item" have to be "magical" before it is selected, or can it be a Masterwork item?

Does a "Replacement Bonded item" have to be "magical" if it is made from a special material, or is a Masterwork only (non-magical) item permitted?

Is a "Replacement Bonded item" NOT on the "Always available" list, and thus have Fame Requirements, when it is constructed of otherwise "Always available" components?

Yes, Replacement item needs to be magical. This is fully covered in the Arcane Bond rules in the CRB.

Being special materials doesn't make them magical.

The Replacement magic item CAN have fame requirements, but might not, it depends on which magic item you select. You purchase the item as normal, so if the item normally has fame requirements (like a +2 weapon) then you'd need the fame. If the item was on a chronicle sheet, then you could ignore the fame requirements and use that. If it's always availible, you could buy that way.

As an aside, what is the desired gain from the special materials in your bow?

Darkwood weapons only reduce weight (same hardness and HP as normal wood). Greenwood heals itself, but Arcane Bonds already heal themselves. The Whipwood weapon adds +2 CMD vs sunder and +5HP, but that's it.

For durability, remember that each +1 enhancement bonus adds 10 HP and 2 hardness to a weapon. And the Arcane bonds fully heal (if not outright destroyed) every day. So unless you expect near constant sunder attempts, I'm not sure what the need is for your bow to include special materials.

Are you just adding the materials to max out your options?

Would be very easy to just use the free weapon without special materials. Same amount of damage.

wait - this would mean that if someone were to sunder my bow (which is my Bonded Item) I would have to buy an enchanted bow to replace it? I couldn't just buy a Masterwork bow and pay the "replacement tax of 200 gp per level"? Worse yet, I couldn't just go buy a MW ring and make THAT my new Bonded Item? Is that what you are saying?

Desired Gain for special material items:
Hay, a Darkwood bow just looks Kewl! it fits the image of the Paladin in Black - like the old TV show. And Greenwood was out of fear of it being Sundered... Whipwood was just for completeness - to understand how it works.

Scarab Sages

Red Metal wrote:
Murdock Mudeater wrote:

Yes, Replacement item needs to be magical. This is fully covered in the Arcane Bond rules in the CRB.

Nowhere does it say that the replacement must be a magic item.

PRD Arcane bond, last paragraph, 5th sentance. "A wizard can designate an existing magical item as his arcane bonded item."

The poster is not asking if they replace the lost item with a duplicate of that item, they want to change items. As written, the only way to do this is via a magic item.

Anyway, I'm going to stop. This is definitely how the RAW works, but I think it's a stupid rule and I don't really like debating in favor rules I don't like. If this wasn't PFS, I'd houserule it another way, but PFS is stupidly literal with their rules.

Scarab Sages

Count Palamancer wrote:
wait - this would mean that if someone were to sunder my...

I've explained this a few times. To replace the existing item with a duplicate (but not broken/destroyed) version that same item, the cost is 200gp/level + masterwork item costs.

To replace with a new item, like an item made of different materials, or a different type of item, or a specific named item, you'd need a magical item. Further replacements would function as above.

Anyway, I'm done with this one.

Scarab Sages

Count Palamancer wrote:
Desired Gain...

If color is the main goal, you can have it be whatever color you want (within reason), especially if have a masterworked one ('cause mastercraftsmen can do that if they really wanted to). Special materials have nothing to do with that.

Go to a woodworking store (in real life), any color they can make the wood with stain or paint is a legal color for PFS wooden weapons. No extra cost, just pick one. Don't expect mechanical benefits from the color choice, but the color really matters very little so PFS doesn't care. Some "realism" GMs may be annoyed with non-realistic colors (like octarine), but that's as far as it goes.

Silver Crusade 5/5

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Murdock Mudeater wrote:
Red Metal wrote:
Murdock Mudeater wrote:

Yes, Replacement item needs to be magical. This is fully covered in the Arcane Bond rules in the CRB.

Nowhere does it say that the replacement must be a magic item.

PRD Arcane bond, last paragraph, 5th sentance. "A wizard can designate an existing magical item as his arcane bonded item."

The poster is not asking if they replace the lost item with a duplicate of that item, they want to change items. As written, the only way to do this is via a magic item.

Anyway, I'm going to stop. This is definitely how the RAW works, but I think it's a stupid rule and I don't really like debating in favor rules I don't like. If this wasn't PFS, I'd houserule it another way, but PFS is stupidly literal with their rules.

" A wizard can designate an existing magic item as his bonded item. " not " A wizard must designate an existing magic item as his bonded item." I see now... the full paragraph is:

If a bonded object is damaged, it is restored to full hit points the next time the wizard prepares his spells. If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item. A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.

I'm reading this a little different. It seems to me the replacement has to be Masterwork, and it has to be paid for, but the restriction of "no special materials" only applies to the free first item. If we pay for a replacement made of special materials it is allowed. and we CAN (but are not required to) take an existing magic item (that is paid for) and use that as the Replacement. IMHO (by my reading of this paragraph.)

Sovereign Court 4/5 5/5 *** Venture-Agent, Nebraska—Omaha

Yeah, that's how I read it, too. Snap your starting bow in half and pay to replace it with a darkwood one.

Scarab Sages

Ugh, you keep dragging me back it. First, if you want me to be able to quote you, you need to post shorter posts (like by not quoting everything said). This is because the idea automatically cuts off at a certain character number. For example, when I quote you, I get this:

Count Palamancer wrote:


" A wizard can designate an existing magic item as his bonded item. " not " A wizard must designate an existing magic item as his bonded item." I see now... the full paragraph is:

If a bonded object is damaged, it is restored to full hit points the next time the wizard prepares his spells. If the object of an arcane bond is lost or destroyed, it can be replaced after 1 week in a special ritual that costs 200 gp per wizard level plus the cost of the masterwork item. This ritual takes 8 hours to complete. Items replaced in this way do not possess any of the additional enchantments of the previous bonded item. A wizard can designate an existing magic item as his bonded item. This functions in the same way as replacing a lost or destroyed item except that the new magic item retains its abilities while gaining the benefits and drawbacks of becoming a bonded item.

I'm reading this a little different. It seems to me the replacement has to be Masterwork, and it has to be paid for, but the restriction of "no special materials" only applies to the free first item. If we pay for a replacement made of...

See how it trails off? Yeah, annoying. I'm not doing this, the site is.

Anyway, yes, the replacement must be the same as item it is replacing. So if you get a magical item made of special materials and replace your bond with that item, then when you lose the magical special materials item, you can replace it via the 200gp/level+masterwork costs option. It would, unforunately, lose it's magical properties, but it retain it's special materials.

The issue is that the replacement just replaces, it doesn't let you pick a new item (like a cold iron weapon instead of a mithril weapon or a steel weapon). As written, the only option to change items is via that magic item route. And I agree, I think it's stupid.

And regarding your bow, I don't think there's any point in adding special materials to your bow, unless you lack strength (Darkwood) or if you expect near constant sundering of your weapon (Greenwood or whipwood). And for PFS, sundering should be uncommon, and even there, they'll not outright destroy your weapon very often.

Still, if sunder is the biggest concern, do the simple option and don't make your bonded item into a bow. Just get a ring, or a gauntlet, or wand, or amulet. Making your bond into something that won't get attacked is best way to protect your bond.

Though, the Bonded Wizard archetype, is an option if looking for a very strong bonded object. Doesn't restrict your school, so you could also be a Necromancer, but I don't think you can combine this one with a Hallowed Necromancer.

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